forrest

collection of written miscellany

dionysus-death-title.jpg

Original Text

Part 1 | Part 2 | Part 3

Prologue

On the night of June 10th, 2024, I was on top of the world, literally amongst the clouds, on a rooftop bar, toasting a glass of cabernet to the neon below, feeling like a modern-day Dionysus – a real god of wine and whimsy and witlessness and just getting as loaded as humanly possible. And by the next morning, I was dead.

This is the story of how I died.

Chapter I: Prelude to the Sheer Excitement of Golf

“Dionysus mingles in the wine new powers, sending high adventure to the thoughts of men.” –The Oxford Book of Greek Verse in Translation. 1938.

Roughly nineteen hours earlier, on the tail end of June 9th, 2024, during those wee hours when the sun is barely birthed from the horizon and the dawn is covered in damp, I woke up from a half-sleep stupor wondering if I had gotten any sleep at all, as one does when they only get one hour of light sleep and absolutely no Michael Stipe#1 sleep the night before. I had to wake up early – four-in-the-morning early – to catch a flight to the fairways#2 of Maine; I was expected at a golf charity event the next day, for a client that I managed. At the time,#3 I worked as a Customer Success Manager#4 for a Contact Center as a Service#5 company, and I managed a “portfolio of clients” (as they say in sales world), and sometimes these clients wanted me to attend their company events or travel to their headquarters to present some pretty-but-ultimately-meaningless slides or wine-and-dine them in some weird corporate courting ritual, all in an effort to convince them that they should continue to do business with us because everything they want and more is coming soon next quarter as indicated by our product roadmap on this slide but please note that the product roadmap is not set in stone as development priorities can shift due to market forces and client demand so please just renew your contract for another year or three because my job literally depends on it.

The client – Beckham, Inc., a government-funded call center supporting everything from military toilet paper recalls to passport renewals – wanted me and three of my coworkers to participate in eighteen holes of golf at their annual Beckham Golf Charity Event. The chosen few from my organization formed a foursome#6: Anders, the Account Executive handling the overall sales relationship with Beckham, Inc.; Jordan, the Project Director overseeing a major move-to-cloud project for Beckham, Inc.; Doug, the Southeast Regional Vice President of Sales with a vested interest in maximizing profit from all clients; and myself, the Customer Success Manager responsible for securing Beckham, Inc.’s eventual two-million-dollar contract renewal.

The Beckham Golf Charity Event’s stated goal was to raise money for people with disabilities. So, on the surface, we would be golfing for a good cause. This was certainly one of the less demeaning things I had been tasked to do in the name of chasing those ever-sought-after capital-B capital-D Big Deals. However, as with any company expense, the trip was wrapped in several layers of corporate complexity that any barely tenured salesperson would pick up on immediately: not only were we golfing to raise money for people with disabilities, but also for the assurance of a multi-year contract renewal (which I was responsible for), a potential upsell of software licenses ranging somewhere within the three-million-dollar range (which Anders was responsible for), the success of an ongoing move-to-cloud project (which Jordan was responsible for), and the we-actually-love-our-customers-it’s-not-all-about-the-money brown nosing present in all vendor-client relationships (of which we were all responsible for). The people with disabilities were only a proxy for our company’s bottom line; if we refused to go to Beckham’s Golf Charity Event, we would be hearing about this refusal on every video call and in every email for the next two years, after which Beckham, Inc. would likely decline to renew their contract with us; thus losing their business, thus losing our jobs. And you can replace the words “Beckham’s Golf Charity Event” with literally any other client request, because this is the crux of all corporate relationships: the product is far less important than the asses being kissed. Sellers display faux care only for the benefit of their quarterly sales goals, and the bigger the potential deal, the more faux care they muster. This means doing whatever the client wants to secure those Big Deals. I’ve had salespeople tell me, straight up, “If a client told me they’d sign this five-million-dollar deal if I killed someone for them, I would do it no questions asked, and I’d bake the liability into the Ts and Cs.”#7 (Whether this particular salesperson was joking or not, this writer couldn’t tell.) The point being, if you want to be a quote-unquote Good Salesperson (oxymoron), you have to demean yourself, it is quite literally baked into the role.

image.png *golfing for people with disabilities – and money.

What this whole golf thing meant for me, having never played before in my life,#8 was that I needed to get familiar with the sport, and fast; and the only way I knew how to do that was by playing computer games or by reading books, and the prospect of reading a book with the words “All About the Sheer Excitement of Golf!” somewhere on the cover made my stomach turn, so computer games were the only viable option.

Since the Game Boy Color was (and still is) my favorite console ever – primarily driven by 8-bit-pixel-perfect summers at grandma’s house – I naturally gravitated toward the classic Game Boy Color version of Mario Golf for my crash course in the Sheer Excitement of Golf. I downloaded the ROM file#9 and moved it into some folder within a folder on my cheap Chinese handheld emulation device’s SD card, and just like that I was ready to learn every little technicality of this legendary Scottish pastime,#10 and familiarize myself with all the golf lingo (I’m going with “glingo” going forward). In fact, part of the reason I didn’t get much sleep on the night of June 9th was because I was lying on a mattress in my living room playing digital golf. This living-room-mattress-computer-game dynamic was necessary so as not to wake my infant son from his precious baby sleeps when the time came for me to gather my wings and fly. Suffice it to say, the mattress was not comfortable, Michael Stipe did not visit me that night, and I didn’t learn very much about golf. I did learn, however, that Mario Golf for the Game Boy Color was developed by Camelot Software Planning (of the famed Golden Sun series); and that the game was a surprisingly competent companion to Mario 64 (which was also developed by Camelot and released earlier that same year, 1999); and that the game included a full glingo dictionary with over 50 glingos, on-point golf-ball physics with seemingly perfect gravity-wind interplay, an eminently satisfying golf-swing power bar that requires perfectly timed button presses to land those highly coveted hole-in-ones,#11 a traversable overworld a la Japanese-role-playing games dotted with country clubs just waiting to be conquered, and (as if this run-on sentence wasn’t long enough) it played the Super Mario Bros. “Underground Theme”#12 on potential birdie putts#13; all this and more was wrapped in a charming pixel aesthetic that took full advantage of the Game Boy Color’s 32,768 colors in a way that was quite pleasing to my very tired eyes indeed.

Before I knew it, I had driven many a ball down many a fairway and, on one hour of sleep, it was time to drive to the Jacksonville, Florida Airport to catch my six-o’clock flight to Maine aboard an American Airlines A319 Airbus.#14 On the flight, I started reading a collection of essays by David Foster Wallace – Consider the Lobster and Other Essays (many of these essays I had read before) – while sitting next to an older woman who kept twirling long strands of brown hair around her fingers and occasionally asking me things like, “So, are you from Jacksonville? What are you reading? What’s it about? Do you know if they serve alcohol on this flight? Do you drink?”

And while I mostly nodded and tried as politely as possible to blow her off, I wanted to say …

“Hell yeah, lady. I drink.”

Chapter II: The Software Pantheon

“The divine madness … prophetic, initiatory, poetic, erotic, having four gods presiding over them … Apollo, the second that of Dionysus, the third that of the Muses, the fourth that of Aphrodite and Eros.” –The Dialogues of Plato, 3rd ed. 1892.

II.I: Shakedown, 2022

But I really shouldn’t.

Flashback two years earlier. I was, curiously enough, on the same trip to Maine for the same annual Beckham Golf Charity Event, staying at the same luxury Marriott hotel#15 right smack dab in the middle of downtown Maine. I was not playing golf this time, only helping the volunteers pass out drinks and snacks at hole nine. I was there with a Sales Executive, not Anders but a different guy named Jeff, and accompanying us were some other bigwig sales dudes; these guys were standoffish with several Big Deals under their belts, full of sales-snoot, and they were big into partying; I’m talking three-in-the-morning-hotel-room-balcony-cocaine-snorting-tequila-shots-flowing-hotel-security-being-called-because-people-are-trying-to-sleep partying. After dinner, Jeff and I somehow ended up in the room of one of these bigwig sales guys. I was already two glasses of cabernet in from dinner; and once I start drinking: I. Don’t. Stop. Under any circumstance, I just do not stop. So I had one or two or seven shots of tequila, passed on the cocaine because I did that once in high school and ended up wanting to throw myself off a very similar balcony to the one I found myself on in this bigwig’s hotel room. The bigwig I ended up talking to most was literally named Steven Brag, he was a Vice President of Sales of Some Sort, and his attitude fit his last name to a tee. Your not-so-humble narrator here had seven shots too many and found himself in a pretty deep conversation with this Brag guy about climbing the corporate ladder and what I described as (I’m ad-libbing a bit because the whole night was whirlwind heat and flash) “a hamster wheel with little spikes that tear away at your personality over time and leave you bitter and dead and eventually forgotten because sales doesn’t impart one goddamn meaningful thing on anybody other than the evils of the perpetuation of money as a proxy for love and an economy of suffering,” and this Brag guy looked me dead in the eye and said, “then why are you here?” And I said something like, “because my friend referred me, but I would literally work at McDonald’s if it paid enough, that’s how little this job fulfills me. This job is just a means to an end. That’s it.” And I likely went on like this for quite some time indeed before Brag – between organizing a line of cocaine with a gold-plated debit card and snorting it off the table – with a manic calm said, “Alright, then I’m going to tell David about this.” David was my boss at the time, a good guy who probably would have laughed and shrugged it off, but I thought: what if he didn’t laugh and shrug it off? I then became very nervous and quiet after it clicked that this guy could certainly get me fired if he wanted to, and Brag sensed this nervousness and doubled down; he said something like, “what, don’t you want to work at McDonald’s? It’s no different than this job, right?” This guy was trying to prove me wrong – put me in my place beneath his Louis Vuitton Men’s Designer Sneakers, and maybe he was right; maybe he called my bluff. It became clear that I had offended Mr. Brag, because after what must have been a whole three minutes of death stares and silence, he stood up, walked into the main room, and started talking to someone else. At that point, I felt it was prudent to leave, and when I passed Brag on the way out he didn’t say a word to me. I made it back to my hotel room by around four in the morning with a cloud of anxious is-this-guy-going-to-get-me-fired-what-am-I-even-doing-here-is-my-life-a-total-joke dread hanging over my head, and I had to wake up for the golf event by six, which was in two hours.

But it was OK, I could make it, I told myself. I prided myself on never having blacked out. I saw myself as a modern-day Dionysus. Yes, I could get really really wasted, but I never blacked out. Yes, I may be doing and saying incredibly questionable things, but I am in complete control, I told myself. I can be a complete wastrel whilst still attending to my adult responsibilities, I told myself.

So of course I was awakened by my wife after she had tried to reach me on my cell phone several times (which was on silent, of course) and then called the hotel I was staying at to get my room number but the hotel receptionist wouldn’t give her my room number for security reasons or something and she eventually contacted Jeff who happened to know my room number and then she was finally able to call my room directly, and I woke up to a stern, “Forrest – it’s 10 AM, aren’t you supposed to be at the charity event?” May all the gods bless her beautiful soul.

I got out of bed faster than anyone ever has, put on my stupid polo shirt and khakis, called a taxi, and made it out to that golf event several hours late faster than anyone ever has. And somehow, I wasn’t fired; there were no real lasting consequences at all. And eventually Steven Brag “moved on”#16 from the company, so the threat of him getting me fired evaporated like the morning dew that I so irresponsibly missed that hazy golf morning. If there was any real consequence, it was that I had forgotten to take my acid reflux medication, so I had excruciating wine-induced heartburn during the entire charity event.

“Forrest was late for the golf event because he drank too much,” became a meme in both my company and within Beckham, Inc. At the time, like every other time, I told myself, “OK – that’s the last time I’m doing that, for real this time.” But I would do it again. I would rationalize myself straight into another drunken stupor weeks – sometimes days – later. Every time. And this wasn’t the only time something like this had happened. I can count at least seven other equally embarrassing drinking stories in which I was either late to a serious meeting, broke something important, said something insensitive to the wrong person, flat-out hurt myself, or did all of these things at once after imbibing one too many glasses of cabernet.

image.png *The Fool? Nay – Dionysus.

I saw myself as a modern-day Dionysus. I was part of The Software Pantheon. People treated me like the god of revelry and ritual madness. “Forrest’s going out with us tonight – he may seem quiet now, but this guy is funny as fuck after a few drinks!” They would say. I was part of The Software Pantheon. I was no Fool. I was a real modern-day Dionysus. I could do no wrong. I was a god.

That’s what I told myself.

I guess this is the part where you want me to say something real introspective like: Hi, my name is Forrest and I am an alcoholic. I haven’t been formally diagnosed#17 or anything, and I haven’t gone to an Alcoholics Anonymous meeting; and frankly, I’m a little too proud to go to one. I don’t need this “higher power” rigmarole to abstain from drinking; I can do it through sheer force of will, I think. I am not emotionally manipulated by liquids, is what I tell myself. I know I might maybe be an alcoholic, that’s the most important thing, right? The first step: I am self-aware! I am intelligent! My brain can fight the poison! I was late for the golf event, but everyone had a good laugh and there was no real harm done. I don’t need to drink, but if I do I’ll be OK; I always have been. I have never blacked out; that’s what I told myself. Never blacked out, not even once. Yes, sometimes I slip up, but I have never blacked out – just ask Wanda.

II.II: Dionysus Rising, 2024

Wanda remembers. She was there to witness Dionysus stumble out of a golf cart into the volunteer’s booth four hours later than scheduled. In fact, days before flying out to the 2024 Beckham Golf Charity Event, she told me on a Zoom call, “Don’t forget – you actually have to golf this time. Don’t drink too much! And don’t be late!” Wanda remembers.

Wanda was an honorary member of The Software Pantheon. She was our main point of contact over at Beckham, Inc. She was#18 a fifty-something-year-old Workforce Director with a perpetual chip on her shoulder. She enjoyed drinking Rolling Rock beer while listening to classic rock because, in her own words, “they just don’t make music like they used to,” she also enjoyed Prince’s music because, in her own words again, “I have very varied taste in obscure music.” She spoke with a gruff cigarette-stained lisp and her right eye would twitch slightly every few words. She would blow up on anyone who dared question her hyper logical but very draconian workforce edicts while simultaneously escalating even the most basic support cases because she felt Beckham, Inc. was more important than any of the other 1,000-something clients my company handled. I got the impression that she was feisty even outside of work, as her last name changed at least three times since I met her. Her raucous attitude surely contributed to the streaks of gray in her carrot-colored hair, but this was also a consequence of the endless stress that she put on herself by taking her job way too fucking seriously – and the expletive is absolutely necessary here: she literally had a cardiac arrest while presenting her 2023 Company Objective slides on a Zoom call to me and twenty other people; we all watched in horror (and myself in some sort of deranged amusement) as her second (late) husband frantically rushed through the door in the backdrop of her webcam, lifted her up from her toppled chair, and then rolled that chair – with Wanda convulsing in it – out the door and straight into an ambulance (one would hope). Needless to say, that meeting was cut short. Wanda’s doctor ordered a leave from work for three months, but Wanda returned in two weeks, nearly always faint of breath and needing constant breaks, but she would “not be stopped” (her words). She told me weeks later that both her doctor and her husband were “overreacting and it wasn’t that big of a deal, but I did stop smoking cigarettes and now I only have three glasses of wine a day instead of four – doctor’s orders.” And in this writer’s opinion, if it takes a serious heart attack to quit smoking, drink less wine, and maybe chill out a little bit – then thank god for fatty artery buildups.

I would be getting even closer with Wanda, because after I touched down in Maine on June 10th, 2024, I found out that Doug – the Vice President of Sales – couldn’t make it to the golf event, which turned our foursome into a threesome. But Wanda, despite her propensity for cardiac catastrophe, was more than willing to take Doug’s place within the marble-columned halls of The Software Pantheon.

The rest of The Software Pantheon included Anders and Jordan. Anders was an alright guy. He was on the portly side, buzzed his head because his hairline was Sahara barren (and you could tell), around fifty or something, lacked a memorable personality, and didn’t know how to hold a conversation so ended up just repeating back everything you said to him in the form of a surprised question which he must have thought was some sort of conversational momentumizer#19 but actually came across as slightly condescending – “Do you really have two kids? What do you mean you don’t watch much TV?! How can you not like mushroom pizza?!” – and he had been divorced twice but was also a real family man, so if he were to hold a conversation, it would likely be about his kids. Jordan, on the other hand, was a bit more intriguing. Jordan was tall, like 6’5” tall, real heavy set guy, forties, decent sense of humor, and had this prankster attitude that you could tell was never corrected from childhood – granted, most of these “pranks” were just straight-up lies, literally stuff like “hey, that woman over there said she wanted to talk to you,” when no such thing occurred, all in an attempt to make a fool of the person he was pranking, which was often me; and he was quite good at this, as he was able to keep a straight face in nearly all prankster situations, making him the type of person that you can never fully trust. The most interesting thing to me about Jordan, however, was that he had an ear piercing but no earring; I could tell from the obvious hole in his ear.

Both Jordan and Anders were everyday guys with everyday interests. Their taste in music was dictated by 107.5 The Hits, their knowledge of cinema was only Disney movies that their kids wanted them to watch, and they spent all of their free time “watching the game” either on TV or in a stadium. They absolutely never played computer games and thought everyone who did was a never-grew-up person that attracted Cheeto dust like the strongest magnet attracts metal filings; and none of that stuff mattered to them much anyway, because they firmly believed that the most important thing in life is making enough money to support their families – everything else is a distraction. In short, Jordan and Anders were two of the most unpretentious people I had ever met.

There was one thing that both Jordan and Anders loved more than anything else (besides their own children, one would hope; and money, I guess), and that was drinking alcohol.

image.png *Bacchus, oil on canvas by Caravaggio, 1596–97 + original hotel room photography; note: Bacchus is the Roman name for Dionysus.

On June 10th, 2024, when I arrived at that same Marriott hotel from two years prior – as the only and oh-so-unlikely survivor of the 2022 Beckham Golf Charity Event (considering both Jeff and Brag had “moved on” by this point) – and Jordan called me on my cell phone, asking me to meet him and Anders at the rooftop bar on the 11th floor, I just had to oblige. These were my colleagues after all, and I wouldn’t want to be seen as some pretentious weirdo, right? That could hurt my own bottom line (an irony that I am all too aware of). Knowing that I had been up for almost eighteen hours on one hour of sleep, I told myself that I would go to the rooftop bar real quick, say hi, then duck out of there and get some sleep.

In the Roman column adorned lobby of that hotel, I swear, I was not thinking about drinking – the experience in this same hotel two years prior was playing out over and over in my mind, and I truly did not want to repeat the sins of the past. I would go up to the rooftop bar, I would say hi, and then I would duck out – that’s what I told myself.

The clock read 8:30 PM. After getting checked into the hotel and settling my bags in my 9th floor room, I video called my wife to let her know that I made it and gave her my room number and made goofy faces to my infant son who was just about ready to go down for bed. I then headed up to the rooftop bar.

When I got to the bar, I went to the outside portion and looked down at the neon below. Memories from my previous 2022 dalliance started racing through my mind. I started to wonder if Steven Brag was right about everything; if he had really called my bluff; if all that working-at-McDonald’s stuff was just posturing a superficial morally superior viewpoint in some vain attempt to appear better than the salespeople I was surrounded by; I could feel Brag’s Louis Vuitton Men’s Designer Sneakers pushing into the side of my head, and the pressure was building up. I was grateful that Brag was no longer with the company because I’m pretty sure that guy hated me more than anyone has ever hated me in my entire life. Was I that contemptible? That transparent? That foolish? That hypocritical? Should I quit my job and pursue what I really love doing instead? But wouldn’t that hurt my family, who depend on me? If that’s the case, then is the accumulation of wealth the be-all and end-all goal in life? THE MOST IMPORTANT THING? After all, more money means I can buy a bigger house, put more food on the table, get a pool in the backyard, not have to worry about mortgage payments, save two shelter dogs and see the look of joy on my son’s face as I bring those pups home, and just provide an overall more comfortable life for my family in general; but if money is a proxy for well-being, why do I feel so sick chasing after it? Isn’t my family comfortable enough already? Why do we need an even bigger house, or a pool? Or is this a defeatist attitude? Why should I have to anguish over these questions at all? I didn’t choose to be born into this endless hamster wheel. Should I just jump off this balcony? I have a life insurance policy. Why am I really here? Am I a fraud? Am I Dionysus or am I The Fool? Or is it OK because compromised values are just part and parcel of the quote-unquote American Way of Life? If everyone else is compromised, maybe I shouldn’t even worry about it? But I am worrying about it. How do I stop worrying about it? And just as I was about to completely spiral out of control on my psychic bullshit, a tap on the shoulder snapped me back to reality.

It was Jordan. He was carrying a glass of deep purple; he said, “Hey man, I heard you like to party – you still drink, right?”

I wanted to make the questions go away, so I turned to him with a wide grin and said,

“Hell yeah, man. I still drink.”

Part 2


Footnotes:

#1. Lead singer of the alternative rock band R.E.M., a guitar-pop group inspired by the accessible psychedelia of The Soft Boys and the jangling guitars of The Byrds. R.E.M. was at its peak during the mid to late ’80s and throughout the ’90s and has effectively retired as of 2011. (Per Peter Buck, lead guitarist for the band, “It was the money, the politics, having to meet new people 24 hours a day, not being in charge of my own decisions.” Thus solidifying this publication’s insistence that money corrupts with no exception.) I don’t think the band ever topped “So. Central Rain” and “Radio Free Europe,” two of their earliest singles, but they occasionally came close. The joke within the main text, at this point, should be obvious, but I feel the need to explain it for the sake of thoroughness: the band name stands for Rapid Eye Movement (sleep), which is “a sleep phase in mammals characterized by random rapid movement of the eyes which typically happens 90 minutes after you fall asleep” (per Wikipedia). On the night of June 9th (/morning of June 10th), I got less than one hour of sleep.

#2. In golf lingo (glingo?), “fairway” refers to the part of the golf course between the tee and the green. The green is the area around the actual hole – the hole that you’re supposed to hit the golf ball into: the one with the flag and whatnot. Golf courses have at least eighteen holes and follow the same general format: each hole has a tee-off location (where you put your ball on the miniature wooden stake and then whack it with a golf club); each has a long stretch of pristinely kept but incredibly artificial-looking grass (the fairway); and finally, another separate patch of fake-looking but slightly off-colored grass (to distinguish it from the fairway) around the hole (the green). Got all that?

#3. As of writing (and publishing) this piece, I still work for the same unnamed company. However, I wanted to future-proof this piece by writing most of it in the past tense. Jobs don’t last forever; I’m just a quarterly sales goal on some executive’s spreadsheet, after all – and if I don’t hit those goals, I’m gone. To be honest with you, dear reader, as of writing this, I have kinda “quiet quit” from the whole work thing (and this is expanded on in the next footnote). I would work at a McDonald’s if the pay was livable (and this is expanded on in the second chapter); homeostasis being what it is. I am thankful, however, that my current position is work-from-home, which affords me ample time to pursue my true interests (and write this massive piece). And, look, I’m not stealing from the company, I do put in effort to maintain my work, just not very much effort.

#4. The role of a Customer Success Manager (CSM) lacks a solidified job description, making it nebulous and weird across different industries. It’s somewhere between middle management and executive level; middle-middle management, if you will. CSMs are authorized to speak and act on behalf of the company when dealing with line managers, junior staff and customers. Generally, a CSM builds a trusted relationship with a customer (or “client”) after the sales process in an effort to drive retention and upsell (upsell being: selling more stuff to already existing customers). For a client, this process might look like buying software from a company, getting it implemented, and then, once everything is up and running, being handed off into a support contract that includes a dedicated CSM that tends to their every beck and call. This means that CSMs are often the closest to a company’s customers and know explicitly what those customers love about the product; and they especially know what those customers hate about the product too, as an almost mandatory CSM job requirement is the ability to Shut Up and Listen and Not Take Things Personally. In some software companies, CSMs are part of the support team: if something goes wrong with the product, the CSM is the customer’s main point of contact to escalate and resolve the issue as quickly as possible. In other companies, a CSM might function within the sales organization as a relationship builder, an arm of support, and a driver of revenue by selling add-ons and other products to the clients that they manage. This dual-sales-support approach is contradictory in nature because a CSM is often seen as the customer’s trusted friend within the company, “an extension of the client.” Sales, however, requires a level of duplicity that could potentially undermine this trusted relationship; for example, if a new product is added to the company’s software suite and this new product is still in a very-green-and-barely-functional state, the Executive Leadership Team might have a sales goal of $11 million riding on this new product, with your own yearly goal being $500,000, so you are wink-wink-nudge-nudged into selling this half-working-borderline-bait-and-switch product to clients, which means you’re not going to tell clients that it’s a half-working-borderline-bait-and-switch product to begin with, which means you are a fucking liar simply by virtue of trying to keep your job; but being a CSM, you’re expected to be the client’s trusted friend, yet you are simultaneously encouraged to lie to the client in an attempt to penny-pinch their every last cent. This causes a certain level of cognitive dissonance, anxiety, and madness in the CSM that results in one of three things: 1) The CSM embraces the corporate duplicity and revels in the sales process; in which case they were already a psychopath to begin with (psychopathy being one of the main prerequisites for being a successful salesperson); 2) The cognitive dissonance builds up to the point where the CSM is forced to accept that it’s “just business,” and, when they turn off their work computer for the day, the computer screen functions as a benign demon-summoning circle, effectively locking the corporate hellworld away until the CSM is begrudgingly forced to unlock the seal the next day to continue supporting their family while perpetuating the hellworld by allowing themselves to be one of its little demon spawn (this is where I’m at); or 3) They quit and move on to greener pastures, but only the truly privileged can do this option because it’s not as if people want to become CSMs or salespeople, they do so because (causality being what it is) their bad choices led them to these positions as the only realistic options at the moment. It’s safe to say that if someone has one of these corporate-hellworld job titles, they probably didn’t grow up telling mommy and daddy that they want to be a CSM when they grow up, and if they did then I hope I never have the displeasure of meeting that person.

#5. A “Contact Center as a Service” (or CCaaS) company is one of the many variations of the modern CaaS company (which stands for both “Content as a Service” and “Container as a Service,” and I’m sure there are other names too). The “Contact Center” bit refers to selling software specifically targeted at call centers; call centers are like the nebulous place you would reach if you called your internet provider’s customer service line; it follows that my company sells stuff like call recording, desktop monitoring, workforce management, things like that. All CaaS companies sell software that is located within what they call their “cloud”; and “cloud” is a fancy (and tricky) way of saying “physical off-site servers located in a warehouse somewhere that we may or may not rent from another company.” These CaaS companies are nearly always pay-as-you-go cloud-based services with a subscription model. Before 2010, many software solutions were “on-premises” (or “on-prem”); a company would buy software, deploy it locally with their own hardware, and maintain it locally with their own IT and support teams. Starting around 2010, the technology for putting things into “the cloud” started taking off, and seeing this as an opportunity to siphon more money out of customers, many companies that offered on-prem software solutions started moving their product to cloud-based CaaS models; this allowed the company to charge customers not only setup and integration fees but recurring subscription fees; think of it like Netflix or Spotify, but with enterprise-level software like Microsoft Office or whatever. Companies that made the switch from selling on-prem to selling cloud often pitched their new cloud service as a way to “get continuous software updates in real time” and “get 24/7 support without having to rely on a smelly IT team within your own organization” and “ditch your physical hardware and let us do all the processing for you.” But the reality is, cloud software solutions take control away from the customer and put it all in the hands of a soulless corporate entity that is governed by sketchy legal immunities and weird MSAs (Master Service Agreements) with hundreds of stipulations like, “if your data gets leaked or hacked, we are totally not liable.” It’s no mystery why every software company – including game publishers – is trying to move to cloud models: it provides them with more customer data, which allows them to more effectively advertise to you, sell you more stuff, and the subscription model is more profitable long term than selling a product that the customer can keep indefinitely. Cloud models keep you paying for the same thing over and over again while never truly owning or controlling your own data.

#6. Foursomes, also known as Alternate Shot, is a golf format where two partners play together as a team, using a single ball. In this format, the partners take turns hitting the ball on each hole, whether in match play or stroke play. HOWEVER, even though both the Beckham representatives and my own co-workers said we were “playing foursomes,” we weren’t actually playing foursomes in a strict sense; we were to play a casual version where we hit one ball after another and just kept going from the ball closest to the hole (this is explained in greater detail later in Chapter 6).

#7. “Ts and Cs” is the corporate-email-speak shortening of “Terms and Conditions,” which is a clause in a document (or an entire document itself) that outlines the contractual obligations of both the seller and buyer if the contract is signed. For example, common T&Cs verbiage on a renewal contract will state something like, “if the customer does not provide written notice of refusal to renew within 30 days of their contract end date, the contract will auto-renew with a 3% increase from the previous contract value.” Oftentimes, the important T&Cs that have far-reaching implications are buried in paragraphs of meaningless legal speak, which makes sense because companies hire lawyers to write very specific T&Cs that are often reused over and over depending on the situation. “Ts and Cs” and its variants is also fun to say, just sorta rolls off the tongue. Its pleasurable pronunciation belies its often-terrible implications.

#8. This is not necessarily true. I have played golf before, but it was when I was nine or ten. I used to visit my grandpa’s house as a kid, and he would take me to the country club, and we’d hit balls. I hated it. According to my mom, I would refuse to get in the car whenever we were going to my grandpa’s house because I just hated golf so much. This hatred of golf is now a running joke in my family; whenever I talk to my grandpa, he says something like, “Hey, you should visit soon – I won’t force you to play golf this time, I promise!” When I told grandpa that I played golf with a client (see: this story), he sent me a huge box of golf paraphernalia (which included a putter “used by the pros” [his words]) that is now languishing in my garage. I can’t imagine the shipping he paid on that.

#9. Read-Only Memory; a ROM image, or ROM file, is a file that holds a copy of the data from a read-only memory chip (like one you would find in a Super Nintendo or Sega Mega Drive cartridge.) Emulation is then used to let you run these ROMs on modern devices, effectively mimicking the old hardware through software wizardry. I played Mario Golf on a Miyoo Mini+, a compact device designed to resemble a Game Boy Color.

#10. Boring encyclopedic stuff easily found online, but for the sake of thoroughness, here you go: “The modern game of golf originated in 15th century Scotland. The 18-hole round was created at the Old Course at St Andrews in 1764. Golf’s first major, and the world’s oldest golf tournament, is The Open Championship, also known as the British Open, which was first played in 1860 at the Prestwick Golf Club in Ayrshire, Scotland.” Per Wikipedia (lol).

#11. More glingo. A “hole-in-one” is when a golfer sinks the ball into the hole on their tee shot (the first shot); this is incredibly rare, and many professional golfers go their whole careers having never achieved this feat; I did it once in Mario Golf. More swing-related glingo: “pin high,” a shot that lands on the green from the tee; “up and down,” when a golfer gets their ball onto the green then into the hole in just two strokes. A “stroke” is the forward movement of the club made to strike the ball, or fancy glingo for “swing”; a “stiffed shot” is one that lands very close to the hole off the tee shot; “pure shot” is one that is perfectly struck with clean, solid contact (this may also be called a “flush,” which also refers to the solid contact made between a golf club’s face and the ball); and a “check up” is when a ball lands on the green but stops quickly with minimal roll, usually due to “backspin” (which is, coincidentally, another shot type in golf that makes the ball spin backward; I am entirely unsure how to achieve this and don’t really care enough to find out – if I do one day care enough, you have permission to kill me).

#12. You already know this jingle; and if you don’t, what are you even doing here?

#13. The term “birdie” refers to when a player takes one swing less to get the ball into the hole than the par of a hole itself. “Par” is the set number of strokes that a golfer, typically with a zero handicap, is expected to need to complete a hole. A “handicap” is kind of what it sounds like but is far too complicated for me to fully explain here (and I don’t want to explain it), so I’m going to point you to this article, which covers every little detail about handicaps.

#14. One of those white narrow-body, medium-range things. Airplanes look kinda like elongated diet-soda cans with poorly glued-on attachments to me – real unnatural abominations that just shouldn’t be up there in bird airspace. Some real avian heresy. It doesn’t help that American Airlines airbuses feel like they haven’t been renovated since the early ’70s; while most airlines now have little monitors on the back of the seats or maybe a USB plug or two to keep your stuff charged up, the American Airlines A319 airbus has one foot of legroom and a back-seat pouch that literally nothing can fit in except the thinnest magazine – that’s it. When the flight attendant tells you to “place your electronics in the off position and stow them away safely,” what they really mean is, “just throw that shit on the floor.” Don’t get me wrong, airplanes are technical marvels that help keep us connected to friends and loved ones, but maybe – just maybe – we wouldn’t need to take airplanes to see our friends and families if airplanes didn’t exist to take those same friends and family away from us to begin with.

#15. The hotel, including all travel and food expenses, was (is) covered by the company. If it were up to me, I’d stay in a motel – I don’t care. In fact, I find cheap motels have more character than the typical company-preferred Marriotts and Hyatts. Regardless, you best believe I splurge on junk food – pizza, sweet candy, pretzels – during these trips, and I expense every last cent of it.

#16. When someone has “moved on from the company,” this means (9 times out of 10) that they were fired. “Moved on” is clever corporate speak to cover up layoffs and keep morale up without outright lying because technically getting fired is “moving on from the company.” Example: “John has moved on from the company; yes, I know he was your boss and you talked to him every day; I know it’s weird he didn’t even say goodbye and that he just kind of vanished, but that’s because he has moved on to different opportunities. We are all sad to see him go. He was a great asset to the company.” (Note: I’ve heard people say that companies can only do this if they laid off less than 10% of the workforce; there are supposedly legal requirements for companies to announce layoffs of 10% or more, although I have never seen this claim substantiated and it probably varies from state to state.)

#17. According to the Mayo Clinic, alcoholism is: “a chronic disease characterized by uncontrolled drinking and preoccupation with alcohol.” Doctors can diagnose alcoholism (or “Alcohol Use Disorder” if we want to get technical) using diagnostic manuals like the DSM-5 (Diagnostic and Statistical Manual of Mental Disorders). But my question is, can you be diagnosed with alcoholism if you have never taken a sip of alcohol in your life? Do you just have alcoholism from genetics or whatever? Or is alcoholism more like a predisposition to a lack of impulse control, which lends itself to addiction and substance abuse of all types? Perhaps “alcoholism” is this lack of impulse control manifested through alcohol, hence the practicality of calling this particular diagnosis “alcoholism”? Ignore me. I’m not a doctor.

#18. And still is, as of the writing of this footnote. Remember, the past-tense thing?

#19. I wish I could take credit for this word, but alas … I stole it from David Foster Wallace: “The doctor’s small nods were designed to appear not as responses but as invitations to continue, what Dretske called Momentumizers.” (Infinite Jest)*

Part 2

(Originally published on 7/19/2024)

#ComputerGames #MarioGolf #Autobiographical

dionysus-death-title.jpg

Original Text

Part 1 | Part 2 | Part 3

Chapter III: The Glass That Broke Dionysus

“Quickly, bring me a beaker of wine, so that I may wet my mind and say something clever.” –Aristophanes. c. 450-385 BCE.

But I really shouldn’t.

From the beginning of human civilization, people have been getting totally wasted. Even the first recorded writers were boozing it up.#20 It all started with the domestication of cereal grains, which led to the accidental creation of beer, which led to both beer and bread becoming some of the world’s first currencies,#21 and eventually, this turned into a whole thing with beer and rum and wine and whisky and brandy becoming the currency to trade slaves with whilst also being rations to keep those very same slaves hydrated,#22 and it kept the slave traders themselves hydrated too, no doubt, making the slave traders slaves in their own way (to alcohol). It’s no surprise that alcohol became so popular, as humans need water to survive at far greater urgency than they need food; as such, early human civilizations always popped up around rivers and lakes,#23 but these waters were often unsafe to drink; so, booze was safer to imbibe than local water supplies; think about Oog’s sewage system, and then think about how he didn’t actually have a sewage system at all and instead just did his business in the nearby pond, and now think about drinking water out of that nearby Oog’s-business pond; considering this, if someone came up to you and said, “hey – check out this new drink, it’s not shit water and it tastes OK.” You are going to drink it, and on the plus side, it makes you feel a little silly and helps you forget about the wolf pack that keeps eating your chickens. And this is how alcohol came to control humanity.

According to Greek legend, Dionysus fled to Greece to escape beer-loving Mesopotamia, bringing with him delicious wine.#24 Wine, unlike beer, had a far more pleasant taste and its purple hues exude an air of royalty. When wine popped up after the accidental fermentation of fruit juice, it became the drink above all other drinks. Wine was an instant hit. People loved wine; still do. I love wine. In fact, back then, people started to perceive beer as a lowly peasant drink while wine was elevated to The Sophisticate’s Beverage; and this perception still exists to this day, considering the default beverage at any modern formal adult-oriented event (that is not a backyard cookout) is typically wine. Back in ancient times, beer and watered-down swill wine were rationed out to workers,#25 while the primo wines were hoarded by the upper class for both everyday drinking and massive parties; for example, the Greek symposiums, which were private men-only drinking parties where the mighty menfolk discussed such things as philosophy, the arts, and which combatant was going to get their head lopped off in the upcoming arena battle.#26 It is not an exaggeration to say that wine was the lifeblood of Greece and Rome; and if these ancient peoples survived off wine, then surely so could I.

I told myself: Alcohol is basically humanity’s best friend – who am I to deny that bond? The entire adult-industrial complex runs on beer and wine. After dark, corporate culture becomes drinking culture. I am not above it. I’ll just have one glass with Jordan and Anders, then I’ll duck out.

That night’s symposium was a glass table fit for four that overlooked the neon downtown in such a way that we looked as if we were engulfed in mystic fire. Anders was there tapping away at a glowy screen#27 between sips of brunette foam. As I took my seat, Jordan took a long look at me then said, “You wear an earring,” followed by one of those little “huh” sounds as if verbalizing a question mark; this was my second in-person interaction with the man, outside of him handing me a drink moments earlier.

(And, yes, I wear an earring; I have had a small white-gold hoop earring in my left ear for over sixteen years; in high school, I wanted so badly to look like Johnny Marr#28 from The Smiths that I emulated his messy Beatles-esque haircut plus single-earring aesthetic to a tee [all the coolest 90s British bands were doing this]; of course, my mom wouldn’t let me get the piercing done professionally [Southern belle energy, low-key catholic], so I resorted to having a friend force a sewing needle through my iced lobe. I don’t remember it hurting too much. The point is, yes, I wear an earring: I like both how it looks and what it symbolizes: that being my youth plus the influences that molded me into who I am today, for better or for worse. Sometimes I take the earring out to avoid awkward conversations like the one with Jordan in the previous paragraph; but also because some clients don’t want a man who wears an earring to manage their business; but they won’t outright tell you that, instead they’ll just look at you as if mentally signing cross#29 and snub you at every opportunity; this is more common of clients located in the deep American South, which is unfortunately where I live. This is what the corporate world does to you; it chips at your youth, chisels away your individuality so that it fits handsomely into a cheap suit. No one tells you to take out the earring; instead, you are subtly cajoled by an intangible-corporate-cultural milieu into adopting the standards of the majority; this is the “Company Culture” you hear so much about in job interviews and those mind-numbing all-hands meetings; it’s an unspoken tyranny of the majority.)

Jordan didn’t push the earring thing, probably because I could see his own pierced ear just missing the actual earring, so I figured he must have been a victim of the Company Culture too. I lifted that glass of red that Jordan so generously ordered for me and considered taking a sip. The symposium would be far more bearable if I just took a sip, I thought. In fact, wouldn’t it be offensive if I didn’t take a sip at all, considering Jordan bought the glass for me? But I knew what would happen if I drank that glass of wine: I. Would. Not. Stop. So I placed the glass down on the table and refocused my attention on Jordan and Anders, who were now early into a conversation about something having to do with balls – sports or whatever. I watched like a turtle out of its shell before Jordan turned to me and said something like, “Which team are you rooting for?” And I made the standard I-obviously-don’t-give-a-shit-about-any-of-this response of, “Well, I root for whichever team is winning at the time.” And this caused some laughter which may or may not have been genuine. Without drink, my mind’s eye was rolling faster than the rock after it had crushed Sisyphus and left him nothing more than a bloody impression on the mountain.

Within ten minutes, I was wishing for Mario Golf,#30 then sleep. I started to formulate an escape plan, but before I could do anything, Anders and Jordan launched into the inane-small-talk lightning round: how’s Beckham doing from a support perspective; do you have any plans for the upcoming July 4th weekend; do you think they will renew their contract; do you play any sports; why not; do you think there’s an opportunity to sell them our new AI software; how are the kids doing; is the one-year-old talking yet; I bet your ten-year-old daughter is becoming a real handful; what do you like to do in your spare time; have you seen Ted Lasso#31; isn’t it amazing; it’s really the best TV show ever; that Joe Biden is sure showing his age; the weather has been really weird lately; you don’t hear much about the war in Ukraine anymore; I let my sixteen-year-old drink sometimes but only at the house and only when I’m home to supervise; how about that Covid-19; what time are you getting up in the morning; why haven’t you touched your wine.

And of course, Anders repeated back every answer as if he couldn’t believe what he was hearing, as is his nature. And doubly of course, I was bored out of my skull; barely responsive; “get me out of here” written all over my face; might as well have been wearing one of those THIS-IS-WHY-I-DRINK t-shirts.

image.png *it’s true.

(I will be switching to present tense for the next few paragraphs.)

This is hard to explain, but I’m going to try my best. I do not fit in. I have never fit in. I barely even fit in with groups that hold similar interests to me, and this publication is proof of that: I tackle computer games like social and personal problems, and as a result, my writing largely doesn’t appeal to the group I find myself writing to, that being quote-unquote gamers. I don’t care about sports (other than tennis, which I still don’t care that much about), and I don’t have the attention span to learn enough about the balls or the teams or who won the game last night to carry on a conversation, because I have limited free time and I would rather spend that time doing something that I care about. I am unwaveringly in my zone and refuse to budge. I can’t even go to dinner with clients without being laughed at because my diet is such that I eat like a nine-year-old who always orders plain pasta. I am functional, but I have a number of minor quirks like the pasta-eating thing that make people tack on one of the following adjectives when referring to me: weird, eccentric, quirky, creepy, abnormal, peculiar, and sometimes (by older people, and out of earshot) queer. I realize this all sounds very high school, and the truth is I haven’t changed much since then. When I’m not with my kids, I spend my free time reading literature, taking notes, writing essays, listening to music while taking notes, occasionally playing computer games, and sometimes I’m just pacing around thinking about these things. You would think I could talk to my peers about my interests, but no; salespeople see these interests as running counter to The Grind. If a salesperson reads, they read something like QBQ! The Question Behind the Question by John G. Miller#32; they don’t read I Am a Cat by Natsume Sōseki. If a salesperson listens to music, they listen to Tim McGraw, Guns ‘N’ Roses, and Queen (“We Will Rock You,” “We Are the Champions,” “Bohemian Rhapsody,” and maybe “Another One Bites the Dust”); they don’t listen to Fiona Apple, The Fall, and Pale Saints. If a salesperson plays computer games, it’s with their children between dinner and bedtime and only for thirty minutes because, to them, computer games are an unhealthy treat more akin to ice cream than broccoli. If a salesperson writes, it’s a business email with a bunch of jargon like “I’ll circle back with a touch base at the top of the hour once we have the bandwidth to support addressing these low-hanging fruits,” not a ten-thousand-word essay using the villain from Morrowind as an analogy for smartphones.33 I have nothing in common with my peers; and before you say it, I am not trying to hold myself on a pedestal above them – OK, well, maybe a little bit, but mostly not; my peers’ collective worldview produces positive outcomes for them, I recognize that; and my unorthodox worldview, coupled with my offbeat proclivities, has made socializing and even minor success more arduous than they need to be; and I do realize there are certainly those with much harder lives than myself; for example, anyone not born in a first-world country; in fact, you could only be like me if you were born in a first-world country to begin with, as anywhere else would beat the weird out of you early on. So yes, I am fully aware that I am privileged. I am fully aware that I am a bit of a navel-gazer, also. I can’t help it. I try to work within the framework handed down to me by a mixture of biology, split-custody parenting, Headmaster Ritual-like#34 schooling, and one-summer-at-military-camp, run through a personality type consisting of unyielding contrarianism with a touch of bashfulness which creates a cognitive dissonance that settles itself somewhere between “I’m just going to fake it until I make it” and “Please kill me now.”

Adding another sprinkle of cognitive dissonance into the mixture, I can’t blame Jordan and Anders for being all about The Grind; and in some ways maybe they’re better off than I am for unflaggingly respecting it; they chase money to provide a better life for their families in the same way I do, but they don’t hate themselves for it; they see The Grind as Just How It Is, Man. I, too, see The Grind as Just How It Is, Man, but also that it doesn’t have to be this way and surely there is more to life than this. The problem is, I think too much; and it’s not a good thing. People will often try to put a positive spin on overthinking by saying something like, “Thinking too much is a superpower!” But thinking too much is not a superpower when you’re thinking yourself off a balcony. Thinking too much is not a superpower when you think yourself into repressing your identity and, as a result, no one truly understands you, not even your own family, because you can’t open up to anyone outside of writing long run-on paragraphs about your cosmic angst on the internet.

I just can’t get over myself. I’ve tried. The fact that I considered deleting this entire section because it might make me seem like an egomaniacal sociopath yet decided to leave it uncut is further proof that I just can’t get over myself. I have never belonged, and it’s my own damn fault. I have especially never belonged in the corporate world. I’m the antithesis of corporate. I hate corporate, yet I am corporate. I am a cog in the machine of my own ruin. I perpetuate my own despair. Steven Brag thinks I should quit my job, maybe he’s right.

(I am now switching back to past tense.)

So, when I raised that purple alchemy to my lips and the pungent redolence of every good time I’ve ever had whilst wasted wafted through my nostrils, how could I resist? I could make the cosmic angst go away. All I needed was one glass of ancient grapes, and I would return to my rightful place in the Software Pantheon: Dionysus.

That velvety serum spilled down my throat, coating my stomach in a thin layer of viscous violet. I took another sip; and another; and another; and another. Soon I was on my second glass. Jordan was buying. I remember his laughter. I remember bonding over tennis, coworker gossip, and the fantasy of the perfect father-son relationship; and we talked about all this for some time. Jordan said many times, “Hey – you know, despite that earring, you’re not so bad!” I remember there was a shared plate of french fries that was accidentally drenched in wine, so we ordered another plate. More laughs. At some point, I got up from the symposium and demanded a cigarette from a nearby group of young men, a cigarette that they, apparently, did not have, but I insisted that they did; “Just look at you guys, one of you has to have a cigarette – don’t tell me you all vape!” And their responses were less than kind. More laughter. Nothing mattered. Dionysus was on the rooftop.

When I returned to the symposium, literally amongst the clouds, toasting my glass of cabernet to the neon below, cigaretteless and unfettered and nearly falling over, there was a shot of tequila waiting there for me. The Software Pantheon then took a round of shots; and another; and another; and another. And the next thing I remember was that cognitive trickery when you stare at someone’s face while upside down and your brain tries to make sense of the upside-down face but only ends up morphing it into something out of a bad shrooms trip. I remember being scared. I remember saying something like, “I gotta go back to my room now – anyone know my room number?” I remember panicking. And then nothing.

That’s it – that’s all I remember.

Chapter IV: Blackout

“Memory is the treasury and guardian of all things.” –“On the Orator”. Book by Marcus Tullius Cicero, I. 5, 55 BCE.

I want to use this chapter to take a break from the story and reflect on what’s happened so far. I also want to cover some scientifical and philosophical details about the number one human pastime: drinking alcohol.

There are two types of alcohol-induced blackouts. The first is called a “fragmentary blackout,” commonly referred to as a “brownout” and sometimes as a “grayout.” A person is considered to have experienced a brownout when they can recall some events from a night of drunken partying, but not all the events; a person may be prompted to remember the missing bits by verbal and situational cues. The second type of alcohol-induced blackout is referred to as an “en block blackout”; this is a true blackout in which the person experiencing the blackout cannot remember what happened during the period of intoxication and no amount of prompting can remind them. A true blackout results in permanent memory loss. Those under the effects of either type of blackout are not necessarily incapacitated; they may appear to be functional and able to complete complex tasks, they simply won’t remember doing those complex tasks. The science is still out on the exact mechanics at play here, although the general consensus is that when a person raises their alcohol level too high within a small window of time, it effectively shuts down their hippocampus, which is the region of the brain that turns short-term memories into long-term memories. However, the amount of alcohol needed for this to happen varies from person to person and can be hastened by others factors such as medication, weight, exhaustion, overheating, and lack of sleep.#35

Forget about the physical implications of this for a second; let’s consider the philosophical stuff instead. Philosophically, alcohol-induced blackouts are tree-falls-in-the-woods levels of weird. Schrodinger’s alcoholic: If you blacked out but there were no witnesses, did you actually exist at all during that period? You could have killed someone and hidden the body really well, but you will never know unless a police officer shows up at your door: “We found the body; it has your DNA all over it.” Pretend, for a moment, that you died and no one remembered you – did you exist at all? And if you did, what would have been the point if no one remembered? Memory is one of the few things we rely on for a sense of permanence; this is partly why conditions like Alzheimer’s and anterograde amnesia are so tragic.#36 We value a sense of continuity, and this continuity breaks when memories go missing. When we choose to drink alcohol, we willingly submit ourselves to this paradoxical missing-memory flux, the only question is: why? My slight cheekiness belies a deadly seriousness, because this is spooky stuff. If this paradoxical state of maybe-happened-maybe-not doesn’t stop someone from drinking alcohol, I have no idea what will.

But enough about the philosophical stuff, maybe you don’t care about all that and think it’s a bit eggheaded, and that’s fine. Instead, let’s talk about how alcohol impacts the sense of self and how that impacted sense of self is especially dangerous when coupled with the possibility of a blackout.

It’s said that alcohol brings out a person’s true self, but I have never subscribed to this line of thinking in a strict sense (and I’m aware that this could very well be motivated reasoning due to my possible alcoholism, but bear with me). When someone says that alcohol brings out a person’s true self, they mean something like, “you got drunk then flirted with that guy because you want to fuck that guy,” and then they draw the conclusion of “and because you want to fuck that guy, you don’t love me”; therefore, alcohol has brought out this hypothetical partner’s true self: the whore of Babylon who only wants to sleep around and is not capable of loving anyone except themselves. However, I posit that this “wanting to sleep around” just exists inside all of us by default, and when we are in our right mind, we can reason it away with logic and all-around good sense; consider this line of thinking, “I do find Person B attractive, but I am in a committed relationship with Person A whom I like very much; therefore, I will not sleep with Person B because it will damage the relationship with Person A.” I would then posit that anyone who finds this line of thinking faulty is a liar who is not ready to have honest conversations about what’s going on inside themselves.

What I’m trying to say is: there exists within us this ancestral being, let’s call him#37 Oog, that wants to fuck and fight, but our higher cognitive ability can reason Oog back into his cave. We, as humans, have a higher cognitive ability than non-human animals,#38 and this higher cognitive ability erects barriers around the Ancestral Oog. These barriers are based on both hundreds of thousands of years of evolutionary biology and everyday learned experience; these barriers then form the basis of our individual personalities; not only our outward persona, but our inward ego too. So, if alcohol brings out the “true self,” then what it’s really doing, according to my possibly total bullshit theory, is tearing down the barriers that keep the Ancestral Oog in his cave. If the lesson then is, “all true self is Ancestral Oog,” then I would follow-up with this question: Is our true self defined by the primal urges we fantasize about in our minds, or by the personae we construct and strictly adhere to throughout our entire lives?

If we can agree that alcohol brings out the Ancestral Oog, then we can agree that alcohol is dangerous; and if we couple this with the fact that alcohol can turn off your memories whilst also bringing out Ancestral Ogg, then we can concede that alcohol is very dangerous; and if we concede that alcohol can do all of this whilst also being physically and psychologically addictive,#39 manipulating a person to think about consuming alcohol and giving them the violent shakes whenever they are alcoholless, then we can concede that alcohol is very very dangerous indeed.

But, Dionysus doesn’t care about any of this. “I am not manipulated by liquids.” Dionysus tells himself.

Chapter V: The Morning After

“I have never blacked out. That’s what I told myself.” –Me (the author). Two chapters ago.

I woke to a blaring WOO-HOO! Mind swirling, lamp flickering, skin crawling, sheets drenched, head throbbing, and my hands were damp and sticky. I spun myself into an intricate web of white linens as I flailed my hands, searching for the source of Blur’s “Song 2,”#40 which happened to be my phone’s ringtone; Graham Coxon’s rhythmic strumming and that fuzzy bass tone, mixed with the flashing lamp, were driving my headache to levels of living hell that I had not known existed; every note was a wince; every time Damon Albarn opened his very British mouth, I, too, opened my mouth: to scream expletives. I soon realized that the noise was coming from the dresser on the opposite side of the room,#41 so I rolled myself out of bed onto my knees and crawled to the source. I must have looked like a Roman who had one too many glasses of wine at the symposium and accidentally crawled into a time portal leading to a rock concert in a seedy British pub because I was completely nude besides some linens loosely wrapped around my lower half like a makeshift toga. The lamp continued to flicker. My head continued to pound.

After crawling my way to the dresser, I slung my hand over the top, fruitlessly patting around for my phone until I forced myself to my feet to pick up the thing. I answered with a gruuhgg that sounded like hello in my mind, and I was greeted with a “Rough night last night?” It was Jordan: “I called you like ten times. You’re lucky we didn’t leave without you. Get your ass down here.” I could hear faint laughter behind the static. I said something that sounded like “Yeah, be right there” before dropping the call almost as fast as my stomach dropped.

My entire gastrointestinal tract tied itself into a constrictor knot in real time; every pull of my intestines, every twist of my stomach: felt. I deadeyed the wall as my insides rearranged themselves and I was overcome by the horror that everything was my fault. History was repeating itself: I had gotten wasted, overslept, and was going to be late for the Beckham Golf Charity Event, again.

Pushing through the horror, I resolved myself to take the blame for The Software Pantheon’s collective golf tardiness. I had never been one to lie about my behavior, and there was no opportunity to do so considering Jordan and Anders were both witnesses to my Dionysian ritual madness.

image.png *death and his brother blackout.

Knowing that I had little time to get ready, I swiftly approached my suitcase and removed a pair of khaki shorts, some socks, and a white aloha shirt dotted with an almost-psychedelic flower pattern. Before throwing the shirt on, I relocated to the bathroom and took a look at myself in the mirror; I looked fine besides messy hair, purple lips, and sleep-crusted eyes, which I hastily fixed before brushing my teeth and gargling mouthwash. Then I noticed that the standing shower was wet and there was a goopy darkness with chunks clogging the drain, but I could not remember taking a shower the night before; and the goop: was that vomit? I threw my shirt on then headed back into the main room. I inspected the flickering lamp, the switch was in a not-fully-pressed position, and fixing that fixed the flickering, but I noticed the hard-paper lampshade was ripped and dented: was the lampshade always like this? I turned to the bed and saw streaks of purple across the sheets and mattress; I reached out to touch the streaks, to see if they could be rubbed off, but they were stained and would not even smear: was this wine? As I explored the room further, I noticed several out-of-place oddities that could not be explained: my laptop was flipped over on the small hotel desk, the mouse was missing, cards from my wallet were scattered all over the floor, the hotel mini-fridge was ajar and empty, a dry towel was draped over the flat-screen television, the television itself was tuned to a dead channel, faint purple handprints were all over the walls, and a half-eaten granola bar was on the floor near the trash can.

Surely, I was the cause of all these things, but how come I couldn’t remember any of it? Did I black out? But I have never blacked out before. How did I even get to my room last night? I remembered not knowing my room number, so who helped me into my room? Did that person enter the room with me? Did that person damage the lampshade? Did I get into a fight with that person? But I didn’t have any visible injuries. Was it a woman from the bar? Did I cheat on my wife? Did I call my wife? Maybe my wife gave me my room number? That must have been it; I must have called my wife; she must have given me the room number and then helped me get to my room.

I wanted to prove the wife theory, so I checked my phone’s call log and saw that several calls were made to my wife around 1 AM, but she didn’t answer any of them. I then opened Signal (our preferred messaging app) and found two video messages that I had sent to her: The first featured an incredibly trashed version of myself panicking about my forgotten room number: “How am I going to get back to my room? I don’t know where I am. Should I go to the front desk? Babe, are you there?” And the second was sent twenty minutes after the first; in the second recording, I could tell I was in my hotel room by the pattern on the wallpaper in the background, and I was rambling on and on about wanting to talk to someone while complaining about how sick I felt, all barely comprehensible. There was only a single message after the final video, it was from my wife: “You need to get some sleep. I hope you feel better in the morning. I love you.”

I still don’t know how I got back to my room that night, or how I’m not divorced yet.

My wife must have been worried sick; not to mention all the other times that I had done this to her. I thought of how she must have worried about me all those nights, out late on business trips, getting near blackout drunk (but never having blacked out before!) and all the possible trouble I could have been getting into – legal, romantic, or otherwise – only this time, I couldn’t remember if I had gotten into any legal-romantic-or-otherwise trouble at all. What if her fears came true? How would I even know?

I attempted to puzzle out the remainder of my drunken night with the accidental clues left behind by my stupid self, but the trail grew cold and I was forced to come to grips with the fact that I had blacked out. But I didn’t want to believe it. I had never blacked out before. I had told myself that I was immune. I had told myself that I was Dionysus.

But gods don’t black out, do they?

Part 3


Footnotes:

#20. This isn’t a stretch, considering that the first writings were recorded in Uruk (modern-day Iraq) and date back to the 4th millennium BCE and that by the beginning of the 4th millennium BCE, wine and beer were produced in many locations in Mesopotamia.

ThoughtCo. (n.d.). History of alcohol: A timeline. Retrieved July 18, 2024, from https://www.thoughtco.com/history-of-alcohol-a-timeline-170889

#21. I’m quoting the full paragraph here for the historical context, not because the passage is particularly well written or “awesome” (as the author of the article might put it) but because I want to rag on it a little bit: “As this approximately 5,000-year-old clay tablet shows, workers in ancient Mesopotamia were actually paid for their toil in daily beer rations – a form of remuneration which seems pretty awesome when you first think about it… and then just keeps on staying awesome the longer you think about it.”

I’m not sure how “awesome” getting paid in beer would be now that I think about it, considering beer slows you down and makes your work suffer; plus, as a natural diuretic, you’d be peeing all the time and might quickly become dehydrated; plus plus, I’m not sure I’d like to be out in sweltering heat with a buzz pissing all the time; the thought of that alone makes me uncomfortable. So, “beer rations” and “beer currency” were probably not awesome at all.

ScienceAlert. “This 5,000-Year-Old Clay Tablet Shows Ancient Mesopotamians Were Paid for Work in Beer.” ScienceAlert, 18 June 2020, www.sciencealert.com/this-5-000-year-old-clay-tablet-shows-ancient-mesopotamians-were-paid-for-work-in-beer.

#22. Strange, isn’t it? A whole market of slave-made rum in which that slave-made rum is then used to trade for more slaves to make more slave-made rum. Nonsensical, almost. (I’m sure some of that rum was used for other trades/purchases, which makes a little more sense.)

Got Rum?. “The Dark Side of Rum.” “Got Rum?”, https://www.gotrum.com/the-rum-university/rum-in-history/the-dark-side-of-rum/.

#23. All animals need water. Makes sense to build your mud hut near a lake or a river. All the biggest mud-hut fans were doing it, eventually forming mud-hut communities, which eventually formed mud-hut towns, mud-hut cities, mud-hut kingdoms. This all happened in an area now called “The Cradle of Civilization,” or modern-day Iraq roundabout.

Lumen Learning. “River Valley Civilizations.” “World Civilization”. SUNY, courses.lumenlearning.com/suny-hccc-worldcivilization/chapter/river-valley-civilizations/.

#24. The class-based associations surrounding beer and wine have existed since ancient times, and this short mythological story illustrates this long association. When Greece, and eventually Rome, emerged, Mesopotamia had a reputation for being a land full of barbarians, and since the preferred drink of Mesopotamia was beer, beer was associated with barbarians. As such, Dionysus fled Mesopotamia to escape the beer-loving barbarians and settled in Greece (and eventually Rome), bringing with him delicious, civilized wine. This association persisted through time, with wine typically being the focal beverage of formal dinners, banquets, weddings, galas, balls, etc., while beer is typically served at sporting events, barbecues, tailgate parties, and Lollapalooza. (Preemptive possible-total-bullshit warning.) Beer may have morphed into its standard can variety due to that mode of liquid transport being conducive to portability, adapting to the wild nature of the events at which it is served; whereas wine has (typically) stayed in a stemmed glass for careful sipping while sitting amidst something very fancy (or something).

“Chemistry in the Ancient World: A Brief History.” “Chemical & Engineering News”, vol. 10, no. 12, 2004, pp. 12-16. American Chemical Society, https://pubsapp.acs.org/subscribe/archive/tcaw/10/i12/html/12chemchron.html.

#25. Similar to [21], wine was frequently used as rations in the ancient world, especially in ancient Rome. There were many types of rationed wine, with most lower class people receiving watered-down swill wine; one such diluted variant was called “posca,” which was a blend of water and nearly-vinegar wine; less acidic than vinegar, it still retained some of the wine’s aroma and texture. Additionally, there is written record of Marcus Porcius Cato (or Cato the Censor or Cato the Elder, Roman senator, 234–149 BC) suggesting that slaves should receive a weekly ration of 5 liters of posca, so there is a substantial historical record of wine being used as a ration for both citizens and slaves.

Standage, Tom. “A History of the World in 6 Glasses”. Walker & Company, 2005.

Phillips, R. “A Short History of Wine”. HarperCollins, 2000, pp. 35-45. ISBN 0-06-621282-0.

#26. A symposium (sometimes “sympsion” or “symposia”) was indeed a men-only drinking party in Greece, typically taking place after a big meal. I had this idea to draw a comparison between symposiums and corporate drinking culture, the latter of which is heavily male-dominated, just as the former was. Corporate drinking culture is interesting in that women aren’t outright discouraged from participating, but women who choose to join “the boys” at the bar after working hours are typically looked down upon as loose women, the logic being, “What woman in her right mind would want to be surrounded by a bunch of drunk dudes?” This standard, of course, does not go both ways, as men who surround themselves with a lot of women are often lauded and held on a pedestal by other men. I’m sure there is something in here about “the patriarchy” and men’s unbalanced influence over history and culture (and how this is still happening to this day in sometimes equally overt ways), but that is the subject of another essay (an essay that I am not qualified to write). One could draw a comparison between golf and a symposium as well, as golf is a heavily male-dominated sport with a focus on “getting away from the wife and kids to drink on the green with the boys.” Add in the fact that old-school (and very politically incorrect) golfers consider tee boxes closer to the hole “ladies tee boxes,” and you have the whole gamut of misogyny at play (this “ladies tee box” is covered in the last chapter of this essay).

For more information on symposiums:

“Symposium.” “World History Encyclopedia”, World History Foundation, https://www.worldhistory.org/Symposium/

#27. The year is 2024 and everyone is literally looking at phones, myself included. You, reader, probably looked at your phone within the last 5 minutes; you might even be reading this on your phone. I could write a whole ten-chapter essay on phones (see [33]) and how they’re ruining our attention spans and how even though phones have given us an accessible wealth of knowledge right in our pockets we are more stupid than ever before and how The National Safety Council reports that cell phone use while driving leads to 1.6 million crashes each year and how phones nowadays seem designed in such a way that babies as young as 8 months old can figure out how to swipe left and right and access YouTube and how parents are just giving children unfettered access to phones which is exposing kids to radical echo chambers thereby ensuring an early descent into partisan hackery and how work-life balance has been entirely eroded by the fact that clients/managers can just call you on your phone while you’re at the beach on a weekend. I could keep going, but I am going to leave it alone for now.

#28. This is it; you can’t get Cooler than this.

#29. The sign of the cross (sometimes called “blessing oneself” or “crossing oneself”) is a common “ritual blessing” hand gesture resembling a cross that old-school Christians do when they see something or someone that does not conform with their narrow worldview. Black clothing? Sign of the cross. Man with earrings? Sign of the cross. Baby out of wedlock? Sign of the cross. Women showing ankle? Sign of the cross. Someone uses the word “crap.” Sign of the cross. Two women holding hands? Sign of the cross. Using proper terms for anatomy instead of stuff like “dinky” and “wee wee.” Sign of the cross. (Note that they won’t sign the cross when someone pretends to eat the corpse or drink the blood of some long-dead guy.)

#30. You almost forgot, didn’t you?

#31. I have not seen Ted Lasso; my contrarian bones will not allow me to watch it due to the superabundance of praise it gets from corporate goons and other people whose personalities are just polo shirts and self-help seminars. I’ve been on corporate calls where scenes or images from Ted Lasso are incorporated into the presentations; there’s always some sort of super deep life/business/leadership lesson that Ted Lasso can impart unto you according to these guys, but it’s always some real basic stuff like “Ted makes a lot of mistakes but doesn’t dwell on the past” and “Ted is always moving forward” and “Courage isn’t fearlessness – it’s doing the things even when you’re afraid!” Ted Lasso is the type of show that sports dads let their young kids watch and spin it as a mature growing-up moment, as if 29 to 30-minute episodes of a television show can impart some grand wisdom on their children so that they (the parents) don’t have to; “Now son, this show is a little mature but I think you’re ready for it and I want you to pay close attention when Ted loses the game here.” I just can’t with Ted Lasso. Maybe it’s good, but I’ll never know. Why am I like this?

#32. This is a super specific example, isn’t it? The reason it’s included is because this book was required reading at the company I worked for when writing this. The book is very much like Ted Lasso in that it’s all basic life lessons about personal responsibility, stuff like “stop blaming everyone around you – take action instead” and “ask better questions like ‘what can I do to make this better’ instead of ‘who dropped the ball here?’” etc. etc. I actually read this entire book in one sitting (not impressive, it’s like 70 pages); it wasn’t offensive but I didn’t get much from it. I did leave one note on the author’s claim that “stress is a choice”; my note was (is): “This is true maybe 20% of the time – chemicals exist in the brain.”

#33. See: Gods Among Men and Mer or: SOTHA SIL IS DEAD

#34. “The Headmaster Ritual” is the opening track of The Smiths 1985 album Meat Is Murder. The lyrics are about the belligerent abusive ghouls that run Manchester schools. English pop star Kirsty Macoll has described the song as “probably one of the best songs about being at school that I’ve ever heard.” Trying to describe the song’s greatness would not do it justice, just listen to it here.

#35. All the information in this paragraph is captured within the following source:

U.S. Department of Health and Human Services. (n.d.). Interrupted memories: Alcohol-induced blackouts. National Institute on Alcohol Abuse and Alcoholism. https://www.niaaa.nih.gov/publications/brochures-and-fact-sheets/interrupted-memories-alcohol-induced-blackouts

#36. Alzheimer’s disease is a neurological disorder causing brain cells to degenerate, leading to a gradual decline in mental faculties, including the retention of memories and the ability to process information. Those impacted typically cannot function without supervision, and they will eventually forget the name of the person supervising them, which is tragic for both parties. Anterograde amnesia (or “Transient Global Amnesia”) is a special kind of memory loss where you can’t make new memories after the condition starts. You remember everything from before the amnesia kicked in, but anything new slips away almost immediately. This can happen because of brain injuries, illnesses, or even certain drugs, and it’s sometimes seen in late-stage Alzheimer’s disease.

Mayo Clinic Proceedings. “Relationship between Coffee Drinking and Risk of Colorectal Cancer: A Meta-analysis.” Mayo Clinic Proceedings, vol. 89, no. 10, 2014, pp. 1370-1381, https://www.mayoclinicproceedings.org/article/S0025-6196(14)01077-5/fulltext

Mayo Clinic Staff. “Alzheimer’s Disease.” Mayo Clinic, Mayo Foundation for Medical Education and Research, 6 July 2023, www.mayoclinic.org/diseases-conditions/alzheimers-disease/symptoms-causes/syc-20350447

#37. The use of “he/him” pronouns for Oog is deliberate (and kind of cheeky); I will let you draw your own conclusions on that.

#38. The fact that I’m writing this piece shows that I have a higher cognitive ability than a pig (for example). The reason this footnote exists, however, is for me to go on a tangent about animal suffering; or, at least, direct you to a tangent about animal suffering that I wrote almost a year before writing this piece. Some (humans) use this humans-are-more-intelligent-than-other-animals thing as a way to handwave the suffering of animals they see as “lesser” than them, mostly in an effort to justify the hotdog they’re stuffing down their throats; however, it does not follow that because we are smarter than other animals we should be able to harm other animals; it does follow, however, that we ought to use our higher intellect to minimize the suffering of animals, both human and non-human, because we are the most well-equipped to do so.

#39. People often overlook the physically addictive qualities of alcohol; long-term heavy drinking can make the body crave alcohol, as the body becomes accustomed to it, and if the drinker suddenly stops, they may experience shaking, nausea, profuse sweats and, in extreme cases, shock and/or death. Personally, I have never experienced these physical symptoms, probably because I have never imbibed enough for my body to become fully dependent on alcohol, but I have experienced the psychological recursive alcohol loops that produce endless justifications for drinking and the negative mood shifts that come with missing the habitual nightly drinks.

U.S. Department of Health and Human Services. (n.d.-b). The cycle of alcohol addiction. National Institute on Alcohol Abuse and Alcoholism. https://www.niaaa.nih.gov/publications/cycle-alcohol-addiction

#40. “Song 2” starts with a four-bar drum loop that bursts into a hurricane of fuzz after Damon Albarn (singer/frontman of Blur) screams “WOO-HOO!”; reminiscent of American alternative rock of the 90s; the song is instantly memorable, alarming, and iconic; arguably Blur’s biggest hit, at least in the States. Many people in the U.S. only know Blur by this song and not their other huge U.K. hits such as “Girls & Boys,” “Beetlebum,” “Parklife,” “Popscene” (one of my personal favorites), and “Coffee & TV” (another favorite). “Song 2” sounds almost like an entirely different band when compared with Blur’s other work, the latter of which can only be described as some the most British music I have ever heard complete with pinky-finger-raising tea cups, bowler caps, cricket, Monty Python, running out of bog roll at the local pub, and fish and chips. One of the reasons for “Song 2” sounding so different is that, according to Graham Coxon (lead guitarist), the song was intended to be a prank on their record label who demanded a palatable U.S. single, so Blur wrote “a hit” in the form of a grunge parody that ended up being a true hit within the community they were parodying. Listen to the song here.

#41. I’m sure others do this too, but just as some added context: I place my phone away from the bed so that it’s out of arm’s length when I need to wake up early the next morning; this forces me to get out of bed to turn the alarm off, and the extra step of getting out of bed seems to help keep me out of bed. I only do this when the occasion is important, like the Beckham Golf Charity Event (obviously).

Part 3


(Originally published on 7/19/2024)

#ComputerGames #MarioGolf #Autobiographical

dionysus-death-title.jpg

Original Text

Part 1 | Part 2 | Part 3

Chapter VI: Dionysus Plays Golf, Dies

“A bad day at golf is still a good day of drinking.” –Ancient Golf Proverb. Unknown.

I discovered that Jordan was a kindhearted liar. By the time I was dressed and ready to go, it was only 7 AM. We had to be at the Beckham Golf Charity Event by 8:30 AM, and tee time was at 9 AM. Jordan got his morning prank in and it saved me from being late in the process, so I couldn’t be mad at him.

I met The Software Pantheon in the hotel lobby, which doubled as the breakfast lounge. I didn’t have time to sit and eat, so I took a travel mug of coffee and a bowl of cinnamon-something cereal to go in the taxi to the golf course. As I finished the bowl of cereal, leaving the hotel bowl and spoon in the taxi, my chest tightened up and I started to feel the fire traveling up my esophagus. The pain prompted me to remember that I had forgotten to take my heartburn medication and that this Beckham Golf Charity Event was shaping up to be a repeat of the first.

We arrived at the Heron Hollow Country Club at 8:45 AM. Wanda spotted me in the crowd and gave me a big bear hug. It had been over a year since we had last seen each other in person. She commented that I hadn’t changed one bit. I commented, in my head, on how thin she had become, likely a downstream consequence of her recent heart attack, which made me want to comment on the tall glass of thick red liquid that reeked of vodka that she was holding, which was probably something she shouldn’t be drinking at all, but I held my tongue because I’m nobody’s doctor. And I couldn’t judge her for drinking because I felt my own desire to drink bubbling up again; that desire to imbibe the ancient charismatic elixir. But I thought to myself, if I drank to fit in – did I ever fit in to begin with? Did the alcoholic elixir bring out hidden aspects of myself – the social aspects – or did the alcohol actually lock those aspects away only to be unlocked when under the influence? Like a liquid crutch. At this point, I was totally zoned out, lost in a sea of existential reflection, until Wanda poked me on the nose and said, “Everything OK in there?” And Jordan responded for me with, “He’s fine. He just drank too much last night.” And this prompted Wanda to recount the time I was four hours late to the 2022 Beckham Golf Charity Event.

The volunteers at the Beckham Golf Charity Event were already handing out free Bloody Marys,#42 a not-so-subtle admission that the sheer excitement of golf only starts getting exciting after a slight buzz, and the excitement rises in tandem with your blood alcohol level; because the whole golf thing is just not all that exciting without a drink or two. In fact, the golf thing is downright dreary. Since I didn’t bring my own clubs, I had to rent a set from the country club store; the inside of the country club was so clean that it bordered on offensive, so lacking in smell that it became a smell in and of itself, a smelly non-smell, an anti-smell that gets one acquainted with the smell of the inside of one’s own nostrils; every white wall was covered in gold plaques with some silhouetted golf man mid-swing all surrounded by green trim, and approximately zero plaques depicted women; the clothing racks were draped with the plainest polos you have ever seen and they dotted every inch of unused floor space; every shelf was covered in little rectangular boxes holding four golf balls#43 each for $25.99 a box, and I had to buy three of those boxes (and you better believe I kept those receipts to file on my expense report). This was nothing at all like the country clubs in Mario Golf, which were vividly colored locales bursting with thematic palm trees, cactuses, and swamps all complemented by chipper but not overbearing 8-bit chiptune softly blooping in the background; there was no music playing inside the real country club at all, it was almost deadly silent, only the light scrunching of khaki pants could be heard, people walked through the polo fields but they did so with the delicateness of someone who was one wrong step away from breaking a hip, or stepping on a landmine, or alerting a hidden guerrilla soldier hiding deep inside one of the polo racks, and this tracked because the clientele were all very white very old men who may or may not have seen a thing or two and likely preferred to be called “sir.”#44 This was a White Zone. If, without alcohol, I didn’t fit in with The Software Pantheon, I really didn’t fit in with these golf people; and this turned the volume up on alcohol’s siren song: “Just one glass and you’ll be talking Vietnam with the sirs in no time at all.”

To my surprise, after purchasing three $26 rectangles with balls inside, the man behind the counter dropped a small key into my palm and said, “Here’s your key.” I promptly responded with something like, “What for?” and he replied, “Your four-seater golf cart, sir. It’s number 26.” Then I thought to myself that these golf guys are handing out free Bloody Marys while also handing out keys to motorized vehicles, and someone thought this was a good idea, so I just went along with it, figured when in Rome, nodded as if I knew what I was doing, and walked out with my twenty-pound bag of clubs, three rectangular boxes of balls, and golf cart key dangling from my mouth because I had momentarily forgotten about pockets. It dawned on me that I must have looked like the most goofy person within a twenty-mile radius: floral-pattern aloha shirt, khaki shorts, maximum cow-licked Robert Smith hair, excessive golf paraphernalia, and a blank smile like that of a child just pushed out into the wilderness with nothing more than a Swiss Army knife, a box of matches, and a “Good luck kid, when you return: you’ll finally be a man.” And, man, at that moment, I was wishing hard for a Bloody Mary to help deal with the weird eldritch anxiety of the whole thing, but before that alcoholic wish could be granted, Wanda hurried up to me and said, “We’re going to miss tee time! Did you get the key? What about your balls? Did you get any tees? No? OK – that’s fine, I’ll let you use some of mine. Did you get yourself a Bloody Mary? No? Too bad. There’s no time! You know I’m taking Doug’s spot on your team, right?!” and then she started hacking real loud and I stared at her with a should-you-even-be-here look on my face.

image.png *leaving the White Zone. (the kid from Mario Golf looks way more presentable than I ever did).

After I nearly crashed the golf cart into a birch and ran it off the narrow golf cart path,#45 my foursome made it to the first hole. Anders said I was no longer allowed to drive the golf cart, and the fact that I was the only sober person didn’t seem to convince the group otherwise. Jordan then got very serious and asked each of us if we had played golf before, to which both Wanda and I replied a very quick no. Jordan explained the rules of the game: we were playing some casual version of foursomes, where each golfer hits the ball from the tee zone,#46 and then everyone hits from the location of the best ball, which is the one closest to the green, which is the area of immaculately cut grass surrounding the actual hole marked by a flagpole.

As Jordan was explaining the rules of golf, I noticed that there was another foursome waiting behind us. The thing about golf courses is that there are often multiple teams playing at once, so you have to wait on the team ahead of you to shoot their balls before you shoot your own. What this means is that you will often find yourself waiting around for upwards of twenty minutes with nothing to do other than talk to your partners because you have to wait on the team ahead of you. Golf etiquette dictates that you allow a team to complete the entire hole before you even make your tee shot; otherwise, you run the risk of accidentally hitting the golfers ahead of you with your ball. It’s also acceptable to make a judgment call and take your shots if you feel the team ahead of you is far enough away to not get hit by your ball. This was something that Jordan explained in great detail during his golf lecture.

Jordan kept going on and on about golf, the team behind us was growing impatient, and I zoned out for a moment, taking in the scenery of the surrounding course. The golf course reminded me of a computer game, but not necessarily Mario Golf. The course we were on was reminiscent of a huge empty space in one of those SimTown or SimPark games, the moment in which you’re just starting a new game and have nothing built on your allocated flat mono-green-colored land space; it’s just flat grass for virtual miles, and you have the choice to plop down little patches of trees and bushes and ponds and marshes and maybe populate some deer and chipmunks with the animal wand all right there in the scenery UI; because that’s what flora and fauna are on a golf course: scenery for humans to feel like they’re actually in a natural green space. A golf course is a virtual reality, and it’s easy to be fooled at first, but the more you look at that little pond with the mini-waterfall, the more you start thinking something like: what the actual fuck. What I’m trying to say is, golf courses are unnatural abominations that plowed over countless gophers, snakes, and bunny rabbits to perpetuate the human desire to hit little balls around masquerading as natural green spaces.#47 And sometimes these little aforementioned golf balls we love to hit so much hit animals outright; for example, the term “birdie” was coined after a golfer straight up knocked a bird right out of the sky with their golf ball. It follows that Golf is hostile to all life.

Jordan decided to take the first shot. He slid the driver#48 out of his golf bag as if removing a sword from its scabbard, stepped into the tee box, pushed a little wooden stake into the grass, placed a golf ball atop the stake, then started shaking his lower half like Shakira as if preparing to get into a stance of some kind. He started calling out his actions to me like a father would his son: “Alright, Forrest, you see how I’m standing here? Pay close attention to the tips of my toes. The tips of my toes are always forming a line in the direction I want to hit the ball. Now, look at my hands. You see how my hands are in the middle of the grip? And do you see how my left hand is snug above my right hand? This is a proper golf stance. This is what the pros do.” Jordan paused, then looked over to me to make sure I was paying attention, and I was. (Mario Golf didn’t teach about stance, only hitting the ball, so this was all new to me, and I had already resolved myself to write about this experience, so any mechanical knowledge was good knowledge at this point.) Jordan continued, “I’m about to hit the ball, but before I do, I’m going to think of nothing but the ball. I am going to look at nothing but the ball. Watch as I raise the club and then…” Woosh! My head immediately turned toward the direction where the ball should have gone flying off to, but Jordan’s vocal expletive refocused my attention, and I realized that he whiffed entirely. “OK, that was just a warm-up. Watch this one.” And the second time he swung, he really did hit the ball, and it was quite a good shot indeed. Jordan was pleased with himself, and he showed this in his swagger back to the golf cart. Next up was Anders, who hit a competent if unremarkable shot. And then Wanda, who, to my confusion, traveled several yards further down the hole and started teeing off in a separate tee box. Jordan then told me that this separate tee box was called the “ladies tee box” and was located closer to the hole so that “ladies would have a better chance at winning.” I had a hard time believing something this sexist existed in today’s social climate, so I pulled out my phone as Jordan was talking to search the term and found that “ladies tee box” was now frowned-upon terminology used by old-school golfers that referred to player handicap (not specifically gender), and that the modern politically correct term was “forward tee box.” Then it dawned on me that, as everyone was in agreement that Wanda was indeed using the “ladies tee box,” including Wanda herself, they were all, in fact, old-school and archaic themselves, which wasn’t much of a surprise but did put my company in perspective and prevented me from correcting their verbiage for fear of being ridiculed as a woke liberal (which, from their perspective, I certainly am indeed).

Then it was my turn: I stepped up to the tee box with a heart full of what might as well been literal fire and placed my dimpled white ball atop my wooden tee and grabbed my breast for a moment to contain the ever-worsening burning sensation swirling in my chest before copying Jordan’s position: pointed toes, left on right, focus on ball, audible gulp of stomach acid. And then, in one smooth motion, I swung my driver’s face into the golf ball. The ball went flying. It seemed like a very good shot. I then assumed the pose of a knight observing the battlefield after a hard-fought victory, I held the club upright on the grass with the palm of my hand, leaned on it a bit, and visored my other hand above my brow, watching as the ball traveled through the air. The ball soared for some time before landing in the nearby pond with a sploosh that echoed my failure across the green. I could hear the rest of the foursome chuckling as I returned to the golf cart. I shrugged my shoulders as Jordan said something mildly insensitive like, “Hey! Better than Wanda’s shot at least!”

image.png *pictured: yours truly (floral aloha and all), glingos.

As we reached the third shot on the first hole, a volunteer in a golf cart rolled up. “You boys want some drinks?” They had bottled water, soda, and a full assortment of alcoholic beverages on demand in a small wheeled cooler trailing behind them. I grabbed some water, gulped it down, hoping it would alleviate some of my heartburn, but it didn’t help; the pain was becoming unbearable. In the past, drinking had helped me forget about this pain (while paradoxically becoming a source of this pain later on), and I began to consider “just one drink.” That’s when Jordan turned to me with that Lokian look on his face, holding out one of those mini-bottles of wine. “It’s cabernet, your favorite.”

As I stared at the mini-bottle of wine, I started thinking to myself: A touch of wine would certainly make this whole golf thing more exciting. It would make the pain in my chest bearable, at least for now. Everyone else was drinking; Jordan and Anders were both sipping beers; Wanda was nursing her Bloody Mary. And while I was never much of a day drinker, this was a special occasion. When in Rome. The adult-industrial complex practically runs on beer and wine. Corporate drinking culture and all that; it’s part of the American Way of Life. You are expected to drink with the boys. That’s just how it is. I am Dionysus. I may have blacked out the night before, but that was only because I didn’t get enough sleep; that was an unusual circumstance, and it wouldn’t happen again. I’ll just have one drink, then I’ll stop. Just one drink.

I stood there silently staring at the mini-bottle; my mind swirling with excuses. Jordan was standing in front of me with a puzzled look on his face, mini-bottle of cabernet still outstretched. “You OK, man? Did last night freak you out or something? You’re still drinking, right?”

Dionysus overcame me. My lips curled into a grin, and I said, “Hell yeah, man – I still drink.” I snatched that mini-bottle from Jordan’s hand, enthusiastically lost in my excuses. As I twisted the bottle cap, I heard a whizzing sound, as if a fly were circling around my ear, so I turned to swat the thing, and that’s when a white blur crashed right into my forehead with a loud crack. My body launched backward. My hands flew up. The mini-bottle of cabernet went spiraling through the air, spitting a scarlet tornado on its way down, dyeing the once-green grass dark red. I landed hard on my back. Everything went black.

I haven’t heard from Dionysus since.

Epilogue

“It might sound dodgy now, but it sounds great when you’re dead.” –Hitchcock, Robyn. “Sounds Great When You’re Dead.” 1984.#49

Before we begin, I want to try to justify the existence of this essay as something more than just an egotistical rambling about my own life and how “not like the other girls” I am. I wrote this piece not only to chronicle my own alcoholic misadventures but also in the hope that it might help someone like me – someone contrary, stubborn, and skeptical of self-help – to come to grips with their own addictions by offering a (hopefully) relatable account from a (maybe) kindred perspective.

Since I reached drinking age, I’ve made hundreds of excuses for alcohol. I’ve even reached the point of saying, “I’m never drinking again, for real this time” multiple times; this time being one of those times. But like the finest of clocks, I eventually succumb to the excuses and start drinking again. The strongest (or worst, in this context) excuse I deploy isn’t covered in the main text of this essay; hence the purpose of this epilogue. The excuse I’m referring to is most effective because it’s irrational and egocentric. It goes something like this: “I know drinking is terrible for me, but I’m a tortured artist, and drinking adds to my character, charm, and mystique. Besides, hundreds of successful artists before me were addicts.” It’s one of many variants of “I want to be Cool,” and it’s toxic as hell; and knowing that it’s toxic as hell doesn’t help, that only makes the excuse more potent.

I’ve always treated substance abuse with a problematic level of romanticism. In fact, I think Western society as a whole has romanticized substance abuse since the 1960s, making substance abuse something of a fashion statement. You frequently hear about “artistic geniuses” who were also addicts: Kurt Cobain, Amy Winehouse, Stephen King, David Foster Wallace, Hunter S. Thompson, etc. Each of these examples are now beloved cult figures, and whenever someone writes about them, the words “tortured genius” surely show up somewhere, with the very real mental health disorders underlying this tortured genius often ending up as a footnote at the end of one of many posthumous biographies. My point is, people love these tortured-artist stories, often turning the subject of these stories into near mythological gods; a celebrity pantheon of sorts; and people try to emulate their gods.

I wanted to be seen as one of these tortured artists. I wanted to be seen as someone who created great beauty whilst also being kind of ugly and broken in the most intriguing way possible; a prolific paradox; a consummate contradiction; a god in the pantheon of tortured artists; Dionysus. Even knowing that most of the aforementioned examples died by suicide or overdose, it didn’t matter to me; the flaws – the substance abuse – of these tortured artists made them more complicated, more human, more relatable, more interesting.

I wanted people to know that I wasn’t just some writer; I was a writer with problems – mental problems. And I drank. I drank a lot. But that was OK because I was still busting out hits. I was still writing those super deep and honest introspective essays. I may have been getting into all sorts of trouble and causing problems for the people around me, but one day someone (probably me) would write about that stuff in the past tense, and it would all be very Cool and interesting and just serve to add to my Dionysian mythos. “The serious mistakes that I’m making right now will make me seem more interesting later on; in hindsight, my substance abuse will add another layer of complexity to my character.” I told myself.

I wanted to be interesting, and flaws are interesting; every author knows this to be the basis for writing compelling characters in fiction. For a character to be interesting, they must have flaws. Readers need something to relate to; they need vulnerability; they need damaged characters; they want to know the dirty secrets of the characters; they crave tabloid-like scandals and dramas. This makes characters more relatable, more realistic, and sometimes more “well, at least I’m not as bad as [insert character name]!” You can’t have an interesting character without flaws. Following this logic, you can’t be a celebrity and a well-adjusted person simultaneously; this is the paradox of celebrity. Popularity is suffering. Art is difficult without trauma to fuel it. And as a writer, I must suffer for my writing to be genuine. I can’t hope to be even a mediocre writer without indulging in my flaws; that’s part of what makes me interesting. Woe is me. I suffer for my art. That is what I told myself. But I got it wrong.

We are more than our addictions. Everyone has flaws, and substance abuse doesn’t have to be one of them. I’m more than my substance abuse. I’m incredibly bubbly and unfocused; I’m dismissive and withdrawn to the people around me; I get jealous easily, especially when someone is better than me at something I pride myself on; I don’t call my family enough to tell them that I love them; I have body image issues; I don’t spend enough time with my kids; I have stupid superstitions and compulsions; I procrastinate on the important things in favor of my niche hobbies; I get highly frustrated when I can’t express myself adequately with words. I have more than enough flaws to fill a short novella. Why do I need to pile on substance abuse?

Whenever I stop drinking, this tortured-artist justification slowly creeps its way back: “Just drink! Who cares! Stephen King was an alcoholic too; he can’t even remember writing Cujo because he was so high and drunk!”#50

Stephen King eventually got help, but those other tortured artists weren’t so lucky – they fucking died; tortured themselves to death. And while the reason for these tortured artists’ deaths cannot be solely attributed to their substance abuse, it certainly played a large role.

Maybe it’s time that I get over it before I accidentally kill myself.

After that golf ball hit me in the head, I realized that there’s nothing Cool about drinking; there’s nothing unique about it. Adults everywhere are drinking, and they’re all drinking for similar reasons (most of which are already outlined in this essay). If the status quo is that it’s cool to drink, then drinking isn’t Cool at all because “status quo” has never been Cool to begin with. If you are a natural contrarian, you owe it to your recalcitrant nature not to drink; otherwise, you are betraying yourself. Rebellion is Cool, and not drinking is rebellion. If you truly want to be capital-C Cool, one of the Coolest things you can do is swim against the current, especially when that current is literal poison.

As of writing this, it has been over a month since my last drink; this is the longest I’ve gone without drinking in over ten years.

If you happened to read all this, thank you; I hope it wasn’t a complete waste of your time. And if you also happen to struggle with addiction, know that you are not alone. But you have to get over it, or one day the blackout will never end, and you won’t be around to know just how Cool you really are.

Our addictions do not define us.


Footnotes:

#42. A Bloody Mary (named after Queen Mary Tudor of England, supposedly) is a mix of vodka and tomato juice, spiked with a dash of hot sauce, lemon, salt, and pepper; usually topped with a stick of celery or a lemon wedge or sometimes (if you’re really unlucky) a pickle. Bloody Marys are as disgusting as they sound, believe me. They are often thought to help cure hangovers (which is not backed by any real science, of course). The Bloody Mary has become sort of a staple drink at golf events, maybe because of the anti-hangover myth, or maybe because they needed a drink as off-putting as golf itself? (Although I would say that Bloody Marys have more character than golf considering their bizarre mix of ingredients and bright red coloring, while golf is just kinda carting around from hole to hole hitting balls; in fact, people need Bloody Marys [apparently] to even get in the mood to play golf, yet another strike against the quote-unquote sport).

#43. The modern golf ball consists of three main components: the cover, the mantle, and the core. The cover is typically made from ionomer resin, which is some sort of polymer or other. The mantle and core are typically synthetic rubber infused with even more polymers. It’s pretty much polymers all the way down. You may be asking, “What about all the little dimples?” Well, I asked Jordan about that too, and he said something like: “Those little dimples help the air cling to the ball, cutting down on drag, giving it a nice backspin, and helping lift the ball higher into the air.” The Heron Hollow Country Club sold the following brands: Titleist, Callaway, TaylorMade, Bridgestone, Srixon, Ping, Wilson, Mizuno, Vice, Nitro, Snell, and Top Flite. Jordan said the best brand is Titleist; Anders said TaylorMade because, apparently, TaylorMade balls have three mantle layers instead of one, and this somehow makes the ball better or something.

#44. I shouldn’t joke about Vietnam Veterans. That’s on me. I do respect the troops (or whatever I need to say to not get backlash for this).

#45. The standard golf course is 18 holes; a typical par-4 hole is about 400 yards and will take up around 10 acres; this means that a typical 18-hole course could potentially fill 180 acres of land depending on the layout; to put that into perspective, an American football field covers approximately 1.3 acres of land; which means that the average golf course is around 138 football fields in length, which is about 8 miles or so; basically: golf courses are huge. It follows that you can’t just walk from hole to hole; you need a mode of transportation, and that mode of transportation is the golf cart. A typical four-seater golf cart is electric-powered (although some are gas) and can reach speeds of up to 14 miles per hour, and you have to drive these things on very narrow paths between holes, all while watching out for other golf carts. The golf cart paths themselves are perilous, almost hedge maze-like affairs, often unkempt, uphill, backwoods, and sometimes you have to go through the course green itself to bypass hazards such as fallen logs and holes in the path. And while I know how to drive a car, driving a golf cart on a very narrow path at 14 miles per hour because Anders keeps saying “go faster!” is a whole different story; it would be an understatement to say that I was scared shitless while driving that golf cart, and the “almost hit a tree” bit was not a one-time thing but a many-times thing, which is why the keys were taken from me (probably for the best, too).

#46. In case you forgot the contents of the second footnote, the “tee box” is the starting point of each hole. A golfer sticks a “tee” (wooden stake) into the grass and then places the ball on said tee. The golfer then hits the ball with a driver club (see [48]). Worth noting because it doesn’t come up in the story: a golfer will often hit the grass when taking a shot, and this will cause a patch of grass to dislodge from the ground; the dirty dent in the ground is called a “divot,” and “you must always cover your divots” by picking up the dislodged grass and shoving it back into the little hole you made (golfers are very concerned about the look of their artificial green space, far eclipsing the concern they have about the actual habitats that were destroyed in the making of their artificial green space; for environmental tangent, see next footnote).

#47. Golf courses are not environmentally friendly, although the United States Golf Association will tell you otherwise. I took the time to tackle each eco-friendly argument they (USGA) made in an article on their website titled, “The Environmental Benefits of Golf Courses.” (Obviously not a conflict of interest at all.)

Claim 1: “The total land area devoted to golf in the U.S. is relatively small, but courses can offer substantial environmental benefits – especially in developed areas where green space is increasingly limited.”

Counter: Rewording the claim makes it sound ridiculous (which it is): “Golf provides a small patch of much-needed artificial green over land that would otherwise be a concrete parking lot.” Or: “Golf courses suck, but at least it’s not cement, right?”

Claim 2: “Turfgrass and other vegetation on a golf course help cool highly developed areas during hot weather.”

Counter: So would natural woodlands and fields – why not just leave those? Oh, that’s right: you want to hit balls around.

Claim 3: “Golf courses provide important habitats for native wildlife and vegetation and can help support threatened species.”

Counter: “In case you needed another source, this claim is also backed by Golfweek!” In truth, this claim is a huge stretch at best and entirely dubious at worst; the USGA seems to hinge all their points on, “If a golf course wasn’t here, this land would be a parking lot!” and that’s fair, but this is like saying, “Hey – you think me stabbing you in the leg is bad? Well, that guy over there would be stabbing you in the gut!” Additionally, the placement of turfgrass destroys the natural habitat that was already there to begin with, such as woodlands, marshes, prairies, etc. You may see chipmunks, hamsters, squirrels, snakes, some deer, and birds on a golf course, but these animals are only using the turfgrass as a crosswalk into the sparse trees and bushes that the golf course overlords so generously left as decoration for humans. The fact is, placing turfgrass destroys the robust natural habitats that were there first and replaces them with unlivable turfgrass crosswalks.

Claim 4: “Golf courses can help manage stormwater runoff, aiding in flood prevention. They also recharge groundwater supplies and filter surface runoff.”

Counter: Huge stretch, and the use of the word “can” instead of just “golf courses help …” is telling. Note that across the US, golf courses use 1.5 billion gallons of water daily, so if they “aid in flood prevention” it’s really only by aiding in drought promotion.

Claim 5: “The vegetation on golf courses sequesters atmospheric carbon and helps improve air quality, especially in urban areas.”

Counter: Another if-we-didn’t-put-up-a-golf-course-this-land-would-be-a-parking-lot argument. Same thing applies: the natural habitat that the golf course destroyed would have been better at sequestering atmospheric carbon and improving air quality than some turfgrass.

#48. To understand how golf clubs work, you have to understand lofts; loft is the angle of the clubface that controls the trajectory and affects the distance of the shot; higher lofts create higher/shorter shots, while lower lofts produce lower/longer shots. (Note that the number before the iron is not necessarily the loft angle indication; instead, the 9 in the name “9-iron” refers to the club’s position in the set of irons. The 9 does indicate a higher loft angle, and therefore a shorter distance compared to clubs with lower numbers, but the 9 does not indicate “9 degrees” or anything like that. To make matters worse, loft numbers can be hidden; a driver has a loft angle but there is no number before the name of the driver to indicate its loft angle—you’re just expected to know that a driver has a lower loft angle, which produces a longer shot). As for the different clubs: Drivers are used for long-distance shots off the tee, with a loft of 8 to 12 degrees. Irons are numbered 1 to 9, with lower numbers (1-4) for long shots and higher numbers (5-9) for shorter, more precise shots. Wedges (e.g., sand and lob wedges) have higher lofts for short, accurate shots around the green. Hybrids combine the features of woods and irons, useful for long approach shots. Putters are used on the green to roll the ball into the hole. I learned all this not from Jordan or Anders, but from Mario Golf, which has an excellent interface showing you the different clubs and their lofts, all accompanied by a dotted line showing the distance the ball will travel; this was an excellent tool to come to grips with which clubs work for longer/shorter shots and how the numbers (which can seem kind of counterintuitive) work in reference to those longer/shorter shots.

#49. One of my favorite songs ever (not exaggerating).

#50. “There’s one novel, Cujo, that I barely remember writing at all. I don’t say that with pride or shame, only with a vague sense of sorrow and loss. I like that book. I wish I could remember enjoying the good parts as I put them down on the page.”

King, Stephen. On Writing: A Memoir of the Craft. Scribner, 2000. ↩︎


(Originally published on 7/19/2024)

#ComputerGames #MarioGolf #Autobiographical

i'm selfish and vain contrary; i will not change loving me: insane

#poetry

sabotage myself when someone shows affection way of the skeptic

#poetry

it's easier to express myself, in cryptic haiku, i have found

#poetry

titlecard-2.png

Original Text

Part 1 | Part 2


Chapter I: David and Blair in Medias Res

“The afterimages of beam sabers and fire magic burned upon his retinas like the user interface burned upon the phosphor of his television set.”

David twisted the doorknob so delicately that one would think him a ghost on the greatest haunt of his unlife and – leaving no ectoplasm#1 behind – nudged the door with maximum softness to avoid its creak-point. He mentally cursed his lack of proper diet and exercise as he slid his pudgy body through the small gap between the frame and the door while telling himself that he was only slightly heavier than the average American,#2 and this exorcized the constant nag of exercise. Upon crossing the event horizon of the bedroom, he kept the doorknob at full twist to avoid the click of the bolt as he shut the door behind him. He decided to skip his nighttime routine – which he had skipped for months now – and crept through total darkness with mouselike meekness and, picturing the bedroom in his mousy mind’s eye, navigated around the dresser and the laundry basket and the bookshelf as he made his way to the bed. He then slipped quietly under the covers so as to not disturb Briar Rose Blair,#3 who slept beauty on her side. David performed this routine every night for his own sake, because if Blair awoke to find her husband of six years coming to bed only four hours before work on a Thursday, her teeth would drip venom like that of an adder intent on swallowing the mouse whole.

It was Autumn of the third year of the third millennium.#4 David had been performing these mousy maneuvers on Blair for eight months now, coinciding with the purchase of a pre-owned video-game console now wired into the transparent Secureview cathode-ray tube#5 so selfishly hogged in the corner of their spare bedroom. The spare bedroom was to be their first child’s nursery until David came home with the Sega Dreamcast#6 and told Blair to get back on the pill#7 and proclaimed the spare bedroom as his new office with an enthusiasm rarely seen on his mousy face; this was despite having no domestic clerical work to speak of.

The Dreamcast was Bill’s idea, David’s friend from work: “hey man – you should check out this game, it’s called Phantasy Star Online and it’s on the Dreamcast and we can play together through a dial-up connection and it’s, like, the future of gaming!” David took Bill up on this offer of digital dalliance and, ever since, has been transported to the alien planet of Ragol every afternoon from the comfort of his own cave zone.#8 From the moment David got home from his job as a debt collector, he would sit in front of Ragol’s dreamy glow until those hazy hours when darkness and daylight blend together. He would play Phantasy Star Online with Bill – who just started listening to psychedelic rock, bought himself a nice pair of circular glasses, and suddenly preferred to be called “William”#9 – drink beer and sometimes call William on the phone after long play-sessions only to yell “Whassup!”#10 before hanging up, which made for a good laugh the next day at work.

image-5.png *while neglecting all worldly responsibilities, you may be charged telephone and provider fees

To Blair, the Dreamcast was an obsession that consumed her husband’s entire being; David stopped spending time with her; he stopped falling asleep with her; he stopped being intimate with her; he stopped cleaning up after himself; he stopped taking out the trash; he stopped feeding the cats; he would forget to pay the bills; he would forget to clean the litter box; he would forget to take showers, comb his hair, brush his teeth; he would forget to change his underwear for weeks on end; and his office became a garbage island overflowing with half-eaten food and crusty tissues that Blair was afraid to ask the origins of because deep down she already knew the answer.

To Blair, David loved the Dreamcast more than he loved her.

To David, the Dreamcast was, “Blair-Bear, I’ve been working a job I hate all day to provide for us, don’t I deserve to have some fun when I get home? And besides, you watch TV all day – how is that any different?” And Blair-Bear would retort, “Am I not any fun?” But this would only sour David’s mood, “Stop gaslighting me; I didn’t say that – you are so controlling sometimes!” And after a tense moment of silence and fidgeting, David would caveat, “We can watch TV or something tomorrow, I promise.” Then he would shuffle away to his office and shut the door slightly louder than normal as if relaying some sort of hint.

But this promise was never fulfilled. Blair was left watching new episodes of Friends#11 on NBC alone while David was exclaiming, laughing, and making beer runs to the kitchen between gaming sessions. David was having the time of his life while Blair was just kind of there in the background. These moments of noisy solitude only amplified Blair’s despair and her thoughts would drift; she considered the man just a room over; she considered the time they made love on the couch while 10 Things I Hate About You#12 played in the background, and she considered how that same man now only makes love to his hand and wipes himself down with tissues and leaves those tissues on the office floor then immediately handles his controller with those same barely-cleaned-sperm-hands; she considered how the Dreamcast controller had seen more action than she had in over eight months; and that, if she were not on the pill, she could likely get pregnant simply by touching the thing; but most importantly, she considered the fact that she was not attracted to David anymore; she was just spiteful and ashamed to be less interesting than pixels on a screen but too afraid to vocalize these truths as the resulting meltdown would utterly change her life and be too much to bear.

In the darkness of the bedroom, David could see the alien life of Ragol moving about as if locked in battle with his own eyeball floaters.#13 The afterimages of beam sabers and fire magic burned upon his retinas like the user interface burned upon the phosphor of his television set. He lay bedbound for over an hour, unable to sleep, thinking about the Dragon he had slain on Ultimate difficulty for the thirtieth time and how it failed to drop the Heavenly/TP#14 module – again. He started to hear blackbirds chirping and noticed a dim glow break through the top of the blackout curtains on the window perpendicular to the bed. He felt his back drenched in sweat, as the air conditioning unit was acting up and he had not yet called the repairman as the phone line was always tied up transferring bytes of Phantasy Star Online back and forth from his modest three-bedroom home to Sega’s data centers. He could feel his bladder welling up with beer and, as to dam the flow, crossed his legs and turned on his side, but he must have turned too hard because the next thing he heard ran a shiver down his spine resulting in a new yellow stain on his weeks-old underwear.

“David – what time is it?”

David pretended to be asleep, but Blair was keen on his tricks; she had been fooled by this before. “I know you’re up.” She turned to the green glow of the digital clock on her bedside table and her eyes rolled like bowling balls into the back of her skull. “It’s four, and you have work in two hours. Did you just come to bed – again?”

David turned to the sound of Blair’s voice and contrived the most groggy of whispers: “I just woke up, Blair-Bear. I had a bad dream.” Blair-Bear only grunted and closed her eyes. David was unsure if his lie penetrated her sleepy judgment, but he did see this as the perfect opportunity to relieve himself so he tiptoed to the bathroom and, overestimating his aim in the dark, urinated all over the toilet seat before returning to bed.

After David counted forty-eight chirps of a blackbird, Morpheus#15 finally took him.

Chapter II: David’s Dream

“… u dont even have a PSYCHO WAND?”

David dreamed of the dragon, the serpent, and the robot. He dreamed of the planet Ragol with its verdant forests, volcanic caves, mines of scattered light, and ruins of gloom. He dreamed of the salty beaches of Gal Da Val and the virtual reality of facsimilized spaceships and temples with skyboxes within skyboxes and dreams within dreams.

He dreamed of Phantasy Star Online.

David dreamed of his first time turning on the Dreamcast; the bouncy-ball and the swirl. He dreamed of the full-motion-video introduction of Phantasy Star Online, amazed by the graphical fidelity of it all: the planet Ragol fading into view, the eclipse of shadow both literal and metaphorical, the warp sigil that flashed in the void of space like a summoning circle conjuring starships. The mystery hooked him from the beginning: the vanished refugees, the principal’s missing daughter, the lush planet inhabited by mutated-bipedal-landsharks and oversized-birds-of-gold and bee-spitting-testicle-pitchers and digital-death-dragons and centipede-skull-serpents and very-out-of-control-robots. And despite IGN’s official review proclaiming Phantasy Star Online’s story as “meager” and “non-existent,”#16 the intrigue was more-than-enough to consume David’s burgeoning gamer brain, which had only witnessed Madden and Mario until this point.

David dreamed of character creation. The FOnewm#17 class immediately caught his eye; to David, they appeared as magical techno elves from the future: default with brown hair, oversized plaid berets, dapper jackets that poofed bell-bottom at the coattails, and high-heels that belied their short stature. David was not the most creative sort, so he adjusted the character to look as close to himself as possible. He changed the elf’s hairstyle to long and blonde with a part down the middle because Blair had always said that one of the reasons she was attracted to him was because he looked like Kurt Cobain#18 with a mouse for a mother and, remembering the poster of Nirvana that Blair had tacked up in her old room at her parents’ house – the one with Kurt wearing large sunglasses and a trapper hat – he made sure to add permanent dark sunglasses as a finishing touch. He then adjusted the elf’s clothing to his favorite color – green. As unimaginative as David may have been, he was under no illusions about the girth of his waist and adjusted the elf to match his rotund figure. The end result was that of a portly elf with vibrant but very-greasy-looking yellow hair and a perpetual smirk as if pretending to have something very clever to say but really being empty inside and hiding it all behind a pair of cheap dollar store sunnies.

image-6.png *character creation in utero

David’s dream continued in linear sequence. He logged into the online lobby and spoke to the space-nurse-receptionist at the blurry counter. The nurse gave him two options: “Create Team” or “Join Team,” and he selected the second option then pulled out the coffee-stained notecard William had given him at work the day prior, which had the group name – “Debt Collectors Inc” – and the password – “password” – written in barely legible handwriting. He pressed the red A-button on the white-hulking-mass and the screen went black for a moment before the electron guns in the ray tube fired tunnels of color as the game loaded the polygonal planet that was to become David’s new home.

The dream flashed memories of both Phantasy Star Online and Briar Rose Blair like a child’s kineograph#19 at twenty-times speed. It started in the lush forests of Ragol, where David was slaughtered by Boomas#20 while learning to control his character and where – using a well-timed zonde#21 – he landed the finishing blow on his first Dragon and heard the dopamine-releasing jingle when that same dragon dropped a rare item, and that jingle felt better than any orgasm he had experienced since marriage. The dream then shifted to Blair and David’s first date at a faux-sixties diner. Blair was wearing a baroque dress with band patches sewn all over it: Bauhaus, Clan of Xymox, Alien Sex Fiend, Nirvana, Joy Division, and The Cure. She insisted that she was not-like-the-other-girls. David told her, between sucking milkshake through a shared straw, that she was his Athena and that he would never fall in love with another girl and that they would be together forever and that she was the prettiest-girl-in-the-world in a spooky-death-princess sort-of-way. And then the vision faded once more. After flipping many switches and unlocking many doors and vanquishing many monsters, David found himself in the Ruins of Dark Falz.#22 The difficulty increased and he was forced to learn to become like a cannon made of glass by firing magic from a distance while William’s big-blade-wielding robot slashed through shadowy legions commanded by Chaos Sorcerer generals flanked by Dimenian foot soldiers.#23 And this section of David’s dream excited him very much.

The dream showed David as a snake eating its bottom half, repeating the same missions to earn money for more items and more techniques and more weapons and more jingles. Only minutes passed in dream-time, but in reality: it took David over two-hundred hours of game-time, two-months of real-time, and three-hundred cans of beer to complete Phantasy Star Online on Normal difficulty. And when David finally vanquished the evil that befell Ragol, he learned that his adventure was not yet over; bigger numbers, stronger weapons, and even-more-potent dopamine jingles were calling to him on Hard and Very Hard and Ultimate modes. And David didn’t want William getting further than him otherwise he would never hear the end of it at work and, although David claimed to be nonplussed by competition, the digital maze that was Phantasy Star Online brought something primal out of him, like that of a mouse trapped in a cheese maze with only one other mouse and the maze had a clearly visible exit sign that flashed just-turn-the-game-off but David would never turn the game off because there was just-something-about-that-jingle.

Sega had opened Pandora’s box by releasing the first online console role-playing game,#24 and inside the box was a mischievous little kid pressing all the buttons in the brainstem elevator. The dream knew this but David did not.

The dream zoomed out to Blair, who sat lonely on the living-room two-person couch while the afternoon soaps#25 dulled her senses and David’s neglect murdered the smile on her face. She became addicted to the skunk weed#26 that she purchased from the foreign man who lived across the street; she believed his name was “Gerard” or “Jared” or something, and he was tan and exotic and single; she thought about him sometimes while alone in bed when David was mashing away at his buttons, but she was loyal and would never betray David’s trust; but at the same time, she thought David may have been betraying her own trust with the Dreamcast and this thought eased the guilty byproduct of her fiddly-digit fantasies.

David’s dream was simultaneously straightforward and cryptic and vivid and lurid and awful. Morpheus was showing David something important – a portent; but David only saw the polygonal beauty of Phantasy Star Online.

Morpheus, becoming impatient with David’s lack of revelatory comprehension, decided to show David his ragnarok#27 and his archnemesis: xXMetaMarkXx; also known as: Meta or MetaMark or simply Mark. William met MetaMark on the online forum “pso-world.com”#28 and they became close friends. MetaMark – in William’s estimation – was a Phantasy Star Online prodigy; he had three max level#29 characters and was working on a fourth, and his main#30 was a FOnewm just like David’s. Mark knew nearly everything about the game and was not shy about it. He was callous and curt and condescending, and no one knew his real age because he would abruptly log out whenever someone asked him.

The dream recounted the events of David’s psychic ragnarok: the first time he played with MetaMark; David rushed into the Ruins and immediately used a thunder spell on a floating-jellyfish-with-claws,#31 but the abomination was immune to thunder and wrapped itself around David and sucked him to death. MetaMark could have revived David but, instead, just walked up to David’s corpse and typed three letters, “LOL.” David’s eyes burned with liquid embarrassment and his stomach dropped like an elevator with its cord cut by a cartoon villain. When David respawned#32 in the city, he was met with a supercilious volley of hateful text signed xXMetaMarkXx; and William, who was sitting in front of his television screen watching this scene unfold, said nothing, as if he were a bystander casually watching an innocent man being beaten and robbed, too afraid to intervene lest he become the next target but too full of curious bloodlust to turn away.

image-2.png *psychic ragnarok in the dream within a dream

xXMetaMarkXx: how can u play FOnewn but not know monster immunities???

xXMetaMarkXx: ur character must come with an extra chromosome#33 lol

xXMetaMarkXx: why is ur damage so low? r u feeding ur MAG#34 dumbass?

xXMetaMarkXx: how did u even get to level 150?? did u buy ur account?

xXMetaMarkXx: why r u still using a striker rod? that is pure garbage tier behavior lawl#35

xXMetaMarkXx: u dont even have a PSYCHO WAND?

xXMetaMarkXx: fucking n00b#36

David stared slack-jaw at his television screen. Even in dreams, he had no words. His sheltered middle-class upbringing and whirly-bird parents did not prepare him for this level of vitriolic judgment. In lieu of defending himself, he bent over to the Dreamcast and sunk the power button in what amounted to something within the same spectrum of a rage-quit#37 – a shame-quit.

With the Dreamcast silent and the horror locked away behind the screen, he swiveled his chair to face his personal computer and dialed into AOL#38 and navigated to Yahoo#39 and immediately typed “HOW DO I FIND THE PSYCHO WAND?” in all caps#40 and hit enter. All the while, he mumbled like a man with a bad case of the padded-room-blues talking to spirits that only he could see:

“We’ll see who’s got the higher damage. You fraud. I have a job and a wife and responsibilities and an actual life but once I get my Psycho Wand I’ll be the best damn techno mage on the server, you fucking nerd.”

David rarely vocalized curses.

A persistent buzz faded into David’s dream as this moment played out. The buzzing, to David, sounded like the words “Psycho Wand,” and his dream-self flicked the dreamy-scroll-wheel of the dreamy-mouse as his eyes scanned for the digital-dream-gold that was to be the answer to what he felt was the most important question he had ever asked in his entire life: “HOW DO I FIND THE PSYCHO WAND?”

The buzzing continued as David’s dream-scrolling became more aggressive and the words repeated in his mind: Psycho Wand. Psycho Wand. Psycho Wand. Psycho Wand. How do I find the Psycho Wand. The Psycho Wand. The Psycho Wand. Psycho Wand. Psycho Wand. Psycho Wand. Psycho. Psycho. Psycho. Wand. Wand. Wand.

David suddenly jolted awake and screamed, “Psycho Wand!” There was a great lake of sweat pooled beneath him and he was panting like a dog left in a car during the hottest day of the year. His scream must have been contagious, as it shocked Blair into a scream of her own; her scream was one of unspecified terror, and she quickly sat up, turned the side-table lamp on, and spoke with a frantic urgency, “What’s wrong, David? Did someone break in? What’s going on? Are the cats ok? Is your mom alright? Is there a fire?”

David silenced the alarm clock before turning to Blair with the most solemn look she had ever seen on his face. He wiped the sweat from his brow and spoke in a contrived pitch twofold lower than normal as if he were some sort of tragic hero, “It was just another bad dream is all, Blair-Bear.”

“Just another bad dream.”

If David’s dream was intended to be a warning, it had the opposite effect. David now saw himself as an anime#41 hero whose family had been slaughtered by a wicked-but-beautiful villain with flowing-white hair. He was full of purpose and hell-bent on revenge and he whispered softly to himself, “Psycho Wand, my beloved. I will find you.”

Blair tilted her head and blinked hard, “What did you just say?”

“Oh – uh, nothing.”

Part 2


Footnotes:

#1. “Ectoplasm” is a fictitious substance often cited in computer games as residue from ghosts or spiritual somethings. Ectoplasm is typically dropped as spoils when defeating supernatural beings, and used for crafting or sold outright to an NPC-vendor. The word originally referred to the viscous layer around the cytoplasm in amoeboid cells, but has since been co-opted by psychic mediums as supernatural-stuff. Helen Duncan, a psychic medium popular in the 1920s, conducted seances in which she proclaimed legitimacy by spitting ectoplasm from her mouth; the “ectoplasm” was actually an elaborate cloth construction.

#2. Americans are fat and our diets are awful, and considering this is so ubiquitous: I’m not sure that I need a source on this one, but for the sake of thoroughness: “Results from the 1999-2002 National Health and Nutrition Examination Survey (NHANES), using measured heights and weights, indicate that an estimated 65 percent of U.S. adults are either overweight or obese.” Source.

#3. This is me trying to be clever. Blair’s name is not “Briar Rose Blair.” In the 1959 Disney film Sleeping Beauty, the titular sleeping beauty is renamed by faeries from “Aurora” to “Briar Rose” in order to hide her identity from the wicked Maleficent.

#4. This is a long winded way of saying, “August 2003.” I don’t like putting actual numbers in formal writing – this is a weird hang-up of mine; probably not a good thing.

#5. The RCA Secureview 13″ Color TV Model S13801CL CRT television sets were manufactured by RCA (originally the Radio Corporation of America) for use in prisons. They are entirely see-through so that prison inmates can’t hide drugs or weapons within the TV’s guts. Most units have a prison cell number and block number engraved on the chassis. They are sold as collectors items now, but some made their rounds through gaming communities during the early 2000s. Although they look very cool, these sets aren’t great for playing video games; they only have a coaxial connection and this results in poor colors, increased input lag, and a phenomenon that I dub “CRT sparklies” which are warbling lines and microdots in the image.

#6. The Dreamcast was like a colorful firework erupting in the night sky during an off-month when there were no celebrations to be had: fleeting, ephemeral, dream-like, all-that-jazz. It was released in Japan on November 27, 1998, in North America on September 9, 1999, and in the EU on October 14, 1999. Due to poor adoption and low sales, production of the Dreamcast was discontinued roughly two years later on March 31, 2001. This is all right here on Wikipedia.

#7. In the summer of 1957, Margaret Sanger and Gregory Pincus sought FDA approval for the first oral contraceptive dubbed “Enovid.” The FDA approved the use of Enovid for “treatment of severe menstrual disorders” and required the label to carry the warning: “Enovid will prevent ovulation.” By late 1959, half-a-million women were taking Enovid as a contraceptive. After extensive trials, in 1960, the FDA approved Enovid as a birth control pill. And by 1965, “the pill” was the most popular form of birth control in the United States. Enovid contained far more hormones than necessary to prevent pregnancy; 10,000 micrograms of progestin and 150 micrograms of estrogen, which carried with it high risk of cardiac arrest and stroke. It took researchers more than a decade to recognize the side effects and even longer to learn that lower doses were just as effective for preventing pregnancy; this did not help the women whose hearts had already exploded, however. The source for this can be found here. Blair, being a thirty-year-old woman living in 2003, uses a Progestogen-only pill – also known as a “POP” or “mini pill.” David, in his boundless aloofness, does not know the brand that his wife uses, but this omniscient narrator does: Cerzette.

#8. “Cave Zone” is a song released by Robert Pollard on his 2009 solo record, “The Crawling Distance.” It’s a standard two-chord rock number with a repeated verse of “cave zone, someone take me home to my cave zone.” The Michigan Daily got it right when they wrote, “By the end of the song, all that is clear is that Pollard immensely enjoys yelling the words, ‘cave zone.'” The song can be found here. “Cave Zone” is very much about “man caves” and wanting to be alone. It is said that all men need a “cave zone,” but there’s no science proving this out and it’s likely just a bullshit justification for the endless pursuit of juvenile interests and mid-life crises. The song itself was released years after the setting of this story, but nonetheless, it inspired the use of the phrase and, despite its repetitiveness: I quite like the song, Michigan Daily be damned.

#9. This is a jab at myself. I often wear John Lennon style circular glasses and have been listening to a lot of psychedelic pop-rock lately; although, not of the 60s-variety, but of the Robyn Hitchcock variety; the song “One Long Pair of Eyes” is nice and poignant if you want a starting point. This footnote may seem gratuitous, self-indulgent, entirely unnecessary, and maybe even a little look-how-cool-and-varied-my-music-tastes-are; and while that’s partially true, it primarily serves to document the music that influenced me while writing this piece. Primarily Robyn Hitchcock, but also Momus – and Deerhunter.

#10. ‘Whassup?’ was a commercial campaign for Budweiser beer that aired from 1999 to 2002. The first commercial aired during Monday Night Football on December 20, 1999. ‘Whassup?’ was a mind-virus in the early 2000s, with kids imitating the famous beer-inspired phrase ad nauseam – even I was infected, and the sickness was never cured because I find myself repeating this phrase every once in a blue moon. Considering their willingness to target and infect children with beer propaganda, ‘Whassup?’ goes to show that American beer companies know no shame and that America’s beer culture was, and continues to be, completely unhinged. See the commercial that spawned at least a few alcoholics here. Note that David and Bill only drink Bud.

#11. The ninth season of the American sitcom Friends aired on NBC from September 26, 2002, to May 15, 2003. I was more of a Seinfeld person, although I can appreciate the nostalgia induced by Rachel, Monica, Phoebe, Joey, Chandler, and Ross’s very first-world problems. My sister used to play Friends VHS tapes on repeat when going to bed; when I was a kid, I would sometimes get scared at night and sneak off to her bedroom, as the presence of another person helped me sleep; Friends was often playing on those nights. I especially remember the two-parter in which Ross and a woman from the UK get married – or something. Maybe my sister had only a few tapes to choose from, or picked favorites to fall asleep too.

#12. 10 Things I Hate About You is a romantic comedy targeted toward the teen demographic. In essence, it’s William Shakespeare’s “The Taming of the Shrew” retold with a ‘90s high school backdrop. It features a young Heath Ledger as leading man and Julia Stiles as “the shrew” to be “tamed.” But who’s really being tamed? That’s the gist. It’s a charming film full of witty dialog, excellent performances, and great music. Also another of my sister’s favorite VHS tapes to play when falling asleep.

#13. Eyeball floaters are strands, clouds, or dots in vision that float one layer removed from perceived reality. The scientific explanation for eyeball-floaters is that they are caused by changes or deterioration in the vitreous jelly attached to the retina of the eye; it follows that eyeball floaters become more common as one ages.

#14. Phantasy Star Online has multiple difficulty levels: Normal, Hard, Very Hard, and Ultimate. On top of the enemies dealing more damage and being harder to kill, each difficulty has a specific level requirement and entirely new item drop table. The Heavenly/TP module has a 1/40 chance of dropping from the first boss (“Dragon”) on Ultimate. The module boosts TP by 100 and is useful for Force-type characters who require TP to use TECHs (magic) as their primary form of damage. Considering David has defeated the Dragon on Ultimate 30 times now, he is statistically about 10 attempts away from getting his Heavenly/TP module.

#15. Morpheus is a god associated with sleep and dreams in Greco-Roman mythology. Morpheus is mentioned only once in the Roman poet Ovid’s Metamorphoses, an epic poem written in 8 CE. This means that Neil Gaiman has done more for the character, with his graphic novel series The Sandman, than any Greco-Roman poet.

#16. This is a sneaky way of inserting review content into a piece that is very much not geared toward review content. “The story behind Phantasy Star Online is shockingly non-existent … If Sonic Team had to give us a meager story for Phantasy Star Online, you know they had to balance it out with a wealth of gameplay.” Source.

#17. Classes in PSO are split between three main categories: Hunters, Rangers, and Forces. Hunters are physical close-range fighters specializing in swords, spears, and daggers; Rangers are long-range attackers who use all manner of artillery; and Forces are magic casters who specialize in wands, rods, and magic of all the standard computer game elements (fire, ice, thunder, etc). Among the three categories, there are multiple choices with strengths and weaknesses corresponding to what one might consider “race”; Humans are, as you might guess, human; CASTs are robot-people; and Newmans are elves (if we had to relate it to Tolkienisms).

#18. Kurt Cobain is the lead singer of Nirvana. A handsome blonde youth who looked as if he always needed a shower in the most gorgeous way possible. He was at the forefront of the “grunge” rock subgenre whether he liked it or not – and he didn’t like it; he committed suicide by gunshot at the age of 27. Nirvana is one of the most popular bands of all time; to say that Kurt’s suicide propelled this popularity would be unfair, as Kurt Cobain – while not classically trained in guitar or singing by any means – had a natural ear for melody and could throw a hook easier than Mike Tyson. My favorite song by Nirvana is “About a Girl.”

#19. “Kineograph” is just a fancy word for “flip-book,” like something you used to make in grade school – or, at least, like something I used to make in grade school. A flip-book typically refers to a sequence of images drawn on different pieces of paper glued or stapled together in sequence; when flipped at the edge, the image comes alive. It’s a simple form of animation, but this simplicity is the root of literally all animation; image after image after image after image, etc.

#20. Boomas are monstrous bipedal shrews or bears or moles or something with long arms and sharp claws. Their eyes glow red and demonic. They bumble toward you in packs and can easily surround new players. They recover quickly from attacks so they function as a teacher of sorts – teaching new players how to time their attacks properly. Killing a Booma is a Phantasy Star Online initiation ritual that all hunters must complete if they wish to progress.

#21. Zonde is the tier 1 thunder TECH in Phantasy Star Online. Like the Megaten (Shin Megami Tensei) series; Sega was not satisfied with naming their magic conventional names; instead we have: Zonde for thunder, Foie for fire, Barta for ice, Resta for healing, Grants for light, and Megid for dark.

#22. The Ruins is the final stage of Episode 1 in Phantasy Star Online. It’s damp and dark with only some glowy pillars and pathways to light the way. Monsters found in the ruins have a more demonic aesthetic than those found outside of the Ruins. Monsters found outside the Ruins appear to be corrupted wildlife while the monsters in the Ruins appear like the corrupters of that wildlife. The boss of the Ruins is Dark Falz, who happens to be the main antagonist of the entire Phantasy Star series going as far back as Phantasy Star for Master System. Dark Falz is an avatar of The Profound Darkness, a primeval force within the Phantasy Star universe.

#23. Chaos Sorcerers are robed wizards that levitate about the Ruins of Ragol. They drop the mystical Psycho Wand – but only on Very Hard. They carry a staff of pure plasma and are usually surrounded by Dimenians which are similar to the bumbling Booma but with plasma swords for arms and exposed teeth-like rib cages.

#24. Phantasy Star Online was the first console MMORPG (massive multiplayer online role-playing game). MMORPGs existed before this, but the genre was reserved for PC gaming until PSO released in December 2000. And although the Jaguar was the first console that supported ‘online’ play – you could direct dial and play games with a modem attachment – it wasn’t until 1999 with the release of the Dreamcast that any video game console had legitimate online play baked in that wasn’t a pain to configure; players plugged a telephone jack into the back of the console and dialed in, which would – like making an outbound call – clog the phone line and make receiving calls on that line impossible. If someone happened to call a line that was connected to the internet, they’d only hear a busy signal.

#25. Soap operas exist in a dimension three levels removed from normal television programming. A lot of people watch soap operas, but almost no one admits to it. There is an intricate web of romantic dalliances, crimes of passion, white-collar criminality, and borderline-incestuous-and-maybe-supernatural-and-definitely-extramarital love affairs going on in soap operas that rival the likes of The X-Files, Lost, Law and Order, Sex and the City, and even Twin Peaks. That’s right: there are Lynchian levels of weird shit going on in soap operas every Monday through Friday between the times of 12pm and 3pm. There are two types of people who watch soap operas: 1) the person who enjoys the drama and compares the characters’ antics to their own lives, trying to find solace in the thought, “Hey, my life isn’t so bad – see?” and 2) the person who imagines themselves in Sarah or John’s shoes as they engage in sketchy-sex-stuff, such as sleeping with their step-sister or “accidentally” sleeping with their own mom/dad. Many boring marriages were saved by the sexual misadventures of Sarah and John fooling around behind their lovers’ backs on the cathode-ray tube while the kids were on the seesaws at the schoolyard, vicariously. Blair watched the following soaps in 2003: The Young and the Restless, The Bold and the Beautiful, General Hospital, Days of Our Lives, All My Children, One Life to Live, As the World Turns, Guiding Light, and Passions. (All of them, this was all of them; she watched all of them.)

#26. “Skunk weed” is the colloquial street name for a number of very potent and very pungent strains of marijuana; hybrids of sativa and indica; known for their high THC content. Skunk strains typically contain 60% sativa and 40% indica, which produces a full-body high and only a light head high. Side note: Smoking weed makes me think about that one time in high school when I threw a rock at a passing car, causing it to skid into a stop sign, and how I was never caught for doing so; and how the police might still be looking for the culprit and could be zeroing in on my home address any minute now and then I start thinking about ways to leave this earth. It goes without saying: I don’t smoke weed anymore. Well, that’s a lie: I’ve smoked since then; a puff here and there. Last time I smoked I started thinking about how much of a fraud I am and how I can’t write and how my entire life is a luck-out and how one day someone is going to pull the plug on it all and, well, I just don’t like smoking weed that much. I’m not good for it.

#27. In Norse mythology, Ragnarok is the prophesied burning of the worlds in which many Norse gods perish. After the world is burned, sunken underwater, and entirely cleansed, two human survivors – Lif and Lifthrasir – repopulate the world. Ragnarok is similar to Biblical revelation in that it’s a great catastrophe that brings about some sort of change – be that positive or negative.

#28. pso-world.com is a Phantasy Star fansite that has existed since at least January 2001 if we go by the earliest forum post titled “Article: Community Center Officially Under Development!” which was posted on January 8th, 2001. The website covers every Phantasy Star game and contains guides, drop tables, concept art, forums, and much more. I’ve had a few accounts on the site; my earliest account was created on Dec 31, 2009, under the username “wintermute0“; the origin of the name is from the novel Neuromancer, where Wintermute is an artificial intelligence and central character of the novel. I read Neuromancer at least six times in high school; I thought it was the coolest thing in the world, not only because it spawned the cyberpunk genre (and I was a massive contrarian that always needed to read “the first thing” so I could brag about it) but because it’s just so well written: “The sky above the port was the color of television, tuned to a dead channel.” I used the “Wintermute” pseudonym online for over ten years before switching to “buru” which was a nickname given to me by friends and “we don’t choose our nicknames” so, theoretically, it’s more pure – or something.

#29. The max level in Phantasy Star Online Ver.1 was 100; when Phantasy Star Online Ver.2 was released – which is the version played by David – the max level was increased to 200. Ver.2 also added new episodes, new stages, new weapons, new items, etc.

#30. A “main” is a player’s main character in a computer game. If someone has 20 different high-level characters, there’s always one that they will continue to come back to and play the most: this is their “main.”

#31. The monster described here is called a “Bulclaw”; they are four claws attached to another enemy called a Bulk. The Bulclaw latches onto its target and sucks its life away. They are not entirely immune to thunder, just highly resistant to it – but for the sake of funnies: they’re immune for the purposes of this story. 100% accuracy to source material is overrated.

#32. When you die in Phantasy Star Online, your character is revived in the city section of Pioneer 2 (a massive starship that functions as the mission-hub, lobby, and NPC vendor area of the game. Note that Pioneer 2 was the name of a United States space-probe designed to probe lunar and cislunar space which was launched on November 8th, 1958; the probe burned up in Earth’s atmosphere minutes after launch). After respawning, you can simply go back into the mission portal and continue with your mission. The main drawback is that you have to walk back to where you died, which can be time-consuming – unless you’re playing with friends, in which case they can put up a telepipe which you can use to instantly teleport to them. In rare cases, some missions will fail if you die or there may be a time limit which makes dying detrimental to success.

#33. Casual jokes at the expense of the mentally handicapped were ever-present in the early 2000s online landscape. This hasn’t changed much depending on which online gaming community you’re part of. Due to the transparent polarities of human nature, a person’s willingness to engage in this type of “comedy” in the present age is a strong indicator of their ideological leanings.

#34. MAGs are the main source of min-max (“optimizing your character to perfection”) psychosis in Phantasy Star Online – if your MAG isn’t built properly, your character is not properly optimized, and to some, this is very important; to others (me), it’s just a computer game and you need to chill out. MAGs are small mechanized creatures that float over your character’s shoulder. You can feed them spare items (3 at a time) to increase their stats which transfers to your character once the MAG is equipped. MAGs function as the main way to customize your character’s build, in that you can have a MAG that is boosted with POW (power, if you couldn’t figure that out) to significantly increase melee capabilities, or you can have a MAG geared more toward magic or defense or a mixture.

#35. “LAWL” was an ephemeral early 2000s online slang term that has since fallen out of fashion. “LAWL” is an onomatopoeia of the abbreviation “LOL” (“laugh out loud”) as it refers to the sound of vocalizing “LOL” in the real number domain (real life).

#36. “n00b” is a stylized way of calling someone a newbie – or a new player of a computer game; typically used as an insult targeting seasoned players who play like they are still new to the game. The zeros in “n00b” are an appropriation of “leet speak,” which is an informal online language that substitutes letters with numerals or special characters that resemble the letter’s appearance.

#37. Per Urban Dictionary, “To angrily abandon something that has become insanely frustrating. It can be a video game, a job, you name it. It’s almost always very violent (stuff gets broken, curse words are spoken), and implies very extreme anger issues. Or it could simply be a nice person finally reaching their breaking point.”

#38. AOL (or America Online) was most millennials’ first online service. It revolutionized connecting to the internet in the mid ‘90s to early 2000s by allowing easy access to the internet through an intuitive interface. You would use a phone line to connect, and the dial-in noise was like the death screams of a half-sentient robot being crushed by a scrap-metal compactor; this noise holds the honor of being the easiest way to elicit a nostalgia response from anyone who grew up in the late ‘90s to early 2000s. AOL would send hundreds of software installer CDs via mail to the point that you could make a living selling them for scrap. I knew some people that would take these CDs and make collages or wall art with them; I saw many walls just covered in these CDs. Abusing the CDs was a teenage rite of passage and very punk rock in 1999. Everyone born in the ‘90s remembers the three-box screen when dialing into the internet via AOL via a phone line; those little yellow people moving from one box to another, and the yellow-people-celebration on the image of the little Earth when they finally connected in the last box. That little yellow guy was iconic; partially because of the main AOL service, but also due to AOL Instant Messenger which consumed not only my life but everyone’s that I knew. I communicated with my middle-school and high-school girlfriends more through AOL Instant Messenger than spoken-word real-life. Many of my deepest desires and rawest emotions were expressed in that small-white-box-with-the-blue-outline-and-the-buddy-icons. This is probably similar to how the current adolescent generation communicates, only with different services (Snapchat, Discord, etc.).

#39. Yahoo! was a popular search service in the ‘90s – 00s before Google took over. Yahoo! also released a chat platform – similar to AOL Instant Messenger – with a robust chat room feature. As a kid, I spent a lot of time in Yahoo! Messenger “roleplay” chatrooms typing up embarrassing paragraph-style-roleplaying passages with random strangers online; things like: “Edge walks into the tavern with a mean look on his face. He swipes his long blue and red hair out of his eyes before casting a glance over to the bar. The tavern’s lantern light glints off the huge sword on his back. Edge surveyed the room for a moment before he walked to the bar and sat near the pretty girl at the far end. He signals to the bartender, who approaches quickly out of pure fear due to Edge’s coolly intimidating presence. Edge smirks at the girl then at the bartender, ‘one glass of milk, and another for the lady, on me.’ Edge pauses, “actually, make that strawberry milk for the lady.” (This is copy/pasted from my article on Cowboy Bebop's OST by SEATBELTS.)

#40. Typing in “all caps” indicates pure rage or pure irony, and sometimes it’s very hard to tell the difference online. In that way, typing in “all caps” can be a decent way to confuse your opponents. It is often said that “CAPS LOCK IS CRUISE CONTROL FOR COOL” and sometimes this is true, other times: not so much. It really depends on the context.

#41. If you’re reading this, you likely know what anime is. According to Wikipedia, “Anime is hand-drawn and computer-generated animation originating from Japan.” It’s funny to call anime “Japanese cartoons” – and this way of describing anime makes some people very upset – but it’s not entirely accurate; “cartoon” implies childishness, or being targeted toward children; and while much of it is indeed aimed at children, there are very serious and dark anime which should never be watched by children; a classic example of this would be Akira (1988), the scene in which Tetsuo (spoiler) crushes his girlfriend with his overgrown bodily organ mess still haunts my dreams.

Part 2


(Originally published on 4/28/2024)

#ComputerGames #PhantasyStarOnline #Fiction

titlecard-2.png

Original Text

Part 1 | Part 2


Chapter III: Gibson & Associates & Decay

“David swiveled into the glow of his own dimension.”

The glow of six-thirty glew the green of David’s eyes so green that he had to wipe away the radioactivity before the digital clock blinded him completely.

David had thirty minutes to get dressed in his cheap gray suit and khakis, pull his Nirvana hair into a presentable ponytail, grab a bite to eat, kiss Blair goodbye, hop in his black Kia Rio,42 and drive to Gibson & Associates – which was fifteen miles away – where he spent eight hours a day, five days a week cold-calling poor souls from an unknown number and dropping little life bombs on them like you-owe-such-and-such-amount-and-we-can-garnish-your-wages-and-we-can-take-your-firstborn-and-we-can-break-your-kneecaps-and-your-credit-score-is-very-important, but David much preferred dropping little magical bombs on Boomas in Phantasy Star Online instead.

As David stumbled out the front door – already twelve minutes late to work – he turned to Blair for a kiss but she rebuked him. “David, when you get home, don’t forget to leave the phone line open – your mom’s final round of treatment is this afternoon and the hospital is supposed to be calling.” David, somewhat taken aback by the cold shoulder and also wondering why she would tell him this now instead of when he returned home from work, nodded in hurried agreement before rushing out to the Kia. David then fiddled with the ignition and took off down the road, nearly hitting a trash can and a stray dog and a mailbox and a small child due to an imbalance in the humours of sleep and fluster.

David hated his job, but he pushed through because he had eight years’ tenure and he was fit to make sixty thousand per year next raise and he wanted to give Blair a nice place to live; at least, that’s what he used to tell himself. Now, his work was his lifeline to Phantasy Star Online and boozing it up in his ten-by-fifteen office that smelled like yeast infections and rotten hops. David figured that if he lost his job then he would not be able to get another for quite some time: having lied to the recruitment officers when they asked if he had strong knowledge of financial concepts and principles; and if he had proficiency in using accounting software for tracking and managing collections; and if he had the ability to negotiate effectively and maintain professionalism in challenging situations; and he used his now-dying mother as a phony reference. To David, this losing-of-job would result in an inability to purchase tall boys#43 and pay his phone bill and – most important of all – he would lose his hunter’s license.#44 And this fear kept David working, but he had a couple grand saved up to keep him going for a few months if something were to happen.

David was forty-six minutes late when he pulled into the parking lot of the raw concrete structure that was a testament to modern American office architecture in that it was as brutalist as his quarterly revenue goals. He let out a tired sigh as he gazed up at the massive crimson-square logo plastered near the words Gibson & Associates and whispered something not unlike a here-we-go-again or the classic just-fucking-kill-me-already.

David stumbled wearily through the double doors into the office and walked by people he considered zombies, ghouls, monsters, and non-playable characters without realizing that he exhibited the very same traits: a crumpled-sheet-with-legs, an assembly-line-missing-its-most-important-parts, something-that-looked-like-a-person-but-with-donut-hole-eyes-and-drool, and he exuded a strong aura of decay; some called this the Deskman Droops or Salesman Sickness or Pencil Pusher Psychosis, but David just called this wanting-to-go-home-and-control-the-magical-techno-elf and he cared little for the judgment of his peers.

David ignored everything and everyone as he sank like syrup into his swivel chair. His cubicle was covered in Phantasy Star Online concept art printed from the Gibson & Associates industrial-strength printer with which he had used at least two-hundred dollars worth of ink cartridges printing magical-techno-elf artwork, and then denied ever doing so to his boss who happened to have a list – in chronological order – of all the files ever printed from that specific printer.

image-3.png *David finds great comfort in the magical techno elf pinned to his cubicle wall

David’s cubicle was situated perpendicular to William’s, who was hard-at-work talking to someone on the phone and animating every word with his hands as he was prone to do. “Ma’am, with all due respect to your deceased dog: you still owe sixty-eight-thousand-seven-hundred-forty-one dollars in back dues and – ” William paused for a moment as if being interrupted by the brightness from the Excel#45 sheet upon the screen of his four-by-three stock Dell Dimension#46 monitor. “Yes, I’m aware that your father just died and you had to pay funeral costs and that you spent two grand on the casket, but ma’am; like I told you last week: cremation was the cheaper option for a woman in your financial situation. It’s not our fault that you are irresponsible with money.” William paused once more and then abruptly stated, “I will give you three more days – or else,” and slammed the phone silent.

Moments later, William’s phone rang – it was the same woman; she wanted to settle the debt.

William turned to David, who was half asleep in his cubicle, and proudly proclaimed: “See David, that’s how it’s done – Ye Ol’ William Hang Up. It literally works every time.”

“Huh – oh right, yeah.” David said, still recovering from the mental boot loop#47 caused by a psychic blue screen that cited a very complicated error message.

“Something wrong, man? You seem tired lately – how are things with the ol’ lady?” William said in his signature impossible-to-tell-if-being-sarcastic-or-not tone that made most people want to kick him in the balls and then spit on him.

David swiveled into the glow of his own dimension. He decided to ignore William from now on; this decision was made because William failed to defend him from MetaMark’s harassment on Ragol. William and MetaMark would power-level#48 together and David suspected that they were laughing at him behind his back, and this made him so insecure that he exuded such a powerful aura of contrived confidence that anyone with optic nerves and a cerebellum could see right through it. William was a MetaMark sycophant and, therefore, could not be trusted. William was the enemy. Going forward, David would focus only on becoming stronger. Friends were irrelevant – a distraction. He double-clicked the Internet Explorer#49 icon on his virtual desktop and started typing furiously into one of the many search toolbars#50 that consumed his screen real estate:

“HOW DO I FIND THE PSYCHO WAND?”

After an hour of Yahoo searching, David’s eyes grew wide as he found a result on the sixth page; it was a pso-world.com forum thread titled “Psycho Wand Location & Drop Rates.” And like getting a shot of adrenaline, he was now fully awake and totally engaged in reading this very-poorly-written thread: “acording 2 datamined#51 files, teh best place to solo for psycho wand is ruins stage on very hard & the p wand drops from chaos sorcerers & has 1/1497966#52 chance to drop.”

The last five words caused David’s stomach to do somersaults, which forced him to cover his mouth to prevent a reflexive bile from bubbling up as if his body and mind and soul knew that those numbers were truly wicked and pure evil. But David swallowed the bile and repeated the words back in his mind: The Chaos Sorcerer has a one in one-million-four-hundred-ninety-seven-thousand-nine-hundred-sixty-six chance to drop the Psycho Wand. He repeated this probability in his mind like a self-help mantra before he removed a small notepad and pen from his satchel and wrote the number down and circled it a heinous number of times before crashing his head into the keyboard from exhaustion.

image-1.png *David dreams once more

David was system shocked into the waking world by an aggressive tap on his shoulder. He shot his head up and rubbed his eyes while swiveling to face the lego-block-shaped head of his manager, Merenie Wiggins. Merenie stood in a dark suit with massive padded shoulders – her peacocking in a male-dominated business morphed her into one of those same male dominators – and this nearly hid her portly figure. She had almost-literal raccoons under her eyes and a permanent frown made of wrinkles, and this made her look twenty-years older than she actually was. She stunk of sour perfume trying its damnedest to cover up two-packs-a-day. She was fearsome to the meek and a harlequin to the rest. She stood as the perfect representation of the little bombs Gibson & Associates dropped upon unsuspecting debtors who don’t know that they can simply request-to-never-be-called-again-and-hang-up-the-phone.#53

“Yes, Merenie? I was just uh…” David paused to wipe some drool from the side of his mouth, visibly nervous with QWERTY#54 branded into his cheek like scarlet lettering that denoted one of the cardinal workplace sins: sleeping-on-the-job.

“Come to my office. And it’s Ms. Wiggins, not Merenie. I’ve told you this before.” Her voice was the deep buzz of a bumblebee after sucking down three balloons.#55

Ms. Wiggins made her way through the mouse maze of tan cubicles back to her small office in the back of the building. As she was doing this, William turned to David and made a you’re-so-in-trouble face. David only raised his right hand in a fist then used his other hand to imitate a cranking gesture as he slowly cranked up his middle finger. William scoffed with a dismissive wave.

Moments later, David was sitting in a black plastic chair in front of a large wooden desk with multiple segments. Merenie sat behind the desk in a massive faux leather executive office chair. Merenie was very comfortable, David was not; this was intentional. Merenie cleared her throat three times within the span of two minutes of otherwise silence. Being a woman in corporate America, Merenie found great pleasure in making men feel uncomfortable. She was tapping a pen to a white sheet of paper with a long list of text printed in Times New Roman,#56 some of the words were underlined, many were in bold.

“Do you know why you’re here, David?” She said with a question mark but really it should have been a period because she immediately continued: “It’s because of your performance. You have made no revenue in the last – let’s see here – four months. You have used over two-hundred dollars of ink cartridges on non-work-related prints and –”

David interrupted, “that – that wasn’t me.”

David’s denial caused Merenie’s eyes to narrow with determination as she flipped to another sheet of paper, “FOnewmArt.png, Pioneer2City.jpg, FOnewearlPanties.png, PSOwallpaper6.png – I could go on.” She stopped and glared at David before continuing, “We looked up your browser history, David. You spent a total of seven-hundred-twenty-six hours and forty-seven minutes on the website ‘pso-world.com’ in the last month alone; that is over sixty percent of your work time, David. And your co-workers are complaining about your hygiene; one even described your odor as –” She looked down at her paper once more, “– quote ‘a mixture of expired cheese and decomposing animal corpses and just really, really bad stuff’ unquote, and while I wouldn’t go that far: they have a point. And you have been sleeping at your desk.” David squirmed in his chair; he felt like a lab mouse that was strapped down for electroshock testing and every word that escaped Merenie’s thin lips was another hundred volts. “Frankly, David, your conduct has been unacceptable. And none of this would matter if not for the fact that you make us no money.” She paused and pushed the butt of the pen into the bottom of her lip as if supporting something heavy in her mind.

Merenie began lightly chewing the pen, “Well, do you have anything to say for yourself?”

David looked like the worst magician in the world as he was trying to conjure spells with his fidgeting hands but no magic would come out. After several awkward minutes, he spoke the only words that he could think of:

“Psycho wand.”

David was broken. “The Psycho Wand. I – I just need the Psycho Wand. Merenie, please. Give me another chance. Once I have the Psycho Wand, I’ll do better. All I need is the Psycho Wand then I’ll be able to show William and MetaMark and then I can start doing the cold calls again. Please, Merenie.”

Merenie only shook her head, “You’re fired David. Get out of my office.”

David mumbled to himself on the drive home. His words were like the soft chanting of a monk whose meditative isolation had driven him insane instead of serene. “Money saved up. Can make it for at least three months. Psycho Wand. Just have to cut back on food. No more steaks. Get the Psycho Wand. I’ll switch to off-brand Cheerios. Prepay the mortgage for two months. Ruins on Very Hard. Blair to switch the cat food to a cheaper brand. The Chaos Sorcerers drop the Psycho Wand. MetaMark said LOL. Didn’t revive me. Laughed at me. One-million-four-hundred-ninety-seven-thousand-nine-hundred-sixty-six chance to drop the Psycho Wand. Tell Blair I used vacation time. One-million-four-hundred. Get the Psycho Wand. Ninety-seven-thousand-nine-hundred-sixty-six.”

And when David arrived home, Blair was gone.

Chapter IV: You Could Not Be Connected to the Server

“Please check that your provider settings are correct before connecting. The line was disconnected. PRESS START BUTTON.”

The cats were gone too.

It was the eleventh moon of September, and David had done the math. He had finally calculated the most efficient way to farm#57 the Psycho Wand. He discovered that the mission titled “Doc’s Secret Plan” contained ten Chaos Sorcerers, and he scribbled it all out on a Pizza Hut napkin; he had been eating nothing but large-pepperoni-with-extra-sauce-and-extra-cheese every night since the incident, and there was no other paper in the house. The napkin was covered in markings only legible to himself and read something like: “10 Chaos Sorcerers divided by 1497966 equals 149796.6, and it takes roughly 11 minutes to complete a single run,#58 and If I play for 11 hours a day, that’s 660 minutes, which means I can run Doc’s Secret Plan 60 times per day, which means the Psycho Wand has a 2496.61 chance of dropping each day.” David knew in the back of his mind that it could take almost seven years to find the Psycho Wand, but he reasoned this away as he fancied himself luckier than most.

Finding the Psycho Wand was David’s Grail Quest and the Dreamcast controller was his Galahad. Nothing else mattered. He drank nothing but liquified heartburn in a can and developed perpetual alcohol sweats,#59 and ate nothing but pizza to the point that he earned so many Pizza Hut Pizza Points that he would get a free pizza every four days like clockwork. At max level, the missions were a breeze; he tore through those poor Chaos Sorcerers, and as revenge, they dropped nothing but sweat and blood; literal blood, as David’s left thumb had ripped open from overusing the hard-plastic thumbstick, but he ignored the pain and wrapped it in three Pizza Hut napkins held together with Scotch#60 tape like some makeshift war bandage. And to prevent boredom, he removed the television set from the living room and placed it in his office, then ran a fifty-foot cable through the house so that he could watch reruns of Star Trek: Enterprise,#61 which he felt was thematically similar to Phantasy Star Online and this put him in an almost dreamlike state of ultra-science-fiction while he slew Chaos Sorcerers. He could have moved his office television into the living room instead, but there were too many windows, and he was very particular about the lighting; it had to be just right; a soft orange glow had to envelop the room for David to fully appreciate Phantasy Star Online – to feel like he was actually there on Ragol – as this was the glow present the first time he played the game, and the office was the only area in the house that could produce such a mystical glow. This Pavlovian response#62 went unanalyzed by David as his thoughts were filled only with Psycho Wand.

Every time David logged into Phantasy Star Online during this epoch of ruin, he saw a pop-up labeled “important announcement,” but he never read the context of the message as he skipped through all extraneous details. Nothing would steal precious time away from his Grail Quest.

psycho-wand.png *the Holy Grail; the Psycho Wand

It was on the sixteenth moon of September that David decided to make a beer run to the nearby 7-Eleven.#63 Before leaving the house, he turned the Dreamcast off for the first time since the incident, which freed the phone line from Phantasy Star Online’s grasp and, as if the Moirai#64 themselves intervened: the phone cried out mid-ring as if someone had been calling for hours on end. David panicked for a moment, thinking it was some sort of tornado alarm, but snapped to his senses and picked up the handset. A gruff male voice was on the other line, “Is this David Finch?” David was silent for a moment. The receiver could have been spitting thunder clouds as there was a psychic-storm front moving into the room. David mumbled something in the affirmative. The voice on the other line responded, “We’ve been trying to call you for several days now, Mr. Finch. I don’t know any other way to tell you this, but – your mother has passed away.” David heard the words but refused to process them. His eyes glazed over and his mind filled with Psycho Wand. “After her treatment on August twenty-third, she developed pneumonia. We treated it the best we could but her body was weak from the radiation therapy. She passed away on September second. Her last words were your name, Mr. Finch. Your sister is organizing the funeral and she has been unable to reach you. We would like you to come down to the hospital and –” David interrupted with a sudden “thank you,” then abruptly hung up the phone and stared at the thing for a whole minute as if trying to analyze the contents of its plastic soul. He then grabbed the entire phone base and ripped it out of the wall, taking some drywall along with it. The bringer of bad news would bring no more bad news. There would be no more distractions. He left the house and didn’t notice the tears in his eyes as the Kia’s ignition roared. David returned home twenty minutes later with a thirty-six pack of tall boys. He had two-thousand-seven-hundred-and-ninety-four dollars left in his bank account.

It was the twenty-eighth moon of September and there was something in the stale office air that night; and it wasn’t the god awful stench. David had slain over one-thousand Chaos Sorcerers and eaten at least half of that in pizza to the point that Pizza Hut would no longer grant him Pizza Points. He was on a Pizza Points Freeze according to the very-professionally-worded email complete with pizza imagery below the email signature. He continued ordering pizza regardless. David only had a little over one-million Chaos Sorcerers to go before his beloved Psycho Wand would appear before him – statistically. His Pizza Hut branded thumb bandage had torn open and soaked the Dreamcast controller in blood, but he was on his second-to-last run of the night, and he had no plans of reapplying the bandage. Every time he made a wrong move or was knocked down by an enemy,#65 he would let out a blood-curdling scream of pure rage but continue on as if being cajoled by some malevolent force. Beer cans were forming a series of intricate pyramids on his desk and he had to pee real bad but ignored it in favor of completing the mission.

And then it happened.

Just as David landed the final blow on the final Chaos Sorcerer of the final run of the night, he heard the noise; the dopamine jingle. The jingle was so potent that he dropped all pretense of being a civilized human being as he pissed his pants into a sopping mess while letting out a howl of joy into the popcorn above.#66 David, sitting in his own sweat and urine, then maneuvered his magical techno elf to the spinning-red-item-box on the flat-textured floor of the Ruins, and as his character approached it, he saw the words: PSYCHO WAND.#67

David, upon equipping the Psycho Wand, pushed his face into the television screen and absorbed the image of his character holding the magnificent scepter. The wand was a misnomer, as it was a two-handed staff with three blades of blue plasma jutting out at the tip. The Psycho Wand had the aura of something that the extraterrestrial-equivalent of Lisa Frank#68 would use to paint alien-night skies. After minutes of analyzing every little pixel in excruciating detail, David wrapped his arms around himself as if making love and rolled over onto his own thumb-blood and piss and sweat. It looked as if the corners of his mouth had been sliced open as he had a gigantic, inhumane smile on his face as he drifted off to sleep.

Morpheus took him once again.

The dream showed David visions of the tabby and the tortoiseshell; it showed Blair as the beautiful-princess-of-death; it showed his mother all serene and motionless surrounded by figures sobbing into their hands. But the Psycho Wand was too powerful. The wand slowly enlarged itself into view like a bad PowerPoint#69 animation. David saw himself wielding the wand like a god-among-magical-techno-elves, and he used its great power to instantly evaporate facsimiles of Boomas and Chaos Sorcerers and MetaMarks and Williams and Blairs and cats and even his own mother. With the Psycho Wand, David controlled his dreams; and in his dream, he laughed a maniacal laugh.

David resolved himself to find MetaMark and William in-game and show them his newfound glory. He imagined himself finding them, entering their room all mysterious-like, pushing the thumbstick ever so lightly as to produce a Clint Eastwood#70 swagger, and, upon coming face-to-face with his archnemesis, typing only the three letters of sweet revenge: LOL.

Upon logging in the next morning, David was met with another “important announcement” which he canceled without reading. David then spent all day searching for MetaMark’s group. He scoured every lobby. Every stage. Every zone. He read every group description and even asked random players if they had seen characters matching MetaMark’s description, but it was all for naught. He did his Clint Eastwood walk for strangers and this gave him some satisfaction but it was not enough; he had to find MetaMark, he had to find William; they had to know about his accomplishment; about his Grail Quest; about his Psycho Wand.

David spent twelve hours searching before retiring on the mattress now located on the floor of his office. The mattress was stained the color of algae, and applying any pressure whatsoever caused plumes of dust and visible stink lines to erupt from its innards like a corpse explosion. David didn’t smell a thing as the sounds of Star Trek and blackbirds lulled him to sleep.

On the morning of September thirtieth, David rolled off the decaying mattress into his garbage island and immediately pushed the blood-stained power button of the Dreamcast. The bouncy ball and the swirl played upon the phosphor as the Dreamcast whirred to life. David cracked open a tall boy while waiting for Phantasy Star Online to load. This was his morning routine. He skipped through the splash screens and the introduction video and the title screen and found himself at the front door of his virtual paradise: the login screen.

Going through the motions, he selected ONLINE PLAY then rubbed some crust out of his eyes. An error message appeared: “You could not be connected to the server. Please check that your provider settings are correct before connecting. The line was disconnected. PRESS START BUTTON.”

David rubbed more crust out of his eyes. This happened sometimes; Phantasy Star Online’s login experience was not perfect.

He tried again: “You could not be connected to the server.”

He tried a third time: “You could not be connected to the server.”

image-4.png *you could not be connected to the server

David had a blank expression on his face as he started mumbling, “Must be a mistake or maintenance or maybe my connection is wonky or maybe the wires got damaged outside or –” David noticed the phone number for the Sega helpline at the bottom of the screen and resolved himself to call. He walked into the living room, hooked the phone up once more, and dialed 1-800-SEGA-ROX. He waited on hold for some time while ambient music played; an eerie, almost-industrial track that sounded as if doomed sea animals were singing alien harmonies over sparse synths.#71 After minutes of waiting, someone finally picked up with a less-than-enthusiastic “Yeah? Can I help you?”

David responded with an inflection that reflected absolute zero: “Can’t login to Phantasy Star Online. Pretty sure it’s not my connection. Can you look into it or something?”

The Sega representative was quick with an answer: “Uh – didn’t you read the announcement in-game? The servers closed, man. The online was shut down as of today.”#72

David tightened his grip on the phone. His thumb was bleeding again, and the blood was dripping down the plastic of the receiver into his mouth. He could taste the iron-rich hemoglobin on his trembling bottom lip.

“What do you mean?”

The Sega representative was dumbfounded, “What do you mean by what-do-I-mean? I mean the online servers were shut down. The servers are closed, man. The online is kaput. Sorry, dude – anything else?”

David slammed the phone to death. Another yell. Another tear of the cord from the wall. This time he launched the phone into the drywall on the opposite side of the room which was followed by a loud knock on the front door near the new hole with the phone dangling from it.

David let out another piercing scream. The mouse looked like a wild beast as he opened the front door with an abrupt “Yes? What is it?” And standing before him was a man in a gold-star-adorned cowboy hat wearing full sheriff’s getup with guns and all. The lawman raised an eyebrow at David and the wild beast went mouse once more. “I’m Sheriff Richards. Are you David Finch?” He said with a thick southern-boy accent before David responded with a delayed and very shaky nod. “You’ve been served, buddy.” The Sheriff said before giving David a look as if measuring his existential worth; “Better hope you can afford alimony too,” he added with a chuckle before pushing some papers into David’s hands and then sauntering off to the pickup truck parked in David’s driveway.

David closed the front door and looked down at the papers. He started to read the first line, “Blair Finch. Decree of Divorce.” He stopped reading.

David had no job. He had no wife. He had no friends. His cats were gone. His mother was dead. He had only two-thousand-seven-hundred-and-forty-three dollars left in his bank account and he owed one-hundred times that on his home and half that in credit-card debt and his car still had payments and the air conditioner was still broken and paint was dripping down some of the walls and the house was full of empty beer cans and his mother was dead and his wife had left him and his mother was dead and he had the Psycho Wand but his mother was dead but he had the Psycho Wand.

David started with the insane-monk chants between bouts of giggling, “The Psycho Wand. The Psycho Wand is mine. I have it. The Psycho Wand. It’s mine. I have the Psycho Wand. Psycho Wand. Psycho Wand. Psycho Wand.”

David dropped the divorce papers on the floor. He cracked open a beer from the fridge and drank it in one gulp and then grabbed another before stumbling into the office. He sat down in front of the television set which continued to loop the futuristic synths of the Phantasy Star Online login screen. David navigated to “ONLINE PLAY” and pressed the confirmation button.

“You could not be connected to the server.”

He pressed the button again.

“You could not be connected to the server.”

And again.

“You could not be connected to the server.”

And again.

“You could not be connected to the server.”

And again.

“You could not be connected to the server.”

“You could not be connected to the server.”

“You could not be connected to the server.”

“You could not be connected to the server.”

“You could not be connected to the server.”

“You could not be connected to the server.”

“You could not be connected to the server.”

“You could not be connected to the server.”

“You could not be connected to the server.”

“You could not be connected to the server.”

“You could not be connected to the server.”

“You could not be connected to the server.”

“You could not be connected to the server.”

“You could not be connected to the server.”

“You could not be connected to the server.”

“You could not be connected to the server.”

“You could not be connected to the server.”

“You could not be connected to the server.”

“You could not be connected to the server.”

“You could not be connected to the server.”

“You could not be connected to the server.”

“You could not be connected to the server.”

“You could not be connected to the server.”

“You could not be connected to the server.”

“You could not be connected to the server.”

“You could not be connected to the server.”

“You could not be connected to the server.”

Part 1


Footnotes:

#42. The 2003 Kia Rio retailed for $9,995, making it one of the cheapest new cars on the market that year. My first car was a Kia Rio, although it was a 2010. Despite KIA’s reputation as poorly manufactured and the fact that they’re commonly referred to as “Korean Industrial Accidents,” my Kia held up for a long time.

#43. A Tall Boy refers to a 16-ounce can of beer, initially introduced by Schlitz in 1954. While Tall Boys can come in larger sizes, such as the 24-ounce cans that debuted in the 1990s, the 16-ounce can remains the original Tall Boy.

#44. Phantasy Star Online had a few versions; the first was free-to-play and referred to as “Version 1”; when Version 2 (Ver2) came along, they added more content and tacked on a subscription fee of $5, this fee was dubbed “The Hunter’s License.”

#45. Microsoft Excel is a powerful spreadsheet editor that has existed since the dawn of time – or something. It has been used to crunch numbers for businesses since at least November 19, 1987. The United States government likely uses Excel to track your location and favorite food. Excel has the signature look like that of an indoor tennis court: white and green with lines all over the place. Those who work with Excel take it about as seriously a semi-pro tennis player, with gaining-more-formula-knowledge being akin to perfecting-your-backhand.

#46. Specifically: the Dell Dimension 2300, released in 2002; it was a popular office computer model due to its affordable price and mid-range processing power, perfect for basic number crunching and file browsing. The tower was almost a perfect rectangle if not for the rounded edges. It came equipped with one CD drive and a gray flap on the front that lifted to reveal USB slots and audio inputs and outputs. The power button was centered on the gray flap above the circular Dell logo, and it had a soft push like that of a robot’s pillow. Almost all Dell Dimension 2300s came with the Windows XP operating system; a few came with Windows ME. This model persisted for what felt like ages; one could find Dell Dimension 2300s (or one of its various sister-cousin models) in offices going as far into the future as 2010.

#47. A reboot loop (or boot loop) happens when a Windows device unexpectedly restarts during its startup process. This behavior signals a critical computer issue. A true boot loop must manifest like a dragon eating itself tail-first.

#48. “Power-leveling” in computer games occurs when a high-level player helps a low-level player complete stages/bosses/levels/whatever that the low-level player would not be able to complete on their own. This results in faster leveling and other benefits. Power-leveling, in this author’s opinion, detracts from the fun of computer games and is closely associated with the min-max-psychosis. A significant aspect of playing a computer game is the journey and the struggle; power-leveling removes this aspect and cheapens the gaming experience.

#49. Internet Explorer was released by Microsoft on August 24, 1995 and it was the worst internet browser ever created. Before Internet Explorer, Netscape dominated the internet browser scene, and as such: Microsoft bundled Internet Explorer with new Windows installs to kill Netscape – and they succeeded, eventually. Microsoft can be thanked for putting in motion the chain of events that lead to Firefox – the browser I use to this day (as of 4/28/2024) – as Firefox is the spiritual successor to Netscape, as the Mozilla Organization (creators of Firefox) was created by Netscape in 1998 before its acquisition by AOL.

#50. It was easy to install internet-browser toolbars back in the late ‘90s and early 2000s, especially so for Internet Explorer. 2003 was around the time substantial security measures were rolling out to prevent accidentally installing CPU-eating toolbar spyware; you still found PCs infested with this stuff well into 2005 and, in extreme cases: now. Some of the classic spyware bars were MyWebSearch, MySearch, 2020 Search, PowerStrip, Browser Accelerator, DogPile, GoodSearch, Altavista, NetCraft, EarthLinkSearch, NeoPetsSearch, MapStan.net, Teoma, Access One, AimAtSite, Y! Bar, ULTRABAR, AskJeevesOfficialBar, Addresses.com, BadassBuddySearch, Vivisimo, ICQ Search, and SpiderPilot. Several were released by “reputable” companies like AOL, Yahoo, and Google because they wanted a direct feed into your PC usage, and since the internet was still newish: we just let them do it. Nowadays, these “reputable” companies still do it, but they’ve integrated the bars so deeply into our lives that we don’t even notice it – see Google’s monopoly on personal data.

#51. “Data mining” in this context refers to the process of extracting game data, typically from ROM/ISO images or source code, and analyzing the bits and bytes (I’m not technical) to understand the mechanical workings of a game or uncover secrets hidden by the developer. If you find a drop rate table for any role-playing computer game, it was likely obtained through some form of data mining, as drop rates are not usually published by developers, especially for older titles.

#52. This is not a fabricated number; it comes directly from the Psycho Wand drop table on pso-world.com. MMORPGs (massive multiplayer online role-playing games) have long been notorious for employing this type of predatory gameplay design. In the case of Phantasy Star Online, which features only a few stages with some variation in missions, the absurd drop rates serve a very specific purpose: game-time multipliers and, less so, facilitators for in-game trading markets. Additional predatory practices in MMOs include: creating vast game worlds where traversing by foot takes hours while offering very limited fast-travel options (as seen in early Final Fantasy XI, Everquest, and World of Warcraft), requiring significant time investments for leveling up (spanning days or weeks at higher levels; this applies to almost all MMOS), and implementing penalties such as player deleveling upon death (Final Fantasy XI and Everquest, again). This wouldn’t be too bad if not for the fact that the publisher is charging you for the experience. Each example subtly prolongs the time players spend in-game, resulting in more monthly payments to the publisher/developer/whatever. The greatest MMORPGs blind you to the fact that they are stealing your time and money via tedious gameplay mechanics by making you feel totally immersed in a world that’s better than your own. The continuous-money-flow aspect incentivizes developers to build robust worlds and formulate fun ways to keep your attention, but it also incentivizes dirty tricks like: hours-to-get-anywhere, drop-rates-that-statistically-take-decades, years-to-hit-max-level, and deleveling-upon-death.

#53. Per the US Federal Government Fair Debt Collection Practices Act, “If a consumer notifies a debt collector in writing that the consumer refuses to pay a debt or that the consumer wishes the debt collector to cease further communication with the consumer, the debt collector shall not communicate further with the consumer with respect to such debt …” Source.

#54. The QWERTY keyboard, pronounced as KWEHR-tee, stands as the prevailing typewriter and computer keyboard layout utilized in regions employing a Latin-based alphabet. The term “QWERTY” comes from the initial arrangement of letters on the keyboard’s upper row, encompassing the first six characters: QWERTY. If the letters are raised they could – potentially – leave an imprint on one’s cheek if pressed against them for a long enough period of time.

#55. This barely makes sense and was definitely inspired by weird Robyn Hitchcock imagery like “I’m the man with the lightbulb head, I turn myself on in the dark.” The idea is that Merenie tries to sound intimidating like a bumblebee’s deep buzz, but her femininity (like helium) causes her voice to register higher than she would like. Helium changes the sound of your voice because it is much lighter than air and has a different density, so when you speak the sound waves travel through this helium-corrupted space and resonate differently in your vocal tract. There are some dangers associated with sucking helium; the main one is dizziness or passing out due to oxygen deprivation since the helium replaces the oxygen in your lungs.

#56. Times New Roman is a serif typeface commissioned by the British newspaper The Times in 1931. It was commonly used in formal documents during the early 2000s, including print, essays, and email. Times New Roman is stoic and cold, akin to receiving a termination letter with all-the-reasons-you-suck listed out in excruciating detail, followed by a “sincerely” at the bottom that you can’t tell if sarcastic or just part of the default-signature template. Calibri largely replaced Times New Roman after its creation by Lucas de Groot in 2007. Calibri possesses a roundness to its structure that exudes a more playful and fun aesthetic; however, this playfulness is a ruse designed to lull you into a sense of comfort before hitting you with some really terrible news, such as you-are-never-allowed-to-see-your-kids-again-and-your-wife-is-suing-you-for-fifty-grand, with a “thanks” right before the lawyer’s name.

#57. “Farming” in this context refers to repeatedly completing the same task in a computer game in order to obtain some sort of beneficial result. This ties into MMORPGs sucking your time away like a chrono demon by requiring you to kill the same monster over and over again so that it will drop a specific item. Phantasy Star Online is one of the most heinous chrono demons in existence.

#58. A “run” is computer gamer lingo for completing a stage a single time. Used commonly in the following context, “let’s do a few more runs of X” or “I’m down for one more run” or “I hate running this mission because the enemies are too annoying.”

#59. Alcohol Sweats happen when the body is dependent on alcohol but has not ingested any for a certain period of time. Depending on the degree of dependency, these sweats can emerge minutes to hours after the last drink. People experiencing this may suffer from dehydration, flushed skin, insomnia, and persistent headaches, even while consuming alcohol. And while a “nasty odor” isn’t a direct byproduct of Alcohol Sweats, it often accompanies this condition if the afflicted is not careful about their hygiene. My old friend from high school suffers from this condition and you can smell him through six walls made of pure lead even after spraying the strongest of odor-fighting aerosols.

#60. Scotch is a brand of tape developed by a company called 3M. It’s not some random name someone came up with for clear, thin tape that you find in offices or schools – it’s a brand name with a trademark and a rights-reserved and everything. I didn’t know this until doing research for this piece.

#61. Star Trek: Enterprise aired from September 26, 2001, to May 13, 2005. It follows the adventures of the crew of the first starship “Enterprise,” commanded by Jonathan Archer. The show has been met with a lukewarm response by the Star Trek community, but I quite enjoyed my time binging it in full nearly ten years ago. The season finale is questionable, however, and divisive among fans.

#62. My personal belief is that nostalgia is some sort of complex Pavlovian response – also known as “classical conditioning” – which is a behavioral procedure in which a biological stimulus is paired with a neutral stimulus: a dog drools at food, a bell rings every time the dog sees food, repeat this process, and the dog now drools at the bell because it associates the bell with food. In our story’s example, there was a soft orange glow illuminating the office the first time David played Phantasy Star Online; as such, he insists on that lighting being present every time he plays Phantasy Star Online. This insistence is to replicate the original feeling of playing the game, even though the “original feeling” is long dead, only returning as a shade of its former self; forever fading fast. If David happened to walk into a similar room with a soft orange glow, he would instantly think of Phantasy Star Online; and vice versa: if he played Phantasy Star Online, he would think of the soft orange glow and want it to be present. It’s not quite the same, but it’s similar enough to be you-might-on-to-something material – maybe.

#63. 7-Eleven is a convenience store franchise found all over the United States. The first 7-Eleven popped up in 1927. It’s famous for its human-baby-sized mega-gulp Slurpees and fountain drinks that may or may not cause cardiac arrest upon the final sip; as such, drinking an entire mega-gulp is like playing dice with the fates: alea iacta est. Sometimes the fountain drink machines will mismix the solution or run-out-of-syrup and spit out poison-death-water instead of Sprite or Coke or whatever; this is especially dangerous with Sprite because you can’t tell if it’s poison-death-water until you take a sip; however, if you observe the Sprite pour closely, you’ll notice less bubblies or carbonation, which is usually a decent indicator of poison-death-water (it took years of practice to figure this out). My friend once got a mega-gulp of poison-death-water and, upon taking a sip in the parking lot, immediately threw the cup at the 7-Eleven window. I turned to him like I was looking at Charles Manson, and he said only one word: “Run.” We ran.

#64. In Greek mythology, the Moirai (also known as the Fates) were the personification of destiny. Three sisters: Clotho, who spun the thread of life; Lachesis, who determined the length of the thread; and Atropos, who cut the thread; birth, life, and death. The Moirai were popularized in Disney’s 1997 film Hercules, where – in addition to cutting strings – they passed around a loose eyeball used to see into the past, present, and future.

#65. Phantasy Star Online features a haptic feedback system in the form of literal in-real-life shaking due to how frustrating the combat system can be. This frustration stems from one single aspect: a single hit will knock down most characters (depending on their DEF stat), and the get-back-up animation takes 3 whole seconds (I counted). While this may not seem like much in text, it feels 100x longer in-game, and it adds up quickly. The rage grows with each knockdown. Mechanically, this is one of the aspects of Phantasy Star Online that I feel most critical of. Sega, for some reason, thought it was appropriate to take the player out of the action for 3 whole seconds – removing control from the player entirely; this is antithetical to game design, especially when it can result in a stun-lock when being surrounded by attacking monsters. Developers can include ways to make games tough without taking control away from the player; I’ve seen it done.

#66. “Popcorn ceiling” is a ceiling with a bumpy or rough surface that looks similar to popcorn or cottage cheese. It’s made by spraying a mixture of paint and tiny particles of polystyrene onto the ceiling, and if the home was built prior to 1979, it was likely mixed with asbestos, which can cause mesothelioma and lung cancer. Popcorn ceilings were originally favored between the ‘80s to early 2000s because they covered up flaws and made the room quieter; however, they have since fallen out of fashion. The first thing most modern homeowners do when they buy an older home nowadays is say, “We have to get rid of the popcorn ceiling.”

#67. In actuality, the Psycho Wand would drop as a ???-Rod that would then need to be appraised by the TECHER in the Pioneer 2 shopping center, but this entire process would be anticlimactic to the story, so I made the executive decision to manipulate the truth a bit here, and I’m not ashamed of doing so. This is when the sunglasses lower from the top of the screen and land on my face and the words “deal with it” flash at the bottom.

#68. If you grew up in the ‘90s or early 2000s, you likely know who Lisa Frank is. Her artwork was all over kids’ lunch boxes, trapper keepers, and binders during that period. Her artwork typically features animals swimming in seas of rainbows or floating through the clouds of what-has-to-be alien planets. It’s all very psychedelic. What you may not know, however, is that Lisa Frank may or may not make the artwork herself; as it’s all branded “Lisa Frank Incorporated,” and Lisa Frank herself is never specifically cited as the artist. Lisa Frank is a businesswoman, first and foremost, and is mysterious and secretive and has done only a few interviews, and in at least one video interview (with Urban Outfitters in 2012 per Wikipedia), she requested to have her face blurred out. This mysteriousness is likely driven by a desire to stay out of the public eye, which is a wise decision – but it makes her all-the-more interesting.

#69. PowerPoint (or: “Microsoft PowerPoint”) is a presentation-creation program originally created for Macintosh computers but later purchased for $14 million by Microsoft in 1987. PowerPoint originally utilized an intuitive UI that allowed users to create “slide-based” presentations intended to be shared on a large screen. PowerPoint was known for its ridiculous “WordArt” that utilized Lisa Frank-like coloring, polygonal word shapes, odd shadowing, and super-deformed lettering; in later versions, you could apply animation to certain presentation elements, such as: zooming, slide-ins, twirl-ins, fade-ins, and much more. PowerPoint has become increasingly more difficult with the continued addition of new features that no one asked for and is a great modern example of “feature bloat”; regardless of all that, PowerPoint has monopolized the presentation-tool market and continues to be the #1 tool used in the corporate world. Nowadays, PowerPoint presentations (also known as “decks” in corporate hell) serve as a great way to pretend-like-you-really-know-what-you’re-doing when you’re really just wasting everyone’s time with stuff that no one cares about; these presentations are then emailed to the meeting audience as an attachment with a brief recap in the body of the email; the PowerPoint is then saved in some folder within a folder and subsequently never opened, and then forgotten about; and in this way, PowerPoint decks are to corporate goons as Pokemon cards are to the annoying rich kid that you knew in middle school.

#70. Born May 31, 1930; starring in over 60 films; Clint Eastwood often played characters who would walk slowly into tense situations – usually saloons – and quickdraw everyone in the place at the first sign of danger. He was known for his rugged stoicism, gruff manner of speaking, chiseled jaw, and dirt-handsome face. He usually portrayed anti-heroes or ex-bad-guys forced back into a life of violence due to some heinous event outside of his own control. “I don’t kill people no more – OK, I’ll do it again just this once.” Eastwood is best known for his roles in Western films, particularly The Good, the Bad and the Ugly (1966), in which he wore his infinitely-copied outfit: a vest covered in a brown poncho tossed over his shoulder and a brown cowboy hat. He popularized the cultural meme of “Go ahead, make my day,” which is uttered by people of all ages even today.

#71. The Sega helpline used music from Echo the Dolphin as their hold music back in the ‘90s and early 2000s. I know this because I was a kid who frequently called the Sega helpline back then. The specific track used was “The Marble Sea” from Ecco the Dolphin Sega CD. The track can be found here. This song is what I envisioned playing in the ambiance during the rest of this chapter, so if you’re able to play it while reading: please do – starting now. Play it on a faint, low hum so that it’s not overbearing; so that it’s just kinda there in the background, setting the mood. (A side note, the 1-800-SEGA-ROX thing was made up, I don’t remember the actual number and I couldn’t find it online.)

#72. The official North American Phantasy Star Online Dreamcast servers were shut down on September 30, 2003. Note that the Dreamcast was discontinued roughly two years earlier on March 31, 2001. This means new bytes for PSO were being written for 913 days after the final Dreamcast was manufactured.

Part 1


(Originally published on 4/28/2024)

#ComputerGames #PhantasyStarOnline #Fiction

soft restart my heart erase my memory card make me a new game

#poetry

title-without-text.png

Chapter I: Pay-to-Piss

“Those damp piss dollars add up.”

Imagine an untamed wilderness full of precious woodland creatures living in their hidden tree holes, eating their foraged tree nuts, swimming happily in the same shimmering ponds they drink from, all surrounded by jewelweed, beautyberry, hydrangea, milkweed, phlox, dandelion, and clover. Now imagine that you are a disembodied presence just sort of floating around above this wild splendor, and you have eighty thousand dollars burning holes in your large ghostly pockets – what would you do? The shrewd trader may invest this money into stocks, placing their fate in the hands of capricious market forces; the selfless do-gooder may donate this money, giving that money back to the people who truly need it; the hardcore gamer may ignore the woodlands altogether, spending this money on the ultimate PC complete with one-hundred-terabyte solid-state drive that contains literally all the games; the bleeding-heart socialist may evenly distribute this money, sharing the wealth amongst the community; the amateur writer-philosopher may bemoan the current state of humankind, burning the cash before writing a long essay about how money is the root of all the bad stuff in the world; and the venture capitalist may use this money to bring in a fleet of bulldozers, tree harvesters, tractors, and backhoes to raze the land bare, exterminating thousands of breezy birds, caterwauling coyotes, rummaging raccoons, funny foxes, war-dancing weasels, and dashing deer – all in the name of building The World’s Greatest Theme Park.

Many children of the millennial age got their first taste of venture capitalism through Chris Sawyer’s 1999 theme park simulation computer game, RollerCoaster Tycoon; a beautiful isometric crash course in finance, business management, and capitalist-systems-of-ethics which dictate that drowning park guests or trapping them in maze-like pathways with no exit is detrimental to overall financial success because no one wants to go to a theme park where the disembodied ghost boss is being a megalomaniac; and in a roundabout way, this is one of the benefits of capitalist greed: dead customers don’t pay to ride Revenge of the Vomitnator. But RollerCoaster Tycoon teaches the downsides of capitalist greed as well: the ease at which capitalism gives way to exploitation; the fact that people are willing to pay up to a dollar to use the restroom because they have no other option besides urinating on a park path, which is a misdemeanor crime with a sentence of up to one year in jail in most parts of the United States.

The bottom line is that killing customers hurts the bottom line, but forcing customers to pay-to-piss increases profit margins; public toilets have an upkeep cost after all, and in RollerCoaster Tycoon that upkeep cost in a park of roughly 1,000 guests is about $50/hour or $0.83/minute. Those damp piss dollars add up, and if guests start complaining just remind them that it’s all in an effort to build The World’s Greatest Theme Park.

This pay-to-piss mentality is at the foundational core of RollerCoaster Tycoon, where being a capitalistic control freak is encouraged through the ability to tweak every little thing about your park. From wait times, load times, the color of the paths – black is the go-to choice as the heat absorption of the black-painted cement leads to slightly warmer in-park temperatures which leads to thirstier guests who will pay more for drinks at Señor Slurpy’s Soda Shack, or at least that’s what Six Flags is doing; keeping in mind that “No outside food, beverages or coolers may be brought into Six Flags” and all the water fountains are broken and a bottle of water costs $12 from the vending machine – to ride speeds, coaster rail types, which music plays on which attractions, the cost of literally everything – including umbrellas, which can be sold for as much as twenty dollars each because no one wants to get rained on – and even things like the costumes that park entertainers wear and the shirt colors of the mechanics and handymen who are criminally underpaid because every penny pinched is then used to line some sleazy executive’s pockets – or rather, build The World’s Greatest Theme Park.

image.png *in the Roman Quarter, you will Pay-to-Piss and you will like it

As if you were a magical hand in the sky or a god of the gaps, the placement of attractions, restaurants, scenery, pathways, and amenities is within the full control of the disembodied presence that you – the player – assume in RollerCoaster Tycoon. In fact, like most simulations, the majority of the fun lies not in the Excel-sheet-like money-management aspects of the game but in the perfect placement of every little thing to create The World’s Greatest Theme Park both financially and aesthetically. And placement is very important, as clever placement of pathways, fountains, Roman columns, lamps, mounted televisions, marquee signs, gelatinous cubes, giant mushrooms, gravestones, Roman statues, massive pumpkins, spooky skeletons, Alice in Wonderland-like chess pieces and playing cards, candy mountains, pyramids, ugly postmodern art exhibits, and perennial woody plants of all types increases the excitement rating of nearby attractions; this leads to greater income downstream as you can charge more for an attraction based on its excitement rating rounded down by the decimal. For example, you may have a coaster with a baseline excitement rating of 6.00, but five Minervas and a handful of Roman columns later and that excitement rating chariots to 7.10, which means guests will pay $7.00 for each ride on the giant-metal-death-trap. And the placement tricks don’t end there: placing pretzel stalls near drink stalls allows you to gouge prices on drinks because These Pretzels Are Making Me Thirsty#1 and strategic placement of ATM kiosks ensures guests can afford those absurdly overpriced pretzel-induced beverages, and placing one free attraction near the entrance of your park effectively tricks guests into extending their visit.

This is just scratching the surface; once you’ve discovered each of the capitalistic-control-freak tips and tricks in RollerCoaster Tycoon, Oxford University might as well give you an honorary bachelor’s degree in marketing and sociology because you are already a gold-certified master manipulator of human behavior.

Chapter II: The Executive Leadership Team

“It’s revolution, baby.”

Capitalism’s avarice begets a certain level of cleanliness, which is yet another downstream benefit of praying to the gods of worldly possessions and arithmetic. No matter how high the excitement rating on your roller coaster might be, guests don’t want to wade through small pools of vomit with bits of trash floating about while on the way to those exciting attractions; and guests who don’t ride, don’t pay. In this way, even the most heartless of executives are forced to hire some handymen to sweep, empty the trash cans, and scrub vomit off the pathways outside the exit of Revenge of the Vomitnator.

The same downstream benefit of capitalism exists for park safety: if there are violent gangs of centurion-attired children brandishing spiked clubs roaming the paths of the Roman Quarter, park guests are less likely to go to the Roman Quarter and much less likely to return to your theme park ever again. In this way, even the most heartless of executives are forced to hire some security guards to protect their investments – or rather, their park guests. And park safety doesn’t stop at park security; the rides themselves need proper maintenance to stay up to par with state safety regulations. (In the United States – as of the publishing of this article – all but six states have theme park safety regulations enforced by law; those unregulated states are: Alabama, Mississippi, Montana, Nevada, Wyoming, and Utah.#2) If theme park executives were to cut corners on safety regulations, guests may find that the catapult launch launches them right into the nearby pond or, worst case, decapitated after their raft goes airborne into a metal shaft at just the right angle to tear their neck asunder, leaving parts of the trachea and esophagus just kinda dangling from the exposed-head-hole while the head itself spirals through the air squirting blood like one of those oscillating yard sprinklers until the skull cracks on the pavement below simultaneously popping the eyeballs out from their sockets like a jack-in-the-box wound way-too-tight. And of course, these types of “unexpected accidents” are terrible for business. In this way, even the most heartless of executives are forced to hire a few mechanics for regular ride inspections and repairs.

To the far less cynical eye, it may appear as if the Executive Leadership Team of Diamond Heights – The World’s Greatest Theme Park – actually cares about the park guests, but let’s pull back the wool for a moment. While the Executive Leadership Team did hire security guards to keep the guests safe, they did so only to ensure guests don’t get mugged so that guests will continue to visit the park thus continuing to spend money; and while the Executive Leadership Team did hire handymen to keep the park clean so that guests don’t get nasty and sick, they did so only to ensure that guests aren’t complaining so that the guests will continue to visit the park thus continuing to spend money; and while the Executive Leadership Team did hire mechanics to keep the rides safe, they did so only to ensure that guests aren’t decapitated because that will surely put the park out of business.#3 So while it may seem like the Executive Leadership Team at Diamond Heights really cares a whole hell of a lot about human beings what they actually care about is reputation and profit.

An argument could be made that the Executive Leadership Team of Diamond Heights actually cares about their employees too, but this is yet another capitalist fabrication. Diamond Heights only pays its mechanics $80/month, or $0.46/hour; security guards only make $60/month, or $0.35/hour; and handymen make a meager $50/month, or $0.29/hour. When considering that Diamond Heights turns $5,000 in profit every month, these slave wages become inexcusable. And – yes, those are fictional computer game numbers from the hit 1999 computer game RollerCoaster Tycoon, but the numbers in real life aren’t much better. The average security guard at Six Flags Over Georgia is paid $18.75/hour,#4 which is $37,500/year. When we consider PCE (“Personal Consumption Expenditure”) in Georgia, which is $47,406/year per person as of 2022,#5 this means the average Six Flags Over Georgia Security Guard needs to take a second job at Burger King to cover the remaining $9,906 needed just to afford basic expenditures, or get a roommate that they will end up hating within three months. The point is, while average real-life wages are much better than RollerCoaster Tycoon’s abject poverty wages, they’re still nowhere near where they should be to ensure a comfortable existence within not only the state of Georgia but the entire United States.

And – yes, an argument could be made that the Executive Leadership Team at Six Flags Over Georgia really cares about their employees; they might even give their employees some paid leave and health insurance, but they fail to adequately compensate them compared to the cost of living; and while arguments could be made that Six Flags cannot afford to pay their employees more because they as a company don’t really turn a profit month-over-month – which is true, in January 2023 they only turned a small profit of $1,358#6 – this becomes a whimpering point when considering that the CEO and CFO of Six Flags Entertainment Corp make $1,923,775 and $1,129,746 per year respectively.#7 Now cut those executive salaries in half and suddenly Six Flags Entertainment Corp is making a significant profit month-over-month. Those big numbers are much bigger than how much the Six Flag Executive Leadership Team actually cares about their employees – which is none, zip, zero care. To the Executive Leadership Team: employees are numbers on spreadsheets, expendable tools that are easily replaced, and this is not unique to Six Flags – it’s an inherent feature of capitalism.

image.jpg *numbers go down when you kill your customers and don’t clean your park

Don’t, even for a second, think that any corporation truly gives a shit about you – even with heavy regulation telling them to give a shit about you.

Human society started from a state of pandemonium, slid into violent tribalism, morphed into a hellscape of feudalism, and then gradually evolved into a network of highly-regulated, complex nation-states vying for control over the planet’s resources through the proxy of money, with slavery and war riding in the passenger train of the roller coaster along the way. Progress has been made, and continues to be made, and with every bit of progress comes more regulation. Today, capitalism across the world is heavily regulated – labor laws (not enough), consumer protection laws (not enough), antitrust laws (not enough), some environmental stuff (also not enough), and much more – yet CEOs like Selim Bassoul make nearly two million dollars a year while people on the ground floor doing his dirty work and getting his coffee make barely three percent of that.

The Executive Leadership Team would pay their employees nothing if they could get away with it – and they’d laugh and dance and sing all the way to the bank while doing so. The only thing stopping them are those pesky regulations.

But there is a nagging question that remains – if humans are so selfish, where did these regulations come from? The regulations seem to be geared toward a semblance of fairness and well-being. Is there something like kindness in the human heart out there in the shimmering distance? On the one hand, it’s nice to believe that humanity has a glimmer of benevolence within its collective psyche, but on the other hand, it’s far easier to explain the emergence of regulation using the same logic that the Executive Leadership Team at Diamond Heights uses to justify the expense of paying for a mechanic to repair Revenge of the Vomitnator: as human history progressed, intelligent people in powerful positions started to realize that life for the average peasant under feudalism was leading to famine, disease, and high mortality rates, and if the feudal lord’s serfs died, those lords would have no one to tend their farms and stimulate their little suffer economies. Thus, it became in the feudal lord’s best interest to enact policies that improved the lives of their subjects. And as more of these pro-serf policies were enacted, the feudal lords’ supreme power slowly slipped away into the shimmering distance. Unbeknownst to them, the feudal lords were digging their own graves, and the lords who refused to dig ended up with their heads on a pike after a peasant revolt.

The feudal lords need to keep their serfs alive in the same way that the Diamond Heights Executive Leadership Team needs to keep their employees alive in the same way that any modern government needs to keep their citizens alive: without the serfs to farm the grapes, the wine stops flowing; without the workers to maintain the theme park, the roller coasters fall apart; and without the citizens to spend the money, capitalist society collapses like a poorly constructed Jenga puzzle. Without regulation, society collapses into anarchy – and anarchy is not good for business.

What the Executive Leadership Team doesn’t want their workers to know is that the workers are the entire Jenga puzzle. The Executive Leadership Team sees themselves as being above the puzzle and, as such, not part of the puzzle at all. If all the workers walked out of Diamond Heights, the trash would pile up, the vomit would flow, the rides would break down, the guests would die, and The World’s Greatest Theme Park would turn into The World’s Greatest Dumpster Fire.

Chris Sawyer knew this basic fact about capitalism too: firing all the employees in RollerCoaster Tycoon tanks your park rating faster than a broken coaster track kills its riders. It’s just that intuitive – no workers, no business. Without workers, there’s anarchy, and anarchy is not good for business.

When workers walk out: it’s revolution, baby.

Chapter III: Enter Mason

“… for my Blortjaz …”

Capitalism creates fake love and fake kindness – but isn’t this better than no love or kindness at all? The obvious answer to this question is: yes. The more interesting question is this: is true love and true kindness better than fake love and fake kindness even if they both produce similar results – and if so, why?

Let’s explore this.

Enter Mason. (And I promise this is going somewhere.) I met Mason online about a year ago as of the writing of this article. He was developing a computer game and was irresponsibly sacrificing his entire livelihood to do so. Mason seemed to have a deep passion for his project. To keep his identity a secret, let’s refer to this computer game project as Blortjaz, a name as nonsensical and coprophilic-sounding as the real name of the game he was actually working on.

Blortjaz was set in the near future and loosely inspired by the idea of “what if Donald Trump turned the world into a post-apocalyptic wasteland?” It was a text-based role-playing adventure game, and as such, it was very niche, appealing only to a limited audience of older gamers who grew up playing these types of practically-no-graphics games. But I am drawn to niche projects and oddball endeavors, and I am also intrigued by the passionate people behind them. So, my interest was immediately piqued when Mason added me as a friend on the social media network Mastodon.

Mason would post screenshots and brief gameplay videos of Blortjaz, and with each post, he would ask for a donation. Several months and hundreds of gameplay-donation posts later, he started mentioning that he would not be able to continue working on Blortjaz because he was struggling financially and couldn’t devote time to a project that wasn’t bringing in any income or “true fans.” Mason would often say things like, “I am operating under the 1000 true fans model. If each true fan gives me a dollar a month, I will be set to work on Blortjaz comfortably.” This should have been the first red flag because passionate people don’t typically abandon their still-in-development and very niche games if those games don’t provide an immediate return on investment – especially when the game was still in development and oh so very niche. But being the fool that I am, I donated a non-zero amount of money to Mason to help him realize his Blortjaz.

After donating to Mason, everything changed: before, he never showed much interest in my own writing, but after the donation he suddenly started linking to my work, quoting it, and even going as far to say that it was “like Neal Stephenson and Douglas Adams combined,” when, in hindsight, this is clearly an insult to both Neal Stephenson and Douglas Adams. This should have been the second red flag waving in my face, but I was too flattered to notice at the time.

Mason continued “advertising” my work until one day he reached out to me directly through a private message on Mastodon. His message read something like this: “My Blortjaz is not making any money, and I am living out of my car, eating mustard packets from McDonald’s to survive. I don’t even have enough money to pay my cellular bill, and if I can’t pay my cellular bill, then I can’t access the internet and won’t be able to continue work on my Blortjaz. Could you please, just this once, spot me the money for my cellular bill?”

Feeling sorry for Mason and still very interested in his weird Blortjaz, I gave him the money for his cell phone bill.

image.png *a window into Mason’s world

Momentarily content with my charity, Mason continued to sing praises for my work. However, a few weeks later, he private messaged me again asking for more money – then he asked for even more, and then more and more and more, “for my Blortjaz,” he would say. All the while, he was posting hourly on his Mastodon account, and none of those posts were about Blortjaz. Instead, he slipped into very weird justifications for killing children: “I have sympathy for the suffering of children in the US, Ukraine, and Israel. [sic] not in any country who attacked them or invaded them,” and started spreading thinly-veiled anti-trans rhetoric: “Mental illness should not be encouraged.” Basically any vague far-right dog whistle circa 2020 you could think of, he was posting it.

Mason’s bizarre breaks in character became so frequent, and Blortjaz became so infrequent, that I started to suspect that he was a fraud. Even if Mason was still working on Blortjaz – which it was clear from his post history that he was not – he was doing nothing to better his own situation, was espousing some weird stuff (understatement), and only continued to ask for money while showing no signs of being in any danger due to his self-proclaimed McDonald’s-Mustard flavored abject poverty. From that point onward, I ignored Mason entirely, but he would continue to message me, asking for more money.

Once I started to ignore Mason, something interesting happened: he stopped “advertising” my writing altogether. You see, in Mason’s mind, since I was helping him with monetary donations, he thought he would help me too – by “advertising” my work. This by itself isn’t terrible until I realized that Mason didn’t truly care about my work; he only cared about flattering me to ensure that I continued to give him money. I was an investment. And while I appreciated it, I never asked for his help. I don’t make any money from my projects to begin with. I do it for, like, the art, dude – the journey, the self-improvement, with a bit of narcissism mixed in. Making the Best Damn Piece of Literature on Computer Games is itself the reward, and being known as The Writer of the Best Damn Piece of Literature on Computer Games is a small part of that as well; there’s some vanity, there’s always some vanity in everything, but money has neverever been part of it for me.

Mason’s glaringly obvious quid pro quo made him entirely untrustworthy. And while my motivations may not be entirely altruistic, Mason’s were devoid of altruism whatsoever. Mason sees people as cash-money machines, and if anyone shows him even the smallest bit of support, he subtly manipulates that person so that he can continue to personally benefit off of that person, hence the “free advertising” he was doing on my behalf (that I never asked or expected of him) and the discontinuation of that “free advertising” when I stopped being a source of income for him. To Mason, I was only a long-term investment. I was a quid for his quo, a tit for his tat – or something.

Now that you’ve reached the end of this personal tangent, here’s the point: Mason is the poster boy for true capitalism. His values, his behavior, his outlook on life – he is what happens when you worship the god of arithmetic. Mason’s Blortjaz is nothing more than a product that he is selling you – albeit an incomplete product, but a product nonetheless. Mason will brown-nose, flatter, and lie to you, all in an effort to cajole money from you, and in this way, you can never trust him. Mason may call you his “true fan,” but what you really are is his customer. The moment Mason can’t drain money from you is the moment he stops caring about you. The mere presence of money in a relationship corrupts the relationship on some level – leading to issues of trust and entitlement.

To answer the original question: Mason is the reason that real kindness is better than fake kindness. It’s a matter of trust.

Chapter IV: The World’s Greatest Theme Park

“Soon, we will capitalism ourselves out of existence.”

Before we move on, I present to you a question: would you rather have brain surgery performed on you by a doctor who went to medical school because they were really passionate about gray matter and fixing brains, or would you rather have your head cut open by a surgeon who only went to medical school because brain surgeons make a lot of money? Carefully consider your answer while reading this chapter, and if the answer was immediate, consider why it was immediate.

Just like Mason, the kindness of capitalism is tit for tat, quid pro quo, You Pat My Back I Pat Your Back ad infinitum. Capitalism’s version of kindness comes with stipulations – the ever-present feeling that there’s something expected from you in return. And if you don’t provide a return on investment, you’re worthless, quickly abandoned, and replaced by someone with a higher ROI. We see this all the way down the capitalist food chain, from fast-food chains to television networks to hospitals to news outlets and even to small online content creators (note that someone who labels themselves a “content creator” is ninety-nine-point-nine percent of the time pretty much telling you, “I’m only in it for the money.”)

This may sound harsh, as if I’m saying that your local hospital nurse is only in it for the money and doesn’t actually care about you, as if all people are little demon-spawn scurrying about waiting to prick you with their figurative pitchforks, but it’s not necessarily the people who are demonic – it’s the hellish system that they find themselves in. Even if people have altruistic intentions, the capitalist system coerces them into prioritizing money above everything else, undermining their altruism.

Take, for example, two people with Bloaty Head Syndrome, a fictional condition from the computer game Sim Hospital, in which the head inflates with air and needs to be deflated with a pinprick. The first bloaty-head person has an insurance plan that pays out $3,568 for the treatment. The second bloaty-head person has an insurance plan that pays out $1,576 for the treatment. The receptionist has been instructed by internal policy to prefer patients whose insurance pays more, so the second bloaty-head person is denied treatment in favor of the first. In the hospital industry, this is a well-known practice called “cherry-picking.” The Chief Financial Officer of the hospital may say something like, “We’ve been going to our lowest payers and either demanding increases from them or canceling those contracts that we view to be inadequate and simply admitting patients whose insurance will pay us more,”#8 while twirling their mustache, slobbering on a Cuban cigar, and blowing smoke from their nose and ears and mouth – presumably from the cigar, one would hope. Meanwhile, back at the front desk, the sweet receptionist just wants to keep her damn job so she can feed her two children.

Capitalism as a system is not altruistic and, in fact, turns people anti-altruistic due to its primary doctrine of Money Over All Else. The higher one rises in the employee hierarchy, the less kind they tend to become; and if plotted on a line graph comparing acts-of-kindness-over-time to yearly-salary-increases, the lines would form a perfect X. I posit that this is not necessarily because people are inherently evil or unkind themselves (although many are when considering most standard systems of ethics), just that the system they participate in changes their behavior to appear unkind. Even you – the reader – are not immune. Statistically some of you will eventually find yourself on an Executive Leadership Team monthly call presenting a slide deck about how cutting 15% of the workforce is actually a good thing and that the new health insurance plan which has exactly the same benefits as the old plan is 12% more expensive for the employees because the company had to switch providers but don’t worry because you are proactively curbing the employee backlash with help from the marketing team which came up with the catchy name “WeCare Health Plans” with four different tiers of care – the final being UltraCare which is a whopping $350/month – and will be putting the names of employees who sign up for the UltraCare package in a raffle for a free iPhone. The presentation is met with great fanfare and applause, and many executives request a recap email with the presentation attached. But can you really blame yourself at this point? You’re just going through the motions of the monstrous system that you were thrust into – what else could you do, forgo all material possessions and live in the woods and refuse to participate in capitalist society at all? (The answer is yes, probably yes.)

The whole health-insurance-plan-system thing itself is overwrought with baked-in stipulations that undermine the healthcare plan’s surface-level kindness to begin with. If we take the WeCare Plan at The World’s Greatest Theme Park as an example, the stipulations are as follows: employees have to sign legal employment agreements that contain their own sketchy stipulations; employees must surrender a portion of their pay to cover the plan; employees have to follow the Employee Handbook to the letter or else; employees still have to pay out-of-pocket fees for each medical visit (many plans do this, but more expensive plans may offer a special credit card that you can use for these fees – of course that’s an additional cost); employees sometimes have to do something a little unethical when the boss asks nicely; and employees must neverever complain lest they run the risk of losing their job entirely. The healthcare plan is a small kindness, but this kindness is undermined by The Man with a very shaky trigger finger who happens to be holding a gun to the employee’s head.

And – yes, like your hardcore-capitalist stepfather or someone like Mason may tell you – employees who don’t like their jobs can always find another job, with the same stipulations, of course. That same hardcore-capitalist stepfather may also tell you that the American healthcare system is The World’s Greatest Healthcare System and that you can walk into literally any emergency room in the country and they cannot refuse to treat you. That’s technically true for things like broken bones, blistering burns, bated breathlessness, pernicious poisoning, vicious vomiting, and crippling concussions, but you will be handed a large bill after your visit, and you are expected to pay that large bill. If you don’t pay that large bill, the hospital can garnish your wages – the very same wages that could not pay for the initial hospital visit to begin with. The hospital will get their money somehow, even if you can’t pay for it immediately. You will pay for it over time, and this over-time-paying-for-stuff will ensure that you stay poor for a long time. Thus, the Cycle of Poor persists like a roller coaster with never-ending loop-de-loops.

image.png *the Cycle of Poor persists

My hardcore-capitalist stepfather would often say, “You’re complaining about capitalism while benefiting from capitalism.” This was the end-all-be-all counter to any anti-capitalist argument: since capitalism allows me to drive a car and watch television, capitalism is the best and I am wrong – or something. This is a variant of the “you’re complaining about social media on social media?” argument or the classic “you’re saying we should fix society, yet you participate in society?” argument. Each of these arguments posits that since the opponent of the thing is doing the thing, they are a hypocrite and therefore their position is invalid. Yet this does not take into account that personal hypocrisy itself does not undermine the truth value of any individual statement. For example, I used to smoke cigarettes, yet I would tell my daughter to neverever smoke because cigarettes are harmful to your health. Does the fact that I smoked cigarettes myself undermine the truth claim that cigarettes are harmful to one’s health? No. They are separate things entirely. In fact, calling someone a hypocrite as a means to refute these types of arguments is nothing more than a personal attack on the person making the claim.

The more advanced argument that a hardcore capitalist might use is, “Capitalism has brought about the most prosperous era in human history and has done so at incredible speed, therefore capitalism is good” or something. It is true that we are living in an era of unbridled innovation and technical achievement, much of which was inspired by the competitive spirit of capitalism. You’re likely reading this on a flat-panel monitor or a smartphone built out of materials mined by slaves in the Congo,#9 and this technology was unthinkable only 40 years ago. Since the Industrial Revolution, technology has advanced under capitalism at an incredibly fast pace – arguably faster than ever before. It’s nearly self-evident that if you’re reading this article, there was some capitalism at play making this experience possible. But the fallacy here is assuming that capitalism is the only path that could have led us to this point, akin to believing that since my car gets me to the nearby park, it’s the only way to get there. This assumption does not logically follow. What if my home was closer to the park, so I could just walk or ride my bike there? What if I took the bus to the park? What if I passed out from drinking too much wine and woke up in the park with no recollection of how I got there? There are many possibilities beyond just that one thing that worked that one time.

My hardcore-capitalist stepfather would often tell me that capitalism works so well because it plays to humankind’s selfish nature: people want to have a lot of stuff, and people want to have a lot of power. People can make a lot of money by producing innovative goods and services, and money affords more mobility in society, which equates to more power; it follows that money is a proxy for power. My stepfather may even go as far as to say that capitalism would always exist, even if we reset humanity, because capitalism is selfishness, and selfishness is at the core of the human condition. He would go on to argue that capitalism not only promotes this selfish desire for power but also encourages innovation by fueling competition. You may have a cool theme park now, but your competitor just made an even cooler theme park, so now you have to make your theme park even cooler than theirs, and so on. The underlying idea is that through constant innovation, we will eventually create The World’s Greatest Theme Park and become Theme Park Gods or something. But The World’s Greatest Theme Park never comes, it’s never quite great enough because capitalism doesn’t have an off switch. Capitalism requires continued competition and a continuous circulation of cash – the line must always go up.

Capitalism’s supposed endless cycle of innovation eventually slows down and then stagnates, and the computer game industry is one of the greatest examples of this. When people like Mason take over the industry – as we are seeing today with Activision, Microsoft, and even Sony – we get quick yearly cash grabs, cheaply produced downloadable content at high prices, and broken games that may or may not be fixed with future patches. The Masons of the world find ways to swindle consumers out of money, and this is especially easy in the absence of strict regulation preventing publishers from buying up all their competition, resulting in the release of low-effort copy-paste jobs with a higher number tacked onto the end of the title that consumers still purchase for some ungodly reason; and people call this “Triple-A Gaming.”

Anything that can be created is eventually corroded by the presence of money because money becomes more important than the creation itself. Sure, there are some exceptions to the rule: Nintendo is still frequently creative, as are many independent developers, but the list is becoming smaller as the industry becomes dominated by these Call-of-Duty-Assassin’s-Creed-FIFA-Overwatch-Battlefield-brained corporate clowns who sit around all day brainstorming more devious ways to spend less money while simultaneously making more money without having to cut their own egregious salaries.

Thus, we come to one of the capitalist’s central arguments: “But without monetary incentive, people won’t have a reason to make anything!”

Consider the creator of RollerCoaster Tycoon, Chris Sawyer. Before RollerCoaster Tycoon, Sawyer had a true passion for developing computer games. He started developing his own computer games in the late ’80s, using a Memotech MTX. And although he sent these games to publishers for consideration, his motivations were not solely to make money. When asked about his motivations for creating RollerCoaster Tycoon during a 2016 interview for Eurogamer, Sawyer stated, “I just kind of worked on ideas which I thought were fun at the time.”#10 Sawyer did what he thought was fun without consideration for downstream return on investment. Sawyer did go on to publish and sell RollerCoaster Tycoon, but the core motivation for creating the game itself was a passion for computer games, roller coasters, and fun – not money.

Chris Sawyer’s story resonates with me because I can relate to it on a deep level. I spend a considerable amount of time writing, having written and published around two novels worth of material within the last year alone – and I make approximately zero dollars on any of it, in fact, I lose money hosting the domain where the writing is published. I don’t put my work behind a paywall; I don’t ask for donations; and I don’t try to repackage my work in some sort of physical format for profit. It may seem like I am tooting my own horn – “I suffer for art!” – but my intention will become clear in just a moment.

Now, compare this to someone like Mason, who will only complete work on his precious Blortjaz after receiving 1,000 donations from 1,000 True Fans. Mason requires assurance that his creation will yield some monetary benefit, while Sawyer, myself, and many others do not. This difference in motivation indicates that money is not the only driving force of human creativity; instead, there exists a passion deep within that compels some people – not Mason – to create stuff regardless of material benefit.

For the record: I respect creators who sell their work, just not those who create only to sell. The lust for money not only dilutes the work itself but it’s oh-so-damn-obvious when something was created only for money that it becomes an immediate turnoff. For computer games, the example is something like the now-very-common phenomenon of having to log in to an online server to play a single-player game and there are reminders everywhere that you can skip ten levels if you spend $30 on the level-up juice or whatever; the theme park example is when leadership opts for low-quality screws for Revenge of the Vomitnator to save money, which makes it less safe but still within acceptable range of the state safety regulations; and the medical example is Dr. Cheever forgoing the whole washing-his-hands thing before performing brain surgery because he doesn’t realize just how easy it is to transfer common viruses through contact, having cheated his way through medical school and failed to read a single medical journal because he only cared about the money.

Are you still thinking about which doctor you would choose to slice your brain up?

image.png *observe The Passionate Artist, who cannot resist the urge to paint, even when standing in The World’s Greatest Theme Park

We are rapidly approaching the end of the article, and you are likely asking, “Well – if capitalism is so awful, what can we replace it with?” The answer to that is – well, I don’t know. I wish I had all the answers for you, dear reader – but, I just don’t know. I do have some ideas, however.

Capitalism has its place in the annals of human development as a force that has driven rapid technological expansion, but we have collectively hit a brick wall and I don’t think we even realize it yet. Consider early medical experiments on live human subjects that led to quickly developed cures – yes, terrible and vile and all the bad adjectives, but they produced good outcomes to the point that some could argue that these experiments were a necessary evil. In this way, capitalism is similar to the U.S. Army’s yellow fever experiments on live human subjects in the early 1900s, in which Major Walter Reed exposed people in Cuba to mosquitoes and the yellow fever virus after obtaining very questionable consent; the results of these experiments immediately reduced the incidence and spread of yellow fever, saving countless lives.#11 Just like these experiments and their sketchy consent, capitalism may have functioned as a necessary evil to deliver us to a more comfortable world (consider electricity, rock music, running water, computer games, air conditioning, and then consider everything else), but the doctrines of capitalism – the necessity for continued cash flow through innovation and thus endless expansion – are not sustainable, just like endlessly exposing people to deadly viruses for the sake of science is not sustainable.

Our first steps as a society (from a very American perspective), could be focusing our technological marvels not on personal gain but on improving well-being worldwide; we could house the homeless by building tiny homes using massive 3D printers; improve worker compensation by capping the Executive Leadership Team’s salaries (OK – not a technical marvel, just something that needs to be done); feed the hungry through vertical farming, hydroponics, and artificial meat (meat is murder); take money out of the healthcare equation by providing universal coverage, ensuring everyone has access to basic medical treatment without figurative guns pointing at our heads (also not a technological marvel, but something else that desperately needs to get done regardless); enhance and expand public transportation systems to reduce carbon emissions and improve urban mobility because cars are actually terrible; pay teachers a living wage and provide textbooks to students free through digital mediums (academic textbook publishers hate this because they are the only people really making any money on textbooks, as they [they as in: their Executive Leadership Team] take around 95% of the profit and throw the remaining pennies in the faces of the authors), and invest more in our education systems thereby equipping people to start critically thinking from a young age thereby fostering innovation that’s not solely profit-driven; and invest in the development of more community spaces to encourage the type of social cohesion that has been lost with the advent of the World Wide Web (OK – this one is more “moving away from the technological marvels,” which, as the last one in this list, seems appropriate).

Instead, we are collectively compelled by our capitalist system to make The World’s Most Foldable Smartphone, The World’s Largest Flat-Screen Television, The World’s Most Powerful Rocket, The World’s Smartest Artificial Intelligence, The World’s Deadliest Drone, The World’s Greatest Theme Park, and The World’s Greatest Virtual-Reality Headset so that we can jack-out of this doomed world that we ourselves have created. There are just so many resources dedicated to the creation of landfill fodder that one has to wonder if Oscar the Grouch is orchestrating the whole thing. We are missing the point. We are teetering on the edge of a stagnant pool full of garbage and are about to fall in headfirst; some of us are diving in nude. Soon, we will capitalism ourselves out of existence.

Capitalism had its time and its place – and this is neither the time nor place. It’s time to move on. It seems to me that we need to end the resource struggles that make capitalism necessary to begin with by forgetting about arbitrary lines on maps, forgiving the harm we’ve caused each other in the past, thus stopping the devastating revenge cycles perpetuated by this ancient harm, and finally we must unify globally so we don’t feel the need to kill each other for non-renewable resources. We don’t even need to really like each other – we just need to get along. Your first-grade teacher had it laminated on the classroom wall surrounded by cute bears and little hearts: The Golden Rule. Do unto others and all that jazz.

Now you may be thinking, “OK – this sounds cool, but how do we make it happen?”

The short-term (again, very American) answer is regulation, regulation, regulation, and more regulation – and if that means “communism” or whatever to the dude with the pick-up truck, the Confederate flags, and the faded lock-her-up bumper sticker next to one of those Calvin-peeing-on-the-word-LIBERAL bumper stickers: that’s fine. Let them seethe. They’ll get over it, and if they don’t – well, humans only live for about eighty years anyway. Society moves on, and sometimes it leaves people behind. To move society along – apart from full-blown revolution (baby) – we have to vote for it, and not just in presidential elections, but also in local elections, which have far more impact on our immediate well-being than anything else, but which many people (myself included until the last few years) have a bad habit of completely ignoring.

How to achieve each of the items on this admittedly very generic list of basic liberal talking points is a much more complicated question than I can hope to answer here; nor would I pretend to be able to, but maybe I can sway the rhetorical (from: rhetoric) battle which might help to change an individual’s ideological leanings by offering the following argument:

Let’s assume you don’t buy all the kindness stuff, and that’s fair because every day there is some kind of darkness#12 or whatever. Let’s assume that Mason, my stepfather, and all the capitalists out there are correct: that people are driven primarily by selfish desires. (I realize that I’m potentially undermining a large portion of my original thesis here, but bear with me because it’s about to get good, I think.) The Golden Rule itself is selfish. The Golden Rule’s underlying premise of “do unto others as you would have them do unto you” is, at its core, about self-preservation. We try not to go around punching people because we do not want to get punched ourselves – so why would we support any form of violence? We try not to steal from people because we would not want to have our own stuff stolen – so why would we then swindle and con people out of money? We would never want to be discriminated against by the color of our skin – so why do we do it to other people? Consider this: why would anyone hoard resources or wealth when the very act of ownership deprives someone else of something that they may need? Using the capitalist’s core tenet of selfishness, we can justify extreme altruism – because ultimately the capitalist would (selfishly) want to be treated altruistically when their back is to the wall. Capitalists lean into the selfish aspect of humanity, but they lean into it in a shortsighted, retaliatory way; conversely, anti-capitalists don’t lean into selfishness enough, instead leaning too heavily into unconditional love and virtue signaling, which makes the pro-capitalists perceive the anti-capitalists as weak, naive, and ineffectual.

The capitalists are right: people are selfish. But it’s time to flip the narrative. It’s not about selfishly acquiring personal wealth; it’s about selfishly sharing the wealth because resources are finite and I don’t want to die because mega-corporations used up all the planet’s resources trying to build The World’s Greatest Theme Park.

Of course, you’ve heard this all before. And – yes, it all sounds like a pipe dream, doesn’t it? Maybe it is. But The World’s Greatest Theme Park is also a pipe dream, and I’d rather chase my pipe-dream utopia than build the Cycle of Poor at The World’s Never-Quite-Great-Enough Theme Park.

And besides, I can boot up RollerCoaster Tycoon whenever I want.


Footnotes:

#1. Classic Seinfeld bit in which Kramer is cast as an extra in a Woody Allen film and only has one line, “these pretzels are making me thirsty!” Of course, each of the Seinfeld cast start delivering this line in their own special way, insisting their version is the best. It’s big laughs all around. Here: https://youtu.be/nIypMI_zXSQ

#2. Regulations & standards. IAAPA. (n.d.). https://www.iaapa.org/amusement-ride-safety/regulations-standards#StatesareBestEquippedtoRegulatetheAmusementParkIndustry

#3. Hollandsworth, S. (2018, July 20). Schlitterbahn’s tragic slide. Texas Monthly. https://www.texasmonthly.com/true-crime/jeff-henry-verruckt-schlitterbahns-tragic-slide/

#4. Security Guard salaries in Georgia for Six Flags, Inc. | indeed.com. Indeed. (n.d.). https://www.indeed.com/cmp/Six-Flags,-Inc./salaries/Security-Guard/Georgia

#5. U.S. Department of Commerce; Bureau of Economic Analysis. (2022, October 4). News release. Personal Consumption Expenditures by State, 2022 | U.S. Bureau of Economic Analysis (BEA). https://www.bea.gov/news/2023/personal-consumption-expenditures-state-2022

#6. Six Flags Entertainment Corp. (2023, March 2). Six flags reports fourth quarter and full year 2022 performance. Six Flags. https://investors.sixflags.com/news-and-ehich is vents/press-releases/2023/03-02-2023-110028434 (Note from future me: Upon rereading this section, I discovered an error in the passage this footnote links to; the passage erroneously states that Six Flags only made $1,358 in profit during the month of January 2023; however, the true figure is $1,358 million for the entirety of 2022 [reported in January 2023], this is obviously a much higher figure than what I cited here, but it only reinforces the point that Six Flags can afford to pay their employees more. In fact, according to the source here, this is a net-profit decrease of $139 million compared to 2021, which some executives surely huffed and puffed about hardcore; they probably even used this fact as an excuse not to pay their employees more! My point remains unchanged: Executive Leadership Team salaries need to be cut across the board; and while my error does not invalidate the point I’m attempting to make in this essay, it was clumsy on my part, hence the correction.)

#7. Salary.com, S. built by: (2023). Six Flags Entertainment Corp Executive Salaries & other compensation. https://www1.salary.com/SIX-FLAGS-ENTERTAINMENT-CORP-Executive-Salaries.html

#8. Brubaker, H. (2023, July 31). Friends Hospital’s corporate owner says the company has started “admitting patients whose insurance will pay us more.” https://www.inquirer.com. https://www.inquirer.com/health/uhs-friends-hospital-philadelphia-terminating-insurance-contracts-20230731.html

#9. Gross, T. (2023, February 1). How “modern-day slavery” in the Congo powers the rechargeable battery economy. NPR. https://www.npr.org/sections/goatsandsoda/2023/02/01/1152893248/red-cobalt-congo-drc-mining-siddharth-kara

#10. Yin-Poole, W. (2016, March 3). A big interview with Chris Sawyer, the creator of RollerCoaster tycoon. Eurogamer.net. https://www.eurogamer.net/a-big-interview-with-chris-sawyer-the-creator-of-rollercoaster-tycoon

#11. Mehra, A. (2009, April 1). Politics of participation: Walter Reed’s yellow-fever experiments. Journal of Ethics | American Medical Association. https://journalofethics.ama-assn.org/article/politics-participation-walter-reeds-yellow-fever-experiments/2009-04

#12. Lyrics from Curve’s song “Faît accompli” off their 1992 album Doppelgänger. See: https://youtu.be/FZO8eCE3cyM


(Originally published on 6/14/2024)

#ComputerGames #RollerCoasterTycoon #Ethics