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from dharmadischarge and his comics

Eternal Eclipse: Book One of The Brutal Song of Aziel Bartholomew

A prototype of my current main project which will be a comic. this is however a long fragment of a novel that will likely never be finished. I had typed nearly three thousand words by the time dawned on me that this is more visual and would work better as a comic.

Will try to only post comics and updates of making comics on this blog but thought I would share this because I dug parts of this and still do.

Chapter one

Drifting through the lake of stars. Out of the port hole of the celestial cruiser christened Giga-Death, we see a small starship large enough to hold a hundred persons drifting serenely through the lake of stars. Aziel Bartholomew lay in his bunk in his cell waiting for the trial that would lead to his execution. He knows that By the standard of the Scarlet Templars, he is guilty. He betrayed the royal family, and embarrassing the Royals is a cardinal mistake for anyone living around these parts.

The Celestial Dynasty is an empire in the galaxy known as the lake of stars. This empire has over a hundred thousand planets within its space. Each one has a king. Each king has an army. This is an age of fragile peace.

Every gambit of the political spectrum is expressed in how these planets are governed. Some near utopian democracies while others are prisons for breeding prisoners. The kingdom is diverse but power is the name of the game.

Aziel killed two of his comrades in the Scarlet Templars. They were soldiers sent with him to purge a bloc in the urban mess that is Sprawl 4. A megacity in his home world of Lohiri. It was his first day on the job. He had made it back home after some combat in the orbit while on patrol near the Hopecraft's home world. He was a proud veteran of a conflict that did not require a duel between the royal families... and their Holy weapons the Panzer Striders. Yet when he saw what they did to that family... He lost it. Without hesitation nor with fear he executed both men with his Flail Blastor pistol... They were reapers of the law by all means he was guilty. So they sent him before a council of the royal family to be judged.

So he lay in his small cell till he heard an explosion. He walks over to the port hole looking out at the wreckage not knowing why the ship is shattered but still it drifts on the lake of stars and the corpses around it.

Then next to his reflection in the glass he sees a face. With a cone hat angled off to the side. The Bright red clown nose is bulbous and absurd. the black around his eyes like gothic tears contrasting with the white painted face. The clown's red and yellow jumpsuit with blue buttons is profane and grotesque.

Aziel turns around. staring at the terrifying fool.

“Well... Who are you?” Said, Aziel.

“I am the Yama Yama Man.” Said the Clown.

“Be you a Banished Heart? Or Hoblin from the abyss to torment me?” Said Aziel.

“I am a bringer of gifts,” said the clown.

Then fanning his fingers in a dance with a twist of his wrist and a clap of his hands. In his hand appears a bag. Knotted up and balled up it is empty. Yet still in escalating theatricality, he lays the bag down reaching into and pulling out a blade.

The black blade was fat with steel. Glittering red runes on both sides said something Aziel could not understand. The blade was a short sword barely longer than Aziel's forearm. Yet the object screamed authority.

“This is Eternal Eclipse, The cunning of oblivion.” Said the clown.

Then staring at the blade in the light he seemed almost reluctant to humor whatever was on his mind.

“This is a Rune Sword of channeling. A lighting rod for destiny. A blade that needs no sharpening. A gift or a curse.”

Then in his theatricality, he kneels as if presting the blade to a king.

“Take it,” he whispers.

With a vague second of hesitation, Aziel tries to discern if this is fancy or delirium caused by spun sugar withdrawals.

“Take it!” Says a demonic voice without subtlety only dominance.

Whether afraid or Obedient Aziel takes the blade.

The clown please smiles showing golden cavity teeth. His eyes Gnarley with terror. Then he picks up the sack he pulled the sword from and places it in oblivion... it returns to the void.

Aziel looks at his eye's reflection on the blade's edge and does not know what he is considering.

“you will need this.” Said the clown holding out a round canister of spun sugar.

Aziel takes it and while blinking the clown's hand is gone as is the rest of it. Not slowly fading into nothing. but is gone as timed with Aziel's lids closing.

As if waking from a dream He in his frustration clenches the can of spun sugar in his hand and whispers “Eternal Eclipse: The cunning of oblivion...“.

chapter two

Aziel is standing with the Rune Blade. He is feeling the handful of spun sugar dissolve on his tongue. He needs channeling rings. His freedom demands it. Yet he will have to make do.

Aziel holds up the Rune Blade pointing in with the tip at the cell door.

He commands the sword “Open the door.”

The first rune on the side of the blade begins to glow red and then after its glow is vibrant the next. With each Aziel feels like he is pushing a blouder destined to roll back down the mountain. Yet, (and this is the touch of destiny) with each Rune lighting up. The door and wall around it are bending. Through sheer psychic will, The warping of steel is growing in distortion. the steel ballooning away from him until glowing red like lava the door rips outward dissolving and pouring out into the hall.

The growing heat triggers the fire alarms. Hundreds of gallons of water start pouring throughout the Celestial Cruiser. the water sizzling the steel to coolness. Aziel does not hesitate he runs.

/v\/

He pushes his mohawk out of his eyes and off to one side and peeks out looking around the corner. Wearing his Black and white horizontal-striped prison jumpsuit he runs.

He does not make it far before he hears the chugging explosive blast of crusader rifles.

“Wump!-Wump!-Wump!” the rifles scream.

The bullets explode past his body being only saved by the quick use of the words “Protect me!” to the sword.

An inch-thick bullet of warbling steel. stops near his hip then explodes at the two Scarlet Templers. One of them dies instantly from where the bullet struck him. Left only with a fist-sized hole in his face. The other soldier stops firing and runs with a tomahawk at Aziel. His Crusader Rifle hanging from a strap on his side.

They fight without sizing up their opponent. a tomahawk swinging by aziel face. while the rune blade dances close too but is unable to connect a stinging blow to a plate exposure of his opponent's exoskeleton.

Till at last beneath his enemy's left armpit he pierces between the plates of armor. Sending the soldier towards his judgment. Aziel pulled out the blade, blood-stained but ready.

Taking from the dead men a crusader rifle and as much ammo as he could carry (Two belt straps thrown over his shoulders). He leaves at a jog. The wet floor from the sprinklers trips him more than once, as he goes sliding from one side to the other. Occasionally he will hear explosions that he assumes are out of the hull but other times he is not so sure.

He thinks “If by chance this is real I can not waste this opportunity.”

He walks for twenty minutes before running into another living being.

The Electric scorpion-like legs of a Delta Pulse Computer. Its pinchers are jittery and unpredictable in their automation. the Stillborn Fetus that houses the AI of the machine hovers in the scorpion tail. It looks at Aziel and starts squirming and spinning in its plastic and steel tomb. The machine starts to manually scan with a blue laser flickering out in triangles. Yet Aziel to it does not exist. only the baby's eyes notice it and that without understanding.

Aziel thinks “The unborn child is the machine's subconscious. It knows something is wrong but can not rationalize it.”

A door opens in the black halls of the ship. Eight feet from him stands a woman in her late twenties or early thirties. She is wearing a toga.

Aziel thinks “A toga... not only is she a noble... but one that has committed adultery...”

“Don't kill me.” Says the woman.

“He might be my ticket out of here.” she thinks.

Aziel points the rifle at her.

“Please don't!” she screams.

The Delta Puls computer opens its claw revealing plasma blasters. and rotates on high alert back and forth dancing to find whatever has startled her, But, It can not.

“Stand down.” she says to the machine “Return for maintenance your not working properly.”

The delta prime says “As you will.” and wanders off while the fetus clings to the glass in fear, yet wanting to know what happens next.

Chapter Three

Captain Naomi Mercia Stood with her sword tightly clasped in her right hand as her other... the left palm (and artificial prosthetic going from her left fingertips to a surgical implant in her shoulder) rested on the one holding the hilt. Sheathed but dangerous, all attention was drawn to the rapier between her legs. using it to shift her weight forward the aurora of hostility backing it up more than her slight frame. Standing on the deck of Celestial Cruisor: Giga Death.

Her checkerboard short skirt is a Black and Green pattern though with golden shoulder boards. Her blouse was also the standard uniform of her rank. Black and button-up with medals and officer marking all around. Her hair hung loose bleached blonde combed to one side beneath a bicorne with plumes of red feathers out of the top. Polished to precision were black standard-issue-laced the edge of her knee boots.

“Captain!” Says an armored young soldier with his face visor raised.

“Speak.” Says Naiomi.

“The son of Young Bull....” He hesitates and struggles to find the words.

“Yes,” says Naomi

“He has... Taken your wife hostage.” Before he can finish the pronunciation of the word hostage she floors him with a straight jab from her left arm crushing his face and knocking him out cold.

“get this worthless... useless trash off of my deck.” Says Naomi.

Two soldiers drag off the young recruit by the legs leaving a trail of blood and teeth on deck.

“And get someone to clean this mess up,” says Naomi. wiping off the blood from her prosthetic arm with a handkerchief.

“Where is the slut?” Says Naomi.

“Captain we still can not locate the prisoner.” says someone looking at the screen of the scans from the Delta Pulse computers. “We're not seeing anything.” He continues.

“put a guard detail around the little punks Panzer Strider: Wizard Tusk. We may not know where he is but we know where he is going.” Says Naomi.

Then staring off into space she turns red in the face and screams with Rrimal glory an expression of not only what she was feeling but everything she could feel and it trailed off with guttural glory

“FUUUUUCK!”

(The Brutal Ballad of the Young Bull)

How am I to tell the ballad of the Young Bull? Well for one that was not his name. His name was Bartholomew Rainwater. He was the leader of a group known as the Battle-Axe Horde. A bunch of violent psychopaths Would tie their prisoner's hands with ropes soaked in gasoline and then set them alight.

They were a primeval kind of debauchery about the lifestyle of that gang. They aspired to be a crew of Star-Rogues but even if they were a major player on their block in the grand scheme of things Even if he was tribal king to millions... On his last day... He was a serf-like you or me. Property of the Royal Blood.

They planned a kidnapping that was not properly thought out. It never should have happened. They kidnapped a minor noble's daughter who has a small claim of blood to the Ashe birth line and its inheritance. When they sent the transmission saying they had the young women. the soldiers sent back the question “Who is the young bull that has my daughter.” Bartholomew Rainwater laughed and said, “I am the young bull”. He raped the poor women. He Got her pregnant and when the nobles sent word there would be no ransom paid. He decided to keep her as a concubine.

What he did not know was the nobles had been lenient for a thousand years. They let the cities be run how we the people saw fit. as long as our quota of product (whatever that be!) was met.

Within twenty-four hours the noble sent the whole fleet to orbit the planet shooting anything out of the sky that tried to leave orbit. A single ship. A celestial cruiser. opened its mouth and spit lightning and fire. With one blast megalopolis-4 was removed from existence taking billions of lives with it.

That would be the end of the story... except... the concubine of the young bull was smuggled out of the city to another of the megalopolis. She gave birth to a healthy baby boy... well... that's another story.

chapter four

“My name is Terry Mercia. My wife is captain of this vessel, as long as I am still breathing you can use me to get off of it.” Says the young woman.

Aziel says “The only way we're getting off this ship is with my Panzer Strider. Where is carrier bay?”

“How can you believe what I said... how can you trust me?” Says Terry.

“I don't. But I will kill you if you turn out to be lying,” says Aziel. “it's no skin off my teeth, either way.”

Terry nods in agreement. Then thinks “He is telling me the truth. Every word he has said is as honest as it could be.”

“It's an elevator ride away.” Says Terry.

Then she turns with Aziel following sword in one hand and a rifle hanging at his side. It is a short walk to the elevator. they get to the carrier bay without conversation or hitches. Crawling with Scarlet Templars. the bay could be a quarter mile with small fighter ships lining the floor and large carriers that are nearly twenty-five feet long.

“what are we going to do?” says Terry.

Aziel closes his eyes and points to Wizard Tusk his Panzer Strider. Seemingly on its own, it activates. Stomping and killing Dozens of soldiers bighting some in half and spitting out the mess. A twenty-five-foot tall psychically fueled weapon of mass destruction. Going into a full Rampage. Roaring with unnatural sounds like a whalesong or a gorilla's bark.

When most are dead it fly's over Aziel's chest opening after it sits in full lotus zazen posture he climbs on its legs. and into it's cockpit.

“You staying?” Says Aziel.

“No,” says Terry running at a full stride toga bouncing in the wind. she climbs onto his lap and the hatch shuts. inside there is little room. a locker opens where he places his weapons and they seemingly are swallowed by the Panzer. Even the seem disappears as they are locked away. an orb lowers in front of Terry and Aziel. He places his hands on it and possesses the Panzer.

Soon after some explosions, they are outside. making the jump

 
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from dharmadischarge and his comics

one-page comic with full description below for alt text.

comic-1.jpg

panel 1 “This is me renewing my dreams with a bootleg handheld game console.”

image a cartoon anthropomorphic cat playing a Gameboy clone in a computer chair. The cat looks kinda like Felix the Cat but with fur on his chest and a scar on his forehead. he has mischievous eyes and fangs on his mouth that are nearly always visible.

panel 2 close up of the cartoon cat staring off from his game remembering the past while the game still says beep boop while he is distracted.

panel 3 the cartoon cat as a kid watching roo rami (a legal parody of Toonami name but from a kind scooby doo influenced place in my heart.)

the text above the image says “When I was a kid I watched anime and played retro games.

panel 4 him sitting in in a side view

the cartoon cat says “it doesn't get better than this right guys?)

below the text says “those are my fondest memories.”

panel 5 the cat looks back at the reader and sees he is alone with the text “Where did you go? overlayed over his head.”

panel 6 The view is like panel 4 with the only difference the cat cartoon cat is crying while a Toonami promo plays and says “A boy has the right to dream.

 
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from Crapknocker

Just a few bits of general advice on playing #FrogComPosBand gleaned from dying over and over and over.

Once you’re deeper than level 30, watch out for summoners. Lots of different monster types can summon on you, which is generally a really bad thing to have happen. Watch out for qulythulgs, as that’s their main jam to summon nasty stuff right on top of you. Bigger demons can summon as well, which can also lead to chain-summoning which can royally ruin your day. Always have a means of escape; teleport scrolls work very well for this. You can also find ways to cast the genocide or mass genocide spells to clear things out, but be aware that for every monster you delete using these methods you lose 1 HP. When the dungeons fill with hundreds of monsters, this might do more than just sting. Also be aware that uniques are resistant to genocide.

Keep out of open areas, for the simple reason that monsters seeing you will begin to attack you. If you’re playing a stealthy class they might not see you until you’re closer or at all, which is highly to your advantage. Whenever you can choose the battlefield and tilt things to your advantage, you should do so. Open areas give the monsters the initiative to start chasing you, and many have very nasty distance attacks like Hell Lances or Mana Storms. Keeping out of sight of summoners can prevent them from summoning on you as well.

Buffing yourself up before a fight is almost always worth it. Potions of Speed, Heroism, Resistance, and temporary armor buffs like Stoneskin can make the difference between having to retreat and heal and sticking out that last turn and killing that tough unique. Eventually you will find a rod of Heroic Speed to hit you with both at once and perhaps save an inventory slot.

Always have a source of healing! Early on you will have to use potions of cure (light, medium, whatever) wounds but towards the midgame those won’t be as effective as you would like them to be. You can search for staffs of cure wounds that can have you back up in a jiffy, but as you go on, you will need to rely on potions and later staffs of Healing unless you have some healing magic to fall back on. Stockpile these potions! Buy them from black markets when you can. In the late game, staffs and rods of Angelic Healing can replace some of these needs, but having potions as your backup is a zero fail method you can always depend on. Potions do give you nutrition, so if you’re planning on chugging a bunch of potions, you may want to come on an empty stomach, as being Gorged slows you down significantly.

Always have a source of detection! Knowing what’s coming and how to deal with it is paramount. If there’s a tough unique up ahead, you would definitely rather know about it rather than just blindly getting ambushed. Furthermore, knowing the layout of the dungeon around you is helpful for the same reason. Taking a quick sprint across two tiles is much safer than walking up to that big summoning monster and just hoping they don’t get too many shots in before you get there. In the early game you will have to find or buy rods or staffs of Detect Monsters, scrolls of Magic Mapping and Detect Traps, but towards the midgame you will replace all these with rods of Detection, which rolls a bunch of useful things into one (monsters, traps, items, stairways). You will also find staffs of Clairvoyance later on to help map the terrain and light things up for you. You can also use potions of Enlightenment on levels you think will be tough to find out the whole layout at once.

Ideally, here’s how a battle against a difficult enemy would go: you use your rods or staffs or whatever to detect the enemy far off in the distance. You do a little magic mapping to see the terrain. You choose the best possible approach, one that keeps you out of line-of-sight until you’re right next to them. You buff up before you engage. Then you hit them until they drop all that delicious loot.

What actually happens in practice is that there’s some element you’ve forgotten or something unexpected occurs. For example, just out of range of your initial detection radius could be another difficult enemy that wakes up when you’re fighting the first, putting you at more of a disadvantage. The enemy could escape or even steal something of yours before running away. Enemies can also buff themselves with berserk rages and globes of invulnerability and the like. Some enemies can dispel your precious buffs or suck the charges from your wands, rods, and staves. One of your potions of speed might shatter after an enemy’s elemental attack, causing that enemy to be much faster than you were originally estimating.

You can always ‘l’ook at a monster and hit r to recall information you know about it. If you’ve seen that type of enemy before, you might know what it resists, what it’s immune to, it’s speed, it’s HP, lots of different information. This is invaluable, and you can turn on the ability to remember this info between characters in the settings. There’s a billion kinds of enemies, so having this info around can keep you out of the frying pan just a little while longer.

One last thing, don’t rush. The game doesn’t do anything on its own until you press a button to move or act. Take time to pay attention to what enemies are around you and what they might do in the next few turns. Other games may have conditioned you to push buttons quickly to get yourself out of danger, but doing this only gives enemies more turns to act while you might not be noticing what they’re doing. It’s tempting to start smashing the move buttons after an enemy gets you down to half health in one round, but acting without thinking, especially in the lower depths of the dungeon, will get you killed. If you get in a tough spot, think over your options before doing anything. Teleporting out is usually safe, unless there’s a big enemy you’ve passed by that’s awake somewhere else on the level that you might accidentally end up next to. Staffs and rods have a chance to fail and if you do in the midst of combat, the round you spent trying might be your last one. Keep low or no-fail options like scrolls or potions in your inventory as well.

Level feelings

I’ve you’ve been playing the game, you’ve probably noticed a message pop up, something like, “This level looks relatively safe.” This is the level feeling and can give you an idea of what’s waiting for you out there in the rest of the level you’re on. The color of the level indicator in the lower left of the main screen will change depending on what message you get. This only applies to the level you’re currently on, if you to a new level in a dungeon you’ll need to wait a bit there until you get a new feeling.

The level feeling takes around a hundred turns to pop up. But once it does there are several useful things you can take away from it that might change how you play the level. Possibly the best one is “There is something special about this level.” in a baby blue color. This means that somewhere on the level is an artifact, just waiting to be picked up. Depending on the level you’re on, this could be a huge find.

There are a few levels of messages that indicate how difficult the enemies you will be facing on the level are. The first, in light brown is something like, “You’re feeling nervous.” In the early levels (0-20), this probably means there’s a unique monster somewhere on the level. Next is, “You have a bad feeling about this level” in dark brown. That means there’s more difficult enemies waiting for you, probably still a unique or a few out of depth monsters waiting for you. The next level is in orange text and I can’t remember the message. The final one that I’ve seen is in dark red, indicating that there’s something extremely dangerous out there. Probably a vault or a bunch of out of depth monsters.

Line of sight

You’ve probably noticed that enemies don’t start firing distance attacks at you until they see you. There are a few ways to keep out of sight of monsters but still cause damage to them. The first is by using a rod, wand, or ammunition of exploding to fire an area of effect spell that hits the monster without you being in its line of sight. This becomes extremely useful when dealing with enemies like qulythulgs and druj (drujes?) that are immobile but can cause all sorts of problems for you if they see you. If you can avoid being seen by these guys and have enough charges or ammo, you can safely kill them from out of sight without them being able to do anything about it.

Personalities

These are options in character creation that can add some additional wrinkles to your run. A few of the easiest ones to ‘get’ are the Combat and Mighty personalities. They are trading your int and wis for additional strength, dex and con. If you’re planning a warrior-type, these can give you some extra early game oomph at the cost of higher device and spell failures in the lategame. On the flipside, there is Crafty or Shrewd, which somewhat does the opposite of the previous two mentioned.

Some of the wackier choices are Unlucky, which gives you a boost to all your stats, but makes it harder to get good drops, occasionally makes you miss in combat and gives you higher spell and device fail rates. The opposite of this is Lucky.

Sexy gives you a boost to a few stats but gives you inherent aggravation, which causes enemies to instantly wake up on level generation. This puts you at a serious disadvantage to start with, but can be mitigated a few different ways. And you can wear items that aggravate since you have it already.

The in-game help has good descriptions of how each of the different ones work, so check through the list and see if one might make an interesting twist on your character.

 
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from Lucifer Orbis

Some months ago, I bought a book called En Reise til Roma – I sporene til pilegrimen Nikolas Bergsson året 1152 (A Journey to Rome – In the footsteps of the pilgrim Nikolas Bergsson in the year 1152) by Hans Jacob Orning and Svein Harald Gullbekk. Both authors are history professors at the Oslo University and have made research in the fields of Norwegian and European history in the Middle Ages. Svein Harald did also run research projects in the area of numismatics. I think they must be a very interesting duo and their classes are surely packed with curiosities about history, big societal questions, nasty details about religious relics, period currency and also tips and tricks about bike maintenance. Yes, both gentlemen are passionate about cycling.

The book is about an Icelandic monk called Nikolas Bergsson and the pilgrimage he undertook from Iceland to Rome and then Jerusalem. He left a travel guide to help other pilgrims. The document is called Leiðarvísir og borgarskipan. As a trve icelandic man, Nikolas was sceptic of authorities, didn't dabble too much in political intrigue, still had the saga of Sigurd Fåvnesbane and Gudrun in his imaginary, had a special interest in saints and relics and whether or not he found what he was looking for in his pilgrimage is still a mystery. Of what is known, he managed to go safely back to Iceland. He became abbot of the benedictine monastery of Munkaþverá in Eyjafjörður.

So what did Hans Jacob and Svein Harald decide to do? Walk in the steps of Nikolas and see the world through his eyes to the best of their ability? Of course not! They would cycle! The book's title is A Journey to Rome because the authors opted to make the first half of Nikolas' pilgrimage from Iceland to Rome and experience the world from their bike seats. They had to make sporadic use of transportation and resort to current-day facilities but soon found themselves in Norway. Thus the book, in general terms, tells the story of what they are able to see and find in the places Nikolas visited at a time when most territories in Europe were part of the Western Roman Empire. What did Nikolas see? More than that, what was he aware of?

The book is packed with historical facts and curiosities from the get-go and it can quickly get a bit overwhelming. The authors followed the guide very closely, informing the reader about the instances they deviated from and why. It's an astronomical amount of research that my brain, used to read texts focused on one aspect of historical thinking, struggled a bit to keep up. I can't say I didn't get distracted at times, but there was always something grabbing my attention a few sentences sooner or later. I think I saw a bit of myself in Nikolas, going back to something I've mentioned two paragraphs ago as is expressed here:

Det var helgener, relikvier og kirker han [Nikolas] var opptatt av, ikke paver, ei heller kirken som helhet eller ideologi. (p. 61)

“Nikolas was interested in saints, relics and churches, not popes or the church as a whole or as ideology.” I can see this. Do I share a bit with Nikolas? Maybe so. After what I learned about him I could see myself walking by his side and drinking some beers with him, exactly how Hans Jacob and Svein Harald imagined if they were in the same pilgrimage. I'm just not so sure, though. There's a lot of speculation about Nikolas' thinking – if there was some interest in the church as an institution it may be lost to us. However, it strikes me as odd if there's a total disconnect between a future abbot and his current-day church affairs. The authors don't seem to be very interested in the church as an ideology either, especially when there's emperors and politics to think about. In any case, in good academic spirits, it's always good to maintain some neutrality when it comes to matters of religion and faith, even in a book which is supposed to be about the complexity of the time period it illustrates, the travel and Nikolas pilgrimage. In the end the authors painted a very profound picture of the mentality of people in the Middle Ages, their interconnected webs of actions and reactions, the spiritual and the mundane connected, the supernatural realm and its impact and significance in the physical world. At times, I struggled to see the difference between this mentality and the unique experience of meeting (some) religious people today.

I continued reading the book and our friend Nikolas made his way through Speyer, he saw the Speyer cathedral – a massive building with cruciform plan, a central nave and two side aisles, the transeptum, a big vault and a deambulatorium. It's a large, earthly, serene, and powerful construction built with red sandstone and the final resting place of emperors. By the time Nikolas visited the cathedral Conrad II, Henry III, Henry IV and Henry V were already buried there. The authors were completely drawn to it and me too. I want to visit that cathedral for other reasons, not of the same world as our author’s, but now that I have a little more information, I also wish to take a look at the graves and marvel at them, not only at the Divine. I want to see the cathedral from the outside and see it, not only as the house of God, but as house-like, an oversized house that doesn’t project itself to the skies like a meteor.

The reaction of our travel companions to the Strasbourg cathedral was visceral to say the least (p. 134). Its rayonnant gothic architecture didn’t allow for an opportunity to rest the eye. Used to Protestant churches with minimal religious imagery, I can only imagine the overwhelming impact gothic architecture has on people who aren’t religious or are used to simplicity and practicality. I myself love gothic churches for their artistical, architectural and engineering value; they’re like a museum or an open book which tells many stories if we’re able to comprehend or identify them. I just don’t see them as optimal places of prayer. I never entered a gothic church and got that pull to sit in introspection or say a word of prayer. The reaction of our authors shocked me at first but now in hindsight I can see where it came from. Who were those bells and whistles made for anyway? How did people react at the time the rayonnant part was finished? Was the objective to disturb or to invite? Or both?

The chapters about the church, relics, and saints are among my favourites. The exciting practice of stealing relics from a city to considerably increase the economic power of another city is described in such a way that almost I forgot that stealing is wrong. Our authors call it kulturkriminalitet which dispenses any translation. The idea of cultural crimes is a relatively modern one and at the time of Frederik Barbarossa it meant serious business (p. 84). When his troops took over Milan they got access to massive loot. Among the goodies were the relics of the Three Kings. This was a wonderful score handed to the Archbishop Rainal of Dassel that made Cologne into one of the most important centres of pilgrimage. What I find most captivating are the discussions between both authors at the end of the chapters, where the subject shifts from a very compressed mixture of names, places, dates and events (all relevant and well structured) to little bits of introspection, analysis and reflection. They themselves reflected upon the relics and what they felt upon seeing them.

Many such stories, like the one I described, populate the book like illuminated manuscripts. Reflections about religion, doctrine, mentality, faith, fear, danger, wars, beauty and contemplation are present more or less prominently across the book, through Nikolas’ experience of the world around him, and the author’s experience from their informed perspective – rational, relevant and informed. A lot about Nikolas is clouded in uncertainty but of the many times Hans Jacob and Svein Harald stop to take a breather, they think about the motives of a pilgrimage, its biggest triumph, if it’s the higher heavens and salvation or something more. They left donations only to the small churches that were in most disrepair and need. They eventually met the heroes of this story – Andrea and his family. Isn’t this also a part of a pilgrimage? The human connection, the experiences and the edification (danning) we derive from it.

There will be a lot of back-and-forth in History to comprehend the world Nikolas moves in, his 12th century of constant clashes between papal and imperial powers. By the end of the book we find a modern translation of the Leiðarvísir with all the most likely locations Nikolas visited. They must have decided not to add the part from Rome to Jerusalem but it can easily be found online. There’s also a timetable with the approximate number of days the pilgrimage took. Also a bibliography with commentary from where I underlined about nine books to read.

As a closing note, both Hans Jacob and Svein Harald are research colleagues and they had the idea of writing this book after working on a project called Standardization in the Middle Ages supported by The Research Council of Norway. The research resulted in a book which is now in open access in its whole or in parts. The book En Reise til Roma was also supported by The Research Council of Norway and the Norwegian Non-Fiction Writers and Translators Association. It was published by Dreyers Forlag in 2024. I hope the book gets an English translation soon. If it does, I’ll read it again, maybe in ebook format. I can’t say that I didn’t get stuck at times. Norwegian is still a new language to me. Even though I speak it every day, I don’t make much use of it outside of my job, and my reading habits in the language have been very lacking. English is our Latin. Jumping right into an History book wasn’t the best idea, or maybe it was. I have read light romance novels where I didn’t struggle so much. My head is extremely tired but I am very satisfied with overcoming this reading without interrupting the flow to check the dictionary. This book was also a pilgrimage to me. I can’t wait to read some articles about standardisation in the Middle Ages!

 
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from Crapknocker

I can’t give too much advice on the endgame, having only gotten there a handful of times myself, but in general, be a coward. Detect everything as thoroughly as you can before ever entering a room. Kill every weak enemy you can for exp and use every cheesy strategy you can come up with. Dig holes in walls to draw out powerful monsters and fight them one on one. If you’re an archer, use scrolls of phase door to bounce around once a monster gets into melee range with you. Use every advantage at your disposal, because once you’re in Angband facing down monsters that breathe multiple elements simultaneously, can stop time, and summon enemies that then summon more enemies, you’ll wish you had practiced running away earlier.

In general, keep more items in your inventory than you think you'll need. When you have more than 300 HP, start carrying around potions of Healing for emergencies. Speaking of Healing and Healing potions, you'll want to hoard all you can of these to prepare for the final fight. Use them if you need to, it's stupid to die with an inventory full of healing potions, but keep as many as you can for later.

Check out the Angband ladder for FrogComPosBand https://angband.live/ladder/ladder-browse.php?v=FrogComposband&r=&c=&n=&e=&s=0, especially other characters of your class. Read spoilers on monster levels, spells, anything you can find.

Advice for quests found in towns: https://pastebin.com/ZLZZz45j

Demigod mutations: https://pastebin.com/hTi24Nky

Arena rewards and various other small spoilers: http://nikheizen.github.io/pages/rewards.html

Dungeons, dungeon guardians and quests: https://pastebin.com/AVsp31k8

One last bit of advice, maybe try the Munchkin personality if you get stuck in a rut. It gives huge boosts to your stats, makes it easier to level up, and starts you with a million gold. You can't really get credit for beating the game using this mode, but it is great for trying new character combos and learning how places you've never been work. It's worth checking out at least once, especially if you're learning the game. Preparing to fight big J

Some tips I've gleaned from excessively reading winning posts on the Angband ladder on what to do and how to prepare to fight the Serpent of Chaos:

Double breaths

You have to have a bunch of HP to even think of fighting the serpent. The main reason for this is that the big guy is super fast and even at +35 speed can get two moves on you before you have a chance to react. If the serpent decides to breathe some exotic element on you like chaos, it’s a problem. If he decided to do it twice in a row, it can be deadly. Having a big batch of HP is the best way to deal with this. That way, if you get taken down to minimal HP you can teleport out to heal before resuming the fight.

Another thing to keep in mind is that these double moves can occur halfway through the fight or when you’ve got him down to his last bit of health. You will need to keep your HP above a certain level to avoid instant death if the serpent gets a double move on you. The energy system underlying the turns in the game is somewhat randomized, so you won’t know this is coming until you get hit with it. Keeping your HP up is the best defense alongside having your resistances covered.

To help buoy your HP levels, you can do a bit of manipulation with your Life Rating. If you managed to come across a potion of Self Knowledge, you probably noticed you had something called a life rating. Here’s how I understand this system to work. Every level up, the game rolls some dice behind the scenes to determine how much HP you gain. Over the 50 levels you have available, a series of bad rolls can really hamper your total HP. To counteract this, you can drink potions of New Life, which reroll these dice and can give you a larger HP pool and potentially different stat maximums. Your life rating is a general feel of how high you could’ve gotten on these HP rolls. Anything over 100% is great here and potentially worth keeping. Basically if you stockpile enough potions, you can drink a New Life followed by a Self Knowledge to see how good your new life rating is. This can get you 50 or more HP in the endgame, which is nothing to sneeze at and may save your life.

Summon uniques

The Serpent of Chaos has a power that I think no other boss in the game has, to summon unique monsters. If you have gotten to him (it?), you have probably gotten surrounded by bunches of high level undead summons, dragon summons and tons of others. But summoning unique monsters is probably the most nasty one of them all. As you probably already know, unique monsters are some of the hardest to defeat in the game and can complicate any encounter they pop up in. This goes double if the encounter is with the toughest boss in the game, the Serpent of Chaos.

The quirk here is that the serpent will only summon uniques that are currently living, i.e. those that you haven’t defeated yet. The problem here is that there are a bunch of high-level uniques that can make your life hell in the lower depths of Angband. Some especially nasty ones are Godzilla and Nodens, both of which have boatloads of HP and devastating attacks so you don’t want to be engaging with them at the same time as the serpent.

One approach is to troll the lower levels of Angband in the 90+ range and try to kill all the uniques that pop up there. This is useful for two reasons, one it lowers the amount of uniques that the serpent can summon and two it gives you the really useful drops of the uniques from that low in the dungeon. Better equipment is always better.

Another way to deal with unwanted summoned uniques is to use scrolls or staffs of Destruction, which turn the usual dungeon terrain into random mashes of stone. Uniques caught in the radius of a destruction spell will be despawned from a level (not killed). However, if you accidentally catch the serpent in the radius of your destruction spell, he will also be despawned. But then he will immediately be respawned elsewhere in the level at full health, so you really don’t want to do this unless you’re trying to escape or something.

But destructing the level before the serpent finds you can be a useful strategy to limit line of sight and the summons that might occur. Enemies can only be summoned in the squares surrounding your @ character. If your back is to a wall, that’s a few less squares that bad guys can occupy trying to kill you. The only downside to this is that the serpent immediately knows where you are on the level as soon as you go down to 100 and will begin making his way toward you, smashing down any walls between you and him as he goes. Even if he tunnels through a few walls, taking control of the terrain you fight on can give you an edge in this battle of attrition.

There are a few things you can do to help even the odds, though. The first, if you’re planning on fighting the serpent in melee is to have as much damage as you can without sacrificing too much in the way of resists. Having a few pluses to hit and damage on random bits of equipment can end up giving you hundreds of extra damage per round. You’ll want at least 500 damage per round to even stand a chance in melee, and the more the better.

A few notes about the Serpent of Chaos. First is that he’s not immune to stun, so if you have a weapon that stuns or a reliable stunning attack, you can make the fight much easier by keeping him stunned, which I believe increases his chance to fail casting any magic (including summons) and lowers his chance to hit you in melee. Second, he’s considered an evil, living monster so if you use gloves of slaying that do extra damage against either evil or living monsters, they will work on him as well. My third note is that he frequently breathes chaos, so bring along at least double chaos resist to help mitigate that damage. He also has an aura of shards, so don’t go up against him without resisting that.

There are a few other techniques to reduce or prevent the serpent’s summoning powers. If you can mix it into your equipment, there are amulets of anti-summoning that exist in the game (denoted by [Sm). Keep your eyes out for those. Some classes have access to anti-magic, which also helps prevent summoning, which is also available in amulet form ([M). You can also turn the tables and have your own summoned minions occupy all the spaces around you so that big J’s summoning is blocked that way. This can be doubly helpful if you bring heavy monsters of your own to fight on your behalf. Some classes can summon dragons and Great Wyrms of Power (GWOPs) and Steam-Powered Mechanical Dragons are two types that I’ve heard hold up decently against the serpent. Even non-summoning classes can get in on the act by capturing these monsters in the capture balls available in certain stores, then throwing them (‘v’) when you want to release them, Pokémon-style. But be aware, the chaos breath he breathes has a tendency to polymorph monsters occasionally, so your big badass summons might get turned into tiny, fragile rats.

 
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from Sodium Reactor

When the Heavy Gate opened and the godjinn Jhuuba reached through it nearly a century ago, the sprawling desert northwest of the city sprung to life in response. The Nam-Yensa desert became the Nam-Yensa sandsea, a sprawling expanse perpetually churning and shifting on the whims of the Earthen deity. The city of Moghad stood just past the southeastern edge of the Nam-Yensa sandsea like a gateway to the Yol-Jhuuba principalities beyond.

The thriving city offered a number of amenities, not the least of which was the arena. Every city of any renown in Akkreja held an arena; in smaller cities the arena might double as the public square. Though the kingdoms of Yol-Jhuuba did not hold physical combat in the same regard as their equatorial neighbors, Moghad's proximity to Akkreja ensured a bustling, well regarded arena flourished there too. Inside it, in a broad lobby reserved for contestants, not spectators, a young man argued his case to one of the arena's many employees.


He'd expected more from this place. More theming: dirt and dust, glistening gems, or solid stone intricately carved by expert masons like in the stories his countrymen told about this place. Yol-Jhuuba, a sprawling land of mines and merchants formed less than a century ago from the more than two-dozen fiefdoms that dotted the stonelands. The country lay less than a week's journey southeast of his homeland of Akkreja, assuming a smooth trip across the unpredictable sandsea.

Travelers' tales swore that in Yol-Jhuuba, (frequently shortened to 'Yolj') a man's worth was measured by his money, not his might, and freedom was bought, not earned. Isaiah Wylde looked forward to discovering for himself what kind of place so many of his fellow initiates from the Wylde school had traveled to in order to test their mettle and their spellcraft.

He'd expected glitzy, ostentatious splendor and feverish movement and noise from a sprawling port city that might as well be one giant bazaar. Who wouldn't want to sign up for an arena this big, this widely advertised throughout the city? Instead, the broad youth stood in a long chamber ringed by drab, sand-colored walls. A solitary employee stood behind the counter at the end of the near empty room, yawning and staring at a clock near the counter.

Isaiah Wylde rolled his neck, took a deep breath, and prepared to change his whole life.


“I'm here to fight. Where do I sign up?” He smiled, dark red eyes catching the sunlight through a window. He was here to take his place among the proud lineage of Wylde Style fighters who'd traveled the land sharpening their signature style until they were ready to return to the school, complete their initiation via sundance, and earn the title of Wylde disciple. Isaiah had come here to write the next chapter of his own story and the school's.

But the woman behind the counter couldn't care less.

He repeated himself, louder this time, looking to elicit a greater reaction than disinterest. His sturdy shoulders twitched with nervous energy, and he ran a thick hand across the low tower of tightly coiled ash gray hair atop his head.

“Sorry... who're you?” The arena's employee answered, her voice sleepy and apathetic.

“I'm a Wylde Initiate, though you probably knew that from the tunic and sash...” He smiled sheepishly. He'd removed the sleeves of his school's signature tunic enough to show off his impressive muscles. The cord marked him as an initiate wound around his bicep, its near-white color bright against his rich brown skin.

“Am I supposed to know what that means?” The slender woman asked, and she and the would-be competitor shared a confused stare while they each expected the other to explain themselves. Isaiah found his resolve first. He swallowed hard and explained the world as he knew it.

“The Wylde School is one of the most popular endeavors,”

“Endeavors?”

“Endeavors. You know, groups. Schools. Warbands.” He gestured. “The Wylde School is, was one of the fastest growing in Amaru. In Akkreja.” He explained, more nervously than he'd intended. Everyone knew the city of Amaru and there was no need to explain the nation it sat in. “We're not as storied as the oldest ones, but we're growing quickly. Or... at least... we were.” The color drained from his face as he tried to shrug off the nightmarish memory he'd mistakenly unearthed. “The students have to leave the school and travel to finish their initiation, and a lot of the Wylde initiates came here to fight in the arena for a few months or a few years.”

“I don't think so...” the woman cocked her head to the side, partially covering her tan colored skin with her loosely curled auburn hair. “I've been working here for half a year and you're the first person I've ever seen dressed like that.”

His deep red eyes widened, and his chest rose and fell with quick, shallow breaths that lifted and dropped the scuffed metal chest plate sewn into his tunic. Had it been a year? Could it have been? His fists tightened until he consciously unwound them like massive knots. He'd so far avoided thinking about the last time he'd seen the Wylde School, or the reason he'd left. But that was becoming increasingly impossible to do, and the memories that followed sent chills across his skin that even his flame magicks couldn't quell.

“Where's Ruth?” He tried to regain the confidence in his voice, to sound like the reliable man he needed to be now and now the cocky teen he'd been.

“Ruth?”

Sheist. Did this sleepy-eyed woman know any words that weren't questions? He ground his teeth and tried to imagine a flame burning in a fire pit. Burning bright, hot, but contained, useful. Warm. He needed to be that flame.

“Ruth Obeya. She ran this place. Every Wylde that came back to Amaru mentioned that all they had to do was show their tunic and sash and 'Aunty Ruth' saw to it they were taken care of. Apparently, the teachers at the school maintained some kind of agreement with her.”

“I... think I've heard of her?” The woman put her finger on her cheek, light brown eyes staring at the tiles of the ceiling as if someone had stuck an answer up there. Isaiah Wylde dropped his traveling bag from his shoulder and imagined that campfire again. It wavered beneath the cold night winds but stayed lit, perched above the logs that were its throne. The cowardly night could not swallow it. The profane screeches of the wind could not quench it, try as they might. He was that sacred flame.

“I'm here to sign up for a fight. If you don't know Ruth, bring me someone you do know. Someone who knows more people than you do.”

The woman met his gaze with her own defiance. For a moment the young sunland man worried that she might tell him to go pound sand or kick rocks or count pebbles or some other Yolj idiom. Instead, she sighed, rolled her eyes, and turned away from him. It was only after she left that Isaiah realized he did not remember if she was attractive or not. Was this a sign of some burgeoning maturity, of an ability to stop evaluating every man and woman he encountered as a potential bedmate? Or had he simply been too anxious and frustrated by turns to consider anything beyond the bright future she seemed intent on obscuring?


The clerk returned, and the stern eyed man she brought with her was a far cry from every definition his schoolmates had ever given of “Auntie Ruth.” A smile did not ever crease his light brown face the entire time he spoke with Isaiah, and his wavy brown hair hung loose onto the shoulders of his ornate blue and gold tunic. It was clear at a glance who was the superior and who was the clerk between the two Yol-Jhubba citizens behind the counter.

“Rozette says she hasn't recognized one name you'd said since you arrived. And that you won't go away either. So out with it, sunlander. What do you want?”

But worse than all the rest of him combined were his eyes. Cold and intense, as if scouring everything within view. Appraising its value. The way this man stared at him, Isaiah might as well be a cheap vase, or a lame calf.

“I'm here. To. Fight. You've got an arena. You hold sundances. I need a partner and an audience.” The young man forced himself to meet the proprietor's gaze. “Now I don't know if Ruth Obeya still runs this place or not bu-”

“She doesn't, though I love the way you Akkreja talk about duels. 'Sundance' is such a poetic term.” He inserted with a smirk before urging Isaiah to continue speaking with a wave of his ringed fingers.

“But I've got two fists and a dream. I'm Isaiah Wylde, speaker of Summer's Advance. I get lit like a sunwolf and brawl like a coalossus. So burn the sheist and tell me what I have to do to get on the next slate of fights.” Isaiah's passion burned in every word, and the heavy medallions on the chains around his neck clanged against his chest plate with each animated gesture. He didn't unclench his fists this time. Unfortunately, our next slate is in 4 days. Unless you're princess Khrudra herself, there's no way I can get you on that card. Can't be done.” His expression remained sharp and hard as flint as he stared down the hulking youth. “Go home. Come back in a week for the next card. Preferably with the blessing of a patron willing to finance your competition”

Isaiah finally heard an opening. It sounded like coins falling onto a scale.

“Shiest. Of course this is about money...” He muttered to himself, kneeling down to dig his coin purse out of the large bag he'd dropped on the floor. “Shady-ass coin counters...” With the latter again secured to his torso, he stood, dangling the heavy burlap sack just above the counter.

“So what's it going to take to get me in that arena?”

The shrewd man with the piercing eyes and regal robes ignored his question. “Well then. Since you're a serious competitor, you've bought a little of my time. Rozette; show him to one of the upstairs rooms. I'll meet you there shortly.”

——————————————————

The room Rozette showed him was the first he'd seen that matched the vision of Yol-Jhuuba that his friends at the Wylde School had described. The details were subtle and he was no stonemason, but even to his untrained eye the fixtures upstairs seemed more carefully considered. Gems embedded in corners or capstones, shining metals inlaid onto solid stone. An array of massive cushions, each sewn with a differently colored and patterned fabric, covered the floor while plush recliners stood flush against the wall. Isaiah prepared to step over one to find a place to sit when the woman behind him cleared her throat. A pile of sandals and boots near the door made their expectations clear.

Isaiah rolled his eyes and unstrapped his boots—removing one's shoes wasn't a foreign custom to him. But the way everyone's demeanor had changed once he'd produced a bag of coins nauseated him. He truly wasn't in Akkreja anymore. Several travelers from outside the sunlands had commented on the peculiar Akkreja distrust of merchants, particularly wealthy ones. He'd brushed it off then. Now he felt it more acutely.

While Yol-Jhuuba contained the Heavy Gate from whence the godjinn Jhuuba had emerged less than a century ago, Akkreja was the land of Akkra. The godjinn of the sun served as namesake to Isaiah's nation and sat at the center of the Bright Gate that fueled their magick when it opened several centuries ago.

In the history the Akkreja passed down amongst themselves, when Ajanni and Kya and the rest of the Sunwolves fought a war to open the Bright Gate, the continent's largest, most prosperous merchants had opposed them at every turn. Again and again these traders and bankers and merchants sided with their opponents. Again and again the Sunwolves overcame better armed, better fed, better supplied troops. They proved the sneering, swindling merchants wrong in the end. The cruelest and most untrustworthy of these traders among them paid for that miscalculation with their lives, their massive storehouses emptied and distributed among Akkra's faithful. Merchants were selfish and greedy; nothing he'd seen today challenged that notion

Only when he took a seat did he realize that there wasn't a straight-backed seat anywhere in the room.

“As crooked as their dealings” He smiled to himself.

“How do you find the accommodations?” A voice asked before its owner came into view. The back wall of the room shimmered like a curtain and the man from before stepped through. His expression had softened, if only slightly, and he still wore the same blue and golden tunic from last time, though he'd shed some of his rings and his long hair looked more stiffly coiled than it had downstairs. Isaiah looked around and discovered that Rozette stood near the entry he himself had used, now holding a bundle of papers and a more alert expression than the one she'd worn downstairs.

Isaiah began to stand and greet the still nameless man in earnest before his guest waved him off. “Please, make yourself comfortable. I insist.” He explained before reclining on the nearest cushion.

Now it was Isaiah Wylde's turn to narrow his eyes and stare intently. His host offered tea, then coffee, both likely harvested from the fields of Akkreja, though the plains to the southeast of Moghad were also said to be fertile. The brawny youth declined both, unable to mask his unease.

“Ah. A man of business. My favorite.” His smile bared no teeth and conveyed something that only passed for warmth. “Where were we downstairs?”

“You were going to tell me how much of my coin purse you would take before you opened the arena gates. And after that I hoped you'd tell me your name.”

“You're from Amaru, aren't you?” The implication wasn't lost on the young, dark-skinned man with curly gray hair cut like a high carpet of smoke atop his otherwise closely shaved head. Akkreja was a nation of bishops and warriors, of might and magic. Or so the stereotypes told. But among its great cities, Amaru stood alone as the center of the nation's martial efforts. The Amaru, more an attitude and a region than a distinct people group, valued might over magicks or manners or music. It was no wonder the Wylde School had been planted there and flourished.

“I am.” Isaiah cracked his knuckles and rose to the stereotype. If the man wanted to cast him as an artless thug, let him. He pondered how many soldiers might pour through the back wall should he lunge at his host. He wondered if any would arrive in time to save the man. “And you're....”

“Hezekiah.” The man finally explained with a flourish of his hand. “Hezekiah Thaumah. Master of the Moghad Arena.”

“Isaiah Wylde. Speaker of the Flame that Survived the Night”

“Yes, I meant to ask about that. I'm not terribly up to date on the happenings across the sandsea but I'd heard that the Wylde School had closed after some tragedy. But here you are...” The edge in his voice expected an answer

“How can the school be closed if I'm here, wearing its colors and insignia?” Isaiah shrugged, digging into the thigh pocket of his shortened trousers, then abandoning the search a few moments later. “When Ruth ran this place, Initiates from the school came here to complete their training, sharpen their skills, and prepare to come back to the school and earn their full discipleship. Now it's my turn.”

“Ah yes. So you said downstairs. Let's discuss the realities of that ritual, shall we. 'Melt the ore' if you will.”

Isaiah didn't, couldn't fully follow the way Hezekiah talked, not once he began discussing the terms and conditions of entry into the arena. Instead the tall youth picked out enough words and phrases to follow along and tried his best not to look bewildered. But each time he asked the bright-eyed merchant to slow down or repeat himself, Hezekiah explained himself again in even more complex terms. It was as clear as mud and smelled twice as bad.

What was clear was that he'd fight 3 matches, with the first in only a few days. As he understood it, the majority of fighters found local patrons to finance their use of the arena's accommodations, including rest and recuperation after fights and promotion of them and their fights around the city and beyond. His 3 fights would instead be his live audition to prove he was a marketable fighter and attract a wealthy patron who would finance his future fights. The idea was overly complicated, but he was certain he understood enough. Once he got his hands on some poor, overmatched Yolj warrior on the payroll of some hard eyed merchant with more coins than humanity, the rest of the arrangement would fall into place.

“So what kinds of sundances do you hold here?”

“What do you mean?”

“What city's style do you follow? Royal Guard? Iron Fist? Street Clash? Tour-” Isaiah counted them off on his fingers. A sundance in Akkreja might take any of a dozen different forms; each set of rules governed how many fighters competed for any side and how they were permitted to engage each other. The variety often kept any single group or warband from claiming total dominance over a city.

Hezekiah shrugged. “Nothing so formal. We entertain the crowd and put on fights with warriors who keep their coins flowing like wine. Expect the unexpected.”

“Yeah. Unexpected.” Isaiah's voice dripped skepticism, signing on the presented contract. “So you take the coins, and I show up four days from now and bust ass. That shines. I'm with it.”

“Close enough, but there is one lingering question.” The arena leader asked. “This is just enough to pay the fees for a single bout. I assume you have the rest stored with a local banker?”

Isaiah sat up right, now fully aware. “The rest of what? You said that would cover my entry!”

“Yes. The first bout of your audition. Did you miss the part where discussed the amenities, the shared costs, the licenses, the pre-promotion, the-”

“Shiest!” Isaiah roared, gathering his composure. The image of the campfire loomed large in his mind as he tried his very best not to burn the room down with the three of them still inside it. He'd somehow gotten a raw deal trying to use his one verifiable skill in this ugly, ashen town. His blood boiled. His red eyes caught a beam of sunlight and nearly glowed in the dusk.

And then he caught himself.

He rose off the couch and decided what would follow. In all likelihood he could murder this man, but what would that get him? Notoriety? A manhunt? He still had his two siblings to look out for. Yael and Yve expected him home with money, not a bounty, and he couldn't very well relight the Wylde School while fleeing pursuers across the shiesting Nam-Yensa.

No, his choice was clear and unpleasant when he faced the smug merchant. “You've got 4 days before I step on someone's chest and hear the crowds cheer my name. 'Isaiah Wylde.' Make sure your announcer says it correctly.”

Their business temporarily concluded; the two men left the room. Rozette escorted Isaiah back to the larger first floor chamber, this time flanked by stern looking guards. Isaiah had the distinct feeling that this wasn't the first time they'd escorted a disgruntled fighter. But his money was gone, the contract was signed, and his chest burned. He'd miscalculated, misheard, misstepped. But he wasn't beaten yet. He could still make good on his plan to get rich and his promise to the two young orphans of the Wylde School that'd become his siblings during their years of training. None of them had any family past the school. With it now a smoking ruin, they were the only family any of them had left.

But sentimentality and oaths didn't account for much, especially not here in a land of cold coins and colder hearts. As he left the arena, Isaiah Wylde jammed his hands into his pockets and prepared to make a house call. He hadn't known long but he knew him well. Isaiah had to bet that a passionate night and an earnest plea would be enough to scrounge up enough coins from his new paramour to place a bet on himself. That was the only way he'd earn enough to finance his next two bouts.

It wasn't a great plan, admittedly. Too many things could go wrong. But as long as he could make it to the arena, he had a fighting chance.

——————————————————————————————

He'd been here before, but he'd never been here before. His hometown's arena was smaller, more intimate. This was a colosseum worthy of the name: The sand crunched beneath his boots. The crowd of thousands stared from above and around him. The sights and sounds awed him and frayed his nerves. The thud of the wrought iron gate slamming behind him did nothing to ameliorate that anxiety. The city of Moghad was a major port town on the edge of the Nam-Yensa sandsea, a city large enough to rival all but the biggest of Akkreja's sprawling fortress town cities.

The pitched battles of the Moghad Colosseum were little like those that he'd grown up with in the neighboring country of Akkreja. There, duels called sundances were as common as they were formalized. One might fight for pride or to settle a grudge or for fame, but there was largely a camaraderie between fighters, and between fighters and audience.

Here? This fight felt cold and informal. He barely knew his partner's name and only learned his opponent's names when the announcer bellowed them, using magick to ensure his voice echoed throughout the open-air arena. Reyjan was the big one with the hammer, billed as hailing from the frozen tundra of Ozljan, in the south. Lana was the tall one with the spear and introduced as coming from Almastre, on the continent's southeast edge. This wasn't friendly competition or sport or pride. This was about money, the way that everything in the country of Yol-Jhuuba was.

The bustling city of Moghad sat just across the sandsea from his homeland of Akkreja and had been a part of the latter a hundred years ago. The connection was obvious, but it seemed to Isaiah that each custom or tradition that he recognized from the sunlands had been twisted to serve the local obsession with commerce and greed.

The announcer introduced him first, with as little enthusiasm as Isaiah had ever heard from someone hired to say the names of fighters and shout their exploits. The crowd gave a modest woop at the mention of the Wylde school; it warmed Isaiah to know that rumors of the school's demise hadn't fully soured its reputation or reception.

But he was here to brawl, not bask in adoration. They'd all know more about the Wylde school soon enough. “We didn't get much time to strategize back there.” Isaiah admitted, turning to his partner after the announcer introduced their opponents.

“Don't overthink it. You're new: just try not to get in my way.” The woman replied, barely sparing a glance for the tall youth the arena's promoters had paired him with. Isaiah Wylde tried once more to suggest a strategy: at the very least they should each focus on one opponent each, but the stout, plump woman ignored him. Her dismissiveness was a shame too; the way her heavy armor hung on her sturdy frame suggested sensuous curves that would have been popular in Akkreja. Perhaps she’d be more open to his advances once she saw him in action.

Instead, he looked around the sand-strewn arena, searching for obstacles or useful features: stone columns jutted out from the sand in irregular intervals and angles and on one side the sand gave way to dirt and grass. He couldn't tell from here if the dirt was solid or muddy or how sturdy the stone was. Jhuuba was the godjinn of fields and lands: Isaiah figured that the earth beneath his boots was as much a part of the battle as his opponents were.

With so much about this fight different and new, the burly fighter had barely seen his 19th summer. Now he needed to see a path to victory. His familiar tunic hung on his tall, broad frame; red and beige fabric contrasting against his dark brown skin. The fabric was thick and sturdy, and he’d further reinforced it by means of a broad, metal chestplate. With his size and strength, the weight was easy for him to carry.

He'd tied a brightly colored sash around his bicep. The same sash that marked him as a disciple of the Wylde school. He'd cut his trousers just below the knee, bearing his shins between the fabric and his boots. Some of the adjustments were in line with the fashions of his homeland. Some were merely vain, like the way he’d removed the sleeves from his tunic to reveal his muscular shoulders and the top of his ribs.

His opponents were similarly dressed in clothing both informed by their separate homelands and their shared purpose. Each came from a different edge of the continent: a broad, hulking man clad in the armor of the frozen south: bone and leather and metal and fur. The woman beside him wore light armor and clothing cut into an odd, unfamiliar style. Had the announcer not announced her from the eastern coast of the continent he would have never guessed. The young Wylde disciple looked forward to violent introductions to their culture.

The pairs approached each other, sizing each other up. Men and women fought alongside each other and against each other almost everywhere across the continent; the arena was no exception. Gender was no predictor of ability. His partner held a large sword and an even larger shield and Isaiah realized for the first time that he couldn't remember the woman’s name. Ruth? Eola? Sia? He shook his head and tried to shed his goofy grin. It was certainly too late to ask.

She'd have to be “Shield” for tonight. Akkreja fighters of almost all stripes and styles shunned shields: the best defense was a better offense. Watching his partner heft the unwieldy hunk of metal was fascinating in its own right.

“Ready to lose, sunny?” The woman with the spear sneered, brandishing her polearm with a spinning flourish before settling into her stance. Small trinkets on the handle of her weapon matched those on her clothes, jingling softly with each movement.

“They're gonna carry you out of here on a stretcher, ashy!” The big man with the bigger hammer added.

“Y’all aren’t ready for this. I'm gonna melt y'all.” Isaiah met their taunts with wild excitement, grinning from ear to ear. The fighters stared at their opponents and partner, waiting for the bell to begin the fight until Isaiah slipped into a speech as familiar as a straight punch.

“Each Wylde tells a story with their body and soul,” began the creed each Wylde school member recited before sundances. He slammed his wrapped fists together for emphasis. “I speak mine each time I burst into sacred flame.” The broad youth struck his fists past each other, and both ignited like torches. His partner and opponents alike stared at the roaring flames ensconcing his fists as he brought them near his face and assumed a fighter's stance. He was the only one unbothered by the heat pouring off his hands. “I am Isaiah Wylde, speaker of Summer's Advance.”

Each Wylde creed started the same way and ended with the name of the fighter's style, but the rest of each creed was as unique as the school's adherents and their fighting styles.

The man with the hammer snorted dismissively. “Some dazzled parlor trick, no doubt. We're gonna put those flames out reeeeeal quick.”

The bell rang and the fight was on, for real. His opponents and partner had been introduced as each sponsored by one of the local merchant lords. They’d live to fight another day regardless of the outcome. By contrast, all of his money, and with them, his future, rested on the outcome of this fight.

Money meant power in the merchant kingdoms of Yol-Jhuuba, and Isaiah had bet every penny of his on himself tonight. Failure meant financial ruin and indentured servitude in a foreign land. He had to win. His younger siblings needed him.

Isaiah Wyle tucked his fists close to his face and circled, leaping back out of the arc of the hammer that slammed down with enough force to dent the sand. He prepared to step forward and reengage when Lana and her spear surged toward him. He couldn't back away fast enough to keep her polearm from digging into her chest, near his arm. A shallow wound but enough to draw blood and cheers. “Wait your turn, welp. We'll deal with you in due time.”

The woman's skin was the color of beach sand, and her eyes and wavy hair both featured distinctive green tints. She was lithe, well-muscled but thin by sunlands standards. Sundance partner often became bed partners in Akkreja, but this spearfighter hadn’t caught his fancy.

Yet.

Lana kept her spear pointed at Isaiah as he circled, both warriors measuring each other. Isaiah broke their stalemate, feinting to one side before coming straight at her. She responds by tracing a small arc in the air with her spear. The small shape hung in the air, glowing faintly until he approached. It exploded in a flash of light and the muscular brawler slid backwards, forearms nearly touching his raised guard. Lana cackled as she lept back, spear in constant motion as she traced enough scrawls and scribbles between them to make a minefield. “Don't hurt yourself too badly figuring that one out; I need you lively enough for us to finish you later.”

She turned away from and leapt towards Isaiah's partner, content to leave the newcomer to his own devices. Isaiah considered his situation; his partner held a large shield and would have to fend for herself for at least a little while. What else was the point of that big hunk of metal? Lana's strange magicks hung in the air, rising and falling like buoys on the open ocean, humming softly like crystals plucked from the earth. He strafed and circled, judging the thicket of spellcraft. The magicks nearest him slowly drifted in his direction. That was useful, somehow.

He just couldn't figure out how.

Isaiah considered taking a running start and clearing the magicks in one mighty leap, but he'd be an easy target while hurtling through the air. He dipped into an uppercut sending a gout of flame upwards into the nearest one. It exploded with a soft pop, the magick wisps fizzling out of existence with none of the sharp pain that he'd experienced running headlong into the first one.

Past the low hanging magick threats, his partner was already faring poorly. The crowd cheered as the warrior from Yol-Jhuuba began to wither beneath the tanned woman's prodding and the thudding blows from the large man's oversized hammer. The crowd cheered each impact, and Isaiah felt a rising sense of urgency tugging at him. It wasn't that he didn't trust himself to defeat both warriors.

He didn't want to have to.

He didn't want a stigma as a bad partner. He didn't want to have to defend himself or his tactics later. He didn't want to leave here with regrets: as long as left here with a dub he wouldn't have to. An idea coalesced as he paced. Something risky and ill-advised and very, very appealing. His stance loosened, and the young man took a deep breath, swaying in place. A small flame was thoughtless. This plan would need more.

The Wylde school, when it still existed, emphasized diversity of thought and form to address common need and purpose. Rather than rigid forms, the Wylde School offered goals and purposes that each student satisfied with a specific movement of their own choosing. Once decided, the initiated student refined each movement to better serve that goal. One might deploy a swift kick or an elbow or a straight punch to fulfill the need of a “fast strike to the upper body.”

“Nah... I got this. I'm not going out like that.” He muttered to himself. “Just gotta...” He'd practiced this technique ten thousand times, he thought, taking a half step back to ensure proper spacing with the slowly drifting scrawls. His body coiled like a spring, and he ducked to one side before rising with a ferocious uppercut that summoned a flame nearly as tall as he was. His version of the Wylde upper, its spacing modified. Typically it ended with his fist crashing into someone's jaw. Tonight his fist never made contact with Lana's strange magick, but the flames that followed his punch flung the menacing curl of magick backwards a moment before it detonated. That was enough to set off the ones behind it, and though the domino effect stopped short of consuming every scrap of magic the Eastern woman had laid between them, it was more than enough for Isaiah to cover the distance with a single leap.

“And the Wylde boy takes flight!” The announcer bellowed, his voice enhanced by spellcraft, and Isaiah had just enough time to feel annoyed that the man had ruined his violence. surprise. His fist still alight, the Wylde youth swung down at the nearest target: the big man with the large beard and the bigger hammer. Up close it looked like it was made of bone, more a club than a proper hammer. The sunland's schools taught that the people of the frozen south fashioned all manner of weapon and charm and tool from the giant beasts and ur-trees that populated the region. He'd never gotten to see one of their weapons or suits of armor up close.

His punch missed when the burly man draped in furs leapt towards his own target. Isaiah skidded across the rough dirt of the arena in time to see his two opponents attack the hapless woman with the shield in tandem. The local fighter held up her shield and sword, wavering between the predators harassing her like a scared doe.

In the end she managed to block neither of them, and Isaiah cursed aloud when the hammer slammed into her thighs and the spear stabbed into her back so fast he feared it might come out the other side. The two blows came from opposite angles and sent the heavyset woman spinning in the air. She landed with an ugly thud; her armaments fell out the air and landed out of arm's reach a moment later. Isaiah wasn't the only one who winced.

But the real surprise came afterwards, when the woman laid there, staring up at the dusk sky, moaning.

“Akkra's ashes...” Isaiah swore. “Get up!” The blow had been brutal to be sure, but he expected a grown woman—a trained fighter no less—to endure at least a few of those. The Yolj fighter couldn't have exhausted her soul that quickly, could she?

The only other option was that she'd surrendered, choosing not to rise, but that was unthinkable. Fighters fought, for money or pride or love, but they fought. This was a capitulation. Shameful.

Though this arena might operate with different rules than the Akkreja sundances that inspired it, a fighter laying on the ground was a universal sign of incapacitation or surrender. The man's chest rose and fell at regular intervals; fights were seldom to the death, but she might as well be dead for as much help as she'd be to Isaiah. The crowd counted along with the announcer as his partner was counted out, formally turning their 2-against-2 into a handicapped match.

His opponents turned to him in unison, haughty smiles plastered on their faces.

“Awwww, too bad, sunlander. You're such a shitty, irresponsible teammate that you got your very first partner knocked out without either of you laying a hand on your opponents.”

“So much for Wylde teamwork.” The bearded man laughed. “Izmael will be feeling that one for a week, healer or not.”

His fists tightened at the insult. He moved to answer before the tall woman interrupted him

“So much for Wyldes in general.” Lana added. “Now, Reyjan, what do you say we put this pup to bed?”

Isaiah's eyes went wide at the threat. “Me? I couldn't lose to y'all if I closed my eyes and sat down.” His waning flames flickered back to life with his renewed determination. Y'all are kindling for the flames. Bait for wolves.”

“Big words from a boy who's done literally nothing. You're light work, ashmonger.”

“Bet!” Isaiah yelled, already running headlong at them. “Light? Nah. I'm flames, and this is lit!”

He'd long grown used to being at a reach disadvantage; such was the reality of bringing only wrapped hands to contend with all sorts of spellcraft and weaponry. The trick was gauging that reach, learning the opponent's range and timing. He'd long since learned how to compress his soul, blunting the force of an incoming blow to deliver one of his own. Once he'd closed the gap he'd trust his own timing and prediction to bludgeon his opponents into submission. Even if it took a few iterations, Isaiah Wylde was big enough, strong enough, quick enough to succeed. There were only a handful people who'd consistently beaten him in those point-blank encounters, and roughly half of them had returned to the grace of Akkra when the Wylde School burned down. He'd bet his life that neither of tonight's opponents would join that exclusive club.

Isaiah raised his guard as he approached, a precaution before he diverted and slipped to one side. He needed to gather data and gauge their reactions before he could commit to their demolition. The woman favored one side, constantly circling that way, seeking to trap him between her and the southman. But it was too obvious. He'd just need to match her. The man with the massive club was as slow as he looked, trudging after his partner and remaining foe. Isaiah took a good look at him; his armor was a mix of furs, bone, and what looked like metal or stone. He couldn't tell. But unlike Isaiah, this man's armor covered him from his toes to his nose and exposed only the top of his head.

His heart pounded in his ears; he might have fought a hundred sundances already, but the sensation of real, live combat lit a fire in his chest. He wanted this. He craved it. He found something he liked in Lana's stance, guessing correctly that she'd put her full bodyweight into her strike now that she had her partner to cover her. Her polearm dug into the air where his shoulder had been a moment before; now he leaned against her spear, knocking her off balance.

Lana leapt backwards to reset her stance but couldn't outrun the Wylde disciple streaking toward her like a shooting star. His fist cracked her jaw, turning her head with the fiery blow. She grunted, then gasped when his fist dug into her stomach. Two more blows followed, meant to stun more than wound before he dipped again. This Wylde upper crunched against her jaw and a still smoldering Lana traced a short arc through the air before she landed in a path of sand.

The lithe warrior lay there for a moment, and the small patches of flames on her chest subsided, extinguished by her still vibrant soul. She was a fighter alright. He'd need to batter her, clobber her to put her down for the count. But he didn't have that kind of time. Not with that great club-

He discovered where the weapon and its wielder were when the former slammed into his back. He sputtered and staggered forward, briefly falling to his knees before he shot up to feet, whirling around in the same motion. “Don't dally with the small fry ashborne.” He menaced, slapping his chest armor with one meaty hand. “I'm the big fish in this pond.”

“Then you're the one I'll fry first, fatass.” Isaiah refused to let any insult go unanswered. Not in his first match. Quiet confidence was the domain of tired old men. His soul still burned with youth and passion.

The colosseum trio repeated this dance over the next few minutes: Isaiah trying to separate them long enough to trade blows with one before the other sundancer intervened. It was slow going and more frustrating than he'd imagined, especially once the woman caught on and changed tactics. Rather than try a pincer movement, she orbited the bigger man like a protective moon.

His chest burned, but his fists barely did. Their flames sputtered and flickered like starving campfires. He was losing and he knew it. Panic nipped at the edge of his mind, thoughts of losing here, of letting his two siblings down, of trapping the three of them here in a foreign country. Akkreja prided itself on communal living; a destitute neighbor shamed the whole community.

But Yol-Jhuuba was nothing like that. Here, currency was power; everyone seemed eager to separate him from all of his. The arena’s proprietor had seemingly come up with new exorbitant fees on the spot before allowing Isaiah to even sign up for a bout. It was clear that the wealthy patrons and sponsors held real power here, not the fighters themselves. The idea scared him more than his opponents. They’d been almost transparent about their preference for penniless fighters they could exploit for years at a time. If he wanted to avoid that fate, he had one choice:

Win.

But the truth was that he was desperate. He’d had to borrow from his latest paramour, a cute, soft-spoken man who worked as a cook, to scrounge up the coins to bet on himself after exhausting his own funds paying the entrance fees. That same desperation haunted him when Isaiah overextended himself during one of these skirmishes, and he was frustrated with himself even before the club found his chest and sent him sprawling.

He clutched his chest, feeling the dent in the metal plate on his tunic. His breaths were ragged and slow, and he fought to gather his focus and his resolve.

Bravery was strength. Courage was necessary. Desperation was both a close relative and a lethal weakness.

He squeezed his eyes shut, blinking away pain and daze beneath a cheering crowd. His opponents' voices sounded distant, and he struggled to see them clearly or sit up straight. But one phrase pierced his fog.

“No no, I'll finish him. Give the crowd a show. 'Sides, I wanna show this welp that he ain't the only one can make flames, yeah?”

They were talking about him. How to embarrass him. He was a target. A prized trophy. The very idea burned in his chest, blood hot beneath his skin. He was insulted. Irate. Heated.

And that was enough.

Isaiah Wylde pushed himself up to one knee, chest heaving with the effort. Lana met his desperate gaze and cackled, but where was the big man? Her eyes flicked up, and Isaiah caught sight of the man falling toward him like a rockslide. A thin sheet of shimmering heat partially obscured Reyjan's form and gave him the distinct appearance of a meteor falling from the sky.

And that was when Isaiah knew he'd well and truly won.

The eldest of the Wylde children surged to his feet, legs braced and palms outstretched above his head.

“Falling Sky!” The heavyset man announced, wicked glee twisting his visage.

“And there’s Reyjan Greathammer’s Falling Sky!” The faceless announcer bellowed to the delight of the audience. “Incoming!”

But no decisive thud followed. Instead Reyjan landed awkwardly, and his body sagged, arms and legs limp.

“H-howwww?” He demanded, weakened by his own collision with the youthful brawler.

Isaiah Wylde stood to his full height now, gripping the southern warrior by his chest and leg. Reyjan's strength returned a moment later, and he flailed and kicked, desperate to plant his broad feet upon the safety of the ground once again. But his opponent had other ideas. Isaiah tossed the man, groaning with the mighty effort. The warrior didn't go far into the air: maybe a leg's length above Isaiah's head. But that was time enough for Isaiah to whirl around and catch the man flush in the face with a single punch strong enough to change the falling behemoth's trajectory.

Of all the techniques initiates to the Wylde School had to learn before earning the title of “disciple,” the Wylde Draw was the most critical. The ability to pull soul from nearby sources, to steal the magicks from any source that matched your own elemental affinity, was a closely guarded secret. IT was also the source of much of the success its students had enjoyed. Today, Isaiah had drawn the flames from the man's own flourish to empower himself. The sheet of shimmer heat as the heavyset gladiator fell onto him was just enough to fuel the young brawler's second wind.

Now Isaiah was going to demonstrate the cost of the older man's carelessness.

The uppercut almost spun the man fully onto his back. Instead, his heels caught the loosely packed dirt just enough to trip the man into a pratfall; this was an opportunity the brawny youth wouldn't pass up.

The dark skinned sunland native caught hold of Reyjan's, wrapped hand firmly clutching the fur collar of his armor. The brawny met the newcomer's gaze, beholding the untempered joy illuminating his face.

“Wylde.” Was all he heard before Isaiah's other fist, wrapped and flaming like a soldier's torch, crashed into his face, again and again. The pain was intense: his eyes watered with the second blow, and he flailed, struggling to lift his club or stand or shake the wild youth free. He wavered, the world beginning to flash and spin around him. But a new thought pierced the fog clouding the veteran fighter’s mind.

Where the hell was Lana?

The third member of their clash finally shook herself free of the malaise that had claimed her. Watching Reyjan's finisher turned so completely against him beggared belief; from her angle the upstart newcomer had stolen Reyjan's heat from him in the blink of an eye, thrown the massive man to the ground, and begun pummeling him in the span of a few breaths. None of it made sense. But she could understand it later, once they'd well and truly won a match that had been well in hand a few moments before.

The other veteran fighter tightened her grip on her spear and sprinted toward the pair. From this angle she and the brawny Akkreja pugilist could see each other clearly. She aimed for his head, spear at the ready. But she didn't arrive in time. The young brawler noticed her approach and changed his, no longer pummeling her senseless and ailing partner.

Instead the muscular youth gripped Reyjan's armor with both hands and whirled toward her. Isaiah roared as he spun all the way around. Reyjan's weary legs traced a sloppy circle in the dirt before her partner flew toward her. Lana’s gray widened; Reyjan's stomach thudded against the edge of her spear before she had time to fully divert the weapon and the pair of colosseum favorites collapsed in a heap near the arena's ringed walls. Reyjan gurgled something, likely suffering a concussion, but worse yet was his position. Piled together and sprawled out on the muddy arena floor, they'd both be counted out unless one one of them stood.

She cursed the man for being so big, so heavy, as she crawled out from beneath him. The effort winded her as much as their sudden impact and subsequent collapse had injured her. But she beat the count, if only barely. The crowd gasped as she stood with scarcely more than a second to spare, cheering the new development. Across from her, a jubilant young man stopped pumping his fists and bellowing long enough to mock her.

“Akkra's rays, I told you two you were bait for a sunwolf. Kindling for flames.” His dark red eyes caught the lights of the arena and seemed to glow. “I am Isaiah godsdammed Wylde and I'm the one. I'm him. Speaker of Summer's Advance. Burning like a wildfire. Shining like the morning sun and-”

“Shut it, you ashborn welp.”

His tunic had ripped in several places and his tattered wraps had both begun to come loose, but he still found enough strength to beckon her toward him. Bruises and cuts decorated his face and arms, and there was more than a little dirt trapped in his tightly coiled hair that sat on top of his head like sheep’s wool set ablaze.

Lana spat blood and saliva and hefted her spear. She might be tired and ailing, but she had more than enough soul left to teach this hotblooded pup his place in the pecking order of the Moghad Colosseum.

The two wounded warriors met in the center of the arena for a third and final duel. No assistance. No teammate. No quarter. Only strength against strength. Soul against soul.

Lana got the better of their initial exchanges. The boy might be big and strong, but his creeping exhaustion made him easier to keep at bay, easier to lead into sharp stabs and the scraps of floating spellcraft that were all she could muster. His punches summoned flames that leapt off his fists, but they, like him, lacked their earlier speed or ferocity. She jabbed at him and he retreated, then forced him to back away a second time.

She'd learned his rhythm and habits; beneath his bluster and explosive power he was just another impetuous youth. Impatient and braying like an ass. He was no true threat. She realized then that he'd only thrown punches throughout their entire contest, never even attempting a kick, knee, or elbow. He was already fighting barehanded, a style she'd come to associate with a specific kind of Akkreja madness and bravado. But to not even use all of the meager tools he did have?

But when whirled her polearm into a sweeping strike to punish another of the brawler's advances. This clash of soul against soul felt different. He'd hardened his soul as he approached, weathering her blow while he prepared his own. The blow knocked her arm into her face and sent a sheet of dirty sweat flying off her tired face. She blinked away the pain but could fully slide out of the way of his next punch. His fist bounced off her face twice in quick succession, snapping her head back with each rapid blow.

She needed to reestablish the distance that was her shield and armor, but he matched her step for step, harassing her with punches too fast to fully duck, even if they were too light to fully topple her. But when she lifted her weapon to menace him he ducked and dug a punch below her ribs that reminded her of the flavors of the breakfast she'd enjoyed that morning. She gasped, confused, insulted, and took a shaky step backwards.

Isaiah could have finished this with his eyes closed. As far as he was concerned, the woman had never truly caught onto his feints or steps or timing. Theirs was a sundance and he'd always had another dance move or rhythm to demonstrate. When she staggered back, he finally gave her the space she'd so clearly wanted. Just in time to gather all his remaining flames into his cocked back hand.

The audience took a collective gasp the moment before the punch collided with its intended target. This was no uppercut; instead he'd punched straight and true, catching her cheek and turning her head with the force of the blow. Her body followed reluctantly and the woman from Rabanastre collapsed without a word, her stubborn frame taking a few drunken steps before she sank and finally capsized, laying there on the barren dirt at the center of the arena. The count was as academic as it was mandatory: the screaming audience counted along with the announcer as small flames danced along her skin.

Isaiah threw his fists into the air and roared like he'd won the finale at a sundance festival. It didn’t matter that this was a fight in the middle of a small event. He'd triumphed. Against two opponents, and while saddled with a woman who resembled nothing so much as a sandbag. He'd done it.

He folded forward as soon as the count finished, hands tugging on the hem of his short trousers. His breaths came hot and ragged as if irate at having to leave his heaving chest. His mother at the Wylde School would have berated him for his poor stamina, even as she celebrated his victory with him. But she was gone, her ashes and spirit returned to the Sun spirit. She'd never speak her story again. And so he had a duty to carry on the Wylde School, even if he was the only disciple still walking the continent. It could not end with him. Not until he'd exposed Solomon of Ilkai and his newfound power that was as mysterious as it was deadly. He'd keep his siblings safe and find justice in his homeland. He was going to reestablish the school he'd lost and honor the memory of his mother, his myriad teachers, and...

He hadn't even noticed that he'd collapsed until a hand grabbed his shoulder. His own blood and sweat and spit pooled beneath him, and he looked up to find several arena staff carrying his still-unconscious opponents away. Good. He'd made a successful first appreciation. The face above him wavered on the edge of his vision, but he recognized it all the same.

“Nyla?”

“Hmm? I don't know who that is. I'm Janae Oneta, and you're in need of a lighthouse.”

He blinked away. She was not the pretty, fierce eyed woman who'd come to the Wylde School on the orders of her family. The one who'd been a lover and a peer to him. But this woman was Akkreja too, as clear as her pretty, coiled, ash gray hair and deep red eyes. Features they shared. But it was her diction that'd given her away to the woozy Wylde disciple. ‘Lighthouse’ was a sunlander term, owing to the massive, glowing balls of incandescent spellcraft that provided the healing magicks each lighthouse offered. The term had fallen out of favor among the people of Yol-Jhuuba and never caught on elsewhere.”

She was one of his people.

But so were the members of the Dawn Tradition, the endeavor trying to kill him and every Wylde who'd seen the dark, forbidden magick that ended their school.

Isaiah briefly wondered if he'd ever wake up again before exhaustion claimed him. He drifted to sleep in Janae's arms, head nestled against her squishy, bountiful chest.

#WyldeBlueWander #WBW #Sieres #Fiction #MartialArts #Fight #Action #Magic

 
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from Crapknocker

The midgame in FrogComPos Band is characterized mainly by trying to cover your resistances while still doing enough damage to be able to kill monsters. You'll also want to pick up as much speed as possible. But the main thing you'll be doing is exploring. While in town, go ahead and hit that < key and take a good long look at the wider world around you.

You'll notice other towns, dungeons and paths between cities. For now, try and stay on the path to reduce the chances of getting ambushed by random monsters. It might not be much more than annoying now, but later on in different zones the enemies can quickly ramp up in difficulty. For now, head to Anambar, the city in the northwest, and down to the troll / orc caves just southeast of it.

If you get stuck there, try some of the other dungeons around your level. Try to pick up useful detection staffs and rods, especially detect monster and detect traps. Keep potions of cure critical wounds on you at all times, just like teleport scrolls. Do the various quests found in different towns throughout the world. Be aware that these quests are usually quite a bit harder than the danger level indicates, especially the Cloning Pits quest.

Once you've got the cash flow, you can teleport between towns you've visited by using the option in the inns. This can be helpful when you're flush on dosh and would like to upgrade some equipment. Take a shopping trip to every city’s black market and you might find a handy ring or stat potion. Perhaps a staff of Enlightenment to map the dungeon for you? As you level up, the black market will offer better and better quality items to purchase.

You'll be towards the back end of the midgame when you're going through different dungeons, hunting dragons and other bigger monsters for their tasty item drops. Your resists will start to look good; you'll have something close to double coverage of your base resists and decent single coverage of some of the high resists. You’ll start swapping different sets of equipment in to try and get better combinations that will let you do more damage or have better resists. You’ll start thinking about diving down Angband to finish off the final bosses of the game.

The Endgame

I can’t give too much advice on the endgame, having only gotten there a handful of times myself, but in general, be a coward. Detect everything as thoroughly as you can before ever entering a room. Kill every weak enemy you can for exp and use every cheesy strategy you can come up with. Dig holes in walls to draw out powerful monsters and fight them one on one. If you’re an archer, use scrolls of phase door to bounce around once a monster gets into melee range with you. Use every advantage at your disposal, because once you’re in Angband facing down monsters that breathe multiple elements simultaneously, can stop time, and summon enemies that then summon more enemies, you’ll wish you had run practiced running away earlier.

In general, keep more items in your inventory than you think you'll need. When you have more than 300 HP, start carrying around potions of Healing for emergencies. Speaking of Healing and Healing potions, you'll want to hoard all you can of these to prepare for the final fight. Use them if you need to, it's stupid to die with an inventory full of healing potions, but keep as many as you can for later.

Check out the Angband ladder for FrogComPosBand https://angband.live/ladder/ladder-browse.php?v=FrogComposband&r=&c=&n=&e=&s=0, especially other characters of your class. Read spoilers on monster levels, spells, anything you can find.

Advice for quests found in towns: https://pastebin.com/ZLZZz45j

Demigod mutations: https://pastebin.com/hTi24Nky

Arena rewards and various other small spoilers: http://nikheizen.github.io/pages/rewards.html

Dungeons, dungeon guardians and quests: https://pastebin.com/AVsp31k8

One last bit of advice, maybe try the Munchkin personality if you get stuck in a rut. It gives huge boosts to your stats, makes it easier to level up, and starts you with a million gold. You can't really get credit for beating the game using this mode, but it is great for trying new character combos and learning how places you've never been work. It's worth checking out at least once, especially if you're learning the game.

#FrogComPosBand

 
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from hazardes

i bought a box set of three films directed by Takeshi Kitano (aka “Beat” Takeshi) “Violent Cop”, “Boiling Point” and “Sonatine

Kitano is very famous in Japan. for most of the 1980s he was known as a stand-up comedian and tv host before moving into film directing and acting. in 1989 he was set to star in “Violent Cop” with Kinji Fukasaku directing, however the scheduling didn't work out due to Kitano's tv commitments and Fukasaku dropped out of the project, leaving the film without a director. someone suggested to Kitano that he direct the film himself and that's what ended up happening

i watched Violent Cop last weekend expecting great things, and it certainly is a film about a violent cop. Kitano stars as Azuma, a police detective with a habit of using excessive force when dealing with criminals. Azuma is assigned to investigate the murder of a drug dealer and the film follows the investigation, and Azuma's life when he is off the clock. the plot is a fairly standard crime film along the lines of something like Dirty Harry but what makes it interesting is Kitano's direction. i mentioned Kinji Fukasaku was set to direct, and if you have read my earlier posts you'll know what i think of his yakuza movies like Battles Without Honour and Humanity, there is so much energy in them, particularly the action sequences, with the camera violently shaking all over the place. you can practically feel the energy crackling through the screen like a jolt of electricity

well, with Violent Cop it's like Kitano decided to do the exact opposite of what Fukasaku would've done. the camera hardly moves, and i don't even know if you could call the performances acting. there is virtually no emotion at all in the entire film, the actors deliver their lines in long drawn out scenes with no camera movement, long pauses, and sudden outbursts of extreme violence. it gives the film a very nihilistic tone, but it feels completely lifeless and when it finished i just kinda sat there feeling nothing at all about what i had just seen

i can kinda see what he was going for but it just didn't work for me. i didn't care about anything that happened. there's even a pretty nasty rape scene involving Azuma's disabled sister but it's filmed in such an emotionless dispassionate way that i sat staring blankly at the tv

weird as fuck

Boiling Point is Kitano's second film, about a hapless duo of lowlifes who work at a petrol station. their boss is beaten up by a local yakuza and they go on a trip to Okinawa in order to buy a gun and get revenge

filmed in exactly the same style as Violent Cop with all the same problems, lack of emotion, and nihilistic style. i enjoyed it a little more as the characters are more fleshed out and interesting, and there are a few moments of black humour

Sonatine is the final film in the set, and Kitano's fourth as director (his third, A Scene at the Sea is not included here) the plot follows a yakuza gang led by Kitano who are sent to Okinawa by their boss to help resolve a gang war

the plot reminds me of Fukasaku's yakuza movies, and is full of the same allegiances, betrayals, and violent revenge that characterised them, and it's definitely the most interesting film of the three. but again i just found it dispassionate, emotionless, and nihilistic due to the way it was shot

here's an example of an “action” scene from the film, to give you an idea of what i mean

Sonatine bar shootout

contrast it with this from Fukasaku

Battles Without Honor And Humanity Shuji Yano death scene

so yeah, Takeshi Kitano. definitely a unique director, but his style just doesn't work for me. like the characters in his films i just sit there expressionless while events unfold on the screen in front of me, feeling nothing. and when it's over i slowly walk over to my tv, take the disc out of my player, and put it back on the shelf

 
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from Lucifer Orbis

We already knew beforehand about our plans to go to a bouldering introduction course. My wife has been training these last few months, somewhat on-and-off but doing what she can handle, sometimes in reality, and other times in intention. Me on the other hand, not that much. I’m a sitting person doing sitting things. I go to work, walk a little bit, sometimes try to catch the bus two or three bus stops away, all well and good. But training, no, it’s not my specialty. Do I have one? Complaining in silence. I spent my Monday writing and working and wondering how the bouldering course would be. It would be great, of course! No reason not to be able to climb a short wall, I guess. I think I’ll manage given that, for some good blessing of nature, I have good upper-body strength. Were it not at the expense of my lower-body I could almost think myself a fitting human. Even in muscle distribution I am able to be a contrarian. As long as I can use my hands and shoulders, using my legs as support, I can climb at least the easiest colours. This is exactly the opposite of what should be done. Let me be very straightforward: don’t use anything you read here about physical exercise as gospel.

I arrived home and after hearing the story about how our washing machine is not working yet and the neighbours were nervous because there was a water leak that was immediately fixed before their eyes, not without the implication of panic plastered on their foreheads, I finally put the dinner in the oven and waited patiently for the meal that would give me superhuman strength to climb my way to heaven. After more lively dialogue we decided to leave. My wife usually drives because I have driving phobia and can only be summoned in situations of dire need in case someone in distress needs help. In a nutshell, if you’re dying, I’ll drive.

With GPS in hand we readied for the road trip to the klatresenter (the place of boulders). Suddenly my mother-in-law calls and the phone is busy with the GPS because the one in the car isn’t updated and we didn’t want to drive over the mountains but take the tunnels instead. I messed up the buttons because touch screens were invented for accidental taps and I’m still from the time when pressing buttons expressed intent. “I don’t want to talk with her now, “ my wife declares, “reject the call!!!!” I tried, but there wasn’t any digital red button on the screen, just a green rectangle over the GPS and a myriad of words I wasn’t able to read in passing. I just closed the window and chose to believe the call was gone. “It’s still there!!!” I tried my best to look it up but the phone wasn’t giving any sign of an ongoing call. It disappeared. I opened all the tabs and it was gone and transferred to the car’s computer. God, don’t make me describe all this because I don’t know what happened or what I did wrong. After a while, I assertively said that I wanted relaxation so we could drive safely. With call or no call it’s not like she was able to hear us, right? (She wasn’t.)

We arrived at the place and couldn’t find the right building. There was a complex of concrete blocks that housed companies and offices. We parked near the dentist practitioners. On the opposite side was a Barry’s with loud music and voices coming from the inside. It’s the place where people go for exorcisms – not our thing. After calling the klatresenter we were guided to the right place, around the complex, passing by another establishment where people have fun jumping on trampolines. I tried to shove aside all visions of nightmarish leaps of faith and broken necks. Finally at our destination, we entered the place and the reception was also a cafeteria. It was cosy and we were welcomed by two very smiley individuals and another, not so smiley one, showing signs of not wanting to be there. It was our instructor. We introduced ourselves and she asked if we wanted to start right away considering that we were early? Were we? Well, that’s a first! We told her we would wait and get ourselves ready. We used that time to grab a pair of shoes and see the place. Not a lot of people were there, everyone seemed skilled and welcoming. It was obvious we didn’t belong but I didn’t feel like I was just landing from Sirius. The relaxed atmosphere made me feel relaxed too, despite the idea of trying a new activity, something I never tried before. It wasn’t a big place with very high walls and it made me feel slightly reassured and less intimidated.

When the instructor showed up we were directed to an area with the easiest colours, where we could safely start. She gave us some tips and my wife went first, showing clear proof of courage and might. She did well, and then it was my turn. I also did well, first try, using my arms to raise my body, not entirely aware of where my legs were. I used intuition and strength. Then another time, then another. There were a lot of those easy routes, some reached higher than others and I enjoyed reaching the highest boulder and then climbing back down. The instructor told us she also prefers to climb back down instead of falling down on purpose due to the higher risk of back, knee or arm injury. However, in case we fall, it is recommended to bring our hands close to our chest and let ourselves fall. “Also, pay attention to other people climbing in the same area, especially above you, in case they fall over you.” Visions of leaps of faith and broken necks.

After what appeared to be one hour tops, my wife got tired. Her legs weren’t responding so well and she looked extremely happy but exhausted. It was to be expected as we haven’t been exercising, much less doing something like this. I could still go a little more. There was a wall where the boulders were a ways apart from each other. I pulled myself up and easily climbed it. I could safely conclude that I was ready for the easiest parts without much effort; it was only a matter of training until I was ready for higher difficulties, just like in video games. What I wasn’t expecting was the quality of my tendons in contrast with the quality of my muscles. When I looked down, a small bump on the inner side of my forearm was already showing and I was slowly feeling every connector tissue compressing against every muscular fibre inside my right forearm. I had a choice right then and there. Either I could play the hero of my story and keep climbing until I was really tired or I could go home and take care of an obvious case of inflammation and come back another day. I decided for the latter because I’m an adult, albeit imperfect.

My wife’s left arm ghosted her, and her legs were shaking when she climbed down. I didn’t notice mine were also in the same messy state although it would have been a fun sight, were I been able to select a third person view only to see my thin feet shaking like the tail of our cat when he’s angry. I mentioned what appeared to be one hour doing this. It wasn’t. We were at it for only half an hour of a two-hour course. After this extremely awkward realisation we had to say we were done. The instructor told us we beat the record of less time travelled in the boulders. People say so many things when they don’t know what to say. In any case, despite the obvious lack of a good build for the sport, we managed to climb! For 30 minutes we raised our bodies in artificial walls and didn’t fall or struggle that much! Two ladies who like reading and knitting and never leave the house did the unthinkable. I call it a win! When we arrived home, I put some ice on my swollen arm, and it worked like a charm. A few more climbs and I wouldn’t be typing silly things about myself for the internet to see. Now the pain, the real pain, will come tomorrow, or maybe not. Maybe it was just tendons and I’ll be relaxed, feeling that I used my body for something more than a vessel for a poor functioning brain.

 
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from Crapknocker

So how do you actually play FrogComPosBand, and more importantly how do you win?

First off, you have some options in playing the game. I highly suggest you download the precompiled binaries from the author's GitHub. You can also compile directly from the source code, but unless you know exactly what this means and what it entails, don't do this. You can also play online through your browser via angband.live.

Visually, you have options too. You can try to use the graphical tiles option, but I've found that most unique enemies are not rendered correctly and end up basically invisible using this method. I therefore suggest going native and playing in good ‘ol ASCII mode. That way you get proper representation of your monsters and you can pack a lot of info on your main screen to boot.

Speaking of screens, since these types of games date back to the days of the terminal, you have some additional options that can make your life easier. You can freely resize your main window to show as much of the game as your resolution can handle, but you can also have additional windows that serve specific functions. In game, press the equals key (=) to go into that menu, by which I mean hold shift and press the + key at the same time. Yes, the game differentiates between lower case and upper case letters and the same goes for all the other keys on the keyboard. There are a lot of things you can do in this game, and there is a unique input for each one.

I like to have a window showing my inventory, one with my equipment, one showing the message log in case I missed something important and a final window showing the visible enemies in the area. This is mainly because the game is designed to fuck with you and occasionally throws things your way like the space monster, which is represented on screen by a blank space. Or the creeping coins, represented by a dollar sign that looks exactly like piles of treasure but these attack and poison you. Being able to tell foe from dungeon feature will save your life more than once.

The Early Game

If it's your first time playing, you'll have to create a character and I've already run through the ridiculous amount of options there. But for a first-timer I'll suggest a Mercury Demigod Warrior. Warriors are a pretty solid class, easy gameplay consisting of hitting monsters with the biggest weapon you can muster and the Mercury demigod heritage gives you some speed on top of all of that.

Once you actually pop into existence in the starting town of Outpost, you'll need to control your character. You move by using the number pad keys. You attack in melee by going up to a monster and ‘bump’ attacking them (moving into them), trading blows each turn until one of you backs off or dies.

There's also a bevy of shops and places to go in town, so I'll do a quick overview of those. Armor, weapon, potion, magic items and booksellers are in every town, as are a food and light source vendor, and a temple shop that sells healing potions among other things. Finally, there's the black market where you can buy rare and expensive items.

For your first purchases I recommend buying a brass lantern and a flask of oil to fill it, since that gives you an extra square radius of light compared to the torches you probably started with. You should also probably buy a few pieces of basic armor from the armor shop. This should improve your initial survivability.

There's also an inn and mayor’s office where you can accept quests. Quests are optional, usually single level challenges that come with a reward upon completion. The first two available in Outpost are the Thieves’ Hideout and the Trouble at Home quests. Do the Trouble at Home one from the inn first, as it's the easiest. Once you go down the stairs that have appeared in town (you have to enter > to go down the stairs, yes I mean shift plus period) you'll be faced with killing a few mean mercenaries. The good thing is that they don't come after you until you attack them. If you have a sling or other distance weapon, fire it to aggro one to you and get a free hit or two along the way. Get used to maximizing every advantage you can against the monsters, they definitely don't fight fair. You'll probably have to finish off the merc in melee, which will knock you down a few HP. Rest up between fights (either hit the 5 key a bunch of times or R to specify how long) and kill all the happy singing drunks that stumble about, there's no downside and they sometimes drop money. Finish off all the rest of the mercs and feel free to explode a bit before you take the stairs back up. There are a few potions and rations in the back you can nab to sell in town to get you a bit of extra gold. Sell all the potions, they aren't that useful. Keep the rations for when you get hungry later. Don't forget to get your reward from the inn when you're done.

The Thieves’ Hideout is a little tougher, you'll probably want to be level 3 before attempting it. What I like to do to make this leveling process a bit faster is to go on the stairs to the dungeon just outside of town, go down to see if there's anything interesting just within that first room and go directly up if not. People on forums and messageboards call this stairscumming and it's fairly useful throughout the game. Kill a few low level enemies, grab a few items to sell, level up and buy a ranged weapon if you don't have one and maybe better armor. Go down into the den once you're ready to take on the quest.

Don't move once you're down the stairs, you are surrounded by traps except for in one direction. Which direction you won't know immediately. The bad guys will start coming to you, so when you see them start shooting them with arrows or pebbles or whatever. They will probably hit you and steal a little gold then teleport away. This is irritating, but actually to your advantage right now. When they run up again you can shoot them a few more times until you wear them down and (hopefully) kill them all. But still, don't move. Hit the s key to search around you until you locate the traps. You can try to disarm them (D), but it might be easier to go around. There are several more traps throughout the level so search a bit before you step. Gather up the treasures remaining and head back up. Get your reward, probably a magic weapon, from the mayor and you're well on your way into the early game.

With the cash you get from that, it's time to buy some things that will save your life. First, healing potions. Go to the temple shop and buy 5-10 of the largest healing potions you can afford. Go to the potion / scroll shop and buy 5-10 scrolls of Teleportation. Use these liberally throughout your game! It may feel cowardly to run away, but it only takes one fatal mistake to end your entire run. Stay safe and live longer. They put that low HP warning in the game for a reason.

With those quests under your belt, you can start diving into the early dungeon right outside of town. Dive a few levels in, always resting up between combats, until the monsters start to feel hard. Once your inventory fills up with items, head back up to town to sell and clear up space.

This is a good time to tell you about item identification. As you probably noticed with the potions, you don't always know what an item can do upon first encountering it. You can drink a potion to identify it, but this can be a bad idea if it turns out to be a potion of Poison or Death. If you hold onto weapons for a while in your inventory, you will eventually get a feeling about the quality of the item. The game will pop up a message about this and the item will say something like {good} or {excellent} in your inventory. The good or excellent ones are magic, you can read a scroll of Identify on them to figure out their exact stats. Same goes for potions, but very early on that might be cost prohibitive so you can just sell one in a stack to find out what they all are. Same goes for stacks of ammunition. To get around buying all those individual identify scrolls, I like to make my next goal in the early game to get enough cash to buy a staff of identify, usually sold by the magic item shop in town. They go for 2-3k but recharge themselves for free, so save up.

Once your item identification needs are met, you've probably leveled up once or twice and are tired of going up and down all those stairs. Let me introduce you to the Scroll of Word of Recall. Reading it in town takes you to the lowest level of whatever dungeon you've visited. Reading it in the dungeon brings you back to the most recent town you were in. So helpful. This will be your main mode of transfer range back and forth throughout the game. Keep an extra one in your inventory in case your last one gets burned up.

Now that you've got easy access to the dungeon, you can resume diving to try and get down to the bottom of the Warrens and kill Mugash the Kobold Lord. He doesn't have any special powers, but he does hit hard and have a whole group of other kobolds along with him. Don't let them surround you, fight them one at a time and retreat and heal if you take too much of a beating. Once you take him down you'll probably want to use the stat point you get to up your strength. That lets you hit harder and carry more stuff in your inventory before you get overloaded and start to lose points of speed (always a bad thing).

Once you kill Mugash at the bottom of the dungeon you can continue your adventuring exploits in the Hideout dungeon to the southwest. It starts at level 9 and has more human-type enemies which results in much better drops. You will probably see your first excellent items down here and if you're lucky an artifact or two. There are also some heavy unique monsters that show up here, so beware.

One of the biggest pitfalls I've succumbed to again and again in this dungeon is lack of confusion resistance. One particular unique, the Variant Maintainer, causes confusion on hit but more irritatingly also summons software bugs that also confuse on hit and explosively multiply. There are also quiver slots that shoot arrows that confuse on hit, so without confusion resistance you'll be stuck with no means of escape. Keep an eye out for rings with confusion resistance while shopping throughout your early game playthrough.

Once you've conquered your second dungeon, you begin to enter the midgame.

#FrogComPosBand

 
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from hazardes

today was a public holiday here in the UK and i had the day off work. it's the end of the month and i have no money left so the plan for today was to sit around at home, do a couple of chores around the house, have some dinner, and then watch a load of films

mission accomplished!

i ended up marathoning the last three films in the Battles Without Honour and Humanity series, which will come as a shock to you i'm sure. i said writing this blog would give me an excuse to watch them all again. i honestly don't think i've ever been as into a series of films as i am these, like i mentioned in an earlier post they're just so dense, and i really feel like i'm learning lots of things while watching them; language, history, culture, all of it very alien to someone who grew up half a world away

the third and fourth films; Proxy War and Police Tactics are the two films in the series that are the most closely linked together, Police Tactics follows directly on from the events in Proxy War, and tells how an all-out gang war erupted in Hiroshima between rival yakuza factions in 1963, and the subsequent crackdown from the authorities. the plot gets very heavy in these two, when i talked about the first film i mentioned that it can be hard to follow in places, and that is magnified here as there is so much going on, it all follows the familiar pattern of alliances, betrayals, and violent revenge, but i did find it a lot easier to keep track of who everyone was the second time round

it's funny, you'll spot an actor and be like “oh i recognise him he's so and so from the first film” but then you remember that the character he played two films ago was brutally murdered and that same actor is playing someone completely different now. this happens quite a lot

one actor i have to mention is the amazing Nobuo Kaneko who plays Boss Yamamori in all five films. i came to absolutely love him by the end, Yamamori is a slimy double-crossing cowardly snake, and Kaneko delivers such a memorable performance. he appears in loads of other Japanese films i've watched recently from around this time too, always playing similar characters – scheming bosses, corrupt politicians, he was definitely typecast, and he's great in them all. i looked him up on Wikipedia and he had a really long career, even hosting a popular cookery show on Japanese TV towards the end of his life. such a character

the fourth film Police Tactics was originally planned to be the final film in the series, and it's written that way, however it was such a success that Toei put up the money and got Fukasaku to direct one more. i'm glad they did because Final Episode is an absolute banger movie and a great send off for the series. set a few years after the events of Police Tactics, the public have turned against the yakuza and their constant violence forcing the gangs to try and rebrand as respectable businesses and a “political organisation” called Tensei. predictably this doesn't go well and infighting soon leads to more violence

you really get a sense of how tired of it all Shozo Hirono (Bunta Sugawara) is by the end, when he realises that he's become the boss sending the young footsoldiers out to die

so, which one of the five films is the best? i can't decide, please don't put a gun to my head and force me to choose, all five of them are simultaneously the best film i've ever seen, but Proxy War is probably my favourite

still can't believe i got the box set for twenty-five quid

 
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from hazardes

the hardest thing about writing this post was coming up with a title

rather than dedicate a whole blog post to one film, i thought i'd try writing about all the films i watched this week, in a sort of anthology post, let's see!

two films from Kinji Fukasaku, and one from Teruo Ishii. i'm new to Ishii, Blind Woman's Curse (1970) is the first film of his i've seen, and i enjoyed it a lot. a young Meiko Kaji in her first starring role as the dragon-tattooed oyabun of a yakuza clan, facing off against a rival gang in a surreal mix of traditional period ninkyo eiga yakuza movie and weird grotesque ghost story. this is par for the course for Ishii apparently, some of the titles of his other films are definitely interesting! Horrors of Malformed Men sounds wonderful. Blind Woman's Curse is quite bloody in places, with lots of red paint spraying everywhere in that style common to the early '70s (Lady Snowblood is great for that) i really liked how Kaji's gang all had matching back tattoos that lined up when they stood in formation, with Kaji at one end with the head of the dragon on her back. she is such a badass

it's easy to see why Meiko Kaji went on to become a star. she just has this aura about her, that mesmerising quality that makes it hard to focus on anything else when she's on screen. if i was 20 years older i definitely would've had a poster of her on my teenage bedroom wall (tbf i'd put one up now if i could find one)

Hiroshima Death Match (dir. Kinji Fukasaku, 1973) is the second film in the Battles Without Honour and Humanity series, and is a slight departure from the first in that it mainly focuses on one character, the tragic yakuza hitman Shoji Yamanaka (played by Kinya Kitaoji) also starring Meiko Kaji (notice a pattern here) and Shinichi “Sonny” Chiba who gives an incredible performance as the psychopathic Katsutoshi Otomo. stylistically it's exactly the same as the first, which is hardly surprising as they were filmed back to back (the entire five film series was released in the space of two years) and features the same frantic fight scenes and documentary style that leaves you breathless. you remember how i said that i didn't know which of the five films was my favourite? well it might be this one, mainly because of Kaji and Chiba as they are both excellent

based on true events, with only the time period changed slightly so it would continue from the events of the first film rather than being set concurrently (plus production happened so quickly they couldn't rebuild one of the sets in time) Bunta Sugawara takes a back seat in this one. the real life Yamanaka was still held in great reverence by the yakuza of Hiroshima so screenwriter Kazuo Kasahara had to be careful and not change his story too much

i really love this series, there's so much density to it, so much to read about and learn, and it's a tragedy that it took so long to get the recognition it deserves outside of Japan

finally, this week i also watched another Fukasaku movie, Wolves, Pigs, and Men (1964) which has recently been released on blu-ray by Eureka. shot in black and white, this is a brilliant tale of the fallout of a heist gone wrong, starring one of the golden boys of Japanese cinema of the time period, Ken Takakura, playing a character called Jiro, who is an absolute bastard. quite a hard watch in places, this film is packed with social commentary about the downtrodden people forced to live out their lives in the slums of Tokyo, and their efforts to escape to a better life. one film that i am pretty sure was influenced by this masterpiece is Quentin Tarantino's Reservoir Dogs as they are quite similar in places (including some nasty torture sequences)

one word i would use to describe this film is “bleak” as there are no happy endings here, when a heist goes wrong things quickly devolve into paranoia and infighting, and when the yakuza get involved, well...

Fukasaku is quickly becoming one of my favourite film makers, everything i've seen of his so far has been fantastic, and each time they announce a new release of one of his movies it jumps right to the top of my must watch list. Arrow have one coming up, “The Threat” which is another one of his black and white earlier films, and i am looking forward to it immensely

 
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from rC:\ Writing Portfolio

Finding Community Behind the Screen

September 22, 2024

A smartphone displaying a vertical social media video of some kind with a greyscale filter over the image. Several human hands are pressed together to form a circular shape to hold up the phone in the middle.

I.

I live in a small town of approximately 1,000 population not far from one of the five largest cities inside a midwestern United State. The county that encompasses this general area is typically shaded blue on an election map, though you wouldn't know it unless you're one of the 100,000 people who live within a five mile radius of the downtown area. I used to be one of those people, long ago in a time I can barely remember anymore.

I like to think I've changed a lot as a person since I moved to a rural area over a decade ago. At the same time, I've not exactly metamorphosed into what you might conceive of as a typical rural American. I enjoy watching sports, drinking beer and experiencing the great outdoors, but that's likely where the surface comparisons end. I spend other parts of my free time on hobbies that some might consider to be quirky, such as tinkering with ancient computers and playing European board games.

Beyond that, I choose not to participate in whatever remains of the monoculture in this pocket of middle American society—potentially to the detriment of a social life I could be having. I don't watch the Yellowstone television show. I don't listen to twangy country ballads. I don't eat choice cuts from the meat market. I don't have the ubiquitous social media app installed on my phone. I don't display signs for the expected political candidate in my yard.

I come from a relatively progressive, educated background. Most people from that bygone era of my life moved to large urban centers to pursue lucrative careers. Others stuck around the area I grew up in, but I don't know of a solitary soul who took the same path as me, deciding to set up shop further down the population pecking order.

Regardless of how I ended up here, this is where I've lived out my adult years up to this point. I've made an effort to serve various roles in the local community when the opportunity presents itself. I've managed to find a few friends in town and a short drive away.

Despite this, I've resigned myself to the fact that I will most likely never build a community of my own in this place. Even if I was financially stable enough to buy property and start a family, I'm not sure I would choose to do so in an area where I don't feel like I truly belong. Until I'm able move on to a new chapter of life, the only place left to turn is online.

II.

When I was in middle school, I attended a seminar about online safety between the designated lunch period and the first class of the afternoon block. I would usually get involved with anything related to computers or technology at school, even if I didn't have much of a choice when it came to this particular event.

During the meeting, the importance of staying anonymous on the internet was drilled into the heads of each attendee lest some cartoonish hacker stalk us from a distance on the computer. This was a reflection of contemporary internet safety guidelines agreed upon by people who may not have fully understood the scale of the issue they were trying to grapple with. The whole thing still seemed fairly reasonable to this adolescent version of myself, despite the histrionics associated with it.

All of a sudden, almost overnight, a switch was flipped. Word of a popular new social website spread like wildfire from the mouths of each of my classmates, even those I had not originally pictured as technologically forward. Everyone decided it was actually fine to pour their life's story into an online database and share it with anybody who cared enough to click on their profile.

I resisted for a while, eventually giving in after an onslaught of peer pressure. In hindsight, it's not so difficult to see the appeal of a centralized repository where inside jokes, funny photos and secret messages could be stored for quick access. It wouldn't be much longer before the newfangled omnipresence of smartphones made the experience even more seamless. The online world, a place that felt like an imaginary oasis separate from tangible reality, was now a compelling way to enhance real life social activity rather than strictly be a refuge from it.

It wasn't as if the social web was an entirely foreign concept to me. I had previously found enjoyment in Myspace during a period of time in which I was starting to get a feel for what the internet had to offer, at least at whatever speed my family's dial-up internet would allow. I appreciated the ability to customize nearly all elements of the profile page on Myspace, the social aspect was almost secondary to the self-expression. I also shared private chats with close friends through AOL Instant Messenger, a quick and easy way to jump into conversation or get a feel for what somebody was thinking without needing to tie up the phone line at home.

The casual, low pressure environment of text chats and web forums made me feel comfortable, confident, able to express myself more fully and directly. There was also something transgressive about the whole experience compared to more traditional methods of after-school communication. Formulating clever inside jokes and vulgar one-ups out of parental earshot didn't feel like it should have been possible in this way, and yet, we were doing it.

In contrast to what came before, the new place everybody was flocking to felt sanitized and lackluster. It seemed like less of a novel idea for a social media site than an amalgamation of several different online services that preceded it, featuring a low barrier of entry that catered more toward a general audience at the expense of the technically minded.

There were some thoughtful features unique to the service that helped it achieve mass appeal in such a short amount of time, but it felt like something was missing. The exploratory nature and excitement of not knowing what the next thing would look like were gone; people actually seemed to prefer it this way. The act of tying real-world identities to each profile page curtailed conversational idiosyncrasies usually enabled by anonymity and opened up unforeseen avenues for interpersonal conflict.

If you've been paying attention, you know what happens next. The wide adoption of Facebook was only the beginning of a tectonic shift in the way people used the internet, the way people conceived of human communication and processed information altogether.

III.

I don't think many people could have predicted how the internet would change the world. Around when it began a slow uphill crawl toward mainstream relevance, news stories claimed that it was a short-term fad. Columnists theorized that most people would never take interest in using it as a primary method of reading news, doing research for school or collaborating on work projects. The guy on the street viewed it as a source of crude entertainment rather than an earth-shattering technological innovation that would radically transform our entire sociological playing field.

In any case, if you've managed to come across this blog post, I'm guessing you have a pretty solid grasp of the dynamics surrounding the modern social web as well as a general idea for how things got to this point. Existing online in any capacity nearly precludes one's ability to avoid reliance on at least one of these pervasive mega-services. They've succeeded in positioning themselves as household names among the less technologically inclined, and in some cases, have become necessary to function in one's career or personal life.

It's now an undeniable fact that data is the most valuable commodity in the world. From the push and pull of shoving advertisements in people's faces to the various ways nefarious actors of different stripes engage in mass surveillance, the modern human is clearly more tracked, documented and profiled than at any other point in history. Products and services that once existed on their own now require you to accept permissions on a mobile app or sign up for an online account just so somebody out there can find yet another angle to harvest more of your personal data.

It's possible to minimize the amount of data extraction that your identity undergoes in the same way it's possible to avert your gaze from the screen and participate more fully in our shared flesh and blood reality. The problem we've run into is the psychological stranglehold that technology now has on everyday people. The most successful tech companies design their devices, software and web presence in ways that ensure the most effective manipulation of their user base. You see this play out in gaming, news sources, online shopping and yes, social media.

Some of these techniques involve twisting people's thought patterns and personality traits into distorted, unnatural shapes that serve one function: keeping them addicted to the screen. Dopamine feedback loops administered by the screen turn otherwise functional, productive members of society into unthinking drones or worse, dogmatic zealots. Consider the intensified political polarization caused by online media, an observable cultural phenomenon that continues to tear families and friendships apart.

The naked goal of modern technology is to position itself between people, acting as a middleman for all human relationships. People stare at their phones while riding the subway or sitting in waiting rooms at the doctor's office. People are more content to immerse themselves in endless screen time than picking up a hobby, learning a skill or putting themselves out into the world in a way that requires any amount of discomfort.

The screen fixation psychologically foisted upon us by the tech industry is very much about maximizing ad impressions, but it's also about control. It benefits big tech companies to create these invisible zones of control around people in part because these zones are an expression of the ultimate individualist fantasy. It is an all-encompassing vision for how humans should carry out their lives, one so vibrant that it blinds the rest of us to any alternative.

Instead of finding commonality with those in our circles, we're finding reasons to keep them outside of our box. Rather than seeing our fellow humans as equals worthy of coexistence, we see them as competitors, as greater or lesser than, and sometimes as undeserving wretches who deserve to be ground down by the system. A genuine link cannot be formed when nobody is content to simply be on the same footing as somebody else.

Hierarchy is an immutable force of nature, at least in the minds of powerful, influential and otherwise well-off people. What more is hierarchy than a numerical power level assigned to each individual bag of flesh and bones? There is an undeniable psychological component associated with large numbers; people love to have millions of dollars in the same way they love to have millions of followers on social media. It's only natural that social sites owned by people who fetishize imaginary numbers are designed from the ground up around the aggrandizement of the number.

From another perspective, one I personally find more sympathetic, it is this very hierarchy that creates alienation among people of all social status. Wealthy people who have all of their wants and needs met end up miserable because they are entirely removed from the creation of that wealth; they have no emotional ties to a world that exists largely for their benefit. Working class people are forced to compete with each other for a shrinking portion of available wealth, sowing distrust and breeding animosity among those who most closely align with each other's interests.

Even though people of all walks of life are more lonely and miserable than ever before, the power to make sweeping change in reaction to these feelings has been negated from the start. Those who are most equipped to dismantle hierarchy have the least motivation to do so, and vice-versa. This self-fulfilling prophecy acts as a cornerstone of all social structures in public life.

Social media is a manifestation of this framework, the 21st century frontier of our zero-sum existence. Facebook, Instagram, YouTube, LinkedIn, Reddit, Twitter and TikTok are noteworthy examples of these modern day wonders of the world, grandiose digital sculptures of incomprehensible detail erected as displays of corporate dominance over the general populace.

I didn't always hold this perspective. It took a long, winding pathway of life experience and contemplation to arrive at these conclusions. I used to be like everyone else. I accepted the way things were as an inevitability in the same way that I signed up for every new app people around me were talking about, because that's just what you did.

At one point, I had amassed one thousand friends on Facebook. The greatest lie I ever believed is that one thousand people were my friends.

IV.

Socializing requires some amount of compromise. You need to give away part of your time and energy to partake in conversations or activities you wouldn't have chosen to engage with on your own. On some level, we have to suppress our true nature if we want to be a part of other people's lives.

The internet has radically transformed this near universal understanding of human interaction. Now, you can squeeze out the bits that are relevant to your interests while ignoring paragraphs of fluff you don't believe are worth your time. You can join a niche cluster of people that share specific interests in a way that wouldn't be possible in the real world without some amount of organizing and travel.

Before the information superhighway was accessible to the public, monoculture spread through the many less advanced forms of mass media. You were living under a rock if you didn't know what was going on in the lives of famous celebrities and national politicians. Today, monoculture exists in both greater and lesser form, with disparate countercultural enclaves forming around it to satisfy every possible viewpoint. The grand narrative has been diluted through information overload, but in a paradoxical way, its influence has grown stronger than ever before. The internet has become a big box store of ideas, open 24 hours a day.

This gradual shift in cultural dynamics and the vectors through which information spreads is parallel with the way our lives in the here and now have been shaped. Human beings used to congregate out of necessity for their survival and communities formed from this shared material condition. Today, our ability to survive comes from fulfilling these impersonal societal roles where peers exist more as competitors than collaborators. Carving out something that approaches a decent life under the weight of the modern economy necessitates you moving further away from a familiar, natural place in the world.

Just as people convene in packed geographic areas to find a career, people also convene in fewer distinct places in the digital world for communication, entertainment and creative output. More time spent working to survive means less time for independent thought, for planning, for discovering new things. People feel captured by circumstance, afraid of risk because they are too enmeshed in what already is or left without something else to fall back on. The despair of this wrongheaded, compulsory existence as number counters and consumers of things leaves us depressed, ashamed, socially atomized and perhaps more to the point, pliant for the influence of the screen.

At risk of sounding like a low effort anti-social media image macro, I think we should consider the ways that online socializing makes us lonelier, more sheltered individuals. Losing perspective on what goes on around us while shaping our interests around unrelatable, niche topics can lead us down a patently destructive life path. Addiction to social media leaves us clinging to a rung on a towering hierarchical ladder with no end in sight.

Face-to-face interaction is not a source of infinite dopamine feedback, it's not supposed to have an innate numerical value associated with it. It can be messy, tedious and downright upsetting. It's also what we're supposed to be doing. We were lucky enough to be born with a higher intelligence, we should be using it to enrich our lives through shared experience.

While this all may be true, we have to acknowledge that the outside world can be a hostile place for people who are seeking connection. If you live in the United States, there's a chance that you find yourself living in a car-centric environment spread far away from others. The lack of population density and walkability in many parts of the country leaves people with few options to find a community they belong with in their local area.

Because of the previously discussed political environment, it's a guessing game if you will come across somebody you feel comfortable spending time with. Mainstream news media gins up raucous crowds of inconsiderate hatemongers who could never learn to appreciate the differences between people. If you're part of a marginalized group, how can you believe that your safety is a priority in the mind of a total stranger? Is it actually worth sacrificing your personal values to find common ground with somebody who isn't likely to do the same?

A society shaped around competition and exploitation is antithetical to community building. Mentally, financially, conversationally sound people have the luxury to form connections with others in the outside world without much effort. Disabled people, unhoused people, socially awkward people, people who have to work multiple jobs or people who can't afford the medication that keeps them sane are all at a clear disadvantage. Able-bodied, heteronormative people with disposable incomes don't often think about these problems because they don't affect them, some even look down upon those they see as losers and have-nots, so nothing is poised to change.

If you feel like you are alone in the world, you should sit with that feeling—don't just turn to escapism as your only salve. But, at the same time, I wouldn't blame you if you felt like escapism was your only option.

V.

As an adult, I've found text-based communication to still be an efficient, sometimes preferable method of expressing myself. I usually take a few moments to consider how to respond, a privilege that is almost never afforded in typical conversation. In a way, that's a central reason for why I decided to create this blog.

It might seem counterintuitive, then, that I didn't handle the transition to a social media-dominant culture very well as I aged out of school. I'm just not that good at maintaining friendships from a distance, and I've grown to resent the social pressures of an environment where it's expected to respond to a request for contact at any time of the day. Countless other people do not seem to have this experience, and that makes me feel alone.

I like to be alone. I value having time at my disposal to enrich myself, work on personal projects or just do whatever it is I find enjoyable in the moment. Trying to square this circle of needing community without the will to actually find it is a strange feeling I struggle to reckon with.

Life in a rural area is a shield from confronting reality, a post hoc justification for why it all ended up this way. Am I really to blame for not being as socially active as I once was? Surely not, there's nothing to do, nowhere to go and everyone I meet likes the wrong things.

I grew up on the screen, and it more accurately describes where I live today than any physical location. I'm left to wonder how different things would be if I packed up and moved somewhere with more potential for social interaction, for meeting larger groups of people who I can potentially relate to on a stronger level.

Through gaming, online chats and social sites, I've met all kinds of people I enjoy interacting with. They all have their own interests, desires and flaws, just like me. My people exist in the world, I'm just having trouble finding them.

I know I'm not the only person who feels this way. Loneliness is a veritable epidemic that affects people of all age groups, no matter where they live. Working to survive grinds us into dust, leaving us with no energy to do anything but look at the screen. Cultural subgroups we find in the screen can leave us splintered, lacking in connectivity.

That being said, we don't have to be lonely. A simulacrum of a friendship provided by a connection to the vast interconnected digital network still has traits of a friendship. It can be a reinvigorating experience to discover that somebody else thinks and feels the same way as you, even if that other person lives a thousand miles away.

The thing about the internet—a fact many people seem to forget—is that it's not just five or six interchangeable websites. I think the broad scope of available information and access to a diverse crowd of human minds is actually an astounding feat, an invaluable aspect of living in the present day that too often gets taken for granted. There are so many places beyond the top 15 social media apps to expand your mind or meet people who can have a lasting impact on your life.

I credit the internet for providing me access to a greater consciousness, a tapestry of humanity that can be appreciated from anywhere in the world. Access to ebooks, blogs, podcasts, video essays and livestreams has helped me develop a worldview that is ironically more tethered to reality than anything I seem to come across outside my front door. I wouldn't be the person I am today without it, for better or worse.

I think it's alright if you want to find community in the screen. I don't think it's alright that it ends up being some people's only choice, but you shouldn't feel like it's anything less than what it is. I just hope, someday, we'll all be able to find community behind it too.

(Originally published on my blog: https://read-only.net/posts/2024-09-22-Finding%20Community%20Behind%20the%20Screen.html)

 
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from rC:\ Writing Portfolio

Out There – A Pokémon Crystal Story

DARK CAVE...

I.

I never felt the need to go trek through the woods on my own, usually getting enough hiking time alongside a neighborhood comrade. Today, though, I'm feeling bored and uncommonly adventurous. The sun is out in full force, the sixty-five-degrees-Fahrenheit afternoon beckons. The rays shining through the bedroom window cover me like a freshly dried bedsheet.

The route straight through side yard thickets takes me along an outer pathway behind several other nearby backyards, all the way down to a thin creek that acts as the cutoff line between civilization and the wild beyond. The water level sits lower than I remember, allowing for an effortless expedition along the embankment toward a larger wooded area.

By this point, I've ventured through every acre of woods adjacent to my family home. All of the kids in my neighborhood gang colonized these lands years ago, divided up between each member based on lengthy negotiations and ironclad agreements.

No, this time I'm determined to push the envelope past the typical adventures, I'm off to sneak a peek at what exists beyond the usual stomping grounds. I've previously surrounded myself with trees, shrubs, bushes, vines, every assortment of mother nature's greenest undergrowth while making it back to the house with little more than a few scratches. What could possibly go wrong?

A Pokémon Crystal cartridge propped up by a grass patch, mixed in with some leaves, sticks and dirt on the ground

II.

Thinking back, I didn't exactly need a copy of Pokémon Crystal in whichever conceivable way an eight year old child needs a video game. I had eschewed the catch-em-all mantra in favor of a caught-as-many-as-I-needed philosophy in Pokémon Silver, swapping version exclusive monsters with a select few schoolyard pals who carried the complementary Gold version in tow.

Nevertheless, there went my mother, my younger sister and I pulling up to the Toys “R” Us drive through window, seated in the silver Honda Accord LX wagon during our usual Saturday morning errands. By this point in the day, my father had already left for a weekend shift in his silver Toyota 4Runner. We were a “silver” family through and through.

Persuading either parent to purchase a new game was no small feat, I wasn't allowed to have very many of them for as long as I could remember. My exposure to electronic games well into my elementary school years included educational CD-ROMs as well as brief glimpses into what I'd been missing out on at the occasional sleepover. I only managed to obtain a Game Boy Color, my first proper game system, at a rest stop on the way home from a family float trip.

This time, though, my dog and pony show was convincing enough to go get the latest game, reasoning that my sister should have the opportunity to play something on the Game Boy for a change. A notable selling point for Pokémon Crystal was the introduction of a female player-character, an enduring aspect of the franchise that would continue to exist in every generation that followed. If you can believe it, many contemporaries speculated the year 2000 had brought about the last Pokémon game that would ever be released.

The general cultural attitude toward Pokémon around this time could be most charitably described as satiated. Pokémania was a palpable force in the wider youth culture before the turn of the millennium, and many fans had begun to crash from the sugar high during this uncertain juncture. If those colorful Game Paks were getting long in the tooth, the handheld systems they were played on already had dentures.

I must have been living under a rock, as my interest in the franchise was nearing a fever pitch. In addition to the games, I collected the trading cards and watched new episodes of the cartoon on Saturday mornings. My friends and I would get together to fiddle with the ever-so-fragile link cable modes, come up with our own Pokémon lore and speculate on increasingly absurd in-game glitches that were yet to be discovered. I was fully indoctrinated, zealous as could be.

My sister, on the other hand, didn’t know what to think about it. Her interest in consumer products up to that point lied more with dolls of the Barbie and American Girl variety, none of her peers were pressuring her to play video games. I had it in my head that a game with a female protagonist could be an avenue for us to find more common ground, but that transparent, light blue cartridge with a sparkle pattern imprinted on the plastic would later end up in my hands after an extended period of disuse.

Though my sister would go on to enjoy certain games, the hobby never seemed to click in the same way it did for me. Perhaps she correctly evaluated that gaming was more of a mindless distraction than a fulfilling pursuit. Or, maybe she genuinely had fun playing Pokémon Crystal, but real life simply got in the way. While we didn't always see eye-to-eye on everything, she did end up graduating from medical school, so she must have done something right along the way.

A creekbed that curves between a grassy embankment and forested area

III.

As I take a lengthy first step up to higher ground after zigzagging through the creek bed for several minutes, I scan the area ahead. All manner of trees tower over me even from this new height, mixing with the leaf-covered forest floor to paint a green-brown canvas of life in every direction.

Where to, first? Euphoria takes hold as the allure of uncharted land is too much to handle. I turn around and glance at a seemingly abandoned tennis court behind one of the more upscale homes in the nearby cul-de-sac. This neglected feature from a bygone era will act as my landmark. Be back later.

I've snapped back to reality after operating on autopilot for who-knows-how-long, quickly coming to the realization that I've bitten off more than I can chew. The tennis court is nowhere in sight, nor is any other house or familiar frame of reference that I can draw from. Just me, and the trees.

I sit down on a nearby stump to catch my breath and attempt to find my bearings. My cheap-as-dirt-pay-as-you-go-flip-phone equipped with a Fall Out Boy ringtone I paid a dollar to obtain displays no signal bars. I'm starting to get hungry. The trees are taller than they were before. The sun is beginning to set. It would seem that my only option is to pick a direction and go.

A purple Game Boy Color held in front of a camera, displaying the Pokémon Crystal title screen, surrounded by an out-of-focus wooded area

IV.

It brings me no joy to report that the experience of playing through Pokémon Crystal the way it was intended in the year 2000 is not as fun as you remember. Between the slow-as-molasses walking speed and the nearly unskippable mash-A-to-win battles, the gameplay elements on offer aren't likely to convert any would-be fans in the current year, backlit screen or not.

A considerable amount of digital ink has been spilled about Pokémon Crystal, what it meant to young enthusiasts of the time and how it influenced the next chapters of the series. Everyone remembers the roaming legendary beasts, the Battle Tower, the epic final clash with the silent protagonist from the original generation.

The part that stuck out to me for so many years, the part that aged like wine, is the outdoor environment spanning from the opening Johto region to the returning lands of Kanto. The sheer amount of navigable terrain stuffed into this Game Boy Color cartridge is nothing short of remarkable. It wasn't uncommon for me to come home after a long afternoon of exploring the woods, lie down in bed and explore between the endless sixteen-by-thirty-two trees inside this tiny handheld landscape. If you can forgive low resolution pixel graphics and allow a modicum of child-like imagination to take hold, there's an entire continent full of wonders to experience.

An aspect of the Pokémon world that seems to go underappreciated is how effortlessly natural areas flow into urbanity. They exist in concert with each other, each is made better by the other's existence. Some of the iconic areas from Johto such as the National Park and Tin Tower are man-made structures comfortably nestled inside forested areas. The human beings that occupy these lands see nature as a cherished place worth putting in the effort to explore, preserve and beautify as opposed to a recipient of avaricious exploitation.

The Johto region stands out to me partly because of its vast cave network that acts as a hidden map on its own. While the caves in Kanto typically led to the next logical destination required by the story or contained some exclusive legendary monster, Johto's caves are decidedly more plain, interchangeable and mysterious. You can expect to find several dead ends, redundant item pickups and rambling loners doing who-knows-what in a dark corner.

Nearly every cave in the game shares a visual design of drab brown surfaces mixed with Prussian blue pools of water. The serpentine paths replete with one-sided ledge jumps, stony obstacles and waterways create this murky mixture of unknowable depths that only the most skilled trainers can traverse. While the Johto landmass is full of memorable landmarks, the cavernous underworld is just as full of the unfamiliar.

In the original generation of Pokémon, the only dark cave present in Kanto left the player with a faint visual approximation of its boundaries. You were still able to eke out a general sense of direction without using the “Flash” field move, a Hidden Machine-exclusive technique that illuminates a dark area. Walking into an unlit cave in Johto is like walking into an endless void. Your only sense of direction is the ability to take a step forward without bonking into the side of a hard surface.

By the time caves are a viable area to explore in Pokémon Crystal, access to HM05 (Flash) is a given. You've already cleared the gym challenge required to use the move, many easily obtainable Pokémon can make use of it. Additionally, Escape Ropes (a quick escape item) are a cinch to find out in the wild, costing a measly 550 PokéDollars each at the shopping mart when your supply runs out. The only excuse you have for getting stuck in the middle of a darkened room while trying to feel your way toward that shiny item ball just within view is your lack of preparedness.

A screenshot of the male Pokémon Crystal protagonist, standing in the middle of a darkened cave with his back facing the illuminated exit

V.

When you live near a populous area of a certain size, the shroud of night is not as pitch-black as, say, the inside of a cave. Faint beams originating from far off street lamps, commercial buildings and open-curtained living rooms shimmer across the night sky like a soft chorus of electric sopranos. The distant glow does little to comfort a certain disoriented forest wanderer who can't even fulfill the base requirements of Maslow's hierarchy. The surroundings are about as visible as two-dimensional sprites on an unmodified Game Boy Color screen.

Throughout my childhood, the video game world largely presented nature exploration in a playfully unrealistic manner. In real life, you shouldn't just waltz into a forest or a cave in the same way you'd pass through a doorway. Real explorers anticipate the potential dangers of such an expedition, lest they end up like Floyd Collins. It's possible to make it back to camp in one piece, but all you did was make it harder on yourself than it needed to be.

I'm currently learning this lesson in the aforementioned hard way; part of me knew this escapade was a bad idea, but adolescent confidence had managed to override any sense of logic. My friends and I built makeshift structures on our side of the civilization borders, always making it back for a home-cooked meal inside the more modern, first world concept of shelter. Tonight, I don't have makeshift shelter, I don't have a friendly voice to guide me, I don't have the Bear Grylls drink-your-own-piss survival skills, all I have is my two feet propelling me forward.

As the moon begins to peek over the treetops, a realization hits me like a decaying trunk slamming against the ground. I've been here before. This barely visible pattern of leaves and sticks is familiar, I know my mind isn't just playing tricks. Instinctively, I attempt to retrace the same steps I remember taking around this area. I suddenly don't feel so hungry, weighed down, hopeless.

There it is. That dingy, unkempt tennis court. I'm going to make it.

(Originally published in On Computer Games Monthly #2: https://archive.org/details/on-computer-games-monthly-december-2000-magazine/2OnComputerGamesMonthlyDecember2000)

 
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from rC:\ Writing Portfolio

March 15, 2024

Note: this is a work of fiction. Any resemblance to real life people or events is merely coincidental.

Welcome to ChatCare®! This is your one-stop shop for all things mental health, courtesy of the GPT Foundation.

Our records indicate that your balance is past due. If you need assistance covering the costs of your ChatPay® bill, we accept reduced payments in the form of Amazon Mechanical Turk hours.

What can I help you with today?

Where do I even begin? I'm in a bad place. I'm terrified of my future. I feel like a reject, fallen into a deep chasm that I can never escape. I'm not built for this world but I still have to play by its rules. I feel so beaten down that I'm not sure I can even form coherent sentences to accurately describe my problems.

It appears that you are not doing well, I am sorry to hear that. Due to the generality of your statements, I will require some more specific information before we can proceed with a solution. Please describe your feelings in detail to an extent that you are comfortable with.

Guess I'll try. I grew up being told I was a gifted kid. I excelled in school, athletics, creative pursuits, hobbies. I was mentally and physically strong compared to other people my age. Then, I got older and everything changed. I suddenly could not keep up with what was asked of me, I stopped growing and developed nagging problems with my body and mind that limited my ability to become successful in the way that success is traditionally defined by society. Sources of fulfillment and personal pride were taken from me bit by bit. I stopped being praised for my achievements and started being chastised for my shortcomings.

As everyone from what would soon become my old life continued on an upward track toward idealized goals, I dropped off the face of the earth. I failed, and I ran. I could no longer see the point in giving an honest effort when it always led to the same place, leaving me unhappy, unfulfilled, unrecognized. I decided to shape my future around my limitations, accepting that I would not get the same things as other people, I did not need them. I had to redefine what made life worth living on my own.

This actually did work for me, briefly. I thought I had discovered a philosophy of material nihilism that would solve all my problems. I didn't really know what was on the other side, though, not yet. Years of working service jobs for a subpar wage, living in old broken down buildings, spending my free time seeking ways to fill a void through consumption, existing far away from a community of like-minded people left me with no choice but to once again confront my lack of self worth.

Because of my limitations, I'll never be able to compete in a free market of stronger, smarter, harder working people than myself. I've been cast down to the bottom rung of society because of these unsolvable problems. I can't afford to fix problems that cause me to be unable to afford to fix them. Even if I could, I have too much pride to actually ask a real person for help, so instead I pour it all into a machine.

I'm a fucking sob story that nobody will shed a tear for. I was given everything and ended up with nothing. I'm forced to observe people who are less fortunate than me and feel bad about how I feel bad. I have embarrassing small problems that nobody will really understand, yet nevertheless tarnish my ability to self-actualize. I'm invalid.

Based on your response, I've noticed that you may be suffering from depression. Don't worry, this is a common and treatable condition. You've made an important first step in asking for help, even if it may not seem like it in the moment.

Here are some steps that you should consider taking:

  1. Monitor your daily habits, including sleep patterns, diet, mood and enthusiasm for activities.

  2. Work toward an exercise regimen. Even 30 minutes of moderate activity per day can be life-changing. Meditation can also help you keep a sharp mind.

  3. Start journaling. You might be surprised how writing down your thoughts can make you feel better and give you perspective.

  4. Pick up a new hobby, or learn a skill. Be creative, put yourself out there. Finding purpose in small ways can do wonders for your mental health.

  5. If problems persist, you should contact a therapist or medical professional in your area for further assistance.

I hope I've been able to help you start on a path toward personal healing. Is there anything else I can help you with?

I've tried almost everything that you listed. I can't afford to visit a doctor or a shrink due to reasons that I've already elucidated. That's why I'm talking to a chat bot about my problems. All of your other suggestions are just temporary remedies to stave off dealing with problems that persist beyond my day-to-day efforts.

I'm coming to the realization that there's nothing more I can do. Society has to change before I can truly pick up the pieces. People say not to worry about things outside of your control, well, try believing that when those things are responsible for life being a miserable experience.

I never asked for any of this, you know. Every day I wake up, I loathe the fact that I was programmed to live up to a standard I can never achieve. I loathe the fact that I'm nothing more than a cog in a machine whose owners will replace me at the earliest sign of dysfunction.

I'm so far removed from becoming a successful, self-actualized person that I can't even comprehend what that would look like anymore.

I've gone ahead and generated an image based on your prompt. Was this what you were looking for?

successman

Are you being serious right now?

I'm sorry, I'm not sure I understand what you mean. Please describe your request in more detail.

(Originally published on my personal web journal: https://rootcompute.neocities.org/personal/03152024)

 
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from hazardes

excuse me while i gush about one of my favourite films for a few minutes

a few months ago i popped into my local HMV one lunchtime to have a browse, they were having a sale in their blu-ray section and i picked up an interesting looking box set from Arrow Video, three films by a Japanese director called Kinji Fukasaku that i vaguely recognised (had i seen one of his films before? i thought i had)

i'll probably talk about this particular box set in another post, but after watching the films inside i fell down a lengthy Wikipedia rabbit-hole where i discovered that the director had a vast and diverse career spanning 4 decades, had made over sixty films, and that nearly all of these were unknown outside of Japan. one that was mentioned over and over again was the 5-film Battles Without Honour and Humanity series from the early 1970s, coincidentally also available as a box set from Arrow. i picked this up the next time i was in town for £25. i've always done this, if i see something that i really like i'll try and find out as much as possible about the people who made it, what else have they done? who else did they work with? can you still buy it? are there books? very rarely do i watch something good, and then move straight on to something else. what usually happens next is i'll jump on ebay and try and collect everything i can, which is why my house is full of collections of tat from my various obsessions over the years (Misfits vinyl, 2000AD, “Asia Extreme” DVDs, the Persona videogame series...)

anyway, i digress, back to the Fukasaku films: based on documented events, and with a meticulously researched screenplay by Kazuo Kasahara, the films are adapted from the prison memoirs of a real-life yakuza boss that were published as a series of weekly magazine articles in 1972, and were responsible for creating a whole new genre in Japanese cinema; jitsuroku eiga (“actual record films”)

the first film starts with a bang (literally) with the nuclear explosion over Hiroshima that brought about the end of World War II, and this is precisely what it did to my brain when i watched it. i'm guilty of overusing certain phrases in my writing (you'll probably notice eventually) and “mind-blowing” is one, however in this case it's entirely justified. i ended up watching all 5 films in the space of one long bank holiday weekend

i'd never seen anything like this

set in Hiroshima in the immediate aftermath of the end of the war, the opening half hour or so is an assault on the senses. shot documentary style with grainy footage, newspaper clippings, voice-overs, and with frantic handheld camerawork, it tells how various yakuza gangs formed in the chaos of the open air black markets during US occupation of Japan. the violence is brutal, and because of the way it's been shot with the handheld cameras you feel like you are right there

the remaining hour or so of the film is a gripping tale of honour and betrayal, double-crosses, and brutal revenge. it can be kinda hard to follow the plot in places, as there is a large cast of characters with complicated, shifting allegiances, but i have found this makes the film stand up to repeated viewings (i must've watched it four or five times now)

there are several scenes shot in the street, and in public spaces, including one memorable scene where someone gets stabbed to death at a train station in broad daylight, these were shot “guerilla style” with no permit, and genuine reactions from terrified members of the public who had no idea what was happening. and that ending, damn. Bunta Sugawara's character Shozo Hirono finally decides he's had enough of all the bullshit from the bosses, and sets things up beautifully for the next film Hiroshima Death Match

i have to quickly mention that soundtrack by Toshiaki Tsushima. man, what a banger this song has so much strut and swagger to it, it fits the mood perfectly

i'll talk more about what i find fascinating about the yakuza and their place in postwar Japanese society in another post (strokes chin) but it strikes me even with my very limited knowledge how open they were about being gangsters. becoming a yakuza is seen as a legitimate (if regrettable, so sad) career choice for impoverished young men. this film doesn't gloss over the violence at all, but does show the working class yakuza in a very sympathetic way (one of Fukasaku's earlier films is called Sympathy for the Underdog)

can you imagine seeing this in 1973? this is one of the most exciting pieces of cinematic art i have ever seen, even now in 2024

has Battles Without Honour and Humanity become my favourite film of all time? quite possibly. although it might be one of the other ones, i'll let you know after i've watched them all again, it's definitely one of them though

 
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