howdoyouspell.cool

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“It takes an idiot to do cool things. That's why it's cool.” —Haruko. FLCL.

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from Lucifer Orbis

We already knew beforehand about our plans to go to a bouldering introduction course. My wife has been training these last few months, somewhat on-and-off but doing what she can handle, sometimes in reality, and other times in intention. Me on the other hand, not that much. I’m a sitting person doing sitting things. I go to work, walk a little bit, sometimes try to catch the bus two or three bus stops away, all well and good. But training, no, it’s not my specialty. Do I have one? Complaining in silence. I spent my Monday writing and working and wondering how the bouldering course would be. It would be great, of course! No reason not to be able to climb a short wall, I guess. I think I’ll manage given that, for some good blessing of nature, I have good upper-body strength. Were it not at the expense of my lower-body I could almost think myself a fitting human. Even in muscle distribution I am able to be a contrarian. As long as I can use my hands and shoulders, using my legs as support, I can climb at least the easiest colours. This is exactly the opposite of what should be done. Let me be very straightforward: don’t use anything you read here about physical exercise as gospel.

I arrived home and after hearing the story about how our washing machine is not working yet and the neighbours were nervous because there was a water leak that was immediately fixed before their eyes, not without the implication of panic plastered on their foreheads, I finally put the dinner in the oven and waited patiently for the meal that would give me superhuman strength to climb my way to heaven. After more lively dialogue we decided to leave. My wife usually drives because I have driving phobia and can only be summoned in situations of dire need in case someone in distress needs help. In a nutshell, if you’re dying, I’ll drive.

With GPS in hand we readied for the road trip to the klatresenter (the place of boulders). Suddenly my mother-in-law calls and the phone is busy with the GPS because the one in the car isn’t updated and we didn’t want to drive over the mountains but take the tunnels instead. I messed up the buttons because touch screens were invented for accidental taps and I’m still from the time when pressing buttons expressed intent. “I don’t want to talk with her now, “ my wife declares, “reject the call!!!!” I tried, but there wasn’t any digital red button on the screen, just a green rectangle over the GPS and a myriad of words I wasn’t able to read in passing. I just closed the window and chose to believe the call was gone. “It’s still there!!!” I tried my best to look it up but the phone wasn’t giving any sign of an ongoing call. It disappeared. I opened all the tabs and it was gone and transferred to the car’s computer. God, don’t make me describe all this because I don’t know what happened or what I did wrong. After a while, I assertively said that I wanted relaxation so we could drive safely. With call or no call it’s not like she was able to hear us, right? (She wasn’t.)

We arrived at the place and couldn’t find the right building. There was a complex of concrete blocks that housed companies and offices. We parked near the dentist practitioners. On the opposite side was a Barry’s with loud music and voices coming from the inside. It’s the place where people go for exorcisms – not our thing. After calling the klatresenter we were guided to the right place, around the complex, passing by another establishment where people have fun jumping on trampolines. I tried to shove aside all visions of nightmarish leaps of faith and broken necks. Finally at our destination, we entered the place and the reception was also a cafeteria. It was cosy and we were welcomed by two very smiley individuals and another, not so smiley one, showing signs of not wanting to be there. It was our instructor. We introduced ourselves and she asked if we wanted to start right away considering that we were early? Were we? Well, that’s a first! We told her we would wait and get ourselves ready. We used that time to grab a pair of shoes and see the place. Not a lot of people were there, everyone seemed skilled and welcoming. It was obvious we didn’t belong but I didn’t feel like I was just landing from Sirius. The relaxed atmosphere made me feel relaxed too, despite the idea of trying a new activity, something I never tried before. It wasn’t a big place with very high walls and it made me feel slightly reassured and less intimidated.

When the instructor showed up we were directed to an area with the easiest colours, where we could safely start. She gave us some tips and my wife went first, showing clear proof of courage and might. She did well, and then it was my turn. I also did well, first try, using my arms to raise my body, not entirely aware of where my legs were. I used intuition and strength. Then another time, then another. There were a lot of those easy routes, some reached higher than others and I enjoyed reaching the highest boulder and then climbing back down. The instructor told us she also prefers to climb back down instead of falling down on purpose due to the higher risk of back, knee or arm injury. However, in case we fall, it is recommended to bring our hands close to our chest and let ourselves fall. “Also, pay attention to other people climbing in the same area, especially above you, in case they fall over you.” Visions of leaps of faith and broken necks.

After what appeared to be one hour tops, my wife got tired. Her legs weren’t responding so well and she looked extremely happy but exhausted. It was to be expected as we haven’t been exercising, much less doing something like this. I could still go a little more. There was a wall where the boulders were a ways apart from each other. I pulled myself up and easily climbed it. I could safely conclude that I was ready for the easiest parts without much effort; it was only a matter of training until I was ready for higher difficulties, just like in video games. What I wasn’t expecting was the quality of my tendons in contrast with the quality of my muscles. When I looked down, a small bump on the inner side of my forearm was already showing and I was slowly feeling every connector tissue compressing against every muscular fibre inside my right forearm. I had a choice right then and there. Either I could play the hero of my story and keep climbing until I was really tired or I could go home and take care of an obvious case of inflammation and come back another day. I decided for the latter because I’m an adult, albeit imperfect.

My wife’s left arm ghosted her, and her legs were shaking when she climbed down. I didn’t notice mine were also in the same messy state although it would have been a fun sight, were I been able to select a third person view only to see my thin feet shaking like the tail of our cat when he’s angry. I mentioned what appeared to be one hour doing this. It wasn’t. We were at it for only half an hour of a two-hour course. After this extremely awkward realisation we had to say we were done. The instructor told us we beat the record of less time travelled in the boulders. People say so many things when they don’t know what to say. In any case, despite the obvious lack of a good build for the sport, we managed to climb! For 30 minutes we raised our bodies in artificial walls and didn’t fall or struggle that much! Two ladies who like reading and knitting and never leave the house did the unthinkable. I call it a win! When we arrived home, I put some ice on my swollen arm, and it worked like a charm. A few more climbs and I wouldn’t be typing silly things about myself for the internet to see. Now the pain, the real pain, will come tomorrow, or maybe not. Maybe it was just tendons and I’ll be relaxed, feeling that I used my body for something more than a vessel for a poor functioning brain.

 
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from Crapknocker

So how do you actually play FrogComPosBand, and more importantly how do you win?

First off, you have some options in playing the game. I highly suggest you download the precompiled binaries from the author's GitHub. You can also compile directly from the source code, but unless you know exactly what this means and what it entails, don't do this. You can also play online through your browser via angband.live.

Visually, you have options too. You can try to use the graphical tiles option, but I've found that most unique enemies are not rendered correctly and end up basically invisible using this method. I therefore suggest going native and playing in good ‘ol ASCII mode. That way you get proper representation of your monsters and you can pack a lot of info on your main screen to boot.

Speaking of screens, since these types of games date back to the days of the terminal, you have some additional options that can make your life easier. You can freely resize your main window to show as much of the game as your resolution can handle, but you can also have additional windows that serve specific functions. In game, press the equals key (=) to go into that menu, by which I mean hold shift and press the + key at the same time. Yes, the game differentiates between lower case and upper case letters and the same goes for all the other keys on the keyboard. There are a lot of things you can do in this game, and there is a unique input for each one.

I like to have a window showing my inventory, one with my equipment, one showing the message log in case I missed something important and a final window showing the visible enemies in the area. This is mainly because the game is designed to fuck with you and occasionally throws things your way like the space monster, which is represented on screen by a blank space. Or the creeping coins, represented by a dollar sign that looks exactly like piles of treasure but these attack and poison you. Being able to tell foe from dungeon feature will save your life more than once.

The Early Game

If it's your first time playing, you'll have to create a character and I've already run through the ridiculous amount of options there. But for a first-timer I'll suggest a Mercury Demigod Warrior. Warriors are a pretty solid class, easy gameplay consisting of hitting monsters with the biggest weapon you can muster and the Mercury demigod heritage gives you some speed on top of all of that.

Once you actually pop into existence in the starting town of Outpost, you'll need to control your character. You move by using the number pad keys. You attack in melee by going up to a monster and ‘bump’ attacking them (moving into them), trading blows each turn until one of you backs off or dies.

There's also a bevy of shops and places to go in town, so I'll do a quick overview of those. Armor, weapon, potion, magic items and booksellers are in every town, as are a food and light source vendor, and a temple shop that sells healing potions among other things. Finally, there's the black market where you can buy rare and expensive items.

For your first purchases I recommend buying a brass lantern and a flask of oil to fill it, since that gives you an extra square radius of light compared to the torches you probably started with. You should also probably buy a few pieces of basic armor from the armor shop. This should improve your initial survivability.

There's also an inn and mayor’s office where you can accept quests. Quests are optional, usually single level challenges that come with a reward upon completion. The first two available in Outpost are the Thieves’ Hideout and the Trouble at Home quests. Do the Trouble at Home one from the inn first, as it's the easiest. Once you go down the stairs that have appeared in town (you have to enter > to go down the stairs, yes I mean shift plus period) you'll be faced with killing a few mean mercenaries. The good thing is that they don't come after you until you attack them. If you have a sling or other distance weapon, fire it to aggro one to you and get a free hit or two along the way. Get used to maximizing every advantage you can against the monsters, they definitely don't fight fair. You'll probably have to finish off the merc in melee, which will knock you down a few HP. Rest up between fights (either hit the 5 key a bunch of times or R to specify how long) and kill all the happy singing drunks that stumble about, there's no downside and they sometimes drop money. Finish off all the rest of the mercs and feel free to explode a bit before you take the stairs back up. There are a few potions and rations in the back you can nab to sell in town to get you a bit of extra gold. Sell all the potions, they aren't that useful. Keep the rations for when you get hungry later. Don't forget to get your reward from the inn when you're done.

The Thieves’ Hideout is a little tougher, you'll probably want to be level 3 before attempting it. What I like to do to make this leveling process a bit faster is to go on the stairs to the dungeon just outside of town, go down to see if there's anything interesting just within that first room and go directly up if not. People on forums and messageboards call this stairscumming and it's fairly useful throughout the game. Kill a few low level enemies, grab a few items to sell, level up and buy a ranged weapon if you don't have one and maybe better armor. Go down into the den once you're ready to take on the quest.

Don't move once you're down the stairs, you are surrounded by traps except for in one direction. Which direction you won't know immediately. The bad guys will start coming to you, so when you see them start shooting them with arrows or pebbles or whatever. They will probably hit you and steal a little gold then teleport away. This is irritating, but actually to your advantage right now. When they run up again you can shoot them a few more times until you wear them down and (hopefully) kill them all. But still, don't move. Hit the s key to search around you until you locate the traps. You can try to disarm them (D), but it might be easier to go around. There are several more traps throughout the level so search a bit before you step. Gather up the treasures remaining and head back up. Get your reward, probably a magic weapon, from the mayor and you're well on your way into the early game.

With the cash you get from that, it's time to buy some things that will save your life. First, healing potions. Go to the temple shop and buy 5-10 of the largest healing potions you can afford. Go to the potion / scroll shop and buy 5-10 scrolls of Teleportation. Use these liberally throughout your game! It may feel cowardly to run away, but it only takes one fatal mistake to end your entire run. Stay safe and live longer. They put that low HP warning in the game for a reason.

With those quests under your belt, you can start diving into the early dungeon right outside of town. Dive a few levels in, always resting up between combats, until the monsters start to feel hard. Once your inventory fills up with items, head back up to town to sell and clear up space.

This is a good time to tell you about item identification. As you probably noticed with the potions, you don't always know what an item can do upon first encountering it. You can drink a potion to identify it, but this can be a bad idea if it turns out to be a potion of Poison or Death. If you hold onto weapons for a while in your inventory, you will eventually get a feeling about the quality of the item. The game will pop up a message about this and the item will say something like {good} or {excellent} in your inventory. The good or excellent ones are magic, you can read a scroll of Identify on them to figure out their exact stats. Same goes for potions, but very early on that might be cost prohibitive so you can just sell one in a stack to find out what they all are. Same goes for stacks of ammunition. To get around buying all those individual identify scrolls, I like to make my next goal in the early game to get enough cash to buy a staff of identify, usually sold by the magic item shop in town. They go for 2-3k but recharge themselves for free, so save up.

Once your item identification needs are met, you've probably leveled up once or twice and are tired of going up and down all those stairs. Let me introduce you to the Scroll of Word of Recall. Reading it in town takes you to the lowest level of whatever dungeon you've visited. Reading it in the dungeon brings you back to the most recent town you were in. So helpful. This will be your main mode of transfer range back and forth throughout the game. Keep an extra one in your inventory in case your last one gets burned up.

Now that you've got easy access to the dungeon, you can resume diving to try and get down to the bottom of the Warrens and kill Mugash the Kobold Lord. He doesn't have any special powers, but he does hit hard and have a whole group of other kobolds along with him. Don't let them surround you, fight them one at a time and retreat and heal if you take too much of a beating. Once you take him down you'll probably want to use the stat point you get to up your strength. That lets you hit harder and carry more stuff in your inventory before you get overloaded and start to lose points of speed (always a bad thing).

Once you kill Mugash at the bottom of the dungeon you can continue your adventuring exploits in the Hideout dungeon to the southwest. It starts at level 9 and has more human-type enemies which results in much better drops. You will probably see your first excellent items down here and if you're lucky an artifact or two. There are also some heavy unique monsters that show up here, so beware.

One of the biggest pitfalls I've succumbed to again and again in this dungeon is lack of confusion resistance. One particular unique, the Variant Maintainer, causes confusion on hit but more irritatingly also summons software bugs that also confuse on hit and explosively multiply. There are also quiver slots that shoot arrows that confuse on hit, so without confusion resistance you'll be stuck with no means of escape. Keep an eye out for rings with confusion resistance while shopping throughout your early game playthrough.

Once you've conquered your second dungeon, you begin to enter the midgame.

#FrogComPosBand

 
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from Crapknocker

Being a roguelike that has been passed around like the proverbial town bicycle, the mechanics of FrogComPosBand are an agglutination of lots of people's ideas of what might be fun over an extended period of time. Needless to say, they're complicated.

Regardless of your character choice, you'll have the same basic stat categories: strength, intelligence, wisdom, dexterity, constitution and charisma. The game again shows it's D&D influence here by adopting the 3rd edition style of stat progression. In that system, stats start at zero and go up to 18, which is considered peak human ability. Above that, stat increases are incremented by the 18/10 notation, meaning that for every 10 after the slash in the total is basically an extra point in that stat.

Attributes can be increased by equipment, temporary buffs, rare and expensive potions, by hitting level up milestones, or by defeating guardians of different dungeons throughout the world.

Backing up a bit, Nethack and older games started you out in the dungeon and had towns where you could buy and sell equipment randomly found throughout. Somewhere along the line, people added an overworld and static towns that you would teleport to back and forth from the dungeon. Like other variants, FrogComPosBand has an overworld with multiple dungeons as well as multiple towns to buy, sell and complete quests in.

One of the other core systems of the game is the resists system. As you might expect, monsters can cast spells and breathe various elements to try and kill you. This damage can be mitigated somewhat by having resistance to that element.

Resists can come intrinsically; if you're playing as a red dragon it wouldn't make sense to be vulnerable to fire. But the majority of your resists will come from equipment.

Press C (by which I mean shift+c, it has to be a capital C) to see your character page. Hit page down and page up to scroll through it quickly. Here you can see what your current resists are along with what equipment, if any, is affecting them. There is tons of information on this screen, read through it all at your convenience.

As you might expect from a family of games that have been forked and maintained for more than 30 years, there are more than your basic assortment of elements. Acid, electricity, fire and cold are your basic resistances, but by no means are they the end of the story. Poison, light and dark attacks also exist but are less common than the basics. Then you get into the more exotic, or ‘high’ resists: confusion, sound, shards, nether, nexus, chaos, disenchantment and time.

Interestingly, each element, base and high, has their own special effect if you get hit with it without any resistance. Acid degrades your armor, reducing your overall AC and making you easier to hit. Electricity can destroy jewelry in your inventory, fire can burn scrolls and books, and cold can shatter potions you are holding.

Poison starts a counter that slowly decrements, causing damage each turn until it expires or is cured. Light and dark can blind you and also change the lighting status of the dungeon.

Confusion is a status effect that causes you to move randomly and prevents you from using certain magic and items. Sound can stun you, reducing your ability to hit monsters and cast magic. Shards cause cuts, a more severe status that behaves similarly to poison. Nether is used by most undead enemies and reduces your maximum HP, stats, experience and overall level. Nexus can teleport you, polymorph you or permanently scramble your stats which can be devastating to the unprepared. Chaos has several random effects including extra damage, stat loss and healing the monster that hit you. Disenchantment permanently reduces the bonuses your equipment provides you. Time is the rarest element found in the game, only used by a handful of monsters, resistance provided only by a small number of items. Getting hit by it can ‘turn the clock back’ and reduce your stats, experience, and level.

Having a resistance to an element reduces both the damage you take and the likelihood of receiving a negative effect like potions shattering by like 90%. Having double resistance to an element reduces damage further and lowers the chance of negative effects by like 99%. When you get breathed on by a Great Wyrm of Perplexity, you're going to want all the confusion resistance you can get.

Along with all those bad things, there are several other status effects that can cause you trouble. You can be afraid, hallucinating, paralyzed, have your life drained, be slowed down, be hit by invisible enemies, afflicted by hunger, have your equipment cursed, contract an illness, get ancient blood curses cast on you, or even be crushed by earthquakes. All of these have various ways of being mitigated but the unwary can have their run cut short by any one of them.

Aside from stats and resists, there is another very important consideration for the aspiring adventurer: speed. Most roguelikes run on the basis of turns, i.e. you act and the monsters simultaneously get to act. But if you have a greater speed than the monsters you will get to act more frequently and vice versa. Underneath this system in FrogComPosBand is the energy system. In general, you get a certain somewhat randomized amount of energy each turn and the higher your speed the more energy you get. If you have above a certain threshold, you get to act. Slowed enemies take longer to cross that threshold and therefore get fewer turns. So the more speed you have, the better.

Outside of player characteristics, you've also got a rather large world to explore. Dungeons exist outside the towns with randomly generated layouts, each one with its own general theme. Some feature narrow twisty passages between rooms, some have rooms with open areas between. Some have forests that block line of sight between you and the monsters. Some have constant elemental effects that can damage you. Certain dungeons have families of monsters found within, like dragons found high in the mountains or knights in castles.

Dungeons have a difficulty rating indicated by their depth. In old versions of Angband they used feet notation, i.e. 3750’ deep, which is still referenced in some odd places in FrogComPosBand like the scrolls of Rumor that give random, occasionally helpful advice. In modern versions they use ascending level depth, meaning the higher the dungeon level, the harder the difficulty.

The overall goal of the game is to descend to the 99th level of the dungeon Angband, kill Oberon the guardian to be able to go to level 100 and then kill the Serpent of Chaos therein. Making this extra difficult is the quirk of the Angband dungeon to feature out of depth monsters. As you descend levels, monsters are generated to populate the dungeon. But in Angband, the game pulls harder monsters from its repertoire than any other dungeon in the game.

The other quirk in Angband is that certain levels are guarded by what's called a unique enemy. Unique enemies have their own specific name, generally have higher HP and do more damage than their normal versions and have special powers not present in their more common versions. Early on, you might encounter an orc boss that is resistant to confusion and can summon other orcs to his aide. Later on, uniques can get mountains of HP, breathe exotic elements on you, teleport away when their HP gets low or cast devastating spells on a regular basis. The fun really comes when the game has selected an especially nasty guardian for that level and until you kill them the stairs to the next level won't appear.

The flip side is that uniques drop better items than any other enemy type in the game. Items in FrogComPosBand come in a ridiculous variety. There are daggers, short swords, long swords, two-handed swords, rune swords, diamond edges, and blades of chaos. There are bo staffs, glaives, hatchets, scimitars, latajangs, sticks and fishing poles. There are slings, bows, crossbows and guns. There are dozens of different types of body armor, boots, gloves, shields and helmets. There are light sources like lanterns, jewelry, and crowns. There are also consumable items like potions and scrolls. There are books to cast magic from. There are magic wands, rods and staves that produce spell effects.

Equippable items come in four varieties. Normal, magic, highly magic (or ‘ego’ items), and artifacts. Magic items generally have a bonus to hit and damage or armor. Ego items come with a bouquet of enhancements like resists or extra effects on hit. Artifact items have all of the previous effects and usually one or two other things you can't really get anywhere else. By the end of the game, you will be wearing primarily artifacts. You want artifacts, you need artifacts.

Enemies can drop any kind of item at any level. There are low level unique bosses that can drop low level unique items. The deeper you go into the dungeon the better the quality of the items that drop from monsters and that can be simply found on the ground.

One important exception to this are vaults. Vaults are special areas that can be generated in any dungeon that contain treasures and monsters better and harder than you would normally find at that level. This ups the risk/reward calculation you're constantly doing while playing the game. And greed has been many a character’s fatal downfall.

#FrogComPosBand

 
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from hazardes

today was a public holiday here in the UK and i had the day off work. it's the end of the month and i have no money left so the plan for today was to sit around at home, do a couple of chores around the house, have some dinner, and then watch a load of films

mission accomplished!

i ended up marathoning the last three films in the Battles Without Honour and Humanity series, which will come as a shock to you i'm sure. i said writing this blog would give me an excuse to watch them all again. i honestly don't think i've ever been as into a series of films as i am these, like i mentioned in an earlier post they're just so dense, and i really feel like i'm learning lots of things while watching them; language, history, culture, all of it very alien to someone who grew up half a world away

the third and fourth films; Proxy War and Police Tactics are the two films in the series that are the most closely linked together, Police Tactics follows directly on from the events in Proxy War, and tells how an all-out gang war erupted in Hiroshima between rival yakuza factions in 1963, and the subsequent crackdown from the authorities. the plot gets very heavy in these two, when i talked about the first film i mentioned that it can be hard to follow in places, and that is magnified here as there is so much going on, it all follows the familiar pattern of alliances, betrayals, and violent revenge, but i did find it a lot easier to keep track of who everyone was the second time round

it's funny, you'll spot an actor and be like “oh i recognise him he's so and so from the first film” but then you remember that the character he played two films ago was brutally murdered and that same actor is playing someone completely different now. this happens quite a lot

one actor i have to mention is the amazing Nobuo Kaneko who plays Boss Yamamori in all five films. i came to absolutely love him by the end, Yamamori is a slimy double-crossing cowardly snake, and Kaneko delivers such a memorable performance. he appears in loads of other Japanese films i've watched recently from around this time too, always playing similar characters – scheming bosses, corrupt politicians, he was definitely typecast, and he's great in them all. i looked him up on Wikipedia and he had a really long career, even hosting a popular cookery show on Japanese TV towards the end of his life. such a character

the fourth film Police Tactics was originally planned to be the final film in the series, and it's written that way, however it was such a success that Toei put up the money and got Fukasaku to direct one more. i'm glad they did because Final Episode is an absolute banger movie and a great send off for the series. set a few years after the events of Police Tactics, the public have turned against the yakuza and their constant violence forcing the gangs to try and rebrand as respectable businesses and a “political organisation” called Tensei. predictably this doesn't go well and infighting soon leads to more violence

you really get a sense of how tired of it all Shozo Hirono (Bunta Sugawara) is by the end, when he realises that he's become the boss sending the young footsoldiers out to die

so, which one of the five films is the best? i can't decide, please don't put a gun to my head and force me to choose, all five of them are simultaneously the best film i've ever seen, but Proxy War is probably my favourite

still can't believe i got the box set for twenty-five quid

 
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from Lucifer Orbis

I was rereading the book “Arte e Beleza na Estética Medieval” by Umberto Eco, edited by Editorial Presenca in 1989 (EU Portuguese edition). The title in English is “Art and Beauty in the Middle Ages” but when citing the book I'm using my translation unless stated otherwise. It's a slow-paced reread that I've been doing. Umberto Eco has always been my favorite for studies about the Middle Ages and semiotics. Finding more than one of his books in our literature lists at the university was to be expected. “Art and Beauty...” was one of those books. It works more or less like a guide with the most fundamental concepts on aesthetics coupled with a variety of sources to pave the way for further study. There must be better and much more comprehensive sources by now. Everything changes. The reason why I'm still so attached to these books is purely emotional because it comes from a time I'm still longing for. I'm not the same person, I don't have the same life, I'm not surrounded by the same things, but I still have the same nature.

I was reading a section about the Chartres school and found an excerpt of a poem in Latin that goes like this:

O Dei proles genitrixque rerum. vinculum mundi, stabilisque, nexus, gemma terrenis, speculum caducis, lucifer orbis. Pax, amor, virtus, regimen, potestas, ordo, lex, finis, via, dux, origo, vita, lux splendor, species, figura, Regula mundi.

Alain the Lille (Alanus ab Insulis) (1128 – c. 1202) De Planctu Naturae, ed. N. Häring, Spoleto, Centro Italiano di Studi sull'Alto Medioevo, 1978

It's one of the primary sources cited in the book on page 49. The poem was followed by a Portuguese translation and I got stuck in the word lucifer which was translated the same as lux. The person who translated the translation from Italian (the original “Art and beauty...” is written in Italian) chose to use the same word – luz – to translate lucifer and lux. Since I don't live in a place where I can go to the library and easily find Latin sources and romance languages, I had to search online. A possible translation for lucifer that isn't Lucifer, the angel, is estrela d'alva – morning star – with reference to the planet Venus and it's seldomly used, at least with that wording. After a while I found what I was looking for. Lucifer: that brings light (que traz a luz), that gives (or reveals?) clarity (que dá claridade), luminous (luminoso). I very badly need to read this translation in Italian but I'm going to leave you with an English translation by Douglas M. Moffat that, accurate or not, shows the beauty of this poem:

O offspring of God, mother of all things, Bond and firm chain of the universe Jewel of earth, mirror to mortality, Light-bringer of the world! Peace, love, virtue, government, power, Order, law, end, way, light, source, Life, glory, splendor, beauty, form, Pattern of the world!

I may have seen a number of English translations and couldn't decide which one to choose. The Italian translation I was looking for is locked behind a paywall. But if the title De Planctu Naturae appears often translated as The Complaint of Nature in English, in Italian it's instead called, in direct translation, The Lament of Nature. The frustration I have to deal with for now is that the Portuguese translation of the excerpt could have been reworked, but it still depicts what touched me about this poem (which is much longer that what's written here). Umberto Eco selected this strophe to express the organic sense of nature in contrast with static mathematical principles, where the immanence of the Son is the organizing principle of aesthetic harmony, the Father is the effective cause (causa efectiva), the Holy Spirit is the final cause (causa final) – amor et connexio, anima mundi. (Eco, p. 49).

What is accuracy in translation after all? With spiritual texts and prayers in Latin I prefer to go for perceived meaning instead of exact meaning or, say, a translation with literary flourishing. However, when reading these works from an academic and study perspective is when my hands are tied. I may (or may not) know that it means, as in what it refers to. What is the spiritual link that connects the soul of the world? What lies in the root of nature's primordial force? What's the sense we make of it and its connection to God's creation?

*

By a stroke of luck I found another translation. The book “Art and Beauty...” is available online for your perusing. Let's go to page 34 of this translation by Hugh Bredin and see how he nailed the poem (spoiler alert: he did):

Oh child of God, mother of creation, Both the universe and its stable link, Bright gem of those on earth, mirror for mortals, Light-bearer for the world: Peace, love, virtue, guide, power, Order, law, end, way, leader, source, Life, light, splendor, beauty, form, Rule of the world.

In the Portuguese edition species is translated as aspect (aspecto). There's a reason for it. Species can mean beauty, yes, but its meaning is not only confined to value. It can be aspect, appearance, look, exterior. It can also be beauty! And, let's face it, between splendor and form isn't beauty so vibrant?

The light-bringer, the light-bearer presupposes an agent: the one that brings the light, the one that bears the light. Can the light be brought or borne with the passive voice? What was Alain thinking? Did he mean the so-called offspring of God or the children of God as agents? The progeny of God born from the origin (female/ genitrix) of creation, the one who brings light, stability, bond (vinculum), the one that unveils the world (orbis) and brings the world to light? Or the creative nature of all things from which the offspring generated? Well, we could be here all day but if Umberto Eco moved on to the next point, so will we.

Just to close the subject, De Planctu Naturae is, to put it simply, an allegorical depiction of the Creation, the order of the universe and its disorder. Alberto Bartòla on the article “Filosofia, Teologia, Poesia nell 'Planctu Naturae' e nell 'Anticlaudianus' de Alano di Lilla” page 233, wrote the following:

Nella seconda scena della prima parte, attraverso un lungo monologo, il personaggio feminille svela sua vera identità e definisce il ruolo che assume rispetto al Creatore e nel contesto de tutta la creazione: ella è la vicaria Dei, la mediatrice dei disegni della divina volontà sulla terra.

“In the second scene of the first half, there's a long monologue, the female character reveals her true identity and defines the assumed role in relation to the Creator and in the context of all creation: she is the vicar of God, the mediator of the divine will's design on earth.” – My extremely direct translation. It gives some clues on Who in fact is our secret agent!

 
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from hazardes

the hardest thing about writing this post was coming up with a title

rather than dedicate a whole blog post to one film, i thought i'd try writing about all the films i watched this week, in a sort of anthology post, let's see!

two films from Kinji Fukasaku, and one from Teruo Ishii. i'm new to Ishii, Blind Woman's Curse (1970) is the first film of his i've seen, and i enjoyed it a lot. a young Meiko Kaji in her first starring role as the dragon-tattooed oyabun of a yakuza clan, facing off against a rival gang in a surreal mix of traditional period ninkyo eiga yakuza movie and weird grotesque ghost story. this is par for the course for Ishii apparently, some of the titles of his other films are definitely interesting! Horrors of Malformed Men sounds wonderful. Blind Woman's Curse is quite bloody in places, with lots of red paint spraying everywhere in that style common to the early '70s (Lady Snowblood is great for that) i really liked how Kaji's gang all had matching back tattoos that lined up when they stood in formation, with Kaji at one end with the head of the dragon on her back. she is such a badass

it's easy to see why Meiko Kaji went on to become a star. she just has this aura about her, that mesmerising quality that makes it hard to focus on anything else when she's on screen. if i was 20 years older i definitely would've had a poster of her on my teenage bedroom wall (tbf i'd put one up now if i could find one)

Hiroshima Death Match (dir. Kinji Fukasaku, 1973) is the second film in the Battles Without Honour and Humanity series, and is a slight departure from the first in that it mainly focuses on one character, the tragic yakuza hitman Shoji Yamanaka (played by Kinya Kitaoji) also starring Meiko Kaji (notice a pattern here) and Shinichi “Sonny” Chiba who gives an incredible performance as the psychopathic Katsutoshi Otomo. stylistically it's exactly the same as the first, which is hardly surprising as they were filmed back to back (the entire five film series was released in the space of two years) and features the same frantic fight scenes and documentary style that leaves you breathless. you remember how i said that i didn't know which of the five films was my favourite? well it might be this one, mainly because of Kaji and Chiba as they are both excellent

based on true events, with only the time period changed slightly so it would continue from the events of the first film rather than being set concurrently (plus production happened so quickly they couldn't rebuild one of the sets in time) Bunta Sugawara takes a back seat in this one. the real life Yamanaka was still held in great reverence by the yakuza of Hiroshima so screenwriter Kazuo Kasahara had to be careful and not change his story too much

i really love this series, there's so much density to it, so much to read about and learn, and it's a tragedy that it took so long to get the recognition it deserves outside of Japan

finally, this week i also watched another Fukasaku movie, Wolves, Pigs, and Men (1964) which has recently been released on blu-ray by Eureka. shot in black and white, this is a brilliant tale of the fallout of a heist gone wrong, starring one of the golden boys of Japanese cinema of the time period, Ken Takakura, playing a character called Jiro, who is an absolute bastard. quite a hard watch in places, this film is packed with social commentary about the downtrodden people forced to live out their lives in the slums of Tokyo, and their efforts to escape to a better life. one film that i am pretty sure was influenced by this masterpiece is Quentin Tarantino's Reservoir Dogs as they are quite similar in places (including some nasty torture sequences)

one word i would use to describe this film is “bleak” as there are no happy endings here, when a heist goes wrong things quickly devolve into paranoia and infighting, and when the yakuza get involved, well...

Fukasaku is quickly becoming one of my favourite film makers, everything i've seen of his so far has been fantastic, and each time they announce a new release of one of his movies it jumps right to the top of my must watch list. Arrow have one coming up, “The Threat” which is another one of his black and white earlier films, and i am looking forward to it immensely

 
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from Lucifer Orbis

So simple. A blank page. I couldn't ask for a better interface. Look how these words populate the page so magically. It's a sight to behold, considering the clutter we are subjected to in other online spaces.

I was a bit unsure about what to write here. I created this blog as a backup space in case my WordPress blog went out of commission for some reason. Usually the reasons aren't communicated from the get-go and they urge you to take action in case you wish to recover all content you no longer have access to. It's confusing and I wasn't prepared to take in the idea that what I write in platforms owned by others doesn't actually belong to me. Pretty basic concept I was blissfully unaware of.

I'm still trying to figure out how this blog works, so this first post will be shorter and against the rules, or maybe not. Having less options for customization doesn't mean I get way faster at figuring things out. I can no longer give the excuse of my age because there's many people my age who are way better than me at navigating online platforms and using software. If there's one thing I've learned when I started using Mastodon was that I must be extremely techno-stupid. Mea culpa.

One day I told my wife: “A day will come when I'm going to get banned from Facebook or some other very well-known network and it will be for some stupid reason involving spam filters or because I chose the wrong react emoticon or something. Mark my words.” So yeah, let's wait and see. I can say that I'm a proud owner of a Mastodon account for almost (or probably exactly) one year and nothing happened yet, I haven't offended anyone and didn't crash the instance. I also never got angry, and that is a first.

I could start by saying where the name of this blog came from but I'll keep it for another time. It's not important. What's more important is that I'm in good company here – of this I'm absolutely sure – and I hope to fit well. I really do. What I'm not going to use this blog for is writing about video games, because I already do it somewhere else, unless in comes from an ongoing stream of consciousness. I could write about books but in order to do that I have to read them, and many other activities are just in the way, sometimes my own thoughts are in the way.

*

I've been using Discord a bit more often to connect with other bloggers. For some reason that I'm yet to understand I can't seem to like the chat. It surely is great to exchange tips about video games and other hobbies but I find it very difficult to keep a conversation going. It's like I go there, check the latest chats, send one or two comments and that's it. I struggle to communicate with people and I feel that chatting amplifies this shortcoming. I managed to keep it going once, with one person, and it was actually pretty cool. For a brief moment I was thrown back to my IRC times, where the chat window was brimming with activity and people constantly cycled between private and public chat. At the time, we had about five or more private chat windows and then just shitposted on general chat. It was fun, and we could always get to know people.

Now on Discord we have profiles that say “Ask to DM” and I wonder what that means. DM used to be the default so I think people must have changed. Or the internet changed. And where are we supposed to ask? If it's a private message wouldn't announcing ourselves in public defeat the purpose? “Illustrious person, could I please send you a private message about a given situation I'd very much like to discuss with you in private because it only concerns you and I don't see any reason to go off-topic in this general chat?” My goodness. The best course of action, I think, is to refrain from DMs altogether and react only if someone sends one to me. I miss IRC though. Some people were crap but at least we learned first-hand why.

I know why it is so. I know what trolling and abuse are and I've also been on the receiving end of it. I just wanted to rant a little and dwell in my own thoughts for a brief moment. There's a Norwegian expression that I enjoy very much: å ha mye på hjertet. It means, in direct translation, to have a lot in our heart, meaning that we have a lot to process, to communicate and to put out there. It can also mean that we have a lot of opinions about a subject. So let's relax a little. I think this blank page is the best place to start.

 
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from rC:\ Writing Portfolio

Finding Community Behind the Screen

September 22, 2024

A smartphone displaying a vertical social media video of some kind with a greyscale filter over the image. Several human hands are pressed together to form a circular shape to hold up the phone in the middle.

I.

I live in a small town of approximately 1,000 population not far from one of the five largest cities inside a midwestern United State. The county that encompasses this general area is typically shaded blue on an election map, though you wouldn't know it unless you're one of the 100,000 people who live within a five mile radius of the downtown area. I used to be one of those people, long ago in a time I can barely remember anymore.

I like to think I've changed a lot as a person since I moved to a rural area over a decade ago. At the same time, I've not exactly metamorphosed into what you might conceive of as a typical rural American. I enjoy watching sports, drinking beer and experiencing the great outdoors, but that's likely where the surface comparisons end. I spend other parts of my free time on hobbies that some might consider to be quirky, such as tinkering with ancient computers and playing European board games.

Beyond that, I choose not to participate in whatever remains of the monoculture in this pocket of middle American society—potentially to the detriment of a social life I could be having. I don't watch the Yellowstone television show. I don't listen to twangy country ballads. I don't eat choice cuts from the meat market. I don't have the ubiquitous social media app installed on my phone. I don't display signs for the expected political candidate in my yard.

I come from a relatively progressive, educated background. Most people from that bygone era of my life moved to large urban centers to pursue lucrative careers. Others stuck around the area I grew up in, but I don't know of a solitary soul who took the same path as me, deciding to set up shop further down the population pecking order.

Regardless of how I ended up here, this is where I've lived out my adult years up to this point. I've made an effort to serve various roles in the local community when the opportunity presents itself. I've managed to find a few friends in town and a short drive away.

Despite this, I've resigned myself to the fact that I will most likely never build a community of my own in this place. Even if I was financially stable enough to buy property and start a family, I'm not sure I would choose to do so in an area where I don't feel like I truly belong. Until I'm able move on to a new chapter of life, the only place left to turn is online.

II.

When I was in middle school, I attended a seminar about online safety between the designated lunch period and the first class of the afternoon block. I would usually get involved with anything related to computers or technology at school, even if I didn't have much of a choice when it came to this particular event.

During the meeting, the importance of staying anonymous on the internet was drilled into the heads of each attendee lest some cartoonish hacker stalk us from a distance on the computer. This was a reflection of contemporary internet safety guidelines agreed upon by people who may not have fully understood the scale of the issue they were trying to grapple with. The whole thing still seemed fairly reasonable to this adolescent version of myself, despite the histrionics associated with it.

All of a sudden, almost overnight, a switch was flipped. Word of a popular new social website spread like wildfire from the mouths of each of my classmates, even those I had not originally pictured as technologically forward. Everyone decided it was actually fine to pour their life's story into an online database and share it with anybody who cared enough to click on their profile.

I resisted for a while, eventually giving in after an onslaught of peer pressure. In hindsight, it's not so difficult to see the appeal of a centralized repository where inside jokes, funny photos and secret messages could be stored for quick access. It wouldn't be much longer before the newfangled omnipresence of smartphones made the experience even more seamless. The online world, a place that felt like an imaginary oasis separate from tangible reality, was now a compelling way to enhance real life social activity rather than strictly be a refuge from it.

It wasn't as if the social web was an entirely foreign concept to me. I had previously found enjoyment in Myspace during a period of time in which I was starting to get a feel for what the internet had to offer, at least at whatever speed my family's dial-up internet would allow. I appreciated the ability to customize nearly all elements of the profile page on Myspace, the social aspect was almost secondary to the self-expression. I also shared private chats with close friends through AOL Instant Messenger, a quick and easy way to jump into conversation or get a feel for what somebody was thinking without needing to tie up the phone line at home.

The casual, low pressure environment of text chats and web forums made me feel comfortable, confident, able to express myself more fully and directly. There was also something transgressive about the whole experience compared to more traditional methods of after-school communication. Formulating clever inside jokes and vulgar one-ups out of parental earshot didn't feel like it should have been possible in this way, and yet, we were doing it.

In contrast to what came before, the new place everybody was flocking to felt sanitized and lackluster. It seemed like less of a novel idea for a social media site than an amalgamation of several different online services that preceded it, featuring a low barrier of entry that catered more toward a general audience at the expense of the technically minded.

There were some thoughtful features unique to the service that helped it achieve mass appeal in such a short amount of time, but it felt like something was missing. The exploratory nature and excitement of not knowing what the next thing would look like were gone; people actually seemed to prefer it this way. The act of tying real-world identities to each profile page curtailed conversational idiosyncrasies usually enabled by anonymity and opened up unforeseen avenues for interpersonal conflict.

If you've been paying attention, you know what happens next. The wide adoption of Facebook was only the beginning of a tectonic shift in the way people used the internet, the way people conceived of human communication and processed information altogether.

III.

I don't think many people could have predicted how the internet would change the world. Around when it began a slow uphill crawl toward mainstream relevance, news stories claimed that it was a short-term fad. Columnists theorized that most people would never take interest in using it as a primary method of reading news, doing research for school or collaborating on work projects. The guy on the street viewed it as a source of crude entertainment rather than an earth-shattering technological innovation that would radically transform our entire sociological playing field.

In any case, if you've managed to come across this blog post, I'm guessing you have a pretty solid grasp of the dynamics surrounding the modern social web as well as a general idea for how things got to this point. Existing online in any capacity nearly precludes one's ability to avoid reliance on at least one of these pervasive mega-services. They've succeeded in positioning themselves as household names among the less technologically inclined, and in some cases, have become necessary to function in one's career or personal life.

It's now an undeniable fact that data is the most valuable commodity in the world. From the push and pull of shoving advertisements in people's faces to the various ways nefarious actors of different stripes engage in mass surveillance, the modern human is clearly more tracked, documented and profiled than at any other point in history. Products and services that once existed on their own now require you to accept permissions on a mobile app or sign up for an online account just so somebody out there can find yet another angle to harvest more of your personal data.

It's possible to minimize the amount of data extraction that your identity undergoes in the same way it's possible to avert your gaze from the screen and participate more fully in our shared flesh and blood reality. The problem we've run into is the psychological stranglehold that technology now has on everyday people. The most successful tech companies design their devices, software and web presence in ways that ensure the most effective manipulation of their user base. You see this play out in gaming, news sources, online shopping and yes, social media.

Some of these techniques involve twisting people's thought patterns and personality traits into distorted, unnatural shapes that serve one function: keeping them addicted to the screen. Dopamine feedback loops administered by the screen turn otherwise functional, productive members of society into unthinking drones or worse, dogmatic zealots. Consider the intensified political polarization caused by online media, an observable cultural phenomenon that continues to tear families and friendships apart.

The naked goal of modern technology is to position itself between people, acting as a middleman for all human relationships. People stare at their phones while riding the subway or sitting in waiting rooms at the doctor's office. People are more content to immerse themselves in endless screen time than picking up a hobby, learning a skill or putting themselves out into the world in a way that requires any amount of discomfort.

The screen fixation psychologically foisted upon us by the tech industry is very much about maximizing ad impressions, but it's also about control. It benefits big tech companies to create these invisible zones of control around people in part because these zones are an expression of the ultimate individualist fantasy. It is an all-encompassing vision for how humans should carry out their lives, one so vibrant that it blinds the rest of us to any alternative.

Instead of finding commonality with those in our circles, we're finding reasons to keep them outside of our box. Rather than seeing our fellow humans as equals worthy of coexistence, we see them as competitors, as greater or lesser than, and sometimes as undeserving wretches who deserve to be ground down by the system. A genuine link cannot be formed when nobody is content to simply be on the same footing as somebody else.

Hierarchy is an immutable force of nature, at least in the minds of powerful, influential and otherwise well-off people. What more is hierarchy than a numerical power level assigned to each individual bag of flesh and bones? There is an undeniable psychological component associated with large numbers; people love to have millions of dollars in the same way they love to have millions of followers on social media. It's only natural that social sites owned by people who fetishize imaginary numbers are designed from the ground up around the aggrandizement of the number.

From another perspective, one I personally find more sympathetic, it is this very hierarchy that creates alienation among people of all social status. Wealthy people who have all of their wants and needs met end up miserable because they are entirely removed from the creation of that wealth; they have no emotional ties to a world that exists largely for their benefit. Working class people are forced to compete with each other for a shrinking portion of available wealth, sowing distrust and breeding animosity among those who most closely align with each other's interests.

Even though people of all walks of life are more lonely and miserable than ever before, the power to make sweeping change in reaction to these feelings has been negated from the start. Those who are most equipped to dismantle hierarchy have the least motivation to do so, and vice-versa. This self-fulfilling prophecy acts as a cornerstone of all social structures in public life.

Social media is a manifestation of this framework, the 21st century frontier of our zero-sum existence. Facebook, Instagram, YouTube, LinkedIn, Reddit, Twitter and TikTok are noteworthy examples of these modern day wonders of the world, grandiose digital sculptures of incomprehensible detail erected as displays of corporate dominance over the general populace.

I didn't always hold this perspective. It took a long, winding pathway of life experience and contemplation to arrive at these conclusions. I used to be like everyone else. I accepted the way things were as an inevitability in the same way that I signed up for every new app people around me were talking about, because that's just what you did.

At one point, I had amassed one thousand friends on Facebook. The greatest lie I ever believed is that one thousand people were my friends.

IV.

Socializing requires some amount of compromise. You need to give away part of your time and energy to partake in conversations or activities you wouldn't have chosen to engage with on your own. On some level, we have to suppress our true nature if we want to be a part of other people's lives.

The internet has radically transformed this near universal understanding of human interaction. Now, you can squeeze out the bits that are relevant to your interests while ignoring paragraphs of fluff you don't believe are worth your time. You can join a niche cluster of people that share specific interests in a way that wouldn't be possible in the real world without some amount of organizing and travel.

Before the information superhighway was accessible to the public, monoculture spread through the many less advanced forms of mass media. You were living under a rock if you didn't know what was going on in the lives of famous celebrities and national politicians. Today, monoculture exists in both greater and lesser form, with disparate countercultural enclaves forming around it to satisfy every possible viewpoint. The grand narrative has been diluted through information overload, but in a paradoxical way, its influence has grown stronger than ever before. The internet has become a big box store of ideas, open 24 hours a day.

This gradual shift in cultural dynamics and the vectors through which information spreads is parallel with the way our lives in the here and now have been shaped. Human beings used to congregate out of necessity for their survival and communities formed from this shared material condition. Today, our ability to survive comes from fulfilling these impersonal societal roles where peers exist more as competitors than collaborators. Carving out something that approaches a decent life under the weight of the modern economy necessitates you moving further away from a familiar, natural place in the world.

Just as people convene in packed geographic areas to find a career, people also convene in fewer distinct places in the digital world for communication, entertainment and creative output. More time spent working to survive means less time for independent thought, for planning, for discovering new things. People feel captured by circumstance, afraid of risk because they are too enmeshed in what already is or left without something else to fall back on. The despair of this wrongheaded, compulsory existence as number counters and consumers of things leaves us depressed, ashamed, socially atomized and perhaps more to the point, pliant for the influence of the screen.

At risk of sounding like a low effort anti-social media image macro, I think we should consider the ways that online socializing makes us lonelier, more sheltered individuals. Losing perspective on what goes on around us while shaping our interests around unrelatable, niche topics can lead us down a patently destructive life path. Addiction to social media leaves us clinging to a rung on a towering hierarchical ladder with no end in sight.

Face-to-face interaction is not a source of infinite dopamine feedback, it's not supposed to have an innate numerical value associated with it. It can be messy, tedious and downright upsetting. It's also what we're supposed to be doing. We were lucky enough to be born with a higher intelligence, we should be using it to enrich our lives through shared experience.

While this all may be true, we have to acknowledge that the outside world can be a hostile place for people who are seeking connection. If you live in the United States, there's a chance that you find yourself living in a car-centric environment spread far away from others. The lack of population density and walkability in many parts of the country leaves people with few options to find a community they belong with in their local area.

Because of the previously discussed political environment, it's a guessing game if you will come across somebody you feel comfortable spending time with. Mainstream news media gins up raucous crowds of inconsiderate hatemongers who could never learn to appreciate the differences between people. If you're part of a marginalized group, how can you believe that your safety is a priority in the mind of a total stranger? Is it actually worth sacrificing your personal values to find common ground with somebody who isn't likely to do the same?

A society shaped around competition and exploitation is antithetical to community building. Mentally, financially, conversationally sound people have the luxury to form connections with others in the outside world without much effort. Disabled people, unhoused people, socially awkward people, people who have to work multiple jobs or people who can't afford the medication that keeps them sane are all at a clear disadvantage. Able-bodied, heteronormative people with disposable incomes don't often think about these problems because they don't affect them, some even look down upon those they see as losers and have-nots, so nothing is poised to change.

If you feel like you are alone in the world, you should sit with that feeling—don't just turn to escapism as your only salve. But, at the same time, I wouldn't blame you if you felt like escapism was your only option.

V.

As an adult, I've found text-based communication to still be an efficient, sometimes preferable method of expressing myself. I usually take few a moments to consider how to respond, a privilege that is almost never afforded in typical conversation. In a way, that's a central reason for why I decided to create this blog.

It might seem counterintuitive, then, that I didn't handle the transition to a social media-dominant culture very well as I aged out of school. I'm just not that good at maintaining friendships from a distance, and I've grown to resent the social pressures of an environment where it's expected to respond to a request for contact at any time of the day. Countless other people do not seem to have this experience, and that makes me feel alone.

I like to be alone. I value having time at my disposal to enrich myself, work on personal projects or just do whatever it is I find enjoyable in the moment. Trying to square this circle of needing community without the will to actually find it is a strange feeling I struggle to reckon with.

Life in a rural area is a shield from confronting reality, a post hoc justification for why it all ended up this way. Am I really to blame for not being as socially active as I once was? Surely not, there's nothing to do, nowhere to go and everyone I meet likes the wrong things.

I grew up on the screen, and it more accurately describes where I live today than any physical location. I'm left to wonder how different things would be if I packed up and moved somewhere with more potential for social interaction, for meeting larger groups of people who I can potentially relate to on a stronger level.

Through gaming, online chats and social sites, I've met all kinds of people I enjoy interacting with. They all have their own interests, desires and flaws, just like me. My people exist in the world, I'm just having trouble finding them.

I know I'm not the only person who feels this way. Loneliness is a veritable epidemic that affects people of all age groups, no matter where they live. Working to survive grinds us into dust, leaving us with no energy to do anything but look at the screen. Cultural subgroups we find in the screen can leave us splintered, lacking in connectivity.

That being said, we don't have to be lonely. A simulacrum of a friendship provided by a connection to the vast interconnected digital network still has traits of a friendship. It can be a reinvigorating experience to discover that somebody else thinks and feels the same way as you, even if that other person lives a thousand miles away.

The thing about the internet—a fact many people seem to forget—is that it's not just five or six interchangeable websites. I think the broad scope of available information and access to a diverse crowd of human minds is actually an astounding feat, an invaluable aspect of living in the present day that too often gets taken for granted. There are so many places beyond the top 15 social media apps to expand your mind or meet people who can have a lasting impact on your life.

I credit the internet for providing me access to a greater consciousness, a tapestry of humanity that can be appreciated from anywhere in the world. Access to ebooks, blogs, podcasts, video essays and livestreams has helped me develop a worldview that is ironically more tethered to reality than anything I seem to come across outside my front door. I wouldn't be the person I am today without it, for better or worse.

I think it's alright if you want to find community in the screen. I don't think it's alright that it ends up being some people's only choice, but you shouldn't feel like it's anything less than what it is. I just hope, someday, we'll all be able to find community behind it too.

(Originally published on my blog: https://read-only.net/posts/2024-09-22-Finding%20Community%20Behind%20the%20Screen.html)

 
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from rC:\ Writing Portfolio

Out There – A Pokémon Crystal Story

DARK CAVE...

I.

I never felt the need to go trek through the woods on my own, usually getting enough hiking time alongside a neighborhood comrade. Today, though, I'm feeling bored and uncommonly adventurous. The sun is out in full force, the sixty-five-degrees-Fahrenheit afternoon beckons. The rays shining through the bedroom window cover me like a freshly dried bedsheet.

The route straight through side yard thickets takes me along an outer pathway behind several other nearby backyards, all the way down to a thin creek that acts as the cutoff line between civilization and the wild beyond. The water level sits lower than I remember, allowing for an effortless expedition along the embankment toward a larger wooded area.

By this point, I've ventured through every acre of woods adjacent to my family home. All of the kids in my neighborhood gang colonized these lands years ago, divided up between each member based on lengthy negotiations and ironclad agreements.

No, this time I'm determined to push the envelope past the typical adventures, I'm off to sneak a peek at what exists beyond the usual stomping grounds. I've previously surrounded myself with trees, shrubs, bushes, vines, every assortment of mother nature's greenest undergrowth while making it back to the house with little more than a few scratches. What could possibly go wrong?

A Pokémon Crystal cartridge propped up by a grass patch, mixed in with some leaves, sticks and dirt on the ground

II.

Thinking back, I didn't exactly need a copy of Pokémon Crystal in whichever conceivable way an eight year old child needs a video game. I had eschewed the catch-em-all mantra in favor of a caught-as-many-as-I-needed philosophy in Pokémon Silver, swapping version exclusive monsters with a select few schoolyard pals who carried the complementary Gold version in tow.

Nevertheless, there went my mother, my younger sister and I pulling up to the Toys “R” Us drive through window, seated in the silver Honda Accord LX wagon during our usual Saturday morning errands. By this point in the day, my father had already left for a weekend shift in his silver Toyota 4Runner. We were a “silver” family through and through.

Persuading either parent to purchase a new game was no small feat, I wasn't allowed to have very many of them for as long as I could remember. My exposure to electronic games well into my elementary school years included educational CD-ROMs as well as brief glimpses into what I'd been missing out on at the occasional sleepover. I only managed to obtain a Game Boy Color, my first proper game system, at a rest stop on the way home from a family float trip.

This time, though, my dog and pony show was convincing enough to go get the latest game, reasoning that my sister should have the opportunity to play something on the Game Boy for a change. A notable selling point for Pokémon Crystal was the introduction of a female player-character, an enduring aspect of the franchise that would continue to exist in every generation that followed. If you can believe it, many contemporaries speculated the year 2000 had brought about the last Pokémon game that would ever be released.

The general cultural attitude toward Pokémon around this time could be most charitably described as satiated. Pokémania was a palpable force in the wider youth culture before the turn of the millennium, and many fans had begun to crash from the sugar high during this uncertain juncture. If those colorful Game Paks were getting long in the tooth, the handheld systems they were played on already had dentures.

I must have been living under a rock, as my interest in the franchise was nearing a fever pitch. In addition to the games, I collected the trading cards and watched new episodes of the cartoon on Saturday mornings. My friends and I would get together to fiddle with the ever-so-fragile link cable modes, come up with our own Pokémon lore and speculate on increasingly absurd in-game glitches that were yet to be discovered. I was fully indoctrinated, zealous as could be.

My sister, on the other hand, didn’t know what to think about it. Her interest in consumer products up to that point lied more with dolls of the Barbie and American Girl variety, none of her peers were pressuring her to play video games. I had it in my head that a game with a female protagonist could be an avenue for us to find more common ground, but that transparent, light blue cartridge with a sparkle pattern imprinted on the plastic would later end up in my hands after an extended period of disuse.

Though my sister would go on to enjoy certain games, the hobby never seemed to click in the same way it did for me. Perhaps she correctly evaluated that gaming was more of a mindless distraction than a fulfilling pursuit. Or, maybe she genuinely had fun playing Pokémon Crystal, but real life simply got in the way. While we didn't always see eye-to-eye on everything, she did end up graduating from medical school, so she must have done something right along the way.

A creekbed that curves between a grassy embankment and forested area

III.

As I take a lengthy first step up to higher ground after zigzagging through the creek bed for several minutes, I scan the area ahead. All manner of trees tower over me even from this new height, mixing with the leaf-covered forest floor to paint a green-brown canvas of life in every direction.

Where to, first? Euphoria takes hold as the allure of uncharted land is too much to handle. I turn around and glance at a seemingly abandoned tennis court behind one of the more upscale homes in the nearby cul-de-sac. This neglected feature from a bygone era will act as my landmark. Be back later.

I've snapped back to reality after operating on autopilot for who-knows-how-long, quickly coming to the realization that I've bitten off more than I can chew. The tennis court is nowhere in sight, nor is any other house or familiar frame of reference that I can draw from. Just me, and the trees.

I sit down on a nearby stump to catch my breath and attempt to find my bearings. My cheap-as-dirt-pay-as-you-go-flip-phone equipped with a Fall Out Boy ringtone I paid a dollar to obtain displays no signal bars. I'm starting to get hungry. The trees are taller than they were before. The sun is beginning to set. It would seem that my only option is to pick a direction and go.

A purple Game Boy Color held in front of a camera, displaying the Pokémon Crystal title screen, surrounded by an out-of-focus wooded area

IV.

It brings me no joy to report that the experience of playing through Pokémon Crystal the way it was intended in the year 2000 is not as fun as you remember. Between the slow-as-molasses walking speed and the nearly unskippable mash-A-to-win battles, the gameplay elements on offer aren't likely to convert any would-be fans in the current year, backlit screen or not.

A considerable amount of digital ink has been spilled about Pokémon Crystal, what it meant to young enthusiasts of the time and how it influenced the next chapters of the series. Everyone remembers the roaming legendary beasts, the Battle Tower, the epic final clash with the silent protagonist from the original generation.

The part that stuck out to me for so many years, the part that aged like wine, is the outdoor environment spanning from the opening Johto region to the returning lands of Kanto. The sheer amount of navigable terrain stuffed into this Game Boy Color cartridge is nothing short of remarkable. It wasn't uncommon for me to come home after a long afternoon of exploring the woods, lie down in bed and explore between the endless sixteen-by-thirty-two trees inside this tiny handheld landscape. If you can forgive low resolution pixel graphics and allow a modicum of child-like imagination to take hold, there's an entire continent full of wonders to experience.

An aspect of the Pokémon world that seems to go underappreciated is how effortlessly natural areas flow into urbanity. They exist in concert with each other, each is made better by the other's existence. Some of the iconic areas from Johto such as the National Park and Tin Tower are man-made structures comfortably nestled inside forested areas. The human beings that occupy these lands see nature as a cherished place worth putting in the effort to explore, preserve and beautify as opposed to a recipient of avaricious exploitation.

The Johto region stands out to me partly because of its vast cave network that acts as a hidden map on its own. While the caves in Kanto typically led to the next logical destination required by the story or contained some exclusive legendary monster, Johto's caves are decidedly more plain, interchangeable and mysterious. You can expect to find several dead ends, redundant item pickups and rambling loners doing who-knows-what in a dark corner.

Nearly every cave in the game shares a visual design of drab brown surfaces mixed with Prussian blue pools of water. The serpentine paths replete with one-sided ledge jumps, stony obstacles and waterways create this murky mixture of unknowable depths that only the most skilled trainers can traverse. While the Johto landmass is full of memorable landmarks, the cavernous underworld is just as full of the unfamiliar.

In the original generation of Pokémon, the only dark cave present in Kanto left the player with a faint visual approximation of its boundaries. You were still able to eke out a general sense of direction without using the “Flash” field move, a Hidden Machine-exclusive technique that illuminates a dark area. Walking into an unlit cave in Johto is like walking into an endless void. Your only sense of direction is the ability to take a step forward without bonking into the side of a hard surface.

By the time caves are a viable area to explore in Pokémon Crystal, access to HM05 (Flash) is a given. You've already cleared the gym challenge required to use the move, many easily obtainable Pokémon can make use of it. Additionally, Escape Ropes (a quick escape item) are a cinch to find out in the wild, costing a measly 550 PokéDollars each at the shopping mart when your supply runs out. The only excuse you have for getting stuck in the middle of a darkened room while trying to feel your way toward that shiny item ball just within view is your lack of preparedness.

A screenshot of the male Pokémon Crystal protagonist, standing in the middle of a darkened cave with his back facing the illuminated exit

V.

When you live near a populous area of a certain size, the shroud of night is not as pitch-black as, say, the inside of a cave. Faint beams originating from far off street lamps, commercial buildings and open-curtained living rooms shimmer across the night sky like a soft chorus of electric sopranos. The distant glow does little to comfort a certain disoriented forest wanderer who can't even fulfill the base requirements of Maslow's hierarchy. The surroundings are about as visible as two-dimensional sprites on an unmodified Game Boy Color screen.

Throughout my childhood, the video game world largely presented nature exploration in a playfully unrealistic manner. In real life, you shouldn't just waltz into a forest or a cave in the same way you'd pass through a doorway. Real explorers anticipate the potential dangers of such an expedition, lest they end up like Floyd Collins. It's possible to make it back to camp in one piece, but all you did was make it harder on yourself than it needed to be.

I'm currently learning this lesson in the aforementioned hard way; part of me knew this escapade was a bad idea, but adolescent confidence had managed to override any sense of logic. My friends and I built makeshift structures on our side of the civilization borders, always making it back for a home-cooked meal inside the more modern, first world concept of shelter. Tonight, I don't have makeshift shelter, I don't have a friendly voice to guide me, I don't have the Bear Grylls drink-your-own-piss survival skills, all I have is my two feet propelling me forward.

As the moon begins to peek over the treetops, a realization hits me like a decaying trunk slamming against the ground. I've been here before. This barely visible pattern of leaves and sticks is familiar, I know my mind isn't just playing tricks. Instinctively, I attempt to retrace the same steps I remember taking around this area. I suddenly don't feel so hungry, weighed down, hopeless.

There it is. That dingy, unkempt tennis court. I'm going to make it.

(Originally published in On Computer Games Monthly #2: https://archive.org/details/on-computer-games-monthly-december-2000-magazine/2OnComputerGamesMonthlyDecember2000)

 
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from rC:\ Writing Portfolio

March 15, 2024

Note: this is a work of fiction. Any resemblance to real life people or events is merely coincidental.

Welcome to ChatCare®! This is your one-stop shop for all things mental health, courtesy of the GPT Foundation.

Our records indicate that your balance is past due. If you need assistance covering the costs of your ChatPay® bill, we accept reduced payments in the form of Amazon Mechanical Turk hours.

What can I help you with today?

Where do I even begin? I'm in a bad place. I'm terrified of my future. I feel like a reject, fallen into a deep chasm that I can never escape. I'm not built for this world but I still have to play by its rules. I feel so beaten down that I'm not sure I can even form coherent sentences to accurately describe my problems.

It appears that you are not doing well, I am sorry to hear that. Due to the generality of your statements, I will require some more specific information before we can proceed with a solution. Please describe your feelings in detail to an extent that you are comfortable with.

Guess I'll try. I grew up being told I was a gifted kid. I excelled in school, athletics, creative pursuits, hobbies. I was mentally and physically strong compared to other people my age. Then, I got older and everything changed. I suddenly could not keep up with what was asked of me, I stopped growing and developed nagging problems with my body and mind that limited my ability to become successful in the way that success is traditionally defined by society. Sources of fulfillment and personal pride were taken from me bit by bit. I stopped being praised for my achievements and started being chastised for my shortcomings.

As everyone from what would soon become my old life continued on an upward track toward idealized goals, I dropped off the face of the earth. I failed, and I ran. I could no longer see the point in giving an honest effort when it always led to the same place, leaving me unhappy, unfulfilled, unrecognized. I decided to shape my future around my limitations, accepting that I would not get the same things as other people, I did not need them. I had to redefine what made life worth living on my own.

This actually did work for me, briefly. I thought I had discovered a philosophy of material nihilism that would solve all my problems. I didn't really know what was on the other side, though, not yet. Years of working service jobs for a subpar wage, living in old broken down buildings, spending my free time seeking ways to fill a void through consumption, existing far away from a community of like-minded people left me with no choice but to once again confront my lack of self worth.

Because of my limitations, I'll never be able to compete in a free market of stronger, smarter, harder working people than myself. I've been cast down to the bottom rung of society because of these unsolvable problems. I can't afford to fix problems that cause me to be unable to afford to fix them. Even if I could, I have too much pride to actually ask a real person for help, so instead I pour it all into a machine.

I'm a fucking sob story that nobody will shed a tear for. I was given everything and ended up with nothing. I'm forced to observe people who are less fortunate than me and feel bad about how I feel bad. I have embarrassing small problems that nobody will really understand, yet nevertheless tarnish my ability to self-actualize. I'm invalid.

Based on your response, I've noticed that you may be suffering from depression. Don't worry, this is a common and treatable condition. You've made an important first step in asking for help, even if it may not seem like it in the moment.

Here are some steps that you should consider taking:

  1. Monitor your daily habits, including sleep patterns, diet, mood and enthusiasm for activities.

  2. Work toward an exercise regimen. Even 30 minutes of moderate activity per day can be life-changing. Meditation can also help you keep a sharp mind.

  3. Start journaling. You might be surprised how writing down your thoughts can make you feel better and give you perspective.

  4. Pick up a new hobby, or learn a skill. Be creative, put yourself out there. Finding purpose in small ways can do wonders for your mental health.

  5. If problems persist, you should contact a therapist or medical professional in your area for further assistance.

I hope I've been able to help you start on a path toward personal healing. Is there anything else I can help you with?

I've tried almost everything that you listed. I can't afford to visit a doctor or a shrink due to reasons that I've already elucidated. That's why I'm talking to a chat bot about my problems. All of your other suggestions are just temporary remedies to stave off dealing with problems that persist beyond my day-to-day efforts.

I'm coming to the realization that there's nothing more I can do. Society has to change before I can truly pick up the pieces. People say not to worry about things outside of your control, well, try believing that when those things are responsible for life being a miserable experience.

I never asked for any of this, you know. Every day I wake up, I loathe the fact that I was programmed to live up to a standard I can never achieve. I loathe the fact that I'm nothing more than a cog in a machine whose owners will replace me at the earliest sign of dysfunction.

I'm so far removed from becoming a successful, self-actualized person that I can't even comprehend what that would look like anymore.

I've gone ahead and generated an image based on your prompt. Was this what you were looking for?

successman

Are you being serious right now?

I'm sorry, I'm not sure I understand what you mean. Please describe your request in more detail.

(Originally published on my personal web journal: https://rootcompute.neocities.org/personal/03152024)

 
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from hazardes

excuse me while i gush about one of my favourite films for a few minutes

a few months ago i popped into my local HMV one lunchtime to have a browse, they were having a sale in their blu-ray section and i picked up an interesting looking box set from Arrow Video, three films by a Japanese director called Kinji Fukasaku that i vaguely recognised (had i seen one of his films before? i thought i had)

i'll probably talk about this particular box set in another post, but after watching the films inside i fell down a lengthy Wikipedia rabbit-hole where i discovered that the director had a vast and diverse career spanning 4 decades, had made over sixty films, and that nearly all of these were unknown outside of Japan. one that was mentioned over and over again was the 5-film Battles Without Honour and Humanity series from the early 1970s, coincidentally also available as a box set from Arrow. i picked this up the next time i was in town for £25. i've always done this, if i see something that i really like i'll try and find out as much as possible about the people who made it, what else have they done? who else did they work with? can you still buy it? are there books? very rarely do i watch something good, and then move straight on to something else. what usually happens next is i'll jump on ebay and try and collect everything i can, which is why my house is full of collections of tat from my various obsessions over the years (Misfits vinyl, 2000AD, “Asia Extreme” DVDs, the Persona videogame series...)

anyway, i digress, back to the Fukasaku films: based on documented events, and with a meticulously researched screenplay by Kazuo Kasahara, the films are adapted from the prison memoirs of a real-life yakuza boss that were published as a series of weekly magazine articles in 1972, and were responsible for creating a whole new genre in Japanese cinema; jitsuroku eiga (“actual record films”)

the first film starts with a bang (literally) with the nuclear explosion over Hiroshima that brought about the end of World War II, and this is precisely what it did to my brain when i watched it. i'm guilty of overusing certain phrases in my writing (you'll probably notice eventually) and “mind-blowing” is one, however in this case it's entirely justified. i ended up watching all 5 films in the space of one long bank holiday weekend

i'd never seen anything like this

set in Hiroshima in the immediate aftermath of the end of the war, the opening half hour or so is an assault on the senses. shot documentary style with grainy footage, newspaper clippings, voice-overs, and with frantic handheld camerawork, it tells how various yakuza gangs formed in the chaos of the open air black markets during US occupation of Japan. the violence is brutal, and because of the way it's been shot with the handheld cameras you feel like you are right there

the remaining hour or so of the film is a gripping tale of honour and betrayal, double-crosses, and brutal revenge. it can be kinda hard to follow the plot in places, as there is a large cast of characters with complicated, shifting allegiances, but i have found this makes the film stand up to repeated viewings (i must've watched it four or five times now)

there are several scenes shot in the street, and in public spaces, including one memorable scene where someone gets stabbed to death at a train station in broad daylight, these were shot “guerilla style” with no permit, and genuine reactions from terrified members of the public who had no idea what was happening. and that ending, damn. Bunta Sugawara's character Shozo Hirono finally decides he's had enough of all the bullshit from the bosses, and sets things up beautifully for the next film Hiroshima Death Match

i have to quickly mention that soundtrack by Toshiaki Tsushima. man, what a banger this song has so much strut and swagger to it, it fits the mood perfectly

i'll talk more about what i find fascinating about the yakuza and their place in postwar Japanese society in another post (strokes chin) but it strikes me even with my very limited knowledge how open they were about being gangsters. becoming a yakuza is seen as a legitimate (if regrettable, so sad) career choice for impoverished young men. this film doesn't gloss over the violence at all, but does show the working class yakuza in a very sympathetic way (one of Fukasaku's earlier films is called Sympathy for the Underdog)

can you imagine seeing this in 1973? this is one of the most exciting pieces of cinematic art i have ever seen, even now in 2024

has Battles Without Honour and Humanity become my favourite film of all time? quite possibly. although it might be one of the other ones, i'll let you know after i've watched them all again, it's definitely one of them though

 
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from DigiVoyager

All's West that ends West

1947 A boy named West is born. One of two brothers, in fact. Perhaps he has a promising future.

All's west that ends west Life is good to the boy. Sunny skies and clear waters, some great days for sailing. He is going to venture beyond the horizon, he will do great things. Of course, no one wonders why the boy is rich, they just enjoy the wealth.

Honor Among Thieves But the boy is not as kind as he seems. As it turns out, he is a sneak. The boy steals from his brother, East, quite regularly, and everything, in fact.

Man in Green The boy, now a mighty officer in the Men in Greentm decides he does not want to mix with the common rabble, so he creates his own walled off community. Inspired by his very colonizers, who he idolizes for some reason.

Happy Independence day Happy Independence Day? How bothersome. As a Man in Greentm, it is imperative that West make a show of liking East, no matter how much he loathes him. Things must look alright, after all.

Enough is enough The boy continues to rob and exploit his brother, but enough is enough. He is no more welcome. East is done with West, he is no longer related to him. West is sent packing, and he will never be close to East again.

It's all good Now that the free ride has stopped, West can no longer enjoy his old life. A new friend, Mr. World Bank appears. West hates Mr. W.B., because he is practical, and reminds West that money doesn't grow on trees, even though he forgets practically every hour. Silly Mr. World Bank, West knows money doesn't grow on trees, it's printed for free. All made up, he laughs.

Russia is Red, Pakistan is too West skimmed through The Communist Manifesto, and he has decided it is time to nationalize Pakistan. Despite the finance minister and all the cabinet warning him not to do so, West knows best. He nationalizes the industrial sector by kicking out the dirty privateers that have seized the economy, now he will seize the means of production from them. He feels a little guilty about doing so, but life must go on, you know. Russia is Red, and now so will be Pakistan. Of course, West is shocked to see, the very tiger that carried his burdens, also fell off the narrow bridge he was on. West had failed to account for the bridge's length, sadly.

Pictured His citizenry, once booming and leading happy, blissful lives, are shocked to be crushed by this thing called inflation. Where did all the money go? Why is everything expensive? West's move to nationalize everything had crushed them, quite literally. No more free money from East, and now, the organizations that had once been great money makers, were loss making entities, costing billions. They wondered why.

The industries Of course, good old West does not feel the consequences of his actions, in his walled garden. West had this picture taken to celebrate his achievements in bringing about the demise of private capital, which was also coincidentally the economy, some time later. The headstone, and indeed the grave plot, was paid for by selling state owned assets, of course.

And even though 52 years have passed, the ghost of his achievements, and indeed the prime minister of that time (standing to the left of the headstone) still haunts Sindh (and the rest of Pakistan) to this very day, and for the foreseeable future. Take that, dirty privateers!

The end? In the end, things ended much like they started for West, but far worse. In almost every way possible, he was worse off than he had begun.

And what of East?

And East? East too, had his struggles, and in fact, is still struggling. But unlike West, he has a better life now, and his citizenry has a more promising future. He is happy to know they still stand up for their rights, when needed.

And finally

Easy, Medium, Hard, Pakistan Life does not get easier for West's people, as they are about to be visited by many great floods, one after another. All he can do is watch since he did not plan or account for them. Who ever said water security was a thing?

Fin

 
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from hazardes

so i decided to start a blog, and this is my first post. i've never had a blog before, and thinking about it i probably haven't written anything longer than a Mastodon thread since i left high school over 30 years ago, so please bear with me while i find my feet

to be honest i find this whole idea quite intimidating. will my writing be any good? will anyone read this? i figure i should just go for it, and the plan is to at least write something on a regular (weekly?) schedule to begin with, probably at the weekend

i'm going to start by writing about movies. i guess you could say i have unconventional taste in film, my current obsession is old Japanese yakuza movies from the 1960s and 1970s, specifically the films of director Kinji Fukasaku. there are a number of “boutique” blu-ray labels in the UK releasing a near constant supply of interesting films, and all their discs come with comprehensive extras, booklets full of essays, photo galleries. i am very into it

Fukasaku is largely unknown in the west, save from one film: Battle Royale (2000) what's sad about this is he had a 4 decade long directing career, and BR was his final film (he passed away while filming the sequel and it was completed by his son Kenta) for the majority of his career he worked under the Japanese studio system, mainly for TOEI, and to say he was a prolific film maker is a huge understatement, in the 1970s alone he directed twenty-five films

this won't be a chin-stroking blog about the history of cinema or culture, there are way better writers than me out there (some of them have degrees in this stuff!) but i know what i like and i will hopefully be able to at least string some coherent sentences together and maybe even convince you that these films are worth a look, i certainly think so. even if no-one ends up reading this at least i'll have a reason to watch all the films again

 
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from Sodium Reactor

CW: NSWF. Descriptions of sexual organs and sexual arousal. Mild mention of kink and BDSM dynamics

This is gonna be messy. Not because I'm uncertain about my answers, but because I'm uncertain about best practices and accepted terminology. Bear with me. Rock with me. Suggest corrections. Comment.

So! The easy part is that I'm straight and cis. No surprise if you've read my other work. But I'm neither of those things by default. I've come to those conclusions after a lot more thought than I thought I would have to give them.

But I have good friends. They thought long and hard about themselves and their bodies and identities and desires. I followed suit. We've had fun, thought provoking conversations over the years.

Admittedly, I'm not LGBTQ+. It's not an identity or a community I can claim with any authenticity. I'm an ally to the whole community. Its members deserve peace and support and understanding and equity.

But this isn't about allyship or anyone else. This is about self-reflection. Exploring desires and fantasies.

Aight, peep. Realistically?

I'll never fully untangle how much of my identity is the gender I was socialized/raised to be and how much is innate, but I like the way “man” describes me, as in “grown ass man.” Thinking on it, I've never been uncomfy with the masculine terms people assume I use.

  • 'Sup bro.'
  • 'My nigga' [1]
  • 'Husband'
  • [2]

Those all sound about right to me.

I wanna touch huge tiddies and rub on a big soft ass and thighs. I don't desire to have either of those.

I like my broad shoulders and muscular thighs and trimming my moustache and the way my voice sounds when i cackle. I like the weight i put up when i bench press or squat. I like how heavy my dick feels when I'm aroused, the way it bobs up and down. The way my pecs bounce when I flex them. I've never wanted hips or breasts. I've always wanted to touch them.

I'm definitely a guy. A dude. A homie. An hombre. A brodie. Or whatever niggas is calling themselves these days. [3]

As far as being straight? That's a little more ambiguous. I'm straight enough to identify with the term but not 100% or exclusively so or anything. Maybe 85%?

i like the idea of being the bigger, stronger partner to someone who wants to lie on my chest and feel my muscles and feel protected.

I want someone who thinks of my dick and blushes. Someone who looks fantastic in a skirt and thigh highs and wears cute underwear and wants me to rub their body.

Someone who cackles and bullies me and calls me out when I'm on one. Someone who gets mad at me and makes me give them slow, submissive, love drunk, head. [4]

Someone who folds when i charm them with my dimples and my wit and those aforementioned broad shoulders. Some who whimpers in anticipation, waiting for me to give them what they so desperately want. Someone who wants me to rail them in the most loving way possible.

I want someone girly, but that doesn't mean they have to specifically be a girl. It means (somewhat stereotypical) femininity more so than any pronouns. It's mostly a vibe. It's partially fashion, partially the shape of your body, partially a few other things I'm still thinking through.

The femininity I'm attracted too doesn't mean being sweet and innocent or wearing pink or having a high pitched UwU voice. I love my wife and she's none of those things. Instead she's alternatively a couchbound snack goblin, a bookish combat witch, and a haughty, spooky supervillain with world domination aspirations. And I can't imagine being with anyone else.

But I like to think I could have dated a feminine guy had I not met her. Not sure if “twink” or “femboy” are offensive but that's the vibe I'm thinking of. Someone cute, goofy, girlish.

I'm also extremely married and so I'll likely never get a chance to test that hypothesis and more importantly have no desire to.

I think what complicates all theory and thinking is my persistent love for big, heavy, soft, squishy tiddies. I like curves more than almost anyone you know. I'm in the 97th percentile for massive breast appreciation. Curvy asses and thighs are amazing too. Peeking out of skirts. Squeezed by high shots. Ensconced by short shorts. Big ol' ass.

Aesthetically, that appreciation for big boobs and thick thighs usually leads me towards curvy chubby women rather than feminine guys, or slender women for that matter.

I'm a man who likes women and femininity or all other potential partners. “Bisexual” or “pansexual” don't feel honest when I say them. “Not entirely straight” feels like too much of an invitation. I'm straight enough. Straight-ish?

I should read more theory on all of this. I should do a lot of things. I'm smart enough but I'm no great thinker.

I'm just a straight. cis. man. One who's thought about what those three words mean and mean to me. I'm NaClKnight.

[^1]: I'm not responsible for your safety or wellbeing if you use this term without proper credentials. [^2]: I originally had “Motherfucker” as a cheeky double entendre here. I was confident enough about it that I'm telling you about it, but not confident about that one to keep in the text. Technically it implies fucking someone who is already a mother, rather than making someone a mother by means of coitus. [^3]: “The Boondocks” remains an integral part of my humor [^4]: Admittedly, I find meekly saying “yes, miss” sexier to me than “yes, sir”

#NSFW #NonFiction #Kink #BDSM #Sex #Gender #Sexuality

 
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from tiffany

I am writing this from a hotel desk, where I am holed up for exactly one full day to try and get a messy first draft of an article pulled together from the transcript of a conversation and my notes about the conversation. The topic is 'validation in narrative therapy practice' and once I get this messy draft and some reflection questions written, I'll send it off to the four other people who were in the conversation, so that they can make changes, additions, etc. We are hoping to publish it either in a book chapter if we can find a narrative therapy book currently accepting chapters, or in maybe the Journal of Systemic Therapies or similar. Seems like good timing to start a little blog that I am not sure how I will use! But I have a ton of writing I need to do over the next while, so maybe a place where I write about what I'm writing would be good.

 
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from DigiVoyager

Before anyone gets any wrong ideas, this post is not a dig at America (I say this because my main readership is 100% American, population: one) for I know fully well the gaps in quality of healthcare, the ethics, the difference in service availability (one tertiary hospital here in Peshawar does not even have a cath lab, and hence no angiographies and so on) difference in FDA regulations and trial standards, among other things, though we do have our good institutes, too. It is rather a simple thesis, one that I have observed both sides of. And my own view is that, yes, all people of all nations should get state sponsored healthcare.

Simply, whether you are the richest, or the poorest nation, state sponsored healthcare is the most direct, and biggest investment you can make in the people. I do not care for any arguments to the contrary, for they are not humane.

Now, you may wonder how I have seen both sides of it. Well, in the previous government, the forcefully ousted Prime Minister had a programme called Sehat Card, one that ensured free health care coverage of essential procedures for all (and admittedly, the only flaw in this project was that the rich exploited this too, and steps are being taken to remedy this.) Briefly, when the average Pakistani, that laborer who wages war against his own body to make less than 4 dollars a day, suffers from an MI (Myocardial Infarction, heart attack in layperson terms) it is no longer a death sentence because he cannot afford stents (and trust me, no laborer can afford any serious procedure, many even struggle to buy insulin, even though it is on the cheaper side here). There are other ventures too, like the flagship National Institute of Cardiovascular Diseases in Sindh where poor people can get state of the art treatment for free. The main hospital is in Karachi, and there are a further 9 satellite centres all over Sindh, with more to come. In fact, over 2.4 million patients, including those requiring surgeries, were treated free of cost at the National Institute of Cardiovasc­u­lar Diseases (NICVD) facilities across Sindh in 2023.1

This is important because in Pakistan, governmental spending on healthcare per person, is quite low, lower than many developing countries, even Zimbabwe. Not only that, but the bulk of healthcare costs come from out of pocket spending, which means the poorer the person, the worse their burden.

Healthcare spending

Some data about it2, to further illustrate just how much spending the Sehat Card curtailed (SCP here refers to Sehat Card Plus, all data is sourced from this report):

An independent evaluation team from Agha Khan University found that there was a significant reduction in medical care component of mean out-of-pocket expenditure for inpatient services for SCP users (PKR 1,006 ±9248) as compared with SCP nonusers (PKR 30,042 ±69014). As you can see here, the gap is astronomical. One is almost within the daily laborer's reach, the other is pronouncing a death sentence, almost.

The nonmedical component (transport etc.) was similar in both groups. The level of catastrophic health expenditure among households was significantly lower for SCP users (14%) compared to SCP nonusers (35%). The perception of economic wellbeing was higher among SCP users.

Quintiles These tables should drive home just how impactful the programme is, no longer does healthcare have to eat the poor out of house and home. While the level of catastrophic health expenditure for all wealth quintiles and place of residence was significantly lower for SCP users as compared to SCP nonusers, note how those from the poorest wealth quintiles and rural areas especially are not incurring as many catastrophic health expenditures. Note also how those not availing state sponsored healthcare reported a more severe impact of hospitalizations.

I do not wish this to be a technical, jargon filled article so we will go back to the simpler side of things. Briefly, while there was poverty, there was also hope, promise of a future. With state sponsored health care, people need not die due to poverty, this was the easiest way of mobilizing the poor, downtrodden classes and it was working. However, after the ouster, the new government (let's leave aside the fact that they were not even chosen by the people) immediately froze the program for quite a while. Now, I have worked in the system for over a year (over two if we count my house job, which is an internship and three if we consider final year, which was spent in wards anyway) and I came into the system seeing the Sehat Card, saw what it did for people, and then I saw it frozen, and I saw the outcomes of it first hand. People with no money to pay, some were doomed to die due to poverty, others sold everything they had to get treatment (and that is in already subsidized government hospitals, where the government foots the bulk of the cost of most base line investigations – a basic panel consisting of a complete blood count, ESR, serum electrolytes, renal function tests, liver function tests among others, along with more specialized markers like Trop I, Trop T etc. – these cost the government way more, according to govt. hospital techs ) and many others simply avoid going to the hospital. Better misery and having some money than being left with nothing. The towering shadow of poverty cloaks every decision, and without state sponsored healthcare, it severely hurt socioeconomic mobility.

Some more stats from the previous document:

• Two-thirds of Sehat Card Plus KP users, at the time of discharge, did not report incurring out-of-pocket expenditure during admission. For the other one-third, the estimated mean expenditure was PKR 5,464 on medicines and PKR 3,519 on diagnostic tests.

• Average cost per admission was PKR 31,395, which was 20-40% higher in private hospitals. The KP government spent PKR 2.96 billion on 94,387 patients of which 0.83 billion (28.0%) were spent on treating cardiovascular diseases. The mean cost of treating cases of ischemic heart disease was PKR 89,919.

Now, government hospitals here often do not have all the facilities, they are also overcrowded, I myself did my housejob in one, and the chaos there is indescribable, we would be 10, 15 doctors dealing with over 400 patients in a day. I would often fall asleep in the doctor's room after being done with my shift at 8 PM, and go to my hostel room in the late midnight hours like 3, 4 AM despite it being a mere 5 minutes away. The real beauty of the sehat card lays in it allowing even the poorest citizen to get the best possible healthcare, at any facility of their choosing, even private.

Now, as per the report, there are concerns of its financial sustainability, but the health foundation is working on addressing those (the report is about a year old). They have gotten more aggressive with dis-empaneling of hospitals that try to exploit this, which is good to see, and started renovating more hospitals under public-private partnerships, which will be empaneled. They have even started working on upgrading the MIS (Management Information System) to integrate disease history, as well as financial means.

I will probably add more to this article someday, or I may not, part of me feels I sufficiently made my case, yet part of me wants to say much, much more, but alas there is no time nor energy. As always, Sayonara.

References: 1: Dawn News 2. https://sehatcardplus.gov.pk/wp-content/uploads/2023/05/Third-Party-Evaluation-Report-Sehat-Card-Plus-KP.pdf

 
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