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“It takes an idiot to do cool things. That's why it's cool.” —Haruko. FLCL.

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from DigiVoyager

Somewhere in Peshawar, in a lesser known Government Hospital

Dr. Fawltea entered his domain, the forgotten Medical E ward, like a king finally bestowing his magnanimous grace upon one of those lesser-visited and more neglected hamlets. Or, to give it a more local flavor, a police officer visiting one of those streets he knew was frequented by smugglers, drug dealers, and those he hated the most: fruit vendors; but those vendors would not sour his mood on that particular day because he had gotten a brand-new motorcycle as a gift from the state. A gift, in this context, being a bike he'd taken a fancy to at the impound, removed the plates off of, and claimed as his own. Similarly, nothing would sour Fawltea's mood today; not the faulty oxygen lines, the lack of essential drugs, the misplaced crash carts or even the outdated monitors that were well past it, their green phosphorescent glow drowning out any information a doctor might glean from them.

Not even Gul Abad, the technician who liked to pretend he was a trainee from some other specialty, could ruin his day. He had been a Cardiologist, Pulmonologist, and even an Emergency Medicine specialist (a specialty that wasn't even recognized in Peshawar, such was his dedication to the role). He'd argued many a time with Gul Abad in the past, but, like others before him, Dr. Fawltea too had given up, realizing he was just one of many; there were similar characters in Surgery, Radiology, Pathology, and even the blood bank, for some reason.

“Gul Abad is not just a person, he is an idea, and these ideas often have their own clinics on the outskirts of town” had become his new go-to line whenever any new doctors asked what his deal was.

Why anyone would want to be a blood bank officer, Dr. Fawltea could not fathom, but then, dear reader, he was not aware of Gul Abad's favorite maxim: “There is always money in the blood bank.” Gul Abad's role model, a notoriously corrupt doctor who had dodged jail more times than Pakistan had had IMF bailout programs (25 at the time of writing) had bestowed this wisdom unto him. In Gul Abad's view, this saint among men would've probably cheated the IMF and led Pakistan to heights hitherto unseen. In the views of more pragmatic people, such as his family, friends, etc. he would've taken a few bad loans and absconded with the money.

While Gul Abad had been named after his father's favorite place, Dr. Fawltea was sadly not named by his father after that esteemed personage, Basil Fawlty, who managed Fawlty Towers. But he told people that anyway, making sure to look at them with a derisive eye so that they would not ask questions about why the timeline didn't match up, him being older than Fawlty Towers and all. This benevolent shepherd (or so he fancied himself—but then he also fancied himself a cardiologist, even though he had specialized in internal medicine) of that godforsaken flock, which constituted today's trainees (they did not even know how to read ECGs, the only one that had shown any interest was that annoying Gul Abad), annoyed him to no end. But nothing could ruin his mood today; he had finally managed to get his hands on the holy grail of holy grails: a VIP. VIP in this here context does not mean Very Important Person; it means Very Important Patient.

Patients, you see, had varying levels of importance for Dr. Fawltea (and many other Pakistani doctors) depending on what they had to offer. A poor patient? Pointless. The milk of human kindness, however much remained in Dr. Fawltea, compelled him to take a cursory look at those poor downtrodden and help them, but that is all. Those middle-class, annoying patients who only asked questions, on the other hand – ingrates, the lot of them – were of no use to him. He disliked them the most. VIPs, on the other hand, were patients that were connected to the halls of power; they could be businessmen, criminals (in Pakistan, the Venn Diagram of such an association would be extremely overlapping; some have tried to find that rare creature, a businessman that is not a criminal, and have turned every rock up and down for said cause, but to no avail), politicians (much like businessmen, they also overlap with criminals, and like our criminals, they overlap with businessmen too), and of course, the unicorn: a high-ranking army officer. Dr. Fawltea was dreaming of luxurious luncheons at golf courses, days whiled away driving those cute little golf carts all over the course. Perhaps he would even throw down a fishing rod or two in the water – he didn't care that there were no fish. He was due some much needed introspection.

He entered the break room, not at all surprised to find only two of his sheep there. He did not know how many there were in total; only God knew that because the system was a mess, and over half of them were ghost employees who never showed up, except when they needed to change their attendance records – a little bribery went a long way. Within the lounge, there was that new fellow who looked like he was dressed as a seller for a book fair at some old bookshop that had long since run out of funds and was hoping to glean some extra sympathy from buyers; he was talking about how computers were unfairly priced for the umpteenth time. He was perpetually on the night shift, and judging by his pallor Fawltea was beginning to suspect the fellow was some sort of lesser vampire.

Sitting on that twin green sofa across the table was that famous professor's daughter. Her father had a master's in several domains, and she too claimed expertise in said matters. Why she had decided to go into medicine also baffled Dr. Fawltea, he had seen her discuss everything but. She was, as ever, reading her book out loud, perhaps lost in the delusions of being a person of lordly caliber, much as Fawltea himself was. Dr. Fawltea wondered if she too viewed the other doctors as her flock; it certainly seemed like it. He did not like the idea of competition from a junior doctor, but, being related to not one but two brigadiers on her mother's side, Dr. Fawltea knew better than to say anything to her. A harsh word from him would lead to many harsh beatdowns in a cell. 'Sticks and stones will break my bones, and words will never save me,' he reminded himself. Feigning polite interest, for one can always do with being on good terms with someone related to the army, he smiled and asked, 'And what are we reading today?'”

The Professor, as she was affectionately nicknamed (not that she was aware they called her that), smiled back and pointed to the cover of the book dismissively, as if Dr. Fawltea was not worthy of her time. It was another one of Adam Smith's works; of course it was. Moral Sentiments or something. And all he could do, in lieu of her powerful family, was to nod and smile as she continued to read it out loud, as if this were a Class 3 (for my American audience, think third grade; for my British audience, I am not familiar with your form system rannygazoo) English lesson.

She spoke stentoriously: “It is to be observed accordingly, that we are still more anxious to communicate to our friends our disagreeable than our agreeable passions, that we derive still more satisfaction from their sympathy with the former than from that with the latter, and that we are still more shocked by the want of it.” The fellow who looked like a down-on-his-luck bookseller nodded and obliged, Fawltea was not sure if it was due to genuine interest or simply what her status commanded. Fawltea felt bad for the poor sod, it was clear he'd not slept all night, and now this. It was all Fawltea could do to keep himself from yelling something akin to “Go on, you vampire, go into the sunlight and end your torment.”

All this scene really needed – Fawltea thought in disdain – was a harsh, dissonant violin to make it more annoying, or perhaps a sad piano piece to drive home the lesser vampire's agony. “Shall we start the round then?” Dr. Fawltea asked, though it was more of a command than anything.

“After this chapter,” replied the Professor, as if she were the head consultant and Fawltea the trainee medical officer.

Fawltea sat down to drink some tea, wondering if any of the other rascals he supervised would bother showing up to today's round, when the Hardy Boyses entered the lounge as if it were their own backyard, bringing a smile to his face. He called them that because they reminded him of Frank and Joe, two characters from his favorite book series. Always together, practically like brothers, always off having an adventure. Normally, this sounded great, but when their adventures (the Hardy Boyses in a brawl with the local Snooker Club toughs was a particular favorite of Fawltea's) happened on the hospital's time and dime – that is to say, they were being paid to treat patients and not beat up hoodlums that darkened the doors of the local Snooker club, or go hunting or fishing or whatever else they found to occupy their already paid-for time – it made quite a lot of administrative trouble. But Fawltea had always idolized such adventurous lads, having been denied that feeling in his own school years. He was now living vicariously through them, much like the books had allowed him to live vicariously through Frank and Joe. If that stupid deputy sub-inspector police were going to make sure his nephew Gul Abad stayed, then he, Fawltea, would also fight to the death for his Hardy Boyses, who had taken him fishing, hunting, and even horse riding, besides the usual spot of cricket. Sadly, they did not have access to that hanging garden of Babylon, the local golf course. He could simply go and pay a rather exorbitant sum, but Fawltea had always found it hard to part with his money.

“Allo allo bruva,” said Frank, whose hair was in more disarray than the traffic in Peshawar, but not so bad as to be likened to the traffic in Karachi or Lahore. “Hey, bro,” said Joe, who had used more hair gel than a baboon would on a particularly bad hair day. Both of them fist-bumped Fawltea. This, right here, was the dream. For a moment, he too had forgotten he was their boss, and he was just one of the lads. There was a triumphant smirk on his face, and in his own mind, he was bathed in radiance, others watching on, jealous that he was a member of this exclusive boys' club. How Fawltea wished they were off in some long lost Amazonian jungle, finding lost treasures and thwarting devious pit vipers as they made their way to the top of a sacrificial altar just in time to save the world from a permanent eclipse. But before he knew it, they were gone again. Dammit, he had not gotten a chance to get any new stories from them, his daydreams were too vivid sometimes.

The Professor's sermon on Adam Smith's treatise regarding moral sentiments continued for a good while, during which Fawltea pondered many things. He wondered when exactly the heat death of the universe would occur, if today’s youth were interested in those old Doctor Who radio dramas, and why his car had such particularly bad mileage. As a matter of fact, it was because his driver used it as a taxi during the time Fawltea was busy working.

As he continued to ponder, another trainee he was afraid of entered. The first words she uttered were: “Hi Benazir, hi Hamlet. I'm well past 3000 now!” and then she made a peace sign. The fellow who looked like the world's most forlorn bookseller (Fawltea could see why he had the Hamlet moniker, it was easy to visualize the boy being plagued by several ghosts, though he would've gone with some lesser known vampire himself) mumbled congratulations. The Professor (aptly nicknamed Benazir, after the former Prime Minister who was the first woman to lead a Muslim majority government) also nodded her acknowledgment. Unfortunately for Dr. Fawltea, this trainee was not related to any army officers by any degrees of separation; she was as close to the establishment as one could possibly be – both of her parents were high-ranking officers. Why she was in a government hospital like this and not a military hospital, he couldn't fathom, but it possibly had something to do with the higher salary and the lack of consequences. All one had to do was be in the right place at the right time, and they could perform operations well outside their own domain. Fawltea himself had done a few appendectomies and exploratory laparotomies out of sheer curiosity, and had even botched a few cardiac surgeries.

While looking at her, most would see a normal girl. Not Fawltea, though. He always saw her flanked by two phantasms, both famous generals of the past, who looked at him threateningly, daring him to say anything so they could toss him into a jail cell for good, their mustaches brimming with the arrogance of a thousand suns. At least she wouldn't oppress him like The Professor, Fawltea consoled himself as he watched the girl sit down, bring out a MacBook (which, by the way, is asking for trouble in a government hospital, dear reader, as someone will invariably want to snatch it) and start watching a movie with her fancy Bluetooth thingamajigs that fit in the ear, they were called earpods or something of the sort. Fawltea did not like how they made him feel; he was an old-fashioned sort and preferred old-school headphones. He noticed she watched at least two, sometimes three or four movies at work, and he wondered just how many films she must have seen. The number must be in the thousands. One day, perhaps, he'd talk cinema with her – always useful to have contacts in the army, after all.

A cursory look told him she was watching The Breakfast Club, the irony of which was not lost on Fawltea. His own ward, once a well disciplined unit that ran with the cold, calculated efficiency of a machine when he was a trainee here, had turned into a recreational club of sorts under his own command. It seemed as if she were mocking his very being, by watching that movie.

Having given up on conducting a morning round, some but not all of his good mood soured like your typical fruit vendor's stock in the suburbs of Hayatabad, Peshawar. Fawltea had decided the hangdog bookseller would be carrying out today’s orders. He did not like to call Frank and Joe and ask them to cover their allotted beds, for he did not want to seem uncool. They would say something like, “Never figured you for a stooge,” and he would no longer be one of the boys, merely a toad, or whatever slang was hip these days.

As much as he hated that bloke who kept gabbing on about how Pakistan would have its first guillotine soon, the revolution being nigh, the bourgeoisie finally coming out and making the nation their own, Fawltea realized he was missing him today. His arguments with The Professor about Communism, Socialism, Economics, Philosophy, and the like usually ended up with the cozy, almost café-esque atmosphere so prevalent here right now going up in flames, and everyone marching out to start the round without Fawltea having to say anything. Come to think of it, this was the first day he’d been absent. Communist or no, Fawltea had suddenly become an admirer of the man, and after a few phone calls that went unanswered, Fawltea had realized that this Tartan Check sweater wearing patriot had probably been picked up for good. Others had warned the fellow not to go on posting exposés about the army’s various businesses, but he had not taken those warnings to heed. Fawltea wondered if he should perhaps ask the girl whose parents were high-ranking officers to have a word with them about Mr. Tartan Check, but then he remembered what had happened to all those people who had become missing persons simply because they were searching for another, and decided against it. He poured himself a cup of tea and drank it in remembrance, hoping Mr. Check would return alive someday.

The “café” that the doctor's lounge had become now had two happy faces on the green sofa towards the left – one reading her book out loud, the other watching a movie on her Mac with her Bluetooth thingamajigs – and two downcast faces on the right: the fellow who looked like a woebegone bookseller, and Fawltea, who was sure the former was going to print out a few posters of Adam Smith (on the hospital's dime, of course) and throw a few darts at them. As things stood currently, Fawltea wanted to do so himself; perhaps this could be a bonding moment. It would be far better than brooding at graveyards, or whatever it was this gloomy vampire undertaker did in his free time.

As for Frank and Joe, Fawltea speculated they had probably embarked on their next adventure, and had just been stopped by the police for carrying all that vodka near GT Road. Alcohol was illegal in Pakistan and usually carried the threat of jail, but even the police officer had fallen for their charisma, wanting so badly to be one of the lads that he ended up escorting them in his own car so that no one would stop them. They seemed like rich, well-off boys, so the officer knew no good would come of arresting them. He had a penchant for good vodka anyway; might as well make friends with people who could source the damn thing. They probably sang Pashto songs as they traveled to the River View hotel, where the plan was to drive the police car into the sea or some such. Yes, it seemed like the sort of thing they would do on any given day; at least, in Fawltea's opinion. Outside that world of dreams, however, Frank and Joe were just playing snooker at a newer, lesser-known club, as was their custom, so that they would not become too well known as hustlers.

God, Fawltea missed Nancy Drew, as addicted as she was to reading true crime books, she could be trusted to check up on the patients and make sure they were all getting the right medication. But she had since made her way to far off shores, and Fawltea had not been able to find anyone else with that sense of responsibility. Now she had been replaced by a Veronica Mars, who only cared about what Olivia Rodrigo was up to and the like. “They're all doomed anyway, they're living in Pakistan.” Veronica would say nonchalantly, before going back to her phone, refusing to check up on any of the patients. Were she not some higher up bureaucrat's daughter, she too would be walking the plank on his ship, but instead she was busy making all kinds of playlists for her musically uncultured colleagues.

As Fawltea continued to wallow in despair, the clock, which had struck 9 (and 8 before, and 7 before that, and so on), struck 10, and he realized he had waited over 90 minutes for Adam Smith’s sermon to end. Just then, Gul Abad entered, and the first thing he did was ask when the round was going to start. As much as Fawltea despised the fellow, he wanted to sing his praises for the interruption. But sadly for Fawltea, no one else heard Gul Abad. Before Fawltea could say anything, Gul Abad seized the opportunity and declared, “Don't worry, I'll conduct the round myself.” Did he just conjure a lab coat out of thin air? Fawltea was flabbergasted, but before he could say anything, Gul Abad had bolted faster than The Flash when he needed to mess with the fabric of time itself.

Fawltea called his Assistant Professor, wondering why the AP had not arrived. “Pakistan vs Netherlands hockey match today, mate, can't be bothered.” was all he got. Fawltea muttered more curses under his breath, wishing he were part of some military outfit — then he’d like to see how anyone would dare disobey or misbehave as they were now. Still, he had to begrudgingly give the man some credit, here he was supporting the flickering flame of a once glorious hockey empire. The jokers that sat before Fawltea had no idea how glorious Pakistan's hockey team had once been in the 70s and the 80s, winning four world cups.

“You, come with me. Don't just sit around. It's time for the round,” Fawltea motioned to the boy, who looked like a heartbroken bookseller whose wares had drowned due to a leak while he had already been weighed down by a suffocating debt. Or a vampire that had just arrived at a blood bank for a feast, only to be hit with a flood of sunlight. Afraid of getting in trouble with his supervisor, the depressed vampire started to get up, only to be chided for it.

“Sit down, you idiot, don't get up.” The Professor glared angrily at him; he was now exuding the vibe of a practically hopeless bookseller whose store had burned down, and it was beginning to look like he would cry.

Then, she shot an angry look at Fawltea, dropping her Adam Smith for the moment. This did not bode well.

“And just why does he have to obey you? We don't have to do anything you say. We're doctors, we're supposed to be independent. We'll examine patients on our own time. Why don't you stick to your job, and let us do ours? It's not like this is an office, and you're our boss.” She huffed with the kind of rage usually seen in a tiger disturbed from enjoying its usual meal of daily villager, with a side of rabbit.

As a matter of fact, he was precisely that. They were trainees, and the whole point of training was to do as you were told by your supervisor. But these new trainees weren’t even interested in following basic protocols. Suddenly, Fawltea realized just how brave the Tartan Check doctor was for taking on these establishment prats, for he could not bring himself to do the same and risk the army's wrath. Even a lowly captain could make you disappear forever, never mind someone related to brigadiers. It was all he could do to stop his hands from shaking.

Nodding and saying, “Sorry, ma'am,” because he was reminded of his particularly harsh History teacher, and because his paranoia insisted on it, he left the doctor's lounge. He was consoled by the fact that, for the gloomy insomniac, listening to more Adam Smith was a fate far worse than any that could befall him during a morning round.

Fawltea started to make his way to the private room where his VIP patient was. Always best to butter these fellows up and what not. He made his way past the main counter where over 20 people were queued up. The two doctors on duty there were playing Tekken Tag on the PC used to register and discharge patients, and the crowd of attendants in the queue seemed more interested in the match than in their own patients. Various amounts of money were exchanged, and the fellow playing Heihachi and Kuma against Eddy and Hwoarang had 12-1 odds or something of the sort. Fawltea liked Heihachi, he was a no-nonsense man, the kind that threw his own son off a cliff if need be. If only I were like him, he thought pensively.

The IT Administrator seemed to be handling the financial side of things as far as the betting went. Fawltea remembered those days when these two buffoons could be found playing Tekken 3. The queues seemed far shorter back then, interest in Tekken 3 had waned after 15 odd years of it being the mainstay government hospital videogame in Peshawar, (and all the other cities too) but now the queues were longer than ever – signing off on those new PCs had been Fawltea's undoing. The IT Administrator had tricked him into thinking it would make the administrative side of things faster, yet all it had done was gum up the works significantly while lining his own pockets. These PCs were also capable of playing Tekken 4, 5, and 6 for when interest in Tag waned. The future of the administrative side of the process looked bleak.

When he finally arrived, still a bit shaken by his brief encounter with what he swore was the Grim Reaper playing Ludo with the custodial staff, he found a nurse putting the death shroud on his patient’s face, eyes closed. “W-what happened?” he asked, his voice cracking as if his very soul – and more importantly, his hopes and dreams of free adventures on the golf course – were being cleaved out. There went his only chance of impressing Frank and Joe.

“Dr. Gul Abad tried his best; he threw everything at uncle – adrenaline, morphine, ketamine, you name it,” said the patient's only attendant. All Fawltea could do was glare at Gul Abad, who was doing his best to look solemn while the attendant thanked him for trying so hard to save his uncle, who had been admitted for a simple case of mild pneumonia, which Fawltea had managed quite well.

They went outside the room, Fawltea fuming like a police officer who discovered the bike he had stolen from another had been stolen from him. “You did it again; you rat bastard. You killed a perfectly stable patient.” His eyebrows nearly jumped off his face, as if he were some sort of angered cartoon.

“I saw signs that led me to predict a shortness of breath, sir, and concluded adrenaline might be needed, so I acted in advance, before the bacteria could surprise us. I am still learning about why they use morphine and ketamine,” Gul Abad spoke nonchalantly, as if he were a trainee.

“Goddamn it, YOU ARE NOT A DOCTOR!” Fawltea wanted to choke him right then and there, yet Gul Abad was smiling as if they were the best of friends, like petrol smugglers in Balochistan and the soldiers that patrolled the border on petrol smuggling day.

“I got his golf club pass for you, sir; the nephew agreed to put it in your name, the paperwork is underway.” Gul Abad smiled wryly, holding out the card.

“Oh, you did...? Well, that does change things. Well done, Gul Abad; perhaps I shall teach you a few things from now on.” He smiled, all that malice evaporating faster than Pakistan's GDP crashing after the typical bust caused by bad loans stimulating useless consumption. A patient was a patient after all; you lose one, you move on to the next. Such was the spirit the country that had defaulted 3 times had inculcated in its citizens. Frank and Joe were more important, as were his dreams of golf.

“Shall we drink some tea, sir, while you teach me how to read ECGs?” said Gul Abad, as one of the poor patients in the corner rooms passed away silently, forgotten by all. In his death summary, Veronica Mars merely wrote: “Saved him from a bleak, hopeless future that would probably end in suicide anyway. kthxbai”

“Of course, of course,” nodded Fawltea happily, and they went back to that pleasant café, what was once known as the doctor's lounge. Without the argumentative revolutionary, it was certainly far more pleasant. Fawltea made a mental note to be sure to denounce him beforehand on his social media accounts, just to make sure the authorities didn't assume they were pals or anything. There was no arguing with them, one only ended up in an infinite combo of pain.

The Professor was still reading, still the most imperious of orators. Fawltea wondered if she somehow wasn't related to Mark Antony. “The first are those whining and melancholy moralists, who are perpetually reproaching us with our happiness, while so many of our brethren are in misery, who regard as impious the natural joy of prosperity, which does not think of the many wretches that are at every instant labouring under all sorts of calamities, in the languor of poverty, in the agony of disease, in the horrors of death, under the insults and oppressions of their enemies.”

Adam Smith was going to haunt this lounge for a good while longer, it seemed. The Breakfast Club was no longer playing on the Macbook; it was now Ferris Bueller's Day Off. Fawltea liked this Ferris fellow, he reminded him of his buddies Frank and Joe. Maybe it was time he took a day off, too, and went on a wild adventure. He made his way towards his classic Corolla Levin, and drove off, it did not matter where he went.

Back at the hospital, Gul Abad had noticed the Defibrillator for the very first time, and was wondering just how it worked. Now that he had surface level knowledge of electrocardiograms, it was time to put his knowledge to the test.

 
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from DigiVoyager

I have been meaning to make this entry for a while now. My first thought was to perhaps find a Fediverse instance with 1000 character limit, or something of the sort, perhaps even higher, haha.

But on reflection, I wanted to write just a tad more, making this a better fit.

Earlier, on Saturday, that is the 23rd of November, I went to my cousin's wedding. We're not that close, but generally attendance, and a small gift (money is usually the way, we do not have registries and the like) is considered mandatory at these things so I had to go. I, of course, did not take any gifts, since I assumed my parents would, being fond of my own money and all. I did not care to confirm that they did, for I wished to cover my bases, me asking may have lead to a no, why didn't you, and a negative outcome for self.

Anyways, back to the wedding itself, the old men mingled with other old men; sadly not wearing golf caps and plus sixes, no cool pipes either. They were, perhaps, talking of times long gone – times when the grass was more green than brown, the air not a near lethal dose of toxic smog equivalent to smoking 40 cigarettes in a day, and crime was the exception, rather than the norm. The invention of mobile phones has something to do with this. that most attractive and lucrative profession, phone snatching, would not be so rampant if we were still stuck with telephones. Imagine someone sticking you up at gunpoint, asking you to take them home, so they make take your telephone set – no one is going to risk it all and go to such lengths for something far cheaper than any phone.

One may wonder if wallet snatchers exist or not, the answer to which is simple. They do, but make up far less of the robber %, being that most of us walking the streets are poor, our wallets are similarly deprived of any meaningful cash for them. Thus, they have that other most attractive profession, that of robber who hangs around outside the ATM. The glint in the eyes of said robbers when they see someone vulnerable is something to behold, not unlike that of the look in one's own eyes when the PS2 finally avoids the dreaded red screen that accompanies an unreadable disc.

There are sadly not any Beyblade snatchers, though perhaps in one of the zillions of other timelines, there is a lil' DigiVoyager who turned to a life of crime, and decided he might as well get a Beyblade collection out of it, circa 2009. He probably has an account named DigiSurfer, or something to that effect and enjoys playing Grand Theft Auto 2, and only 2, because he is a hipster or something of the sort.

But back to the wedding, on the other side, the women mingled with other women, for weddings among us Pashtuns are generally segregated. There was much gossip, and nothing but gossip as my mother tells me, and people speaking of making matches between so and so's son, and this and that's daughter, while both of the aforementioned parties are enjoying university life, oblivious to this sudden axe hanging over their heads. I imagine it must be like taking a nice leisurely stroll on a nearby road, only to run into a wild leopard -also a thing that has happened to a few unfortunate souls here in Pakistan. I am told my name comes up often, first with an array of optimism – oh, he's a doctor, but then someone invariably mentions my salary; who first sourced my income, and then told the rest, I do not know, but my mother denies it so it was probably one of my aunts or cousins – then the conversation quickly turns to other names or women who are 40 and over, yet very wealthy.

Dear my aunts and cousins, I am not a gold digger, I do not know what caused you to imagine me so.

Now, there's a lot of showing off, pomp and festive merrymaking at these things, provided the festivities have been thrown by a middle class (or better) family. As we go up the economic ladder, the festivities get more and more luxurious, and segregation too, tapers off.

However, this one was a distinctly lower class affair. I am not mocking my cousin's status by the way, in case the thing may seem mean spirited or such, he and I are about the same economically as Goblin A and Goblin B in one of your role playing games, the mooks you beat up around the start of your game without even letting them get a hit in.

We sat in the tent, cold, I taking in the usual chat: Uncle A talks about how he purchased a rare WW2 rifle from so and so, uncle C reveal the rifle is a fake as he knows the seller only provides fakes, uncle A insists it must be a different fellow with the same name, uncle C opens his Facebook profile, uncle A curses, uncle B tries to sneak an extra plate in the heat of the moment, uncle D talks of how he plans on finally purchasing that dream car but his own progress in that matter is about the same as mine in getting that coveted Panda Trueno, that is to say he and I are about as close to owning a car as this country is to fixing itself.

If any time travelers are reading, I wish to know: Does he ever get the car? I can make peace with me not getting one, but I am too invested in his tale.

Back to the class matter, our weddings during winter are not ones you want to attend. We are not the class of family that rents out wedding halls, these events take place in tents, and you can probably imagine how cold it gets. For warmth, there are a few fires lit here and there, you sit down by them if you are feeling cold. If there are ever any portable heaters or the like, all of them always go to the women's side.

This is never an issue in middle class or better weddings. For photography and recording, many families hire drone photographers and the like, but here we had just one photographer, a friend of my cousin's with a DSLR. This, by the way, is a rule of getting by in Pakistan. If you know anyone with a DSLR, befriend them instantly. I wonder if these DSLR fellows ever get burgeoning existential crises where they wonder if people care about them or their camera more.

When the thing is done, there are photos at the end. The bride and groom sit on a sofa, and families go in turn to take photos with them, pretending to have a nice conversation and such. I generally never take part in these things. Many feel it is shyness, or some other reason. In my own view, the crux of the matter seems to lie in me not really being close to my relatives, it feels rather like a case of impostor syndrome, I've never really had any bonding moments with them, nor they me, and to appear in these would feel not only wrong, but also so as to be cheapening their memories. This does seem like a rather odd tangent to go off on, but I do wonder what it feels like on the other side. I imagine people just keep photos of people they like, and get rid of the rest. But do they also feel that cheapening, or is it just me?

Perhaps they are too happy, too euphoric to care, like Uncle B, sneaking off to where the rice is being made, claiming he needs some more plates for misters X, Y and Z, who remain as unaware of his deeds as they were 20 years ago.

Still, I would love to photograph one of these events one day, the raw authenticity one sees is something else. I wish to take wedding photos, and someday soon I may, if I ever get my camera. For the moment, it is about as close as Uncle D's car.

 
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from rC:\ Writing Portfolio

I Believe In the Fediverse

In 2022, tech magnate and bombastic personality Elon Musk purchased Twitter for $44 billion, thumbing the scales of an already polarized social media website further toward censorship, misinformation and ideological warfare. Twitter once was—and arguably still is—the closest thing to an open forum on the internet with widespread participation among people of all social status, from A-list celebrities to run-of-the-mill crackpots. While this may be true, it hasn't stopped millions of people from completely abandoning the site as the quality of the user experience continues to degrade beyond our wildest imaginations.

The critical weakness of Twitter was exposed during the aftermath of this multi-billion dollar transaction: a forum cannot actually be open when it is owned and operated by a central authority with a transparent political agenda. Much digital ink has been spilled over when exactly Twitter was ruined, but it's hard to deny that it got there. People have begun to understand the need for an alternative, seeking it out in new and familiar destinations alike.

The new social web, in many ways, looks like the old social web. The kinds of people who were on Twitter, Facebook, Snapchat and Vine in the early 2010s are likely spending more time on Instagram, TikTok, Threads and Bluesky in the mid-2020s. We're still tapping out ten-second, hundred-character ephemera into our pocket rectangles, the parameters have just shifted slightly. While I'm glad to see people recognize the need to cut ties with a burgeoning hotbed of reactionary ideology in the case of Twitter, I worry that many have not learned the correct lessons from this saga and are setting themselves up to repeat the same mistakes.

As we continue down a path toward tech oligopoly and unfettered transfer of wealth to the upper echelons of society, it should be clear that another centralized, corporate platform cannot be the key cornerstone of a free and open internet. An alternative will always be necessary when the entire infrastructure of a communication service can be acquired with a cash transfer. Enter Mastodon: an open-source, decentralized Twitter equivalent that could be a viable solution to this growing problem.

Mastodon is part of a vast social networking platform known as the fediverse. This platform makes use of the ActivityPub protocol, a framework for seamless communication between various interlinked, disparate services. In practice, a Mastodon user can see content and interact with profiles from all over the fediverse, well beyond anything that exists under the Mastodon umbrella. Fediverse servers (referred to as “instances”) are comparable to email servers, hosted by different kinds of people from around the globe and able to communicate with each other by design.

The fediverse is as much a part of the small web as your personal website or blog. Its utility in your life is as shallow or deep as you want; your experience will be the priority every step of the way. Fediverse services are never going to harvest your data, advertise to you or psychologically manipulate you into scrolling further—they only seek to connect you with other fediverse users. The fediverse is also literally a “small web” in the grand scheme of social media. Mastodon only has about 7,000,000 users, around half of the total Bluesky userbase and about thirty times smaller than the population on Meta's Threads app.

Threads is technically part of this federated network, though its users currently cannot follow or see replies from other fedizens, demonstrating Meta's lack of good faith commitment to the concept. Bluesky is another popular refuge for Twitter expats, developed on a similar protocol to ActivityPub. The Authenticated Transfer protocol is not linked to the fediverse or any other service outside of Bluesky, suggesting this for-profit service's touted openness could end up being more style than substance. It's possible to bridge profiles between Mastodon and Bluesky using hacky third-party methods, but this is not quite the same as the intercommunicability you'd find between fediverse instances.

Most people are not thinking too deeply about the technical minutiae, they simply go where other people are. Once you get used to a certain place, it's difficult to see the point of spending time anywhere else. Enmeshing yourself in any given service will eventually expose you to its limitations, there might be ways around them but you're going to be aware of them regardless. There's a certain Stockholm syndrome-like quality to social media partisanship; I can't confidently say I've been above it in all my years of using the internet.

I've always been fascinated with the abundance of social media apps that all end up doing the same thing. If social media is supposed to be a place on the web to share shortform text, pictures, video and audio clips, why do we need so many places to do it? At a certain point after uploading videos to Twitter, posting a Notes app essay on Instagram or publishing an animated photo album reel on YouTube, how have we not discovered that this is all the same?

The beauty of the fediverse is a distinct recognition of this fact; the entire utility of social media has been flattened into one logical, streamlined plane of deployment. The services that make up the fediverse aren't deadlocked in competition, instead collaborating with each other to popularize the ActivityPub standard. Rather than being driven by market forces that funnel development efforts toward unwanted features, fediverse apps endeavor to provide the best possible experience for their intended use cases and nothing more.

Mastodon is the premier service, it's practically synonymous with the fediverse among the uninitiated. There are also several other federated Mastodon-likes offering comparable features and exclusive benefits, such as Misskey, Sharkey, Friendica and Pleroma. Pixelfed is the designated Instagram replacement, about as straightforward as it gets. A TikTok competitor called Loops was also recently made available by the Pixelfed developers. Peertube remains criminally underutilized as people clamor for a viable YouTube alternative, though it can be challenging to find a suitable instance. Lemmy successfully gained a foothold among disillusioned Reddit users, but it's still too niche to be useful for certain interests due to lack of engagement. WriteFreely is a solid, if bare-bones choice for blogging in my experience, seemingly lacking functionality offered by other free services.

The fediverse as it exists today is clearly a mixed bag. It's nice that all of these services can talk to each other, but the practical application of this is questionable at best from my vantage point. Further buy-in is required from wealthy, technically-skilled people to keep the project sustainable. Prominent instances that serve a specific niche on the fediverse like botsin.space are forced to shut down due to lack of support, exposing a weakness of this concept and demonstrating why it might not actually be the one-size-fits-all solution needed to fix social media altogether.

It's been a great service for my specific interests as a tech blogger, but I worry the evangelists can't see past their nose when it comes to clarifying the benefits of joining for other kinds of people. The sign up process is notoriously confusing for those who are more familiar with conventional social media. The actual usability of fediverse apps is almost never a clear upgrade over their mainstream counterparts. We've reached a point with computing—and every experience downstream from it—where the focus has shifted away from providing a quality product and more toward extracting value out of those who are too dug in to learn a new way of doing things. The alternatives don't currently have the infrastructure or cultural cachet to compete, requiring more effort and compromise than the average person may be interested in.

All I can do is share bits of personal experience in hopes that it resonates with people. I've enjoyed my time on the fediverse, but I'm just not as deep into it as other folks. While I think it would be a fun project to start my own instance from home, I don't exactly have the time, money, housing continuity and technical competence to get it done right away. Still, the act of remaining on a large general-purpose instance like mastodon.social does not make me less of a fediverse user in the same way that relying on a desktop environment does not make me less of a Linux user—yes, it's true.

I decided to join Mastodon in the summer of 2023 when I became fed up with the direction of Twitter under its new leadership. By this point, Twitter had become more of a news tool than a social media site for my uses. I was drowning in a sea of voices; nothing I shared had any amount of penetration, and the mutual acquaintances I once kept up with grew distant or dropped off completely. I chose mastodon.social because it seemed like the most logical starting point for getting into an ecosystem I knew practically nothing about.

It took a period of months to start coalescing around like-minded individuals on Mastodon. Posting in several hashtags, monitoring the various timelines, filtering out obnoxious keywords and vigilantly muting obviously fake, spam-ridden and low quality accounts worked wonders for discovering people. I can proudly say I've made more genuine connections on Mastodon in under two years then I ever did on that Twitter account I made in 2009. Though I may not have the energy to post multiple times a day, every day, I'm likely to get something out of it when I do.

I believe in the fediverse as a Utopian concept for a social web unconstrained by corporate influence. I've been exposed to avant-garde ideas and artistic creations I wouldn't have encountered anywhere else. I've met some wonderful people who've encouraged me to be more creative, put myself out there, think in different ways and grow as an individual. There is a personal touch to the fediverse that can be difficult to describe. Fedizens appreciate your contributions in a way you won't find as easily in other communities focused on cultural narratives and clout chasing. It can be easy to forget how small Mastodon is when you're reaching an engaged audience without much barrier to entry.

That being said, it's important to recognize that the fediverse may never end up being a snug fit for everyone. It's not likely to win over anybody who is averse to using social media or those who struggle to find a healthy balance with online activities. While it's not as explicitly hierarchical and addicting-by-design as some of the other corporate services I briefly mentioned, the perverse incentive structures baked into the concept of social media are inextricably linked to fediverse apps as well. The ways that social apps shape our behavior are beyond the scope of this piece, but suffice to say, the fediverse won't likely be a panacea for anybody's social isolation or attention span issues. All the negative factors I've discussed add up to a potentially tough sell, hence why I don't normally extol the benefits of the fediverse to everyone I know.

The irony of this ambitious interlinked system of cooperative social media services ultimately having limited appeal beyond a thin slice of diehard enthusiasts is not lost on me, but at the same time, that lack of reach might actually be a good thing. The small web is experiencing a revival, in part because previous attempts to create a central location on the internet for every kind of person to mingle have mostly proven to be a failure, a net negative for society at large. The internet was always better when there were degrees of separation between demographics—the evolution of the new social web is bearing this out. It would be great if humans could get together, sing Kum Ba Yah and find ways to appreciate each others' differences, but that's simply not the world we live in. Until that day comes, I'll keep sharing periodical musings with the handful of people in my circle over here.

(Originally published in Ctrl-ZINE Issue #17: https://ctrl-c.club/~/loghead/zine/Ctrl-ZINE.issue.17.pdf)

 
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from Crapknocker

A few times, I’ve had really great or interesting runs in FrogComPosBand, so if you’ll bear with me, I’ll reminisce about them a bit here.

Angel runs

Angels have a ton of advantages compared to other monster classes. They have all the normal human item slots, they get basic resistances as they level up and they get a bunch of useful spells without having to tote around any books. The only downside is the huge experience penalty, it takes them forever to level up. They have to grind grind grind to get anywhere, but once they get there they can usually kick ass.

I’ve done a ton of angel runs. Usually they end up the same way as most of my decent runs: dead around level 30 after I try to fly too close to the sun and get burned. The one I most vividly remember was popping around the lower levels of Angband when they encountered the legendary Metal Babble. This is one of those enemies from other videogames, this time the Dragon Quest series. In those games, this enemy is nearly unhittable but gives a ton of experience and items if you do manage to vanquish them. In Frog, it has its own aura of darkness and fires high-level spells with a ridiculously high speed. It took me a few rounds to figure out why my health was dropping considerably until I noticed the little guy teleporting about. Since I was low on health, I used the Globe of Invulnerability spell to keep myself safe from almost all attacks. I say almost because it was that day that I found out that the Psycho Spear spell is one of the few, if not only, spells that go through the globe of invulnerability.

Sometimes that’s how your knowledge of the game grows, through the blood of your previous characters.

Dragon runs

Dragon monsters are really fun to play as, but have a few quirks that make them stand apart. First is the equipment slots. Most of their resistances have to come from rings, as they only have amulet, light, cloak and helmet slots apart from their six rings they can wear. They also have the breath weapon you would expect as well as pretty good claw and bite melee attacks. They get to specialize in a particular domain later on, which gives you some flexibility in how you want to dragon.

Breath specialization gives you powers and shapes for your breath weapon. Armor gives you an AC boost and occasionally reflection. Attack ups your melee and gives you some related buffs. Craft gives you powers related to making and dealing with weapons, Lore gives you identification and detection powers. Domination gives you summoning powers. There are also a few realms restricted to certain types of dragon, namely Death and Crusade. Only Death dragons can choose the Death realm, which gives you some summoning and nether-firing options. Law dragons can use Crusade, which gives some light healing among other powers, similar to the magic realm.

My most memorable run was with a steel dragon, which doesn’t have a breath weapon but does have incredible AC and slightly better melee than your standard dragon. I somehow managed to drag this guy to the higher levels in the game, as his melee kept being awesome despite lacking any distance attack. Also, the high AC helps slightly lower the damage you’re taking in melee, which is where you’re strongest. If I slapped on a few rings of protection with AC bonuses, I became very hard to hit. 250+ AC!

But like so many of my characters, I think I got double-breathed on by big dragons. And no matter what your resistances or AC are like, you push your luck too many times and eventually you’ll lose.

Filthy rag runs

As I’ve said before, I love running Filthy rag monsters. For a long time, I tried to get one with the Lucky personality off the ground, thinking that the luck would help offset the need to dive deeper before certain resists showed up on dropped armors. Turns out, the class is very weak in the beginning, somewhat weak in the midgame and stronger in the end. Having the Lucky personality’s -2 to all stats makes the early game that much more difficult.

Filthy rags are a patient player’s game. You need to get resistances, but to get them you need to go deeper but the puny offense of the class means that you have a hard time killing monsters. Not to say that it’s impossible, there are several Lucky rags on the Angband ladder, but you have to grind, grind, grind and hope you get lucky with your drops.

The big bottleneck for these guys is Confusion resistance, at least when I play them. Base resistances show up fairly early on and you can get them here and there without too much trouble, but getting that first bit of confusion is much more difficult. You’ll probably be wanting it about halfway through the Hideout dungeon, thanks to the good ‘ol Variant Maintainer unique that shows up there. But the only armors that even have the potential to drop with that resistance are ego armors ‘of the imp’ that might randomly get a single high resist. So not only do you have to get lucky and have an enemy drop one of these, which is difficult in itself, but then it has to roll confusion resistance out of all the possible high resistances, which is also rather unlikely. And because of how the filthy rags acquire resistances, you have to do this three times or possibly more. Remember, rags can’t wear rings or jewelry and gloves or boots that have confusion resistance only start dropping in much much lower depths. Good luck!

Same goes for gloves with bonuses to hit and damage. These also drop very rarely at the early levels and are your main source for increasing melee damage. And as you can’t equip a shooting weapon, your only other option are wands and rods which rags aren’t the best at. You can eventually find body armor and occasionally some boots with hit and damage boosts, but these are rare even at the deepest depths. Again, good luck.

So you have to grind to get exp to level up, which increases your life and melee damage. But you can’t dive too deeply since you don’t have the damage output to keep up. You could try and stairscum on high-level dungeons to maybe get some items just lying around, but this is even riskier.

I will say, I haven’t ever really gotten over this hump in my playthroughs. I once got a Lucky rag to level 30, but that was as far as he got as he (it?) was still missing tons of resists and had puny damage. One day I’ll roll that boulder up the hill, though, and it will stay at the top.

#FrogComPosBand

 
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from how do you spell cool

promo image for the zine showing a picture of the zine superimposed multiple times with different coloring

The first issue of the official howdoyouspell.cool ZINE is now available for download!

Download here!

Featuring words from the following articles/authors:

  1. WE ARE BESET BY SUFFERING ON ALL SIDES by forrest @ Mastodon
  2. Long Weekend (Battles Without Honor and Humanity) by Hazardes @ Mastodon
  3. Misc. FrogComPosBand sentiments by CrapKnocker @ Mastodon
  4. Shonen Weekdays by DharmaDischarge @ Mastodon
  5. Hot Dark Love: Work Date by SodiumReactor @ Mastodon
 
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from dharmadischarge and his comics

Eternal Eclipse: Book One of The Brutal Song of Aziel Bartholomew

A prototype of my current main project which will be a comic. this is however a long fragment of a novel that will likely never be finished. I had typed nearly three thousand words by the time dawned on me that this is more visual and would work better as a comic.

Will try to only post comics and updates of making comics on this blog but thought I would share this because I dug parts of this and still do.

Chapter one

Drifting through the lake of stars. Out of the port hole of the celestial cruiser christened Giga-Death, we see a small starship large enough to hold a hundred persons drifting serenely through the lake of stars. Aziel Bartholomew lay in his bunk in his cell waiting for the trial that would lead to his execution. He knows that By the standard of the Scarlet Templars, he is guilty. He betrayed the royal family, and embarrassing the Royals is a cardinal mistake for anyone living around these parts.

The Celestial Dynasty is an empire in the galaxy known as the lake of stars. This empire has over a hundred thousand planets within its space. Each one has a king. Each king has an army. This is an age of fragile peace.

Every gambit of the political spectrum is expressed in how these planets are governed. Some near utopian democracies while others are prisons for breeding prisoners. The kingdom is diverse but power is the name of the game.

Aziel killed two of his comrades in the Scarlet Templars. They were soldiers sent with him to purge a bloc in the urban mess that is Sprawl 4. A megacity in his home world of Lohiri. It was his first day on the job. He had made it back home after some combat in the orbit while on patrol near the Hopecraft's home world. He was a proud veteran of a conflict that did not require a duel between the royal families... and their Holy weapons the Panzer Striders. Yet when he saw what they did to that family... He lost it. Without hesitation nor with fear he executed both men with his Flail Blastor pistol... They were reapers of the law by all means he was guilty. So they sent him before a council of the royal family to be judged.

So he lay in his small cell till he heard an explosion. He walks over to the port hole looking out at the wreckage not knowing why the ship is shattered but still it drifts on the lake of stars and the corpses around it.

Then next to his reflection in the glass he sees a face. With a cone hat angled off to the side. The Bright red clown nose is bulbous and absurd. the black around his eyes like gothic tears contrasting with the white painted face. The clown's red and yellow jumpsuit with blue buttons is profane and grotesque.

Aziel turns around. staring at the terrifying fool.

“Well... Who are you?” Said, Aziel.

“I am the Yama Yama Man.” Said the Clown.

“Be you a Banished Heart? Or Hoblin from the abyss to torment me?” Said Aziel.

“I am a bringer of gifts,” said the clown.

Then fanning his fingers in a dance with a twist of his wrist and a clap of his hands. In his hand appears a bag. Knotted up and balled up it is empty. Yet still in escalating theatricality, he lays the bag down reaching into and pulling out a blade.

The black blade was fat with steel. Glittering red runes on both sides said something Aziel could not understand. The blade was a short sword barely longer than Aziel's forearm. Yet the object screamed authority.

“This is Eternal Eclipse, The cunning of oblivion.” Said the clown.

Then staring at the blade in the light he seemed almost reluctant to humor whatever was on his mind.

“This is a Rune Sword of channeling. A lighting rod for destiny. A blade that needs no sharpening. A gift or a curse.”

Then in his theatricality, he kneels as if presting the blade to a king.

“Take it,” he whispers.

With a vague second of hesitation, Aziel tries to discern if this is fancy or delirium caused by spun sugar withdrawals.

“Take it!” Says a demonic voice without subtlety only dominance.

Whether afraid or Obedient Aziel takes the blade.

The clown please smiles showing golden cavity teeth. His eyes Gnarley with terror. Then he picks up the sack he pulled the sword from and places it in oblivion... it returns to the void.

Aziel looks at his eye's reflection on the blade's edge and does not know what he is considering.

“you will need this.” Said the clown holding out a round canister of spun sugar.

Aziel takes it and while blinking the clown's hand is gone as is the rest of it. Not slowly fading into nothing. but is gone as timed with Aziel's lids closing.

As if waking from a dream He in his frustration clenches the can of spun sugar in his hand and whispers “Eternal Eclipse: The cunning of oblivion...“.

chapter two

Aziel is standing with the Rune Blade. He is feeling the handful of spun sugar dissolve on his tongue. He needs channeling rings. His freedom demands it. Yet he will have to make do.

Aziel holds up the Rune Blade pointing in with the tip at the cell door.

He commands the sword “Open the door.”

The first rune on the side of the blade begins to glow red and then after its glow is vibrant the next. With each Aziel feels like he is pushing a blouder destined to roll back down the mountain. Yet, (and this is the touch of destiny) with each Rune lighting up. The door and wall around it are bending. Through sheer psychic will, The warping of steel is growing in distortion. the steel ballooning away from him until glowing red like lava the door rips outward dissolving and pouring out into the hall.

The growing heat triggers the fire alarms. Hundreds of gallons of water start pouring throughout the Celestial Cruiser. the water sizzling the steel to coolness. Aziel does not hesitate he runs.

/v\/

He pushes his mohawk out of his eyes and off to one side and peeks out looking around the corner. Wearing his Black and white horizontal-striped prison jumpsuit he runs.

He does not make it far before he hears the chugging explosive blast of crusader rifles.

“Wump!-Wump!-Wump!” the rifles scream.

The bullets explode past his body being only saved by the quick use of the words “Protect me!” to the sword.

An inch-thick bullet of warbling steel. stops near his hip then explodes at the two Scarlet Templers. One of them dies instantly from where the bullet struck him. Left only with a fist-sized hole in his face. The other soldier stops firing and runs with a tomahawk at Aziel. His Crusader Rifle hanging from a strap on his side.

They fight without sizing up their opponent. a tomahawk swinging by aziel face. while the rune blade dances close too but is unable to connect a stinging blow to a plate exposure of his opponent's exoskeleton.

Till at last beneath his enemy's left armpit he pierces between the plates of armor. Sending the soldier towards his judgment. Aziel pulled out the blade, blood-stained but ready.

Taking from the dead men a crusader rifle and as much ammo as he could carry (Two belt straps thrown over his shoulders). He leaves at a jog. The wet floor from the sprinklers trips him more than once, as he goes sliding from one side to the other. Occasionally he will hear explosions that he assumes are out of the hull but other times he is not so sure.

He thinks “If by chance this is real I can not waste this opportunity.”

He walks for twenty minutes before running into another living being.

The Electric scorpion-like legs of a Delta Pulse Computer. Its pinchers are jittery and unpredictable in their automation. the Stillborn Fetus that houses the AI of the machine hovers in the scorpion tail. It looks at Aziel and starts squirming and spinning in its plastic and steel tomb. The machine starts to manually scan with a blue laser flickering out in triangles. Yet Aziel to it does not exist. only the baby's eyes notice it and that without understanding.

Aziel thinks “The unborn child is the machine's subconscious. It knows something is wrong but can not rationalize it.”

A door opens in the black halls of the ship. Eight feet from him stands a woman in her late twenties or early thirties. She is wearing a toga.

Aziel thinks “A toga... not only is she a noble... but one that has committed adultery...”

“Don't kill me.” Says the woman.

“He might be my ticket out of here.” she thinks.

Aziel points the rifle at her.

“Please don't!” she screams.

The Delta Puls computer opens its claw revealing plasma blasters. and rotates on high alert back and forth dancing to find whatever has startled her, But, It can not.

“Stand down.” she says to the machine “Return for maintenance your not working properly.”

The delta prime says “As you will.” and wanders off while the fetus clings to the glass in fear, yet wanting to know what happens next.

Chapter Three

Captain Naomi Mercia Stood with her sword tightly clasped in her right hand as her other... the left palm (and artificial prosthetic going from her left fingertips to a surgical implant in her shoulder) rested on the one holding the hilt. Sheathed but dangerous, all attention was drawn to the rapier between her legs. using it to shift her weight forward the aurora of hostility backing it up more than her slight frame. Standing on the deck of Celestial Cruisor: Giga Death.

Her checkerboard short skirt is a Black and Green pattern though with golden shoulder boards. Her blouse was also the standard uniform of her rank. Black and button-up with medals and officer marking all around. Her hair hung loose bleached blonde combed to one side beneath a bicorne with plumes of red feathers out of the top. Polished to precision were black standard-issue-laced the edge of her knee boots.

“Captain!” Says an armored young soldier with his face visor raised.

“Speak.” Says Naiomi.

“The son of Young Bull....” He hesitates and struggles to find the words.

“Yes,” says Naomi

“He has... Taken your wife hostage.” Before he can finish the pronunciation of the word hostage she floors him with a straight jab from her left arm crushing his face and knocking him out cold.

“get this worthless... useless trash off of my deck.” Says Naomi.

Two soldiers drag off the young recruit by the legs leaving a trail of blood and teeth on deck.

“And get someone to clean this mess up,” says Naomi. wiping off the blood from her prosthetic arm with a handkerchief.

“Where is the slut?” Says Naomi.

“Captain we still can not locate the prisoner.” says someone looking at the screen of the scans from the Delta Pulse computers. “We're not seeing anything.” He continues.

“put a guard detail around the little punks Panzer Strider: Wizard Tusk. We may not know where he is but we know where he is going.” Says Naomi.

Then staring off into space she turns red in the face and screams with Rrimal glory an expression of not only what she was feeling but everything she could feel and it trailed off with guttural glory

“FUUUUUCK!”

(The Brutal Ballad of the Young Bull)

How am I to tell the ballad of the Young Bull? Well for one that was not his name. His name was Bartholomew Rainwater. He was the leader of a group known as the Battle-Axe Horde. A bunch of violent psychopaths Would tie their prisoner's hands with ropes soaked in gasoline and then set them alight.

They were a primeval kind of debauchery about the lifestyle of that gang. They aspired to be a crew of Star-Rogues but even if they were a major player on their block in the grand scheme of things Even if he was tribal king to millions... On his last day... He was a serf-like you or me. Property of the Royal Blood.

They planned a kidnapping that was not properly thought out. It never should have happened. They kidnapped a minor noble's daughter who has a small claim of blood to the Ashe birth line and its inheritance. When they sent the transmission saying they had the young women. the soldiers sent back the question “Who is the young bull that has my daughter.” Bartholomew Rainwater laughed and said, “I am the young bull”. He raped the poor women. He Got her pregnant and when the nobles sent word there would be no ransom paid. He decided to keep her as a concubine.

What he did not know was the nobles had been lenient for a thousand years. They let the cities be run how we the people saw fit. as long as our quota of product (whatever that be!) was met.

Within twenty-four hours the noble sent the whole fleet to orbit the planet shooting anything out of the sky that tried to leave orbit. A single ship. A celestial cruiser. opened its mouth and spit lightning and fire. With one blast megalopolis-4 was removed from existence taking billions of lives with it.

That would be the end of the story... except... the concubine of the young bull was smuggled out of the city to another of the megalopolis. She gave birth to a healthy baby boy... well... that's another story.

chapter four

“My name is Terry Mercia. My wife is captain of this vessel, as long as I am still breathing you can use me to get off of it.” Says the young woman.

Aziel says “The only way we're getting off this ship is with my Panzer Strider. Where is carrier bay?”

“How can you believe what I said... how can you trust me?” Says Terry.

“I don't. But I will kill you if you turn out to be lying,” says Aziel. “it's no skin off my teeth, either way.”

Terry nods in agreement. Then thinks “He is telling me the truth. Every word he has said is as honest as it could be.”

“It's an elevator ride away.” Says Terry.

Then she turns with Aziel following sword in one hand and a rifle hanging at his side. It is a short walk to the elevator. they get to the carrier bay without conversation or hitches. Crawling with Scarlet Templars. the bay could be a quarter mile with small fighter ships lining the floor and large carriers that are nearly twenty-five feet long.

“what are we going to do?” says Terry.

Aziel closes his eyes and points to Wizard Tusk his Panzer Strider. Seemingly on its own, it activates. Stomping and killing Dozens of soldiers bighting some in half and spitting out the mess. A twenty-five-foot tall psychically fueled weapon of mass destruction. Going into a full Rampage. Roaring with unnatural sounds like a whalesong or a gorilla's bark.

When most are dead it fly's over Aziel's chest opening after it sits in full lotus zazen posture he climbs on its legs. and into it's cockpit.

“You staying?” Says Aziel.

“No,” says Terry running at a full stride toga bouncing in the wind. she climbs onto his lap and the hatch shuts. inside there is little room. a locker opens where he places his weapons and they seemingly are swallowed by the Panzer. Even the seem disappears as they are locked away. an orb lowers in front of Terry and Aziel. He places his hands on it and possesses the Panzer.

Soon after some explosions, they are outside. making the jump

 
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from dharmadischarge and his comics

one-page comic with full description below for alt text.

comic-1.jpg

panel 1 “This is me renewing my dreams with a bootleg handheld game console.”

image a cartoon anthropomorphic cat playing a Gameboy clone in a computer chair. The cat looks kinda like Felix the Cat but with fur on his chest and a scar on his forehead. he has mischievous eyes and fangs on his mouth that are nearly always visible.

panel 2 close up of the cartoon cat staring off from his game remembering the past while the game still says beep boop while he is distracted.

panel 3 the cartoon cat as a kid watching roo rami (a legal parody of Toonami name but from a kind scooby doo influenced place in my heart.)

the text above the image says “When I was a kid I watched anime and played retro games.

panel 4 him sitting in in a side view

the cartoon cat says “it doesn't get better than this right guys?)

below the text says “those are my fondest memories.”

panel 5 the cat looks back at the reader and sees he is alone with the text “Where did you go? overlayed over his head.”

panel 6 The view is like panel 4 with the only difference the cat cartoon cat is crying while a Toonami promo plays and says “A boy has the right to dream.

 
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from Crapknocker

Just a few bits of general advice on playing #FrogComPosBand gleaned from dying over and over and over.

Once you’re deeper than level 30, watch out for summoners. Lots of different monster types can summon on you, which is generally a really bad thing to have happen. Watch out for qulythulgs, as that’s their main jam to summon nasty stuff right on top of you. Bigger demons can summon as well, which can also lead to chain-summoning which can royally ruin your day. Always have a means of escape; teleport scrolls work very well for this. You can also find ways to cast the genocide or mass genocide spells to clear things out, but be aware that for every monster you delete using these methods you lose 1 HP. When the dungeons fill with hundreds of monsters, this might do more than just sting. Also be aware that uniques are resistant to genocide.

Keep out of open areas, for the simple reason that monsters seeing you will begin to attack you. If you’re playing a stealthy class they might not see you until you’re closer or at all, which is highly to your advantage. Whenever you can choose the battlefield and tilt things to your advantage, you should do so. Open areas give the monsters the initiative to start chasing you, and many have very nasty distance attacks like Hell Lances or Mana Storms. Keeping out of sight of summoners can prevent them from summoning on you as well.

Buffing yourself up before a fight is almost always worth it. Potions of Speed, Heroism, Resistance, and temporary armor buffs like Stoneskin can make the difference between having to retreat and heal and sticking out that last turn and killing that tough unique. Eventually you will find a rod of Heroic Speed to hit you with both at once and perhaps save an inventory slot.

Always have a source of healing! Early on you will have to use potions of cure (light, medium, whatever) wounds but towards the midgame those won’t be as effective as you would like them to be. You can search for staffs of cure wounds that can have you back up in a jiffy, but as you go on, you will need to rely on potions and later staffs of Healing unless you have some healing magic to fall back on. Stockpile these potions! Buy them from black markets when you can. In the late game, staffs and rods of Angelic Healing can replace some of these needs, but having potions as your backup is a zero fail method you can always depend on. Potions do give you nutrition, so if you’re planning on chugging a bunch of potions, you may want to come on an empty stomach, as being Gorged slows you down significantly.

Always have a source of detection! Knowing what’s coming and how to deal with it is paramount. If there’s a tough unique up ahead, you would definitely rather know about it rather than just blindly getting ambushed. Furthermore, knowing the layout of the dungeon around you is helpful for the same reason. Taking a quick sprint across two tiles is much safer than walking up to that big summoning monster and just hoping they don’t get too many shots in before you get there. In the early game you will have to find or buy rods or staffs of Detect Monsters, scrolls of Magic Mapping and Detect Traps, but towards the midgame you will replace all these with rods of Detection, which rolls a bunch of useful things into one (monsters, traps, items, stairways). You will also find staffs of Clairvoyance later on to help map the terrain and light things up for you. You can also use potions of Enlightenment on levels you think will be tough to find out the whole layout at once.

Ideally, here’s how a battle against a difficult enemy would go: you use your rods or staffs or whatever to detect the enemy far off in the distance. You do a little magic mapping to see the terrain. You choose the best possible approach, one that keeps you out of line-of-sight until you’re right next to them. You buff up before you engage. Then you hit them until they drop all that delicious loot.

What actually happens in practice is that there’s some element you’ve forgotten or something unexpected occurs. For example, just out of range of your initial detection radius could be another difficult enemy that wakes up when you’re fighting the first, putting you at more of a disadvantage. The enemy could escape or even steal something of yours before running away. Enemies can also buff themselves with berserk rages and globes of invulnerability and the like. Some enemies can dispel your precious buffs or suck the charges from your wands, rods, and staves. One of your potions of speed might shatter after an enemy’s elemental attack, causing that enemy to be much faster than you were originally estimating.

You can always ‘l’ook at a monster and hit r to recall information you know about it. If you’ve seen that type of enemy before, you might know what it resists, what it’s immune to, it’s speed, it’s HP, lots of different information. This is invaluable, and you can turn on the ability to remember this info between characters in the settings. There’s a billion kinds of enemies, so having this info around can keep you out of the frying pan just a little while longer.

One last thing, don’t rush. The game doesn’t do anything on its own until you press a button to move or act. Take time to pay attention to what enemies are around you and what they might do in the next few turns. Other games may have conditioned you to push buttons quickly to get yourself out of danger, but doing this only gives enemies more turns to act while you might not be noticing what they’re doing. It’s tempting to start smashing the move buttons after an enemy gets you down to half health in one round, but acting without thinking, especially in the lower depths of the dungeon, will get you killed. If you get in a tough spot, think over your options before doing anything. Teleporting out is usually safe, unless there’s a big enemy you’ve passed by that’s awake somewhere else on the level that you might accidentally end up next to. Staffs and rods have a chance to fail and if you do in the midst of combat, the round you spent trying might be your last one. Keep low or no-fail options like scrolls or potions in your inventory as well.

Level feelings

I’ve you’ve been playing the game, you’ve probably noticed a message pop up, something like, “This level looks relatively safe.” This is the level feeling and can give you an idea of what’s waiting for you out there in the rest of the level you’re on. The color of the level indicator in the lower left of the main screen will change depending on what message you get. This only applies to the level you’re currently on, if you to a new level in a dungeon you’ll need to wait a bit there until you get a new feeling.

The level feeling takes around a hundred turns to pop up. But once it does there are several useful things you can take away from it that might change how you play the level. Possibly the best one is “There is something special about this level.” in a baby blue color. This means that somewhere on the level is an artifact, just waiting to be picked up. Depending on the level you’re on, this could be a huge find.

There are a few levels of messages that indicate how difficult the enemies you will be facing on the level are. The first, in light brown is something like, “You’re feeling nervous.” In the early levels (0-20), this probably means there’s a unique monster somewhere on the level. Next is, “You have a bad feeling about this level” in dark brown. That means there’s more difficult enemies waiting for you, probably still a unique or a few out of depth monsters waiting for you. The next level is in orange text and I can’t remember the message. The final one that I’ve seen is in dark red, indicating that there’s something extremely dangerous out there. Probably a vault or a bunch of out of depth monsters.

Line of sight

You’ve probably noticed that enemies don’t start firing distance attacks at you until they see you. There are a few ways to keep out of sight of monsters but still cause damage to them. The first is by using a rod, wand, or ammunition of exploding to fire an area of effect spell that hits the monster without you being in its line of sight. This becomes extremely useful when dealing with enemies like qulythulgs and druj (drujes?) that are immobile but can cause all sorts of problems for you if they see you. If you can avoid being seen by these guys and have enough charges or ammo, you can safely kill them from out of sight without them being able to do anything about it.

Personalities

These are options in character creation that can add some additional wrinkles to your run. A few of the easiest ones to ‘get’ are the Combat and Mighty personalities. They are trading your int and wis for additional strength, dex and con. If you’re planning a warrior-type, these can give you some extra early game oomph at the cost of higher device and spell failures in the lategame. On the flipside, there is Crafty or Shrewd, which somewhat does the opposite of the previous two mentioned.

Some of the wackier choices are Unlucky, which gives you a boost to all your stats, but makes it harder to get good drops, occasionally makes you miss in combat and gives you higher spell and device fail rates. The opposite of this is Lucky.

Sexy gives you a boost to a few stats but gives you inherent aggravation, which causes enemies to instantly wake up on level generation. This puts you at a serious disadvantage to start with, but can be mitigated a few different ways. And you can wear items that aggravate since you have it already.

The in-game help has good descriptions of how each of the different ones work, so check through the list and see if one might make an interesting twist on your character.

 
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from Crapknocker

I can’t give too much advice on the endgame, having only gotten there a handful of times myself, but in general, be a coward. Detect everything as thoroughly as you can before ever entering a room. Kill every weak enemy you can for exp and use every cheesy strategy you can come up with. Dig holes in walls to draw out powerful monsters and fight them one on one. If you’re an archer, use scrolls of phase door to bounce around once a monster gets into melee range with you. Use every advantage at your disposal, because once you’re in Angband facing down monsters that breathe multiple elements simultaneously, can stop time, and summon enemies that then summon more enemies, you’ll wish you had practiced running away earlier.

In general, keep more items in your inventory than you think you'll need. When you have more than 300 HP, start carrying around potions of Healing for emergencies. Speaking of Healing and Healing potions, you'll want to hoard all you can of these to prepare for the final fight. Use them if you need to, it's stupid to die with an inventory full of healing potions, but keep as many as you can for later.

Check out the Angband ladder for FrogComPosBand https://angband.live/ladder/ladder-browse.php?v=FrogComposband&r=&c=&n=&e=&s=0, especially other characters of your class. Read spoilers on monster levels, spells, anything you can find.

Advice for quests found in towns: https://pastebin.com/ZLZZz45j

Demigod mutations: https://pastebin.com/hTi24Nky

Arena rewards and various other small spoilers: http://nikheizen.github.io/pages/rewards.html

Dungeons, dungeon guardians and quests: https://pastebin.com/AVsp31k8

One last bit of advice, maybe try the Munchkin personality if you get stuck in a rut. It gives huge boosts to your stats, makes it easier to level up, and starts you with a million gold. You can't really get credit for beating the game using this mode, but it is great for trying new character combos and learning how places you've never been work. It's worth checking out at least once, especially if you're learning the game. Preparing to fight big J

Some tips I've gleaned from excessively reading winning posts on the Angband ladder on what to do and how to prepare to fight the Serpent of Chaos:

Double breaths

You have to have a bunch of HP to even think of fighting the serpent. The main reason for this is that the big guy is super fast and even at +35 speed can get two moves on you before you have a chance to react. If the serpent decides to breathe some exotic element on you like chaos, it’s a problem. If he decided to do it twice in a row, it can be deadly. Having a big batch of HP is the best way to deal with this. That way, if you get taken down to minimal HP you can teleport out to heal before resuming the fight.

Another thing to keep in mind is that these double moves can occur halfway through the fight or when you’ve got him down to his last bit of health. You will need to keep your HP above a certain level to avoid instant death if the serpent gets a double move on you. The energy system underlying the turns in the game is somewhat randomized, so you won’t know this is coming until you get hit with it. Keeping your HP up is the best defense alongside having your resistances covered.

To help buoy your HP levels, you can do a bit of manipulation with your Life Rating. If you managed to come across a potion of Self Knowledge, you probably noticed you had something called a life rating. Here’s how I understand this system to work. Every level up, the game rolls some dice behind the scenes to determine how much HP you gain. Over the 50 levels you have available, a series of bad rolls can really hamper your total HP. To counteract this, you can drink potions of New Life, which reroll these dice and can give you a larger HP pool and potentially different stat maximums. Your life rating is a general feel of how high you could’ve gotten on these HP rolls. Anything over 100% is great here and potentially worth keeping. Basically if you stockpile enough potions, you can drink a New Life followed by a Self Knowledge to see how good your new life rating is. This can get you 50 or more HP in the endgame, which is nothing to sneeze at and may save your life.

Summon uniques

The Serpent of Chaos has a power that I think no other boss in the game has, to summon unique monsters. If you have gotten to him (it?), you have probably gotten surrounded by bunches of high level undead summons, dragon summons and tons of others. But summoning unique monsters is probably the most nasty one of them all. As you probably already know, unique monsters are some of the hardest to defeat in the game and can complicate any encounter they pop up in. This goes double if the encounter is with the toughest boss in the game, the Serpent of Chaos.

The quirk here is that the serpent will only summon uniques that are currently living, i.e. those that you haven’t defeated yet. The problem here is that there are a bunch of high-level uniques that can make your life hell in the lower depths of Angband. Some especially nasty ones are Godzilla and Nodens, both of which have boatloads of HP and devastating attacks so you don’t want to be engaging with them at the same time as the serpent.

One approach is to troll the lower levels of Angband in the 90+ range and try to kill all the uniques that pop up there. This is useful for two reasons, one it lowers the amount of uniques that the serpent can summon and two it gives you the really useful drops of the uniques from that low in the dungeon. Better equipment is always better.

Another way to deal with unwanted summoned uniques is to use scrolls or staffs of Destruction, which turn the usual dungeon terrain into random mashes of stone. Uniques caught in the radius of a destruction spell will be despawned from a level (not killed). However, if you accidentally catch the serpent in the radius of your destruction spell, he will also be despawned. But then he will immediately be respawned elsewhere in the level at full health, so you really don’t want to do this unless you’re trying to escape or something.

But destructing the level before the serpent finds you can be a useful strategy to limit line of sight and the summons that might occur. Enemies can only be summoned in the squares surrounding your @ character. If your back is to a wall, that’s a few less squares that bad guys can occupy trying to kill you. The only downside to this is that the serpent immediately knows where you are on the level as soon as you go down to 100 and will begin making his way toward you, smashing down any walls between you and him as he goes. Even if he tunnels through a few walls, taking control of the terrain you fight on can give you an edge in this battle of attrition.

There are a few things you can do to help even the odds, though. The first, if you’re planning on fighting the serpent in melee is to have as much damage as you can without sacrificing too much in the way of resists. Having a few pluses to hit and damage on random bits of equipment can end up giving you hundreds of extra damage per round. You’ll want at least 500 damage per round to even stand a chance in melee, and the more the better.

A few notes about the Serpent of Chaos. First is that he’s not immune to stun, so if you have a weapon that stuns or a reliable stunning attack, you can make the fight much easier by keeping him stunned, which I believe increases his chance to fail casting any magic (including summons) and lowers his chance to hit you in melee. Second, he’s considered an evil, living monster so if you use gloves of slaying that do extra damage against either evil or living monsters, they will work on him as well. My third note is that he frequently breathes chaos, so bring along at least double chaos resist to help mitigate that damage. He also has an aura of shards, so don’t go up against him without resisting that.

There are a few other techniques to reduce or prevent the serpent’s summoning powers. If you can mix it into your equipment, there are amulets of anti-summoning that exist in the game (denoted by [Sm). Keep your eyes out for those. Some classes have access to anti-magic, which also helps prevent summoning, which is also available in amulet form ([M). You can also turn the tables and have your own summoned minions occupy all the spaces around you so that big J’s summoning is blocked that way. This can be doubly helpful if you bring heavy monsters of your own to fight on your behalf. Some classes can summon dragons and Great Wyrms of Power (GWOPs) and Steam-Powered Mechanical Dragons are two types that I’ve heard hold up decently against the serpent. Even non-summoning classes can get in on the act by capturing these monsters in the capture balls available in certain stores, then throwing them (‘v’) when you want to release them, Pokémon-style. But be aware, the chaos breath he breathes has a tendency to polymorph monsters occasionally, so your big badass summons might get turned into tiny, fragile rats.

 
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from hazardes

i bought a box set of three films directed by Takeshi Kitano (aka “Beat” Takeshi) “Violent Cop”, “Boiling Point” and “Sonatine

Kitano is very famous in Japan. for most of the 1980s he was known as a stand-up comedian and tv host before moving into film directing and acting. in 1989 he was set to star in “Violent Cop” with Kinji Fukasaku directing, however the scheduling didn't work out due to Kitano's tv commitments and Fukasaku dropped out of the project, leaving the film without a director. someone suggested to Kitano that he direct the film himself and that's what ended up happening

i watched Violent Cop last weekend expecting great things, and it certainly is a film about a violent cop. Kitano stars as Azuma, a police detective with a habit of using excessive force when dealing with criminals. Azuma is assigned to investigate the murder of a drug dealer and the film follows the investigation, and Azuma's life when he is off the clock. the plot is a fairly standard crime film along the lines of something like Dirty Harry but what makes it interesting is Kitano's direction. i mentioned Kinji Fukasaku was set to direct, and if you have read my earlier posts you'll know what i think of his yakuza movies like Battles Without Honour and Humanity, there is so much energy in them, particularly the action sequences, with the camera violently shaking all over the place. you can practically feel the energy crackling through the screen like a jolt of electricity

well, with Violent Cop it's like Kitano decided to do the exact opposite of what Fukasaku would've done. the camera hardly moves, and i don't even know if you could call the performances acting. there is virtually no emotion at all in the entire film, the actors deliver their lines in long drawn out scenes with no camera movement, long pauses, and sudden outbursts of extreme violence. it gives the film a very nihilistic tone, but it feels completely lifeless and when it finished i just kinda sat there feeling nothing at all about what i had just seen

i can kinda see what he was going for but it just didn't work for me. i didn't care about anything that happened. there's even a pretty nasty rape scene involving Azuma's disabled sister but it's filmed in such an emotionless dispassionate way that i sat staring blankly at the tv

weird as fuck

Boiling Point is Kitano's second film, about a hapless duo of lowlifes who work at a petrol station. their boss is beaten up by a local yakuza and they go on a trip to Okinawa in order to buy a gun and get revenge

filmed in exactly the same style as Violent Cop with all the same problems, lack of emotion, and nihilistic style. i enjoyed it a little more as the characters are more fleshed out and interesting, and there are a few moments of black humour

Sonatine is the final film in the set, and Kitano's fourth as director (his third, A Scene at the Sea is not included here) the plot follows a yakuza gang led by Kitano who are sent to Okinawa by their boss to help resolve a gang war

the plot reminds me of Fukasaku's yakuza movies, and is full of the same allegiances, betrayals, and violent revenge that characterised them, and it's definitely the most interesting film of the three. but again i just found it dispassionate, emotionless, and nihilistic due to the way it was shot

here's an example of an “action” scene from the film, to give you an idea of what i mean

Sonatine bar shootout

contrast it with this from Fukasaku

Battles Without Honor And Humanity Shuji Yano death scene

so yeah, Takeshi Kitano. definitely a unique director, but his style just doesn't work for me. like the characters in his films i just sit there expressionless while events unfold on the screen in front of me, feeling nothing. and when it's over i slowly walk over to my tv, take the disc out of my player, and put it back on the shelf

 
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from hazardes

today was a public holiday here in the UK and i had the day off work. it's the end of the month and i have no money left so the plan for today was to sit around at home, do a couple of chores around the house, have some dinner, and then watch a load of films

mission accomplished!

i ended up marathoning the last three films in the Battles Without Honour and Humanity series, which will come as a shock to you i'm sure. i said writing this blog would give me an excuse to watch them all again. i honestly don't think i've ever been as into a series of films as i am these, like i mentioned in an earlier post they're just so dense, and i really feel like i'm learning lots of things while watching them; language, history, culture, all of it very alien to someone who grew up half a world away

the third and fourth films; Proxy War and Police Tactics are the two films in the series that are the most closely linked together, Police Tactics follows directly on from the events in Proxy War, and tells how an all-out gang war erupted in Hiroshima between rival yakuza factions in 1963, and the subsequent crackdown from the authorities. the plot gets very heavy in these two, when i talked about the first film i mentioned that it can be hard to follow in places, and that is magnified here as there is so much going on, it all follows the familiar pattern of alliances, betrayals, and violent revenge, but i did find it a lot easier to keep track of who everyone was the second time round

it's funny, you'll spot an actor and be like “oh i recognise him he's so and so from the first film” but then you remember that the character he played two films ago was brutally murdered and that same actor is playing someone completely different now. this happens quite a lot

one actor i have to mention is the amazing Nobuo Kaneko who plays Boss Yamamori in all five films. i came to absolutely love him by the end, Yamamori is a slimy double-crossing cowardly snake, and Kaneko delivers such a memorable performance. he appears in loads of other Japanese films i've watched recently from around this time too, always playing similar characters – scheming bosses, corrupt politicians, he was definitely typecast, and he's great in them all. i looked him up on Wikipedia and he had a really long career, even hosting a popular cookery show on Japanese TV towards the end of his life. such a character

the fourth film Police Tactics was originally planned to be the final film in the series, and it's written that way, however it was such a success that Toei put up the money and got Fukasaku to direct one more. i'm glad they did because Final Episode is an absolute banger movie and a great send off for the series. set a few years after the events of Police Tactics, the public have turned against the yakuza and their constant violence forcing the gangs to try and rebrand as respectable businesses and a “political organisation” called Tensei. predictably this doesn't go well and infighting soon leads to more violence

you really get a sense of how tired of it all Shozo Hirono (Bunta Sugawara) is by the end, when he realises that he's become the boss sending the young footsoldiers out to die

so, which one of the five films is the best? i can't decide, please don't put a gun to my head and force me to choose, all five of them are simultaneously the best film i've ever seen, but Proxy War is probably my favourite

still can't believe i got the box set for twenty-five quid

 
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from hazardes

the hardest thing about writing this post was coming up with a title

rather than dedicate a whole blog post to one film, i thought i'd try writing about all the films i watched this week, in a sort of anthology post, let's see!

two films from Kinji Fukasaku, and one from Teruo Ishii. i'm new to Ishii, Blind Woman's Curse (1970) is the first film of his i've seen, and i enjoyed it a lot. a young Meiko Kaji in her first starring role as the dragon-tattooed oyabun of a yakuza clan, facing off against a rival gang in a surreal mix of traditional period ninkyo eiga yakuza movie and weird grotesque ghost story. this is par for the course for Ishii apparently, some of the titles of his other films are definitely interesting! Horrors of Malformed Men sounds wonderful. Blind Woman's Curse is quite bloody in places, with lots of red paint spraying everywhere in that style common to the early '70s (Lady Snowblood is great for that) i really liked how Kaji's gang all had matching back tattoos that lined up when they stood in formation, with Kaji at one end with the head of the dragon on her back. she is such a badass

it's easy to see why Meiko Kaji went on to become a star. she just has this aura about her, that mesmerising quality that makes it hard to focus on anything else when she's on screen. if i was 20 years older i definitely would've had a poster of her on my teenage bedroom wall (tbf i'd put one up now if i could find one)

Hiroshima Death Match (dir. Kinji Fukasaku, 1973) is the second film in the Battles Without Honour and Humanity series, and is a slight departure from the first in that it mainly focuses on one character, the tragic yakuza hitman Shoji Yamanaka (played by Kinya Kitaoji) also starring Meiko Kaji (notice a pattern here) and Shinichi “Sonny” Chiba who gives an incredible performance as the psychopathic Katsutoshi Otomo. stylistically it's exactly the same as the first, which is hardly surprising as they were filmed back to back (the entire five film series was released in the space of two years) and features the same frantic fight scenes and documentary style that leaves you breathless. you remember how i said that i didn't know which of the five films was my favourite? well it might be this one, mainly because of Kaji and Chiba as they are both excellent

based on true events, with only the time period changed slightly so it would continue from the events of the first film rather than being set concurrently (plus production happened so quickly they couldn't rebuild one of the sets in time) Bunta Sugawara takes a back seat in this one. the real life Yamanaka was still held in great reverence by the yakuza of Hiroshima so screenwriter Kazuo Kasahara had to be careful and not change his story too much

i really love this series, there's so much density to it, so much to read about and learn, and it's a tragedy that it took so long to get the recognition it deserves outside of Japan

finally, this week i also watched another Fukasaku movie, Wolves, Pigs, and Men (1964) which has recently been released on blu-ray by Eureka. shot in black and white, this is a brilliant tale of the fallout of a heist gone wrong, starring one of the golden boys of Japanese cinema of the time period, Ken Takakura, playing a character called Jiro, who is an absolute bastard. quite a hard watch in places, this film is packed with social commentary about the downtrodden people forced to live out their lives in the slums of Tokyo, and their efforts to escape to a better life. one film that i am pretty sure was influenced by this masterpiece is Quentin Tarantino's Reservoir Dogs as they are quite similar in places (including some nasty torture sequences)

one word i would use to describe this film is “bleak” as there are no happy endings here, when a heist goes wrong things quickly devolve into paranoia and infighting, and when the yakuza get involved, well...

Fukasaku is quickly becoming one of my favourite film makers, everything i've seen of his so far has been fantastic, and each time they announce a new release of one of his movies it jumps right to the top of my must watch list. Arrow have one coming up, “The Threat” which is another one of his black and white earlier films, and i am looking forward to it immensely

 
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from rC:\ Writing Portfolio

Finding Community Behind the Screen

September 22, 2024

A smartphone displaying a vertical social media video of some kind with a greyscale filter over the image. Several human hands are pressed together to form a circular shape to hold up the phone in the middle.

I.

I live in a small town of approximately 1,000 population not far from one of the five largest cities inside a midwestern United State. The county that encompasses this general area is typically shaded blue on an election map, though you wouldn't know it unless you're one of the 100,000 people who live within a five mile radius of the downtown area. I used to be one of those people, long ago in a time I can barely remember anymore.

I like to think I've changed a lot as a person since I moved to a rural area over a decade ago. At the same time, I've not exactly metamorphosed into what you might conceive of as a typical rural American. I enjoy watching sports, drinking beer and experiencing the great outdoors, but that's likely where the surface comparisons end. I spend other parts of my free time on hobbies that some might consider to be quirky, such as tinkering with ancient computers and playing European board games.

Beyond that, I choose not to participate in whatever remains of the monoculture in this pocket of middle American society—potentially to the detriment of a social life I could be having. I don't watch the Yellowstone television show. I don't listen to twangy country ballads. I don't eat choice cuts from the meat market. I don't have the ubiquitous social media app installed on my phone. I don't display signs for the expected political candidate in my yard.

I come from a relatively progressive, educated background. Most people from that bygone era of my life moved to large urban centers to pursue lucrative careers. Others stuck around the area I grew up in, but I don't know of a solitary soul who took the same path as me, deciding to set up shop further down the population pecking order.

Regardless of how I ended up here, this is where I've lived out my adult years up to this point. I've made an effort to serve various roles in the local community when the opportunity presents itself. I've managed to find a few friends in town and a short drive away.

Despite this, I've resigned myself to the fact that I will most likely never build a community of my own in this place. Even if I was financially stable enough to buy property and start a family, I'm not sure I would choose to do so in an area where I don't feel like I truly belong. Until I'm able move on to a new chapter of life, the only place left to turn is online.

II.

When I was in middle school, I attended a seminar about online safety between the designated lunch period and the first class of the afternoon block. I would usually get involved with anything related to computers or technology at school, even if I didn't have much of a choice when it came to this particular event.

During the meeting, the importance of staying anonymous on the internet was drilled into the heads of each attendee lest some cartoonish hacker stalk us from a distance on the computer. This was a reflection of contemporary internet safety guidelines agreed upon by people who may not have fully understood the scale of the issue they were trying to grapple with. The whole thing still seemed fairly reasonable to this adolescent version of myself, despite the histrionics associated with it.

All of a sudden, almost overnight, a switch was flipped. Word of a popular new social website spread like wildfire from the mouths of each of my classmates, even those I had not originally pictured as technologically forward. Everyone decided it was actually fine to pour their life's story into an online database and share it with anybody who cared enough to click on their profile.

I resisted for a while, eventually giving in after an onslaught of peer pressure. In hindsight, it's not so difficult to see the appeal of a centralized repository where inside jokes, funny photos and secret messages could be stored for quick access. It wouldn't be much longer before the newfangled omnipresence of smartphones made the experience even more seamless. The online world, a place that felt like an imaginary oasis separate from tangible reality, was now a compelling way to enhance real life social activity rather than strictly be a refuge from it.

It wasn't as if the social web was an entirely foreign concept to me. I had previously found enjoyment in Myspace during a period of time in which I was starting to get a feel for what the internet had to offer, at least at whatever speed my family's dial-up internet would allow. I appreciated the ability to customize nearly all elements of the profile page on Myspace, the social aspect was almost secondary to the self-expression. I also shared private chats with close friends through AOL Instant Messenger, a quick and easy way to jump into conversation or get a feel for what somebody was thinking without needing to tie up the phone line at home.

The casual, low pressure environment of text chats and web forums made me feel comfortable, confident, able to express myself more fully and directly. There was also something transgressive about the whole experience compared to more traditional methods of after-school communication. Formulating clever inside jokes and vulgar one-ups out of parental earshot didn't feel like it should have been possible in this way, and yet, we were doing it.

In contrast to what came before, the new place everybody was flocking to felt sanitized and lackluster. It seemed like less of a novel idea for a social media site than an amalgamation of several different online services that preceded it, featuring a low barrier of entry that catered more toward a general audience at the expense of the technically minded.

There were some thoughtful features unique to the service that helped it achieve mass appeal in such a short amount of time, but it felt like something was missing. The exploratory nature and excitement of not knowing what the next thing would look like were gone; people actually seemed to prefer it this way. The act of tying real-world identities to each profile page curtailed conversational idiosyncrasies usually enabled by anonymity and opened up unforeseen avenues for interpersonal conflict.

If you've been paying attention, you know what happens next. The wide adoption of Facebook was only the beginning of a tectonic shift in the way people used the internet, the way people conceived of human communication and processed information altogether.

III.

I don't think many people could have predicted how the internet would change the world. Around when it began a slow uphill crawl toward mainstream relevance, news stories claimed that it was a short-term fad. Columnists theorized that most people would never take interest in using it as a primary method of reading news, doing research for school or collaborating on work projects. The guy on the street viewed it as a source of crude entertainment rather than an earth-shattering technological innovation that would radically transform our entire sociological playing field.

In any case, if you've managed to come across this blog post, I'm guessing you have a pretty solid grasp of the dynamics surrounding the modern social web as well as a general idea for how things got to this point. Existing online in any capacity nearly precludes one's ability to avoid reliance on at least one of these pervasive mega-services. They've succeeded in positioning themselves as household names among the less technologically inclined, and in some cases, have become necessary to function in one's career or personal life.

It's now an undeniable fact that data is the most valuable commodity in the world. From the push and pull of shoving advertisements in people's faces to the various ways nefarious actors of different stripes engage in mass surveillance, the modern human is clearly more tracked, documented and profiled than at any other point in history. Products and services that once existed on their own now require you to accept permissions on a mobile app or sign up for an online account just so somebody out there can find yet another angle to harvest more of your personal data.

It's possible to minimize the amount of data extraction that your identity undergoes in the same way it's possible to avert your gaze from the screen and participate more fully in our shared flesh and blood reality. The problem we've run into is the psychological stranglehold that technology now has on everyday people. The most successful tech companies design their devices, software and web presence in ways that ensure the most effective manipulation of their user base. You see this play out in gaming, news sources, online shopping and yes, social media.

Some of these techniques involve twisting people's thought patterns and personality traits into distorted, unnatural shapes that serve one function: keeping them addicted to the screen. Dopamine feedback loops administered by the screen turn otherwise functional, productive members of society into unthinking drones or worse, dogmatic zealots. Consider the intensified political polarization caused by online media, an observable cultural phenomenon that continues to tear families and friendships apart.

The naked goal of modern technology is to position itself between people, acting as a middleman for all human relationships. People stare at their phones while riding the subway or sitting in waiting rooms at the doctor's office. People are more content to immerse themselves in endless screen time than picking up a hobby, learning a skill or putting themselves out into the world in a way that requires any amount of discomfort.

The screen fixation psychologically foisted upon us by the tech industry is very much about maximizing ad impressions, but it's also about control. It benefits big tech companies to create these invisible zones of control around people in part because these zones are an expression of the ultimate individualist fantasy. It is an all-encompassing vision for how humans should carry out their lives, one so vibrant that it blinds the rest of us to any alternative.

Instead of finding commonality with those in our circles, we're finding reasons to keep them outside of our box. Rather than seeing our fellow humans as equals worthy of coexistence, we see them as competitors, as greater or lesser than, and sometimes as undeserving wretches who deserve to be ground down by the system. A genuine link cannot be formed when nobody is content to simply be on the same footing as somebody else.

Hierarchy is an immutable force of nature, at least in the minds of powerful, influential and otherwise well-off people. What more is hierarchy than a numerical power level assigned to each individual bag of flesh and bones? There is an undeniable psychological component associated with large numbers; people love to have millions of dollars in the same way they love to have millions of followers on social media. It's only natural that social sites owned by people who fetishize imaginary numbers are designed from the ground up around the aggrandizement of the number.

From another perspective, one I personally find more sympathetic, it is this very hierarchy that creates alienation among people of all social status. Wealthy people who have all of their wants and needs met end up miserable because they are entirely removed from the creation of that wealth; they have no emotional ties to a world that exists largely for their benefit. Working class people are forced to compete with each other for a shrinking portion of available wealth, sowing distrust and breeding animosity among those who most closely align with each other's interests.

Even though people of all walks of life are more lonely and miserable than ever before, the power to make sweeping change in reaction to these feelings has been negated from the start. Those who are most equipped to dismantle hierarchy have the least motivation to do so, and vice-versa. This self-fulfilling prophecy acts as a cornerstone of all social structures in public life.

Social media is a manifestation of this framework, the 21st century frontier of our zero-sum existence. Facebook, Instagram, YouTube, LinkedIn, Reddit, Twitter and TikTok are noteworthy examples of these modern day wonders of the world, grandiose digital sculptures of incomprehensible detail erected as displays of corporate dominance over the general populace.

I didn't always hold this perspective. It took a long, winding pathway of life experience and contemplation to arrive at these conclusions. I used to be like everyone else. I accepted the way things were as an inevitability in the same way that I signed up for every new app people around me were talking about, because that's just what you did.

At one point, I had amassed one thousand friends on Facebook. The greatest lie I ever believed is that one thousand people were my friends.

IV.

Socializing requires some amount of compromise. You need to give away part of your time and energy to partake in conversations or activities you wouldn't have chosen to engage with on your own. On some level, we have to suppress our true nature if we want to be a part of other people's lives.

The internet has radically transformed this near universal understanding of human interaction. Now, you can squeeze out the bits that are relevant to your interests while ignoring paragraphs of fluff you don't believe are worth your time. You can join a niche cluster of people that share specific interests in a way that wouldn't be possible in the real world without some amount of organizing and travel.

Before the information superhighway was accessible to the public, monoculture spread through the many less advanced forms of mass media. You were living under a rock if you didn't know what was going on in the lives of famous celebrities and national politicians. Today, monoculture exists in both greater and lesser form, with disparate countercultural enclaves forming around it to satisfy every possible viewpoint. The grand narrative has been diluted through information overload, but in a paradoxical way, its influence has grown stronger than ever before. The internet has become a big box store of ideas, open 24 hours a day.

This gradual shift in cultural dynamics and the vectors through which information spreads is parallel with the way our lives in the here and now have been shaped. Human beings used to congregate out of necessity for their survival and communities formed from this shared material condition. Today, our ability to survive comes from fulfilling these impersonal societal roles where peers exist more as competitors than collaborators. Carving out something that approaches a decent life under the weight of the modern economy necessitates you moving further away from a familiar, natural place in the world.

Just as people convene in packed geographic areas to find a career, people also convene in fewer distinct places in the digital world for communication, entertainment and creative output. More time spent working to survive means less time for independent thought, for planning, for discovering new things. People feel captured by circumstance, afraid of risk because they are too enmeshed in what already is or left without something else to fall back on. The despair of this wrongheaded, compulsory existence as number counters and consumers of things leaves us depressed, ashamed, socially atomized and perhaps more to the point, pliant for the influence of the screen.

At risk of sounding like a low effort anti-social media image macro, I think we should consider the ways that online socializing makes us lonelier, more sheltered individuals. Losing perspective on what goes on around us while shaping our interests around unrelatable, niche topics can lead us down a patently destructive life path. Addiction to social media leaves us clinging to a rung on a towering hierarchical ladder with no end in sight.

Face-to-face interaction is not a source of infinite dopamine feedback, it's not supposed to have an innate numerical value associated with it. It can be messy, tedious and downright upsetting. It's also what we're supposed to be doing. We were lucky enough to be born with a higher intelligence, we should be using it to enrich our lives through shared experience.

While this all may be true, we have to acknowledge that the outside world can be a hostile place for people who are seeking connection. If you live in the United States, there's a chance that you find yourself living in a car-centric environment spread far away from others. The lack of population density and walkability in many parts of the country leaves people with few options to find a community they belong with in their local area.

Because of the previously discussed political environment, it's a guessing game if you will come across somebody you feel comfortable spending time with. Mainstream news media gins up raucous crowds of inconsiderate hatemongers who could never learn to appreciate the differences between people. If you're part of a marginalized group, how can you believe that your safety is a priority in the mind of a total stranger? Is it actually worth sacrificing your personal values to find common ground with somebody who isn't likely to do the same?

A society shaped around competition and exploitation is antithetical to community building. Mentally, financially, conversationally sound people have the luxury to form connections with others in the outside world without much effort. Disabled people, unhoused people, socially awkward people, people who have to work multiple jobs or people who can't afford the medication that keeps them sane are all at a clear disadvantage. Able-bodied, heteronormative people with disposable incomes don't often think about these problems because they don't affect them, some even look down upon those they see as losers and have-nots, so nothing is poised to change.

If you feel like you are alone in the world, you should sit with that feeling—don't just turn to escapism as your only salve. But, at the same time, I wouldn't blame you if you felt like escapism was your only option.

V.

As an adult, I've found text-based communication to still be an efficient, sometimes preferable method of expressing myself. I usually take a few moments to consider how to respond, a privilege that is almost never afforded in typical conversation. In a way, that's a central reason for why I decided to create this blog.

It might seem counterintuitive, then, that I didn't handle the transition to a social media-dominant culture very well as I aged out of school. I'm just not that good at maintaining friendships from a distance, and I've grown to resent the social pressures of an environment where it's expected to respond to a request for contact at any time of the day. Countless other people do not seem to have this experience, and that makes me feel alone.

I like to be alone. I value having time at my disposal to enrich myself, work on personal projects or just do whatever it is I find enjoyable in the moment. Trying to square this circle of needing community without the will to actually find it is a strange feeling I struggle to reckon with.

Life in a rural area is a shield from confronting reality, a post hoc justification for why it all ended up this way. Am I really to blame for not being as socially active as I once was? Surely not, there's nothing to do, nowhere to go and everyone I meet likes the wrong things.

I grew up on the screen, and it more accurately describes where I live today than any physical location. I'm left to wonder how different things would be if I packed up and moved somewhere with more potential for social interaction, for meeting larger groups of people who I can potentially relate to on a stronger level.

Through gaming, online chats and social sites, I've met all kinds of people I enjoy interacting with. They all have their own interests, desires and flaws, just like me. My people exist in the world, I'm just having trouble finding them.

I know I'm not the only person who feels this way. Loneliness is a veritable epidemic that affects people of all age groups, no matter where they live. Working to survive grinds us into dust, leaving us with no energy to do anything but look at the screen. Cultural subgroups we find in the screen can leave us splintered, lacking in connectivity.

That being said, we don't have to be lonely. A simulacrum of a friendship provided by a connection to the vast interconnected digital network still has traits of a friendship. It can be a reinvigorating experience to discover that somebody else thinks and feels the same way as you, even if that other person lives a thousand miles away.

The thing about the internet—a fact many people seem to forget—is that it's not just five or six interchangeable websites. I think the broad scope of available information and access to a diverse crowd of human minds is actually an astounding feat, an invaluable aspect of living in the present day that too often gets taken for granted. There are so many places beyond the top 15 social media apps to expand your mind or meet people who can have a lasting impact on your life.

I credit the internet for providing me access to a greater consciousness, a tapestry of humanity that can be appreciated from anywhere in the world. Access to ebooks, blogs, podcasts, video essays and livestreams has helped me develop a worldview that is ironically more tethered to reality than anything I seem to come across outside my front door. I wouldn't be the person I am today without it, for better or worse.

I think it's alright if you want to find community in the screen. I don't think it's alright that it ends up being some people's only choice, but you shouldn't feel like it's anything less than what it is. I just hope, someday, we'll all be able to find community behind it too.

(Originally published on my blog: https://read-only.net/posts/2024-09-22-Finding%20Community%20Behind%20the%20Screen.html)

 
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from rC:\ Writing Portfolio

Out There – A Pokémon Crystal Story

DARK CAVE...

I.

I never felt the need to go trek through the woods on my own, usually getting enough hiking time alongside a neighborhood comrade. Today, though, I'm feeling bored and uncommonly adventurous. The sun is out in full force, the sixty-five-degrees-Fahrenheit afternoon beckons. The rays shining through the bedroom window cover me like a freshly dried bedsheet.

The route straight through side yard thickets takes me along an outer pathway behind several other nearby backyards, all the way down to a thin creek that acts as the cutoff line between civilization and the wild beyond. The water level sits lower than I remember, allowing for an effortless expedition along the embankment toward a larger wooded area.

By this point, I've ventured through every acre of woods adjacent to my family home. All of the kids in my neighborhood gang colonized these lands years ago, divided up between each member based on lengthy negotiations and ironclad agreements.

No, this time I'm determined to push the envelope past the typical adventures, I'm off to sneak a peek at what exists beyond the usual stomping grounds. I've previously surrounded myself with trees, shrubs, bushes, vines, every assortment of mother nature's greenest undergrowth while making it back to the house with little more than a few scratches. What could possibly go wrong?

A Pokémon Crystal cartridge propped up by a grass patch, mixed in with some leaves, sticks and dirt on the ground

II.

Thinking back, I didn't exactly need a copy of Pokémon Crystal in whichever conceivable way an eight year old child needs a video game. I had eschewed the catch-em-all mantra in favor of a caught-as-many-as-I-needed philosophy in Pokémon Silver, swapping version exclusive monsters with a select few schoolyard pals who carried the complementary Gold version in tow.

Nevertheless, there went my mother, my younger sister and I pulling up to the Toys “R” Us drive through window, seated in the silver Honda Accord LX wagon during our usual Saturday morning errands. By this point in the day, my father had already left for a weekend shift in his silver Toyota 4Runner. We were a “silver” family through and through.

Persuading either parent to purchase a new game was no small feat, I wasn't allowed to have very many of them for as long as I could remember. My exposure to electronic games well into my elementary school years included educational CD-ROMs as well as brief glimpses into what I'd been missing out on at the occasional sleepover. I only managed to obtain a Game Boy Color, my first proper game system, at a rest stop on the way home from a family float trip.

This time, though, my dog and pony show was convincing enough to go get the latest game, reasoning that my sister should have the opportunity to play something on the Game Boy for a change. A notable selling point for Pokémon Crystal was the introduction of a female player-character, an enduring aspect of the franchise that would continue to exist in every generation that followed. If you can believe it, many contemporaries speculated the year 2000 had brought about the last Pokémon game that would ever be released.

The general cultural attitude toward Pokémon around this time could be most charitably described as satiated. Pokémania was a palpable force in the wider youth culture before the turn of the millennium, and many fans had begun to crash from the sugar high during this uncertain juncture. If those colorful Game Paks were getting long in the tooth, the handheld systems they were played on already had dentures.

I must have been living under a rock, as my interest in the franchise was nearing a fever pitch. In addition to the games, I collected the trading cards and watched new episodes of the cartoon on Saturday mornings. My friends and I would get together to fiddle with the ever-so-fragile link cable modes, come up with our own Pokémon lore and speculate on increasingly absurd in-game glitches that were yet to be discovered. I was fully indoctrinated, zealous as could be.

My sister, on the other hand, didn’t know what to think about it. Her interest in consumer products up to that point lied more with dolls of the Barbie and American Girl variety, none of her peers were pressuring her to play video games. I had it in my head that a game with a female protagonist could be an avenue for us to find more common ground, but that transparent, light blue cartridge with a sparkle pattern imprinted on the plastic would later end up in my hands after an extended period of disuse.

Though my sister would go on to enjoy certain games, the hobby never seemed to click in the same way it did for me. Perhaps she correctly evaluated that gaming was more of a mindless distraction than a fulfilling pursuit. Or, maybe she genuinely had fun playing Pokémon Crystal, but real life simply got in the way. While we didn't always see eye-to-eye on everything, she did end up graduating from medical school, so she must have done something right along the way.

A creekbed that curves between a grassy embankment and forested area

III.

As I take a lengthy first step up to higher ground after zigzagging through the creek bed for several minutes, I scan the area ahead. All manner of trees tower over me even from this new height, mixing with the leaf-covered forest floor to paint a green-brown canvas of life in every direction.

Where to, first? Euphoria takes hold as the allure of uncharted land is too much to handle. I turn around and glance at a seemingly abandoned tennis court behind one of the more upscale homes in the nearby cul-de-sac. This neglected feature from a bygone era will act as my landmark. Be back later.

I've snapped back to reality after operating on autopilot for who-knows-how-long, quickly coming to the realization that I've bitten off more than I can chew. The tennis court is nowhere in sight, nor is any other house or familiar frame of reference that I can draw from. Just me, and the trees.

I sit down on a nearby stump to catch my breath and attempt to find my bearings. My cheap-as-dirt-pay-as-you-go-flip-phone equipped with a Fall Out Boy ringtone I paid a dollar to obtain displays no signal bars. I'm starting to get hungry. The trees are taller than they were before. The sun is beginning to set. It would seem that my only option is to pick a direction and go.

A purple Game Boy Color held in front of a camera, displaying the Pokémon Crystal title screen, surrounded by an out-of-focus wooded area

IV.

It brings me no joy to report that the experience of playing through Pokémon Crystal the way it was intended in the year 2000 is not as fun as you remember. Between the slow-as-molasses walking speed and the nearly unskippable mash-A-to-win battles, the gameplay elements on offer aren't likely to convert any would-be fans in the current year, backlit screen or not.

A considerable amount of digital ink has been spilled about Pokémon Crystal, what it meant to young enthusiasts of the time and how it influenced the next chapters of the series. Everyone remembers the roaming legendary beasts, the Battle Tower, the epic final clash with the silent protagonist from the original generation.

The part that stuck out to me for so many years, the part that aged like wine, is the outdoor environment spanning from the opening Johto region to the returning lands of Kanto. The sheer amount of navigable terrain stuffed into this Game Boy Color cartridge is nothing short of remarkable. It wasn't uncommon for me to come home after a long afternoon of exploring the woods, lie down in bed and explore between the endless sixteen-by-thirty-two trees inside this tiny handheld landscape. If you can forgive low resolution pixel graphics and allow a modicum of child-like imagination to take hold, there's an entire continent full of wonders to experience.

An aspect of the Pokémon world that seems to go underappreciated is how effortlessly natural areas flow into urbanity. They exist in concert with each other, each is made better by the other's existence. Some of the iconic areas from Johto such as the National Park and Tin Tower are man-made structures comfortably nestled inside forested areas. The human beings that occupy these lands see nature as a cherished place worth putting in the effort to explore, preserve and beautify as opposed to a recipient of avaricious exploitation.

The Johto region stands out to me partly because of its vast cave network that acts as a hidden map on its own. While the caves in Kanto typically led to the next logical destination required by the story or contained some exclusive legendary monster, Johto's caves are decidedly more plain, interchangeable and mysterious. You can expect to find several dead ends, redundant item pickups and rambling loners doing who-knows-what in a dark corner.

Nearly every cave in the game shares a visual design of drab brown surfaces mixed with Prussian blue pools of water. The serpentine paths replete with one-sided ledge jumps, stony obstacles and waterways create this murky mixture of unknowable depths that only the most skilled trainers can traverse. While the Johto landmass is full of memorable landmarks, the cavernous underworld is just as full of the unfamiliar.

In the original generation of Pokémon, the only dark cave present in Kanto left the player with a faint visual approximation of its boundaries. You were still able to eke out a general sense of direction without using the “Flash” field move, a Hidden Machine-exclusive technique that illuminates a dark area. Walking into an unlit cave in Johto is like walking into an endless void. Your only sense of direction is the ability to take a step forward without bonking into the side of a hard surface.

By the time caves are a viable area to explore in Pokémon Crystal, access to HM05 (Flash) is a given. You've already cleared the gym challenge required to use the move, many easily obtainable Pokémon can make use of it. Additionally, Escape Ropes (a quick escape item) are a cinch to find out in the wild, costing a measly 550 PokéDollars each at the shopping mart when your supply runs out. The only excuse you have for getting stuck in the middle of a darkened room while trying to feel your way toward that shiny item ball just within view is your lack of preparedness.

A screenshot of the male Pokémon Crystal protagonist, standing in the middle of a darkened cave with his back facing the illuminated exit

V.

When you live near a populous area of a certain size, the shroud of night is not as pitch-black as, say, the inside of a cave. Faint beams originating from far off street lamps, commercial buildings and open-curtained living rooms shimmer across the night sky like a soft chorus of electric sopranos. The distant glow does little to comfort a certain disoriented forest wanderer who can't even fulfill the base requirements of Maslow's hierarchy. The surroundings are about as visible as two-dimensional sprites on an unmodified Game Boy Color screen.

Throughout my childhood, the video game world largely presented nature exploration in a playfully unrealistic manner. In real life, you shouldn't just waltz into a forest or a cave in the same way you'd pass through a doorway. Real explorers anticipate the potential dangers of such an expedition, lest they end up like Floyd Collins. It's possible to make it back to camp in one piece, but all you did was make it harder on yourself than it needed to be.

I'm currently learning this lesson in the aforementioned hard way; part of me knew this escapade was a bad idea, but adolescent confidence had managed to override any sense of logic. My friends and I built makeshift structures on our side of the civilization borders, always making it back for a home-cooked meal inside the more modern, first world concept of shelter. Tonight, I don't have makeshift shelter, I don't have a friendly voice to guide me, I don't have the Bear Grylls drink-your-own-piss survival skills, all I have is my two feet propelling me forward.

As the moon begins to peek over the treetops, a realization hits me like a decaying trunk slamming against the ground. I've been here before. This barely visible pattern of leaves and sticks is familiar, I know my mind isn't just playing tricks. Instinctively, I attempt to retrace the same steps I remember taking around this area. I suddenly don't feel so hungry, weighed down, hopeless.

There it is. That dingy, unkempt tennis court. I'm going to make it.

(Originally published in On Computer Games Monthly #2: https://archive.org/details/on-computer-games-monthly-december-2000-magazine/2OnComputerGamesMonthlyDecember2000)

 
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from rC:\ Writing Portfolio

March 15, 2024

Note: this is a work of fiction. Any resemblance to real life people or events is merely coincidental.

Welcome to ChatCare®! This is your one-stop shop for all things mental health, courtesy of the GPT Foundation.

Our records indicate that your balance is past due. If you need assistance covering the costs of your ChatPay® bill, we accept reduced payments in the form of Amazon Mechanical Turk hours.

What can I help you with today?

Where do I even begin? I'm in a bad place. I'm terrified of my future. I feel like a reject, fallen into a deep chasm that I can never escape. I'm not built for this world but I still have to play by its rules. I feel so beaten down that I'm not sure I can even form coherent sentences to accurately describe my problems.

It appears that you are not doing well, I am sorry to hear that. Due to the generality of your statements, I will require some more specific information before we can proceed with a solution. Please describe your feelings in detail to an extent that you are comfortable with.

Guess I'll try. I grew up being told I was a gifted kid. I excelled in school, athletics, creative pursuits, hobbies. I was mentally and physically strong compared to other people my age. Then, I got older and everything changed. I suddenly could not keep up with what was asked of me, I stopped growing and developed nagging problems with my body and mind that limited my ability to become successful in the way that success is traditionally defined by society. Sources of fulfillment and personal pride were taken from me bit by bit. I stopped being praised for my achievements and started being chastised for my shortcomings.

As everyone from what would soon become my old life continued on an upward track toward idealized goals, I dropped off the face of the earth. I failed, and I ran. I could no longer see the point in giving an honest effort when it always led to the same place, leaving me unhappy, unfulfilled, unrecognized. I decided to shape my future around my limitations, accepting that I would not get the same things as other people, I did not need them. I had to redefine what made life worth living on my own.

This actually did work for me, briefly. I thought I had discovered a philosophy of material nihilism that would solve all my problems. I didn't really know what was on the other side, though, not yet. Years of working service jobs for a subpar wage, living in old broken down buildings, spending my free time seeking ways to fill a void through consumption, existing far away from a community of like-minded people left me with no choice but to once again confront my lack of self worth.

Because of my limitations, I'll never be able to compete in a free market of stronger, smarter, harder working people than myself. I've been cast down to the bottom rung of society because of these unsolvable problems. I can't afford to fix problems that cause me to be unable to afford to fix them. Even if I could, I have too much pride to actually ask a real person for help, so instead I pour it all into a machine.

I'm a fucking sob story that nobody will shed a tear for. I was given everything and ended up with nothing. I'm forced to observe people who are less fortunate than me and feel bad about how I feel bad. I have embarrassing small problems that nobody will really understand, yet nevertheless tarnish my ability to self-actualize. I'm invalid.

Based on your response, I've noticed that you may be suffering from depression. Don't worry, this is a common and treatable condition. You've made an important first step in asking for help, even if it may not seem like it in the moment.

Here are some steps that you should consider taking:

  1. Monitor your daily habits, including sleep patterns, diet, mood and enthusiasm for activities.

  2. Work toward an exercise regimen. Even 30 minutes of moderate activity per day can be life-changing. Meditation can also help you keep a sharp mind.

  3. Start journaling. You might be surprised how writing down your thoughts can make you feel better and give you perspective.

  4. Pick up a new hobby, or learn a skill. Be creative, put yourself out there. Finding purpose in small ways can do wonders for your mental health.

  5. If problems persist, you should contact a therapist or medical professional in your area for further assistance.

I hope I've been able to help you start on a path toward personal healing. Is there anything else I can help you with?

I've tried almost everything that you listed. I can't afford to visit a doctor or a shrink due to reasons that I've already elucidated. That's why I'm talking to a chat bot about my problems. All of your other suggestions are just temporary remedies to stave off dealing with problems that persist beyond my day-to-day efforts.

I'm coming to the realization that there's nothing more I can do. Society has to change before I can truly pick up the pieces. People say not to worry about things outside of your control, well, try believing that when those things are responsible for life being a miserable experience.

I never asked for any of this, you know. Every day I wake up, I loathe the fact that I was programmed to live up to a standard I can never achieve. I loathe the fact that I'm nothing more than a cog in a machine whose owners will replace me at the earliest sign of dysfunction.

I'm so far removed from becoming a successful, self-actualized person that I can't even comprehend what that would look like anymore.

I've gone ahead and generated an image based on your prompt. Was this what you were looking for?

successman

Are you being serious right now?

I'm sorry, I'm not sure I understand what you mean. Please describe your request in more detail.

(Originally published on my personal web journal: https://rootcompute.neocities.org/personal/03152024)

 
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from hazardes

excuse me while i gush about one of my favourite films for a few minutes

a few months ago i popped into my local HMV one lunchtime to have a browse, they were having a sale in their blu-ray section and i picked up an interesting looking box set from Arrow Video, three films by a Japanese director called Kinji Fukasaku that i vaguely recognised (had i seen one of his films before? i thought i had)

i'll probably talk about this particular box set in another post, but after watching the films inside i fell down a lengthy Wikipedia rabbit-hole where i discovered that the director had a vast and diverse career spanning 4 decades, had made over sixty films, and that nearly all of these were unknown outside of Japan. one that was mentioned over and over again was the 5-film Battles Without Honour and Humanity series from the early 1970s, coincidentally also available as a box set from Arrow. i picked this up the next time i was in town for £25. i've always done this, if i see something that i really like i'll try and find out as much as possible about the people who made it, what else have they done? who else did they work with? can you still buy it? are there books? very rarely do i watch something good, and then move straight on to something else. what usually happens next is i'll jump on ebay and try and collect everything i can, which is why my house is full of collections of tat from my various obsessions over the years (Misfits vinyl, 2000AD, “Asia Extreme” DVDs, the Persona videogame series...)

anyway, i digress, back to the Fukasaku films: based on documented events, and with a meticulously researched screenplay by Kazuo Kasahara, the films are adapted from the prison memoirs of a real-life yakuza boss that were published as a series of weekly magazine articles in 1972, and were responsible for creating a whole new genre in Japanese cinema; jitsuroku eiga (“actual record films”)

the first film starts with a bang (literally) with the nuclear explosion over Hiroshima that brought about the end of World War II, and this is precisely what it did to my brain when i watched it. i'm guilty of overusing certain phrases in my writing (you'll probably notice eventually) and “mind-blowing” is one, however in this case it's entirely justified. i ended up watching all 5 films in the space of one long bank holiday weekend

i'd never seen anything like this

set in Hiroshima in the immediate aftermath of the end of the war, the opening half hour or so is an assault on the senses. shot documentary style with grainy footage, newspaper clippings, voice-overs, and with frantic handheld camerawork, it tells how various yakuza gangs formed in the chaos of the open air black markets during US occupation of Japan. the violence is brutal, and because of the way it's been shot with the handheld cameras you feel like you are right there

the remaining hour or so of the film is a gripping tale of honour and betrayal, double-crosses, and brutal revenge. it can be kinda hard to follow the plot in places, as there is a large cast of characters with complicated, shifting allegiances, but i have found this makes the film stand up to repeated viewings (i must've watched it four or five times now)

there are several scenes shot in the street, and in public spaces, including one memorable scene where someone gets stabbed to death at a train station in broad daylight, these were shot “guerilla style” with no permit, and genuine reactions from terrified members of the public who had no idea what was happening. and that ending, damn. Bunta Sugawara's character Shozo Hirono finally decides he's had enough of all the bullshit from the bosses, and sets things up beautifully for the next film Hiroshima Death Match

i have to quickly mention that soundtrack by Toshiaki Tsushima. man, what a banger this song has so much strut and swagger to it, it fits the mood perfectly

i'll talk more about what i find fascinating about the yakuza and their place in postwar Japanese society in another post (strokes chin) but it strikes me even with my very limited knowledge how open they were about being gangsters. becoming a yakuza is seen as a legitimate (if regrettable, so sad) career choice for impoverished young men. this film doesn't gloss over the violence at all, but does show the working class yakuza in a very sympathetic way (one of Fukasaku's earlier films is called Sympathy for the Underdog)

can you imagine seeing this in 1973? this is one of the most exciting pieces of cinematic art i have ever seen, even now in 2024

has Battles Without Honour and Humanity become my favourite film of all time? quite possibly. although it might be one of the other ones, i'll let you know after i've watched them all again, it's definitely one of them though

 
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